So first they try to make the site ridiculously family-friendly with strict swearing filters, now they force users to link accounts with an unrelated site that makes gratuitous use of streamers who swear for the entertainment of their viewers. Delicious irony.
Glad I avoided my invitation to the Curse summit all those years ago. Hate to think about potentially being part of the mess this has become.
- Misa
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Member for 13 years, 8 months, and 11 days
Last active Fri, Mar, 24 2023 00:25:26
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Oct 10, 2017Misa posted a message on Merge Your Minecraft Forum Account With TwitchPosted in: News
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Sep 15, 2014Misa posted a message on [Official] Microsoft has Bought Mojang and a message from Notch.*Grabs a bucket of popcorn to better enjoy all the unjustified, knee-jerk overreactions with.*Posted in: News
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Jun 7, 2012Misa posted a message on Snapshot 12w23b Ready For TestingAnd boats are still broken... : / They're still pretty jittery with fairly noticeable control latency issues and you still can't stand on them without them now dashing off and exploding if they hit land.Posted in: News
When you try to disembark to hop from the top of your boat to a dock you built specifically for this, the game instead says, "Screw you, you're going for a swim a couple meters away. Enjoy all the entity glitches, single-player users! You're now stuck with all the annoying little problems that kept you away from multiplayer!" -
Aug 16, 2011Misa posted a message on 1.8 Updates: Meet More Meat*pushes glasses up on nose* Well actually...Posted in: News
http://twitter.com/#!/jeb_/status/103422025346981888 - To post a comment, please login.
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Also I really shouldn't have to mention this by now, considering all the flaming and moderator intervention that's taken place over this in the past, but this thread is not for the discussion or promotion of the subject of MCPatcher vs. Optifine--it's for discussion of the texture pack.
The only technical issues or troubleshooting solutions that may be posted on this thread are those that arise only if you have followed the installation instructions on the first post or are in process of attempting to. If you haven't or are not, please take your issues to the appropriate thread of the utility you used to install this pack.
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Here too
Intel G41 express ....
Then this doesn't apply to you as Intel doesn't make dedicated graphics cards for gaming--only integrated chips. The point of this fix is if you have both a video card and integrated video and there's a conflict where Minecraft is using the inferior onboard stuff instead of the card made for gaming. If you only have integrated video, there is no such conflict. Unfortunately there's no real quick fix for hardware not designed for gaming. The best you can do is check out and follow the performance guide on the FAQ on this thread's first post. Note that memory allocation for Minecraft can now also be performed through the profile editor in Minecraft's launcher.
Not much I can fix on my end right away. Sounds like they've changed how the fonts are rendered in this patch:
[MC-17673] – Distorted fonts when using a converted texturepack on startup
For a quick fix, you could try moving the ascii png file from the font folder in the MCPatcher directory to the font folder in the default textures directory. The font will definitely show up in-game, but whether or not it'll have the proper spacing is kinda on Mojang at this point. If Mojang did in fact create a decent system for high resolution font rendering, then I'll likely need to later edit my pack to reflect this as I know Kahr has wanted to drop his HD Font rendering code from MCPatcher if he could. Though I'll still probably need to wait for MCPatcher to update for this change as it may have a better way of handling the spacing properties for Mojang's font rendering.
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..\assets\minecraft\mcpatcher\ctm\
In this folder, simply delete glass_blockframe for blocks and glass_paneframe for panes. This will remove the CTM for the frames only, but not affect the translucent glass. For many people though this is not too big of a deal.
However, there is a much better method with cleaner-looking results. In the glass_block, glass_blockframe, glass_pane, and glass_paneframe folders there is a properties file which can be opened with any text editor like notepad. Open each one, and delete all the lines except for the 'renderPass=X' line (This affects how the layers are overlapped for transparency) and add the following two lines:
I'd also really like to thank all of those of you who have shown your support in whatever way you can. It is greatly appreciated. : )
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Okay, since I'm probably gonna get a lot of tech support issues today, I think it might be wise to open the old Tinychat.If you have a tech support issue head on over here: http://tinychat.com/misas64x64
You don't need to sign on with Facebook or anything, just sign in as a guest and I'll be able to help you much more easily that way.
You can also just hang out if you're bored or want to stream or something.The Tinychat's now closed. And yes, I still haven't gone to bed since the time I mentioned I'd been up for longer than 25 hours--I lost count somewhere around 36. I'm too tired to do the math now. : P
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Though more likely it's just the caffeine I'm not used to.
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Run MCPatcher again, ensure HD Fonts are checked, patch, then hit the test button to launch the game. If they show up there, then it's working. If you load the game again and they don't show up, you probably just have the wrong version selected on Mojang's launcher. Ensure you have the MCPatcher version of the game selected on there.
Go back a page or two and look for my post with the two spoilers. I go into detail on this very issue.
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At this point, I've been up for longer than 25 hours--most of it spent working on the horses 'n' such which I only had time to work on at the last minute. So excuse any potential bugs that may arise from their skins. I'll likely be refining certain parts once I've had more time to play with them. Same goes for a few other new features added. I didn't have much testing time in general, and my old playtesters haven't been available in awhile. Also I should probably try to get some sleep, so you'll have to wait until I wake up for any official support and responses to PM's.
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You can blame Mojang for that one. There's nothing I can do without compromising the size/quality of the flame rod--and even then it won't fit in the hand as well as the stick. I'd suggest reporting it on their bug tracker if it hasn't already been reported.
Also I just realized, as of a few minutes ago, I've been working on the pack for the update for 24 hours... I probably should sleep at some point, but the caffeine probably won't let me...
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Regarding that:
-Should you care? No one's forcing you to, but if you enjoy or rely on this texture pack, note that it cannot continue if I'm unable to work on it. Saying you're just here for the texture pack and couldn't care less about the author is a bit short-sighted. If you genuinely do care about the pack though, you by necessity must care about the author to at least some degree. Texture packs aren't just magically poofed into existence by the Internet. But if you don't care about the pack too much and can take or leave it, you're likely fully justified to be completely apathetic. After all, I'm just some random stranger on the Internet.
Now that that's out of the way, I should mention that depsite the real life problems, I have still made some progress on the Minecraft-related stuff--it's just been more behind the scenes. I've been working with Kahr by providing bug test feedback and suggestions for formatting issues and features for the 1.6 version of MCPatcher. And for those wondering about conversion who haven't checked out the MCPatcher thread in awhile, Kahr's converter will pretty much handle everything that Dinnerbone's doesn'. (Yet again). Also with the format change, MCPatcher-specific files will now have their own directory and organized file structure to avoid formatting confusion with vanilla features and allow room for Minecraft and MCPatcher to expand in the future without damaging each other.
Apart from the conversion, I've been adding a lot of support for new (currently experimental) features to the pack--namely in the area of the CIT mod (for those who have been following the beta development of MCPatcher). All that remains to be done on the pack for a 1.6 release is to finish up some minor stuff with the horses and finish up my support for custom enchantment animations. At this point I don't forsee too much that'll prevent me from being able to finish that by Monday when 1.6 is officially released.
Regarding resource packs/sound packs:
I notice there's been quite a bit of a buzz about resource packs and sound packs and I thought I had made my position on this clear, but I'll attempt to do so further. I think people should probably wait things out a bit and not put too much into Mojang's hyping of the whole "death of texture packs/birth of resource packs" thing. In all likelihood texture packs will still be released as texture packs, sound packs will be released as sound packs. There may be some people who release combined texture and sound packs, but ultimately I don't see it becoming the standard for every currently-existing texture pack. Besides there's a few other discrepancies on this resource pack mindset to take into account:
-In most development situations you don't have artists who are also working as sound designers because specialization and division of labor is typically the best way to produce quality components for any body of work.
-This is still a modding community, and even the most well-established modding communities for games that officially promote modding (See the Bethesda FPRPG's) still make a distinction between categories of mods. Texture and sound mode are always in their own separate categories--despite the games being packaged with a single official modding tool.
-People into game modding are typically into it because they like being able to custom-tailor the game to suit their preferences. Being able to mix and match different textures and sounds would be preferable than being forced to download multiple, large combined packs that need to be later edited to have the sounds you want with the textures you want. While 'Mods' typically stand for 'modification,' they also have a strong tendency to be 'modular.'
All that said, for those who missed it the first time I mentioned it, I likely will be making a sound pack that makes use of resources that I do not own the rights to. I am a musician and have worked in sound design before, but do not have the proper equipment to produce my own folley, and it wouldn't be a matter of getting a cheap microphone (I'm too much of a perfectionist for that). The sound pack will be for personal use only, and will not be officially released. However I did mention that I'd probably be sharing it with any of my friends on AIM 'n' such who asked for it. As far as that goes, I'll simply direct you to my profile page on these forums.
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Oh, did I mention that in order to make texture packs now, you need to understand some programming language or constantly rely on third party conversion tools to add new features? I'm sure all the artists out there are gonna love ensuring they have the right amount of brackets and commas just to get something to animate the way they want it to. And given the amount of files we have to work with now for complete texture packs, troubleshooting's gonna be a bitch.
And of course all the advanced features are currently dead. To say this update will be a hard time for texture pack artists is a gross understatement. It's still a bit early, but where things currently stand, the future of texture pack authorship looks horribly convoluted and obnoxious. I also definitely don't envy Kahr's job right now. : /
Coupling all this with the fact that I'm personally struggling a losing battle to keep myself from ending up homeless and starving on the streets, this is shaping up to be a wonderful day.
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Yeah see, I've already got a library of sounds I've edited and compiled over the years which I've used in other games I've modded. Completely reassembling a new one from a new library of sounds and hoping they come out as well as my current library has would be more work than I'm willing to put into this for the sake of being able to publicly post it. That said, if anyone wants it, they know how to get it.
Just eat lots of processed foods with red meat, cheese, sugars, and fats. Then wash it down with nothing but coffee. Do all that while avoiding fiber at all costs and you'll be on your way.
You can delete them or more easily just disable them in MCPatcher's options for improved performance. Note that I consider CTM a required element of this texture pack though. Many blocks rely on it to render the way they're intended to. The highest impacting optional mod would be Better Skies. Then Randomobs and custom animations are about tied in second (unless you play without mobs). Custom animations are semi-required though. Of course if you're fine with the default look, you can disable pretty much anything you want.