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    posted a message on Misa's Realistic Texture Pack - 1.19+ UPDATED 1 DEC 2022!
    Mojang ninja updated 1.6.2 between the pre-release and final release and broke a few things with MCPatcher that were working perfectly in the pre-release. Just have some patience until they're fixed on the patcher. In the meantime, many of you could always just play on an older, working version (As that's now luducrously easy to do on the new launcher.). Or you could always play a real game instead of Minecraft. :P


    Also I really shouldn't have to mention this by now, considering all the flaming and moderator intervention that's taken place over this in the past, but this thread is not for the discussion or promotion of the subject of MCPatcher vs. Optifine--it's for discussion of the texture pack.

    The only technical issues or troubleshooting solutions that may be posted on this thread are those that arise only if you have followed the installation instructions on the first post or are in process of attempting to. If you haven't or are not, please take your issues to the appropriate thread of the utility you used to install this pack.
    Posted in: Resource Packs
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    posted a message on Misa's Realistic Texture Pack - 1.19+ UPDATED 1 DEC 2022!
    Quote from Darckray

    Thank you, but, what if i dont use AMD/ATI or NVidia Cards? im using Intel HD Graphics Family...
    Quote from Hamode192

    Here too

    Intel G41 express ....
    Then this doesn't apply to you as Intel doesn't make dedicated graphics cards for gaming--only integrated chips. The point of this fix is if you have both a video card and integrated video and there's a conflict where Minecraft is using the inferior onboard stuff instead of the card made for gaming. If you only have integrated video, there is no such conflict. Unfortunately there's no real quick fix for hardware not designed for gaming. The best you can do is check out and follow the performance guide on the FAQ on this thread's first post. Note that memory allocation for Minecraft can now also be performed through the profile editor in Minecraft's launcher.

    Quote from Eluvium359

    1.6.2 Prerelease has broken HD fonts. Anybody know of a simple way to fix this? I applied the MCPatcher to the 1.6.2 Jar file, but the option for Extended HD is greyed out, which is probably where the problem lies.
    Not much I can fix on my end right away. Sounds like they've changed how the fonts are rendered in this patch:
    [MC-17673] – Distorted fonts when using a converted texturepack on startup
    For a quick fix, you could try moving the ascii png file from the font folder in the MCPatcher directory to the font folder in the default textures directory. The font will definitely show up in-game, but whether or not it'll have the proper spacing is kinda on Mojang at this point. If Mojang did in fact create a decent system for high resolution font rendering, then I'll likely need to later edit my pack to reflect this as I know Kahr has wanted to drop his HD Font rendering code from MCPatcher if he could. Though I'll still probably need to wait for MCPatcher to update for this change as it may have a better way of handling the spacing properties for Mojang's font rendering.
    Posted in: Resource Packs
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    posted a message on Misa's Realistic Texture Pack - 1.19+ UPDATED 1 DEC 2022!
    Here's a bit of a sum-up tech support FAQ for issues I've seen posted here and that were addressed in my Tinychat when I was running it on Monday:

    Grey/white water
    This usually means that MCPatcher hasn't been properly installed--more specifically the Custom Colors component. To see if it's working, run MCPatcher, ensure Custom Colors is checked, hit 'Patch,' then hit 'Test.' You should almost definitely see colored water in the test mode. If the grey water returns when you use the normal launcher this is likely because your launcher is using the wrong Minecraft jar file. See the solution to the issue directly below.

    Patched with MCPatcher, but it's not working when the game is launched
    To correct this, simply go into the launcher and click 'Edit Profile.' You'll see a dropdown menu that's labeled 'Use Version,' Ensure that you have the mcpatcher version of whatever game version you're trying to play. So for 1.6.1, you'd select 'release 1.6.1-mcpatcher.'

    Removing CTM from glass without disabling CTM or Better Glass
    The first way to do this is to open the texture pack's zip file, and navigate to the following:
    ..\assets\minecraft\mcpatcher\ctm\
    In this folder, simply delete glass_blockframe for blocks and glass_paneframe for panes. This will remove the CTM for the frames only, but not affect the translucent glass. For many people though this is not too big of a deal.

    However, there is a much better method with cleaner-looking results. In the glass_block, glass_blockframe, glass_pane, and glass_paneframe folders there is a properties file which can be opened with any text editor like notepad. Open each one, and delete all the lines except for the 'renderPass=X' line (This affects how the layers are overlapped for transparency) and add the following two lines:
    method=replace
    tiles=0
    If someone wants to create and upload a zip of just these four properties files in the proper folders that people can just drag and drop into the ctm folder, let me know and I'll post it here.

    Game runs incredibly choppy
    My magical psychic powers predict that you are running on a laptop--that and read Dinnerbone's tweets last week on the subject and it reminded me of the exact same issue I dealt with in my Tinychat years ago that seems to be popping up with more frequency since the 1.6 update. If you're running on a laptop with a dedicated graphics card, this is just a simple matter of assigning the java and/or minecraft applications to use your dedicated graphics over your integrated graphics. For AMD/ATI cards, this can be done in the Catalyst Control Center, and on NVidia cards this can be done in the NVidia control panel. Alternatively you may be able to do this by right clicking on the launcher and looking for an option that allows you to run the application with your dedicated graphics processor. As I don't have a laptop myself, I can't give you the specific steps, but it shouldn't be too hard to figure out by just clicking around or using Google now that you know what needs to be done.

    I'd also really like to thank all of those of you who have shown your support in whatever way you can. It is greatly appreciated. : )
    Posted in: Resource Packs
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    posted a message on Misa's Realistic Texture Pack - 1.19+ UPDATED 1 DEC 2022!
    Okay, since I'm probably gonna get a lot of tech support issues today, I think it might be wise to open the old Tinychat.
    If you have a tech support issue head on over here: http://tinychat.com/misas64x64
    You don't need to sign on with Facebook or anything, just sign in as a guest and I'll be able to help you much more easily that way.

    You can also just hang out if you're bored or want to stream or something.


    The Tinychat's now closed. And yes, I still haven't gone to bed since the time I mentioned I'd been up for longer than 25 hours--I lost count somewhere around 36. I'm too tired to do the math now. : P
    Posted in: Resource Packs
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    posted a message on Misa's Realistic Texture Pack - 1.19+ UPDATED 1 DEC 2022!
    I have been awake for going-on 30 hours now. So I probably am at least part machine. :P

    Though more likely it's just the caffeine I'm not used to.
    Posted in: Resource Packs
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    posted a message on Misa's Realistic Texture Pack - 1.19+ UPDATED 1 DEC 2022!
    Quote from SourUK

    I used MCpatcher and still only shows the default font :S
    I so need help :D

    Run MCPatcher again, ensure HD Fonts are checked, patch, then hit the test button to launch the game. If they show up there, then it's working. If you load the game again and they don't show up, you probably just have the wrong version selected on Mojang's launcher. Ensure you have the MCPatcher version of the game selected on there.

    Quote from Clon10

    Are you gone add custom sounds to your pack in the near future?
    Go back a page or two and look for my post with the two spoilers. I go into detail on this very issue.
    Posted in: Resource Packs
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    posted a message on Misa's Realistic Texture Pack - 1.19+ UPDATED 1 DEC 2022!
    Quote from Osrallen

    anyone know how to fix the glass texture so that it includes the individual frames for the glass blocks and panes?
    In assets\minecraft\mcpatcher\ctm, delete the glass_blockframe and glass_paneframe. Alternatively, open the files inside and edit them to use the frames you want, or just delete or rename the extension of the property file in each of those folders.
    Posted in: Resource Packs
  • 2

    posted a message on Misa's Realistic Texture Pack - 1.19+ UPDATED 1 DEC 2022!
    Texture pack's been updated for 1.6, and has a bunch of new goodies on the side! Be sure to check out the announcements and changelog to see what all's new.

    At this point, I've been up for longer than 25 hours--most of it spent working on the horses 'n' such which I only had time to work on at the last minute. So excuse any potential bugs that may arise from their skins. I'll likely be refining certain parts once I've had more time to play with them. Same goes for a few other new features added. I didn't have much testing time in general, and my old playtesters haven't been available in awhile. Also I should probably try to get some sleep, so you'll have to wait until I wake up for any official support and responses to PM's.
    Posted in: Resource Packs
  • 1

    posted a message on Misa's Realistic Texture Pack - 1.19+ UPDATED 1 DEC 2022!
    @Hikeman

    You can blame Mojang for that one. There's nothing I can do without compromising the size/quality of the flame rod--and even then it won't fit in the hand as well as the stick. I'd suggest reporting it on their bug tracker if it hasn't already been reported.


    Also I just realized, as of a few minutes ago, I've been working on the pack for the update for 24 hours... I probably should sleep at some point, but the caffeine probably won't let me...
    Posted in: Resource Packs
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    posted a message on [1.8.7 / 1.7.10 and earlier][update 4/23] MCPatcher HD fix 5.0.3
    Quote from mmtr1x3
    Has somebody tried to use MCPatcher animations on Compass/Clock animation ?
    My clock has 6 dial layers and the second layer is animated with MCPatcher's custom animations.
    Posted in: Resource Packs
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    posted a message on Misa's Realistic Texture Pack - 1.19+ UPDATED 1 DEC 2022!
    I'm alive, I'm alive. I've just been really busy. Part of the reason I mentioned my real life problem was so people would be somewhat understanding of the situation should I not be as active on the forums as I was. And then when I was able to check the thread, I mostly just saw people arguing over whether or not they should be worrying about my problems or if it was or wasn't in their capacity to aid me. Seeing how off-topic everything was and how few actual questions there were on the pack to respond to I was kinda afraid to touch the thread with a 20 foot pole.

    Regarding that:
    I should probably address this all just to clear up confusion and establish my thoughts on the subject:

    -At this point, going by current income, savings, and bills it appears likely that I'll end up homeless by the end of the summer. I'm working hard to prevent that from happening, but a large part of my effort at this point is going into planning for the worst. It's still possible I may be able to overcome this, but I do need to buy some time until an opportunity presents itself.

    -Should you care? No one's forcing you to, but if you enjoy or rely on this texture pack, note that it cannot continue if I'm unable to work on it. Saying you're just here for the texture pack and couldn't care less about the author is a bit short-sighted. If you genuinely do care about the pack though, you by necessity must care about the author to at least some degree. Texture packs aren't just magically poofed into existence by the Internet. But if you don't care about the pack too much and can take or leave it, you're likely fully justified to be completely apathetic. After all, I'm just some random stranger on the Internet. :P

    -Is there anything anyone can do to help? Regardless of your status, there's always something you can do. This pack is the closest thing I have to a job at the moment. The job doesn't pay well enough to live off of by itself, but it does help. I usually enjoy the work and have no desire to ask for money or charge people for my services. I'd rather give out my work for free and let people decide for themselves whether they appreciate the work enough to support it. Several of you with the means to do so have donated, and I greatly appreciate the support and personally thank you all. All of the money is going directly towards food and shelter and really does help keep this pack alive longer. That said, I know not everyone has the means to donate money, and I think no less of you for it (Afterall, I'm in a similar position.). There are however simple things you CAN do to help. Clicking the adfly links when downloading or just once in awhile for no good reason does add up over time if enough people do it. While clicking an ad link over and over may seem kinda obnoxious there's also simple word of mouth advertisement for the pack. An act as simple as telling friends about the texture pack goes a long way in increasing my chances of receiving support for my work.

    Now that that's out of the way, I should mention that depsite the real life problems, I have still made some progress on the Minecraft-related stuff--it's just been more behind the scenes. I've been working with Kahr by providing bug test feedback and suggestions for formatting issues and features for the 1.6 version of MCPatcher. And for those wondering about conversion who haven't checked out the MCPatcher thread in awhile, Kahr's converter will pretty much handle everything that Dinnerbone's doesn'. (Yet again). Also with the format change, MCPatcher-specific files will now have their own directory and organized file structure to avoid formatting confusion with vanilla features and allow room for Minecraft and MCPatcher to expand in the future without damaging each other.

    Apart from the conversion, I've been adding a lot of support for new (currently experimental) features to the pack--namely in the area of the CIT mod (for those who have been following the beta development of MCPatcher). All that remains to be done on the pack for a 1.6 release is to finish up some minor stuff with the horses and finish up my support for custom enchantment animations. At this point I don't forsee too much that'll prevent me from being able to finish that by Monday when 1.6 is officially released.

    Regarding resource packs/sound packs:

    I notice there's been quite a bit of a buzz about resource packs and sound packs and I thought I had made my position on this clear, but I'll attempt to do so further. I think people should probably wait things out a bit and not put too much into Mojang's hyping of the whole "death of texture packs/birth of resource packs" thing. In all likelihood texture packs will still be released as texture packs, sound packs will be released as sound packs. There may be some people who release combined texture and sound packs, but ultimately I don't see it becoming the standard for every currently-existing texture pack. Besides there's a few other discrepancies on this resource pack mindset to take into account:

    -A gift for visual artistry doesn't always translate to a gift for audio creation. That's not to say authors can't be skilled in multiple disciplines, but to expect every artist to be that was is unrealistic.
    -In most development situations you don't have artists who are also working as sound designers because specialization and division of labor is typically the best way to produce quality components for any body of work.
    -This is still a modding community, and even the most well-established modding communities for games that officially promote modding (See the Bethesda FPRPG's) still make a distinction between categories of mods. Texture and sound mode are always in their own separate categories--despite the games being packaged with a single official modding tool.
    -People into game modding are typically into it because they like being able to custom-tailor the game to suit their preferences. Being able to mix and match different textures and sounds would be preferable than being forced to download multiple, large combined packs that need to be later edited to have the sounds you want with the textures you want. While 'Mods' typically stand for 'modification,' they also have a strong tendency to be 'modular.' ;)

    All that said, for those who missed it the first time I mentioned it, I likely will be making a sound pack that makes use of resources that I do not own the rights to. I am a musician and have worked in sound design before, but do not have the proper equipment to produce my own folley, and it wouldn't be a matter of getting a cheap microphone (I'm too much of a perfectionist for that). The sound pack will be for personal use only, and will not be officially released. However I did mention that I'd probably be sharing it with any of my friends on AIM 'n' such who asked for it. As far as that goes, I'll simply direct you to my profile page on these forums.
    Posted in: Resource Packs
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    posted a message on Misa's Realistic Texture Pack - 1.19+ UPDATED 1 DEC 2022!
    I've been using Notepad++ for many years and am no stranger to hex editors and programming language syntax and all that. My comment was more sympathetic to the majority of artists with no background in this kind of thing. It was also a more general statement about how the convolution of the properties editing system will likely cause a lot of grief for texture pack artists--likely a complete discouragement to many of the newer artists just starting up, as well as the more entrenched artists with a ton of advanced features to maintain.
    Posted in: Resource Packs
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    posted a message on Misa's Realistic Texture Pack - 1.19+ UPDATED 1 DEC 2022!
    I've known about and have been dreading this for months. Today I finally got a taste of it and it's pretty depressing. The converter Dinnerbone put out last time there was a major format change was completely worthless for any texture pack that had advanced features such as mine. The one put out this time is no different. Literally half of my pack (going by filesize) is excluded from the new filesystem. So yeah, a third party converter will once again be needed or texture pack artists will just have a ton of work they have to do by hand.

    Oh, did I mention that in order to make texture packs now, you need to understand some programming language or constantly rely on third party conversion tools to add new features? I'm sure all the artists out there are gonna love ensuring they have the right amount of brackets and commas just to get something to animate the way they want it to. And given the amount of files we have to work with now for complete texture packs, troubleshooting's gonna be a bitch.

    And of course all the advanced features are currently dead. To say this update will be a hard time for texture pack artists is a gross understatement. It's still a bit early, but where things currently stand, the future of texture pack authorship looks horribly convoluted and obnoxious. I also definitely don't envy Kahr's job right now. : /

    Coupling all this with the fact that I'm personally struggling a losing battle to keep myself from ending up homeless and starving on the streets, this is shaping up to be a wonderful day.
    Posted in: Resource Packs
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    posted a message on Misa's Realistic Texture Pack - 1.19+ UPDATED 1 DEC 2022!
    Quote from imnumberfour

    This reference makes me love you.
    Before I posted I was wondering if anyone would catch the reference. :P

    Quote from RamblinWreckGT

    http://macaulaylibrary.org/about

    This is an absolutely massive archive of nature/wildlife sounds that according to the terms of use would be perfectly acceptable to use as part of a Minecraft resource pack. Completely free, as well.

    "Share Content for non-commercial, personal, educational and research purposes provided that ML is properly cited as the source."
    Yeah see, I've already got a library of sounds I've edited and compiled over the years which I've used in other games I've modded. Completely reassembling a new one from a new library of sounds and hoping they come out as well as my current library has would be more work than I'm willing to put into this for the sake of being able to publicly post it. That said, if anyone wants it, they know how to get it.

    Quote from Darckray

    i cant wait for the Hardened Clay blocks to be implemented...
    Just eat lots of processed foods with red meat, cheese, sugars, and fats. Then wash it down with nothing but coffee. Do all that while avoiding fiber at all costs and you'll be on your way. :P

    Quote from Hamode192

    if I deleted the files for the features (random mobs - better sky) it may be less lag than with the features one right??!

    I really don't know but it worked for me and the texture pack is fine without these features ( except CTM it's so wonderfu l) so thats awesome

    I love this texture pack thanks misa
    You can delete them or more easily just disable them in MCPatcher's options for improved performance. Note that I consider CTM a required element of this texture pack though. Many blocks rely on it to render the way they're intended to. The highest impacting optional mod would be Better Skies. Then Randomobs and custom animations are about tied in second (unless you play without mobs). Custom animations are semi-required though. Of course if you're fine with the default look, you can disable pretty much anything you want.
    Posted in: Resource Packs
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