So first they try to make the site ridiculously family-friendly with strict swearing filters, now they force users to link accounts with an unrelated site that makes gratuitous use of streamers who swear for the entertainment of their viewers. Delicious irony.
Glad I avoided my invitation to the Curse summit all those years ago. Hate to think about potentially being part of the mess this has become.
- Misa
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Member for 13 years, 8 months, and 12 days
Last active Fri, Mar, 24 2023 00:25:26
- 28 Followers
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Oct 10, 2017Misa posted a message on Merge Your Minecraft Forum Account With TwitchPosted in: News
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Sep 15, 2014Misa posted a message on [Official] Microsoft has Bought Mojang and a message from Notch.*Grabs a bucket of popcorn to better enjoy all the unjustified, knee-jerk overreactions with.*Posted in: News
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Jun 7, 2012Misa posted a message on Snapshot 12w23b Ready For TestingAnd boats are still broken... : / They're still pretty jittery with fairly noticeable control latency issues and you still can't stand on them without them now dashing off and exploding if they hit land.Posted in: News
When you try to disembark to hop from the top of your boat to a dock you built specifically for this, the game instead says, "Screw you, you're going for a swim a couple meters away. Enjoy all the entity glitches, single-player users! You're now stuck with all the annoying little problems that kept you away from multiplayer!" -
Aug 16, 2011Misa posted a message on 1.8 Updates: Meet More Meat*pushes glasses up on nose* Well actually...Posted in: News
http://twitter.com/#!/jeb_/status/103422025346981888 - To post a comment, please login.
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Link's in my sig and main post. It's mainly for tech support but anyone can join, stream, and talk about whatever.
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I've been done with one for a couple days now. I didn't feel like releasing it now with an official client update coming so soon. So instead it'll all just get released on the same day. I've been tossing out temporary early release links (Which I often do) of updated shader files which include the new terrain.png with support for the latest Wild Grass on my tinychat room. If you don't wanna grab it over there, just be patient for the next major client update this week (probably).
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As a texture pack artist myself, I agree with ejhopkins on this. It's much less annoying to put all the art files on terrain.png to natively support it on my pack than it is to create a separate download to support this mod. The less files people have to download and install to get everything they want running together, the better.
HD Packs, and especially those with high-res fonts tend to have issues with certain versions of Modloader as well, so I've really grown to despise Modloader in general. If I was forced to use it for Wild Grass, I'd probably drop my pack's support for it altogether. It's just not worth the trouble to install with other mods I support or troubleshooting I'd have to do in my support chat.
Possibly the strongest bonus for having the art on terrain.png to me is the fact that it works with the GLSL shader mod's bump mapping. Separate art files from other mods tend to get all heavily distorted by this mod. Considering the fact that my pack provides GLSL shader maps, this is a huge deal for me. Not only do my support files for this mod not get distorted, I can add normals and specular maps to them as well.
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Lilypads probably need to be forbidden from spawning on top of or possibly even near flowing water. Or possibly have them spawn only once upon loading of the mod from an unmodded state, instead of persistently. I just spent a good 30 minutes attempting to repair the damage to my map, just to notice that more lilypads had popped up and already destroyed some of the areas of my map that I had fixed a couple minutes prior. They're like tribbles... :/
Apart from that, I love all the stuff added to this latest update and plan to add support for it with my pack around the time the next major game update (with wolves) is released. I hope this lilypad bug is addressed by then! Keep up the good work.
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-Non-reflective windows.
-Parallax, speculars and all that good stuff needed for my shader maps.
-Very mild bloom with mild gamma correction. (Should address issues with the pack seeming too dark)
-Very mild world curvature.
-AA
-Static Distant DoF.
-Waving Leaves, Flowers, Wheat, and Wild Grass.
-Squirming Soul Sand and Netherrack.
Mods I suggest to accompany this (aside from the GLSL shader mod, of course) would be:
Dynamic Lights - http://www.minecraftforum.net/viewtopic.php?f=1032&t=199815#p2885365
Wild Grass - http://www.minecraftforum.net/viewtopic.php?t=100771&f=25#p1501164
Better Grass - http://www.minecraftforum.net/viewtopic.php?f=25&t=55700&start=3060#p3003178
DISCLAIMER: I will slap you silly if you start asking around here or my chat room about mod compatibility of any of these mods and the troublesome modloader-based mods. I'm suggesting these based upon what I use, not what I provide full-time support for the installation thereof. If you can't figure it out, don't ask me. These aren't my mods.
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The problem with mods is the more you have, the more likely it is that you'll run into conflict. I wouldn't even know where to begin on helping you. 100% of the mods you have installed I've never even used.
This crops up from time to time in my chat room, and the case almost always seems to involve a laptop with an nVidia card or onboard video only. If you do have an NVidia card, all you need to do is to update the drivers then go into the card's settings program and set javaw.exe to run off of the card rather than the onboard video. If you don't have a video card and are just using onboard video, you're probably out of luck in regards to getting anything out of my knowledge on the subject.
Greener, Simpler, Vegetation.
You've gotten shaders working on textures outside of terrain.png? How? I'd love to provide shader maps for all my other art. I haven't been able to get them to work in-game though.
I'm going to ignore the font spacing thing since my response to everyone with this is at the bottom of this post. If you get a black screen only after loading a world though (but can load the title screen), that's usually a sign of a corrupted map. You need to try creating a new map or reinstalling all the old mods you had when using that old map. That map basically depends on every mod you had installed when using it, if you don't have the mods installed, it's corrupted and you cannot play it. That's sorta the problem with mods that add content to games.
Not unless they're also 64x64. That's just how HD texture packs roll. Blame Notch for not providing full support for them.
There's your problem right there. Most onboard video devices will not handle HD texture packs well no matter how much you optimize. You pretty much need a real video card.
As usual, to those of you with font spacing issues who can't seem to read the last few posts to see that this has been dealt with a million times, not only in this thread, but in at least two other threads... Go F.A.Q. yourself.
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Above the solid pine needles is the alternate side texture. That's really the only one that needs to be replaced.
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Shouldn't have any need for concern, no patcher can completely ruin your game. Anyway at this time there's not a single thing I can do to support the in-game texture pack selector. Mojang doesn't like HD texture packs enough to support them. And as it is, MCPatcher adds more bonus features to the game to edit (Like custom animations and fonts), so unless they implement MCPAtcher officially like they did with Better Light, I see no way physically possible to adapt my pack for the terribly lack-luster in-game texture selector.
If you're not seeing anything you've probably altered the pack, and most specifically the item icons. Ghast projectile art comes from the snowball art. So check there first.
Higher range of biome colors. Desert and snow biomes will have mostly dead/dying grass on my pack. If you want the mostly-green grass of the default looking biome colors, I have a download for that on my main thread.
Installing my pack once and then uninstalling it shouldn't have any effect whatsoever on your performance. It sounds like you've got something else going on there. Perhaps an improper uninstallation, or some other factor.
Read the installation instructions.
It'd help to use the latest version of my pack too. There's no physically possible way you'd get that periwinke-colored placeholder from my pack, unless you're using an old or edited old version of my pack.
I actually did some experiments with the crossbeams on planks, but me and my friends all agreed that it didn't really work uniformly on all structures. After awhile it just starts to look like everything made of wood is made of crates. It looked especially clashing on roofs made using stairs. The framed glowstone doesn't really sit right with me either, since its natural state in the nether would also be framed, and just kinda unrealistic. I do like the idea of the cabinets instead of the chests though, signs aren't bad either. I may provide some alternate resources in a similar vein as those. I also have been working on some alternate "practical decal" paintings. Though I don't really have an ETA on those yet.
Turn up your gamma. Problem solved. (The next version of my shaders though will help correct this automatically.) The visual spread of light on the torch is beyond my control. That's an issue with smooth lighting mostly.
I always kinda figured the lava rock-look was the best choice for that. If you want charcoal though, it probably wouldn't be hard to just take that texture, desaturate it completely, and then lower its brightness in any capable graphics editing software. I may add a new alt though with the glowing red lines in between. You're probably gonna hate me next update though.
As far as using alts goes, you basically open terrain.png with a graphics editor that supports transparency, and just copy and paste sections you want from alternates.png.
It looks much nicer with the specularity, yeah. It's more or less just a base for the real work pulled off by the shader maps at this point.
Head over to my tinychat, we can usually get to the bottom of most problems. (Link in sig.)
Check Alternates.png. I've already included one.
Just use the latest version. It'll work just fine. you may just need to delete the fonts folder.
Read ALL the steps. Run the game to redownload the bin folder.
This has nothing to do with my texture pack.
There is no way this 'mod' will affect your ability to run minecraft in different screen ratios... If you're having issues, it's likely caused by something else.
Oooookay. http://en.wikipedia.org/wiki/Pareidolia?
To all those still posting with font issues after it's already been answered a million times in this and at least two other threads.. FAQ you.
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I saw that last night yeah. Me and someone in my tinychat have been working on merging a bunch of things and experimenting with various shader additions. We used your file in part of those (hope that's okay.) When I do repackage my shaders to include all the stuff we're working on merging, I do plan to give credit to authors of all the work I've been merging.
So far we've got the following working together flawlessly with my shaders:
-Parallax, speculars and all that good stuff needed for my shader maps
-Very mild bloom with mild gamma correction.
-Very mild world curvature.
-AA
-Fixed distant DoF to (partly to address some issues with mip maps)
-Waving vegetation:
-Leaves (I went with a tweaked version of the one posted as a response to your post)
-Flowers
-Wild Grass
-Wheat
And currently we're working on:
-Waving Reeds (Might not make the cut in the end)
-Squirming Soul Sand
-Squirming Netherrack (Different animation from Soul Sand, hopefully)
All the confirmed working stuff has been tested to work on my machine, which is running an ATI HD4890. So hopefully there should be little issues with incompatibilities across different systems.
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I'm working and running on an ATI HD4890. Also for the bug people are getting on ATI cards with the horizon, delete final.fsh. I honestly didn't even mean to include it, but was too lazy to correct it. It's just a mild bloom shader I was messing with. It has no effect on the bumpmaps/parallax.
The shader maps are called experimental for a reason. I didn't release them to make everyone's game pretty, they're more for educational purposes. Currently the shader mod itself doesn't support alpha transitioning on the specular maps as translucency on transparent textures like glass. The specular maps were just made for the sake of completion. There's still a LOT of work that needs to be done on the shaders and my maps. There's nothing you can do about the glass short of manually editing terrain_s.png and just deleting the inner part of the glass (making it 100% transparent.)
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Blender wouldn't work for this at all. The GLSL shader mods have their own way of rendering things, and I wouldn't know where to begin with emulating its look in the actual game. I have tried. On most renders my current spec maps are too dark, but on Minecraft they're too bright.
Anyway the shader maps are up on the downloads page. ;P
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It seems as though I'm not gonna get to tweak my specular maps to the degree that I want to, and with Dax working on a new project, I dunno how far I'll actually get with this! So I figure it's better to just release what I have for now and let people play with it. Hopefully it'll help some of the artists out there who are working on their own packs as well.
Download links are here: http://www.minecraftforum.net/viewtopic.php?f=1021&t=73861#downloads
Screenshots are here: http://m154.imgur.com/minecraft
Enjoy!...Maybe.
Also I'd be grateful if someone wants to edit the wiki for me to include my shaders and my pack as officially supporting the GLSL shader mod.
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Should I like what I see with this new game you're working on, I may be willing to offer my services as an artist (if not officially, as a third party if you plan to allow that sort of thing). I absolutely love what you've done with this shader mod for Minecraft to the point where I can't even play the game anymore without it.
Really looking forward to see what you're cooking up.
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So use it? It's been in the downloads section on my thread for ages.
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