Yup. They're available at the top of the #releases section of my Discord server. That's basically the main hub of my pack these days along with Patreon. All the latest and information, tech support, files, etc show up there first. I'm also available there usually all day every day, Usually between 6am and 9pm CDT/CST. (11am-2am UTC/GMT)
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Member for 12 years, 3 months, and 6 days
Last active Fri, Oct, 22 2021 17:55:02
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Oct 11, 2021Posted in: Resource Packs
Sep 14, 2021Posted in: Resource Packs
All old supported versions dating back to 2010 can be found at the top of the #releases section of my Discord Server: https://discord.gg/2y8BCZwTMz
Sep 1, 2021Posted in: Resource Packs
Thanks all (especially Debatrax!), was recently featured in a couple notable e-mags for the glass posted just today, with the new release for shader maps!
This kinda thing really helps to spread the word, which in turn helps support me for my work so I can keep the updates coming.
Jul 7, 2021Posted in: Resource Packs
Not an error. Those textures have just not been done yet. I was on hiatus for several years so there's a bit to catch up on, and the pack is currently a work in progress. You can keep up to date with the latest info regarding the pack and updates over on my Discord. https://discord.gg/2y8BCZwTMz
Jun 1, 2021Posted in: Resource Packs
One more update for 1.16!. Expect another update this upcoming Tuesday to support 1.17!
May 1, 2021Posted in: Resource Packs
The villagers are finally back, and better than ever!
Apr 1, 2021Posted in: Resource Packs
Thanks. It's nice to be back and working on the pack again.
Also to everyone, Happy April Fool's Day! Enjoy today's update without fear of it being a prank!
Jan 31, 2021Posted in: Resource Packs
There, first update of 2021! Pretty much covers every single new wood object, with the exception of boats, which will be coming in a later update.
For anyone wondering why some beds have patterns and some don't, this was the result of a vote on my Patreon, in which half of the beds have patterns and half don't for variety/build compatibility.
Since the creeper occupies what would normally be a 'pure' color, lime takes the place of pure green, and since yellow, which would also normally be a purer color looks too similar to the lime, it gets swapped with orange for better color harmony.
Six of the clean ones are also the representative beds for the six wood/bark types, all the rest are mixed wood/bark combinations that fit the color schemes/patterns. The wood types chosen are also affected by how common certain colors of beds appear in the different biome's villages, and woods associated with those biomes.
Jan 18, 2021Posted in: Resource Packs
It's nice to be working on the pack again. Current plan is to update every month (closer to weekly on Patreon) until I'm all caught up with 1.16. Then assuming I've beat Mojang's release of 1.17, I'll be releasing snapshots of work for that on Patreon until that goes live officially.
Dec 23, 2020Posted in: Resource Packs
Pack's been updated to include a ton of new textures for the Nether content. Happy holidays!
Dec 2, 2020Posted in: Resource Packs
Happy 10 year anniversary to this Texture Pack!
Nov 27, 2020Posted in: Resource Packs
Here's a bit of a sneak peak of some of the newer Nether content I've been working on. (Currently available for through the weekly Patreon content patches. )
Nov 23, 2020Posted in: Resource Packs
I knew that adding a features list might bite me in the butt. I've since edited to try and clarify that point a bit. This is definitely not a 100% faithful to vanilla pack. It's more faithful to the design of vanilla blocks unlike many texture packs with a very strong theme or setting. This means no major substitutions to the intent behind what the blocks are supposed to be or represent. Color design in my pack is a slightly different story. For the most part I try not to deviate from vanilla's basic hues, and relative shade differences I try to preserve when possible. However, the original reason I made the pack was because the vanilla textures were too bright and harsh on my eyes after extended play sessions. Along with my more muted color scheme, the realism aspect also can often override the shade relations of certain blocks. (For example, the upcoming copper ore is coppery in color, but in reality is mostly oxidized when found in nature, and thus will be bluish green on my pack.)
Part of my design for years has also been to separate naturally-occuring textures (primarily used for natural environments) from crafted textures (primarily used for building), with natural textures having designs and color schemes that blend well with the environments they naturally spawn in. As bone is naturally generated in darker or earthy-colored areas like the soul sand wastes, underground, deserts, swamps, etc. I went with a darker, more realistic shade that blended in better with those environments.
Unfortunately with as much emergent gameplay as Minecraft has, it's pretty much an impossible task to predict how players will use materials in ways that may not have been originally intended (like using bone as a substitute for quartz). Different players will come up with different uses for materials in their builds and designing a texture pack to please everyone is not really doable. The best I can do is focus on maintaining consistency of the design principles that have been long-established in my pack, and encourage people to edit the pack to suit their needs. Over the years I've provided many alternate textures which should be easy to find on my Discord server, if not on this thread. Once I'm all caught up with updates and just working on extra features and improvements, I'll also be doing alternate texture commissions through my Patreon.
Nov 20, 2020Posted in: Resource Packs
In order to gauge what the community would like to see prioritized I've set up a poll to determine the first steps forward on completing the pack.
Also don't forget to join us on Discord!
Nov 19, 2020Posted in: Resource Packs
Okay, I'm back, hopefully for good this time. Please see the main thread post for details!
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Oct 10, 2017Posted in: News
So first they try to make the site ridiculously family-friendly with strict swearing filters, now they force users to link accounts with an unrelated site that makes gratuitous use of streamers who swear for the entertainment of their viewers. Delicious irony.
Glad I avoided my invitation to the Curse summit all those years ago. Hate to think about potentially being part of the mess this has become.
Sep 15, 2014Misa posted a message on [Official] Microsoft has Bought Mojang and a message from Notch.*Grabs a bucket of popcorn to better enjoy all the unjustified, knee-jerk overreactions with.*Posted in: News
Jun 7, 2012And boats are still broken... : / They're still pretty jittery with fairly noticeable control latency issues and you still can't stand on them without them now dashing off and exploding if they hit land.Posted in: News
When you try to disembark to hop from the top of your boat to a dock you built specifically for this, the game instead says, "Screw you, you're going for a swim a couple meters away. Enjoy all the entity glitches, single-player users! You're now stuck with all the annoying little problems that kept you away from multiplayer!"
Aug 16, 2011*pushes glasses up on nose* Well actually...Posted in: News
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