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    posted a message on Enderdragon vs Steve
    This amazing! Great job on it!
    Posted in: Other Fan Art
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    posted a message on Profile pics
    Mine is the pokemon Shuckle wearing the Rocky Helmet, a hold item introduced in Pokemon Black and White. It was just an idea that came to me one day when I was speculating battle strategies, back when I was more into competitive battling. I drew the outline myself, and gave it color with Photoshop.

    Quote from jairudius

    Wait do all of you guys use to get your drawing on the pc.... I need to know so I can do its?


    I have a scanner/printer combination, so I just drew the Shuckle on paper and scanned it onto my computer. If you don't have your own scanner, you'll probably have to find one you can use (perhaps from a school or library) to upload drawings onto your computer.
    Posted in: General Off Topic
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    posted a message on Minecraft Surpasses 10 Million Sales, 1.6 Feature Spoiler Alert
    Quote from colonyan

    Dogs and cats.
    I still believe they've added those for the sake of popularity of those animal.
    Meanwhile they've made pig ride-able. Not so convinient though.
    They've also said there won't be horses.
    Now they say they are adding horse. (Very clear with photo and mention of mob mod author)

    "Don't use horse if you don't like!"
    I don't hate at all the horses in real world. I don't want to even see them in minecraft.
    Many wouldn't recognize but horses are one of icon of war. Which is far from minecraft theme.
    And also unlike redstone, they roam and will be treated as living animal. There presence is more
    large and defines land scape in various locations.

    What happened to mojang? Why they've dropped original feel? Adding horse is surely a one step
    down.


    I don't think anyone means for you to not use horses if you don't like them in real life. Just if you don't want to use them in Minecraft. Also, while horses used to be icons of war, that isn't how most people see them today. In fact, they're generally symbolic of peace and tranquility nowadays.

    But you make a good point that I hadn't thought of about their presence in the landscape of Minecraft. If they are just as common in the wild as any other animal, that would make them a much more definable feature of the land than redstone would, which doesn't even appear aboveground at all. If you don't want to use horses, than they probably would feel forced upon you.

    However, I don't think horses would ruin the feel of Minecraft. I'm assuming they would act as "companions," as dogs and cats are already, and will serve to assist the player with mobility, just as dogs assist with combat and cats for security against Creeepers.

    But all of this is still speculation. We're not going to know how heavily they are going to influence the world until the first snapshots are released.
    Posted in: Minecraft News
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    posted a message on How did you get your username?
    Mine essentially comes from the fact that, when I made it, one of my main hobbies was building things out of LEGOs. Miniature blocks, forming them into "architecture" (I use that term loosely given my poor skill at creating anything substantial); it just made perfect sense to me at the time. Also, it seemed to apply to Minecraft very appropriately.
    Posted in: General Off Topic
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    posted a message on If you could take one weapon out from any fictional media, what would you pick?
    I'm gonna have to go with the Keyblade from Kingdom Hearts. You can summon it out of thin air, magically teleport it to you over long distances or when an enemy tries to disarm you, and attack random keychains to it to make it look cooler.
    Posted in: General Off Topic
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    posted a message on Minecraft Surpasses 10 Million Sales, 1.6 Feature Spoiler Alert
    Quote from Chilli_Axe

    I agree with you in that there's no "correct" way to play Minecraft. There are certainly things that you will ALWAYS do in a world (mining, crafting, killing mobs, and the like). However, the point that I'd like to put forward is that the new features that are being added don't build off of the core of the game, and frankly this needs to happen. Many parts of the game's "meat and potatoes" are severely lacking: for example, monster killing requires you to mash your left click at them, and little else. Additionally, many of the new features being added are in many cases too obscure to be worth putting into the game; while a few players will use TNT minecarts or flower pots, a staggeringly larger number of players would benefit from an improved engine, an improved terrain generator, and more fleshed out combat.


    You make a good point there. The combat would definitely benefit from a basic mechanics upgrade; the 1.5 update already took a small step in that direction for combat with zombies setting you on fire and skeletons shooting faster when you get closer to them, but those features didn't exactly make the gameplay more engaging; just more difficult. And engine and terrain generation improvements would be welcome as well; while I personally don't have too much of a problem with it, a lot of players have complained in the past about terrain that just doesn't look or feel the same as it did in prior versions of Minecraft.
    Posted in: Minecraft News
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    posted a message on Your favorite soda brand?
    Quote from Enorym

    My favorite soda would be either ginger ale or apple soda. Gotta love that stuff.


    Apple Soda? Why have I never heard of this before?

    But my favorite has got to be good ol' Cheery Coke. Its just such a nice flavor.
    Posted in: General Off Topic
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    posted a message on Minecraft Surpasses 10 Million Sales, 1.6 Feature Spoiler Alert
    Quote from DJ Arctic 2454

    While I do see your point here, I'd like to point out that none of these intricate features must absolutely be learned in order to get what you want out of minecraft. You don't absolutely need to learn redstone logic to do what the players you talk about want to do. Minecraft is still straight forward. Building a house, mining, and farming, are all still at the core of the game and can be done without even getting into redstone logic, monster grinders, or making adventure maps. Mojang has done a wonderful thing by making the game so that the more complex stuff is like a side thing you do only if you absolutely want to.


    I actually agree with you. But I think some players may have the idea that the fact that all of these features are in Minecraft at all invalidates playing the game without using them, which is entirely untrue. Just because 1.5 introduced TNT Minecarts and Activator Rails doesn't mean you have to use them to mine, or use Hoppers to make some kind of storage organization machine. Nothing in the game forces you to do so. But at the same time, having the ability to do these things can make players feel left out if they don't want to go through the trouble. That might be what people are worried about with the introduction of horses: players might feel that if they don't use them, they won't be playing the game correctly, and may feel behind out for wanting to play without them.

    Of course there is no "correct" way to play Minecraft. Like you said, the core concepts of the game still exist, and are just as fun without utilizing new features. People shouldn't feel forced to use them in gameplay if they don't want to.
    Posted in: Minecraft News
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    posted a message on Minecraft Surpasses 10 Million Sales, 1.6 Feature Spoiler Alert

    No, he is being an idiot, as are you!


    NOT EVERYONE CAN USE MODS! THEY ARE MAKING MINECRAFT FUN! IF YOU OWNED MINECRAFT IT WOULD BE A TERRIBLE GAME WITH MAYBE 5 DOWNLOADS, TOPS!!!!!


    Dude, calm down. They're just expressing their opinions. Personally, I like the innovation we've been seeing with Minecraft recently. I think the Redstone Update added a lot more complexity and optionality for mapmakers, and made a lot of new mechanical creations possible in Vanilla Minecraft. Such creations as Herobrine's Return would not be possible without it, in fact, and I find it fun to learn how I can manipulate these features to improve my maps and builds.

    However, I can see why people would be against this. Minecraft was originally known for its simplicity; players could just mine for materials, raise farms and build structures, and for a lot of people that was enough. In fact, that was what initially attracted me to the game. Comparators, command blocks, beacons, fireworks, and all the new redstone mechanics made what was originally a very simple game much more intricate, and it can be difficult to memorize all of those mechanics and crafting recipes.

    So while I think all the new inclusions and complexity are beneficial for Minecraft, it is easy to see why they may not be for some players. They aren't "idiots" just because they want Minecraft to be more straightforward.
    Posted in: Minecraft News
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    posted a message on Unusual and Original Skins
    The "Endermask" skin is definitely the best of the three. It's a creative idea that I haven't seen before, and the suit that composes most of the skin looks very nice, albeit a bit too dark and lacking some detail. My only real complaint is that it doesn't really have enough of the features of an Enderman to look like an Enderman in disguise. I can see the texture on the back of the head and the black hands, but I don't think there is enough of a resemblance. Perhaps give the Steve mask purple eyes like an Enderman? Just a suggestion. Otherwise, its very clean, looks nice, and made with a clever idea in mind.

    The TNT Guy is good too, but has some issues. I like the slight color transition on the suit and arms; it's just gradual enough to give the impression of shading. The fact that he's wearing a suit doesn't really seem to fit the concept though, in my opinion; it seems to formal for the idea, though the fact that the suit is unbuttoned at the top and bottom does help alleviate the issue slightly. That being said, it still looks nice on the character. The head also implements the TNT texture pretty well, even if appearing somewhat cluttered.

    The Lazy Person skin, unfortunately, is just poorly made. The skin color looks unnatural on the character, and is way too flat and dull of a color. Adding some color variation and detail would have made it look much nicer and more natural. The color of the clothing is just as flat, and doesn't blend well with the skin color around it. The facial features are missing crucial details as well, making the eyes and hair blend together, making it difficult to distinguish between them.

    Overall, the Endermask and TNT Guy skins look very nice and have good attention to detail, while the Lazy Person skin lacks those same essential traits. So for the most part, good job on them! For being new to skin-making, you're not too bad at it. Just work on improving the flatness of color across all of them.
    Posted in: Skins
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    posted a message on How Did I Do on my skins? [New Skins Added]
    As for resemblance, this is pretty good. However, I think the colors are a bit too saturated. Perhaps make the black parts less dark, and make the transitions between colors a bit less intense.

    Then again, depending on the software you're using you may not be able to do so. Either way, its a very good skin, and a faithful resemblance of the character (by Minecraft standards), but the colors are a bit too harsh on the eyes for my liking.
    Posted in: Skins
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    posted a message on Minecraft Surpasses 10 Million Sales, 1.6 Feature Spoiler Alert
    While I never found horses to be a necessary (or even worthwhile) addition to Minecraft before, depending on how they are implemented, I think they could end up adding some nice new maneuverability options to the game. I'm assuming they will be more reliable than pigs, too. Kind of makes me wonder what the theme of the update will be this time.

    An aesthetics update, perhaps?
    Posted in: Minecraft News
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    posted a message on Community Creations - Puzzle Map, "The Code"
    Quote from jespertheend

    I'll move the spawnpoint one block up in a next version of the map. You can open to lan, enable cheats and set your gamemode to crative to fly up. And move your spawnpoint. One question: did you extract the Code.zip ?


    Alright, that sounds like it should work. Thank you!

    And I did extract the Code.zip after I downloaded it. More specifically, I downloaded the zip to a folder on my desktop, extracted the map folder, and copy/pasted it into my minecraft saves. Is that supposed to have an effect on the map?
    Posted in: Minecraft News
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    posted a message on Community Creations - Puzzle Map, "The Code"
    Still trying to play through the map, but I keep running into a serious problem. Occasionally after I die, I will respawn inside the hopper block at the start rather than on top of it, and I will be constantly bouncing up and down in place, unable to move. I can't switch over to creative mode to break the block and replace it because cheats are disabled, and it leaves me with no other option but to delete the world, redownload it, and start over.

    It wasn't too irritating at first, since you have the answer key for each level written down in the main thread and I can just use that to help me return to where I was, but this has happened to me three times now. I feel like it's because the spawn point is directly on top of the hopper, rather than on one of the normal blocks round it.

    However, I haven't seen anybody else complain about it; it could just be an issue with my computer, but I still think there should be a way to address it. Do you have any suggestions I can use to prevent this problem from happening?
    Posted in: Minecraft News
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    posted a message on Community Creations - Puzzle Map, "The Code"
    This map is great! It's really clever, and takes advantage of the new features in ways I never would have thought possible.

    Currently, I'm stuck on Level 16 "Lighting," which I do unfortunately have a complaint about. After experimenting a lot by flipping the dozens of levers, I don't feel like there is any way to know how they were set up originally, and I found myself completely lost as to what I'm suppossed to do next, since the lights on the lower floor now just look like a mess and there is no way to restart the puzzle. The hint also doesnt offer any real assistance, and only states what I already know about the puzzle.

    Once I finally complete the map, I will try to write a full review of it. Other than the one above, all of the puzzles, though difficult, haven't felt unfair and really made me think. Great job on it!
    Posted in: Minecraft News
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