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    posted a message on New OP Command (Compatible with 1.8.8)

    If you want more op stuff, i suggest adding attributes to them. Potion should have their damage tag being 0 to display texture properly.

    Also, use levitation on your negative potion

    e.g. of attributes on swords:

    /give @p minecraft:diamond_sword 1 0 {display:{Name:Lucky Sword,Lore:[Made in Vietnam]},Unbreakable:1,ench:[{id:16,lvl:10},{id:17,lvl:10},{id:18,lvl:10},{id:19,lvl:10},{id:20,lvl:10},{id:21,lvl:10}], AttributeModifiers:[{Slot:"mainhand",AttributeName:"generic.attackDamage",Name:"generic. attackDamage",Amount:1000000000,Operation:0,UUIDLeast:1,UUIDMost:1},{Slot:" attackSpeed",AttributeName:"generic. attackSpeed",Name:"generic.armor",Amount:1000000000,Operation:0,UUIDLeast:1,UUIDMost:1},{Slot:"mainhand",AttributeName:"generic.armor",Name:"generic.armor",Amount:1000000000,Operation:0,UUIDLeast:1,UUIDMost:1},{Slot:"mainhand",AttributeName:"generic.maxHealth",Name:"generic.maxHealth",Amount:1000000000,Operation:0,UUIDLeast:1,UUIDMost:1}]}

    p/s : works on 1.9 (this and your command)

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Help With My MineCraft Map! [Resolved]

    /execute @a x y z spawnpoint to set their spawn with x, y and z being the coordinates

    Posted in: Commands, Command Blocks and Functions
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    posted a message on testforblock command

    use this: testforblock 1675 53 -2 chest -1 {Items:[{Slot:0b}]} then invert the output signal

    Posted in: Commands, Command Blocks and Functions
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    posted a message on How do I floor craft please help!

    I think setting a score for the ingredients item entity then execute on all of them to summon the weapon item and then kill the ingredients should work

    You can also check other one command creation as they usually have floor crafting

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Select ONLY mobs with scoreboard commands

    You're right, that does reduce the lag significantly. Thanks!


    (I'm using this to make a snowman cannon (if you play terraria))

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Select ONLY mobs with scoreboard commands

    To make long story short, just use anything that only mobs have as a criteria.

    Also, i don't think targeting to many entities is a big problem

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Select ONLY mobs with scoreboard commands

    Unless you want to use a lot of commands to select each mob, here is a simple(r) way to do it.

    First, add a new dummy objective (in this case i name it Mob) (/scoreboard objectives add Mob dummy)

    Then, put this in a repeating command block: scoreboard players set @e[type=!Player] Mob 1 {Attributes:[{Name:"generic.knockbackResistance",Base:0.0d}]}

    Since only mobs and players have attributes and the default knockback resistance is 0 for all entity, this will track all mobs.

    Hope this helped

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Attribute tutorial - 1.9.1

    In a mob data tag, there are attribute modifier. Players (and mobs) attributes can be modified by items. For example, a sword has a part that says:

    "When on main hand:

    N1 Attack damage.

    N2 Attack speed

    The AttributeModifier tags works like this:

    AttributeModifier:[{A1},{A2},...,{AN}] where N is any number. N doesn't really matter.

    the AN part has this format:

    {Slot:"S1",AttributeName:"S2",Name:"S3",Amount:S4,Operation:S5,UUIDLeast:S6,UUIDMost:S7}

    Where:

    S1 is one of these: mainhand, offhand, head, chest, legs or feet. If not specified, will apply to all of those slot.

    S2 doesn't exactly matters, but should be the same to S3

    S3 is one of these:

    generic.maxHealth : kind of obvious, modify max health (in half hearts). Not to be confused with your actual health

    generic.followRange : on mobs only. How far mobs will track you in blocks

    generic.knockbackResistance : chance to resist knockback, 1.0 = 100%

    generic.movementSpeed: modify speed in unknown way

    generic.attackDamage : also self explanatory, modify attack damage (like the stuff on swords)

    generic.armor : modify armor point (in half armor)

    generic.armorToughness : new in 1.9.1, with the new damage formula: damage = damage * ( 1 - max( defensePoints / 5, defensePoints - damage / ( 2 + toughness / 4 ) ) / 25 ), 2 on diamond, 0 on everything else by default

    generic.attackSpeed: The attack speed on swords and weapons

    generic.luck: Affects the loots in chests and fishing

    horse.jumpStrength: Horse only. How high horses jump (in unknown way)

    zombie.spawnReinforcements: Chance of spawning another zombie when attacked 1.0 = 100%


    S4 is how much you want it to be, with S5 operation

    S5: either 1, 2 or 0

    0 is adding S4

    1 is adding the original one with S4%

    2 is multiplying the original one with S4%


    S6 and S7:

    Identifiers that basicly chose how modifiers stack.

    different moddifiers (S3) doesn't get affected by this

    same moddifiers and same range in S6 and S7 means that the highest modifier will kick in

    same moddifiers and different range in S6 and S7 means that they will stack (like the armor point in normal armor)


    Example:


    /give @p minecraft:diamond_sword 1 0 {AttributeModifiers:[{Slot:"mainhand",AttributeName:"generic.attackDamage",Name:"generic. attackDamage",Amount:1000000000,Operation:0,UUIDLeast:1,UUIDMost:1},{Slot:" attackSpeed",AttributeName:"generic. attackSpeed",Name:"generic.armor",Amount:100000000000,Operation:0,UUIDLeast:1,UUIDMost:1},{Slot:"mainhand",AttributeName:"generic.armor",Name:"generic.armor",Amount:1000000000,Operation:0,UUIDLeast:1,UUIDMost:1},{Slot:"mainhand",AttributeName:"generic.maxHealth",Name:"generic.maxHealth",Amount:1000000000,Operation:1,UUIDLeast:1,UUIDMost:1}]}


    This sword will give you +1000000000 damage, +100000000000 attack speed, +1000000000, and +1000000000% health (in half hearts)

    Posted in: Commands, Command Blocks and Functions
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    posted a message on 14 new bows in only one command!

    Tip: you can remove the "when on" part with the slot tag in Attributes

    Posted in: Commands, Command Blocks and Functions
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