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  • MinersUndead
  • Registered Member
  • Member for 9 years, 7 months, and 29 days
    Last active Sat, Sep, 15 2012 12:20:24
  • 0 Followers
  • 430 Total Posts
  • 32 Thanks
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  • View MinersUndead's Profile

    1

    Feb 5, 2012
    MinersUndead posted a message on Need help - how can I kill myself?
    Quote from trystanr

    Starving yourself would be another answer.
    And hey buddy. Relax. Seriously.


    HEY BAIDI, GET SOME COMMON SENSE AND YOU'LL BE LIKE ME
    Posted in: Survival Mode
  • View MinersUndead's Profile

    2

    Feb 5, 2012
    MinersUndead posted a message on Need help - how can I kill myself?
    Quote from DewmD66

    Well if you have a empty inv. And it is single player, and you are in bedrock..

    I'm 99% sure you HAVE to have a mod to get out.


    Talk about common sense, seems it's just me and you buddy with the gift of common sense.
    Quote from trystanr

    Punch stone stairway going up and just keep jumping off.
    4 high should be adequate.


    HE IS IN A BEDROCK HOLE WITH NO INVENTORY
    Posted in: Survival Mode
  • View MinersUndead's Profile

    1

    Feb 5, 2012
    MinersUndead posted a message on Need help - how can I kill myself?
    Quote from R0BL0X

    Do you have lava or fire/flint and steel in your inventory?


    He said his inv. is empty, read the god dang post you n00b.
    Quote from aimeegneiting

    jump in some water and drown, that's a quick way.


    He is in a bedrock hole with NO water.
    Posted in: Survival Mode
  • View MinersUndead's Profile

    5

    Jan 27, 2012
    MinersUndead posted a message on Why consoles will ALWAYS beat PC
    Quote from Pork Master

    Oh my god, this thread again? You could have revived the 5000 others that say the same thing with the same argument.

    Bad troll is bad.


    PC vs. Console is just Fanboy vs. Fanboy.
    Posted in: General Gaming
  • View MinersUndead's Profile

    4

    Jan 19, 2012
    MinersUndead posted a message on This is very disturbing...
    Not disgusting at all...
    Posted in: General Off Topic
  • View MinersUndead's Profile

    1

    Jan 16, 2012
    MinersUndead posted a message on Schools getting iPads?
    Many other schools do that but my school gives out crappy Apple laptops.
    Posted in: Computer Science and Technology
  • View MinersUndead's Profile

    1

    Jan 9, 2012
    MinersUndead posted a message on [Game] Mob VS Potion
    Gah, can't get a good score with stupid chunk lag.
    Posted in: Maps
  • View MinersUndead's Profile

    1

    Jan 9, 2012
    MinersUndead posted a message on [Game] Mob VS Potion
    Looks nice, I'll post some scores in a while.
    Posted in: Maps
  • View MinersUndead's Profile

    6

    Jan 8, 2012
    MinersUndead posted a message on Chat Toggle Key
    I'd like F6 to toggle chat visibility allowing you to mine in peace when the chat is being spammed with stupid shop ads. And in the options it would allow you to toggle whether or not it should receive the chat while it's invisible or not. When that is turned off your internet can put more effort in contacting the server instead of the chat seeing how someone spamming the chat with this option on would lag your game but with it off it wouldn't. But it would be rather impossible to keep the server crashing from a client-side mod so if the server were to crash from spam even with the special option on you would be disconnected.
    Posted in: Suggestions
  • View MinersUndead's Profile

    1

    Jan 8, 2012
    MinersUndead posted a message on Can't Break Or Place Any Blocks On My Server.
    Try OPing yourself and then see if you have spawn limit enabled, set that to 0 if it is.
    Posted in: Legacy Support
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  • View Paril's Profile

    456

    Oct 28, 2011
    Paril posted a message on MCSkin 3D
    Please see https://www.planetminecraft.com/mod/mcskin3d/ for any updates. For the most part, PMCSkin3D has replaced this.
    Posted in: Skins
  • View Thewindwaker's Profile

    18

    Nov 15, 2011
    Thewindwaker posted a message on The Legend of Zelda the Wind Waker map and textures
    A Minecraft Remake of The Legend of Zelda: The Wind Waker


    Download Here: http://adf.ly/5d9Fl

    All 49 Islands done!!!








    This project is now up and running once again. The texture pack is being updated but will be released shortly. I will also try to include an updated Zeppelin mod to make the King of Red Lions a useable boat.

    Thank you for your patience and interest.
    Posted in: Maps
  • View EMDude's Profile

    869

    Nov 24, 2011
    EMDude posted a message on Bring Back Beaches!
    Updated OP: 9/3/12 (Modified OP explanations, thanks to getpoopedonkid // Fixed Poll)
    Updated OP: 3/8/12 (Fixed Poll)

    ---

    NOTICE (As of Snapshot 12w01a):



    This is an screenshot of the beach gen that was re-added in Snapshot 12w01a. Please note that this is not representative of the new beaches in general, but instead an example of what the new generation can create!

    Jeb appears to have simply changed the blocks which form the transition between land and the ocean biome from dirt to sand. This forms ugly clumps of sand hardly resembling beaches on hilly terrain. This DOES NOT resemble actual beaches or beaches as they once were in Beta 1.7.3! Or reality for that matter.

    What should be done to correct this:
    • Simply limit the max height of sand that can generate to two to three blocks above sea level, which would be identical to beach generation prior to Beta 1.8. With beaches essentially being their own biome, such a change should feasibly be easy since it shouldn't conflict with other biomes. If you believe otherwise, please state so and why!
    ---

    OP:

    With the inclusion of the new terrain generation in recent releases, I've read about many major topics and comments having to do with terrible biome transitions involving the swamp biome and the such. However I have not seen any real topics concerning the exclusion of beaches and the issues concerning underwater bedding. So here is the point of this topic:

    Summary:

    1.) Beaches was a widely-liked feature of the previous terrain generator and it needs to be restored.

    This should be simple enough. Just add back beaches into the terrain generator. Also gravel beaches should be returned as well. More on that later in the topic.

    2.) Although a less important issue, underwater bedding, lacks the uniformity and overall realism that it used to have. Currently, lakes and oceans are covered in splotchy patches of dirt, sand, and clay.

    The main argument against the current underwater bedding generation is that allows for easy access to large amounts of clay, and that clay was supposedly more rare in the previous generator. However, it was abundant, since the x=z clay generator bug that previously plagued the game was patched in 1.7.

    However, to further address this issue, clay density and frequency can be increased to satisfy those who believe that more clay truly is necessary.[/indent]


    The poor state of these aspects of the terrain generator has proven to be both an annoyance and an eyesore to me and the community as well. Beach gen prior to 1.8 paralleled realistic beaches and was more aesthetically pleasing in general. To further elaborate what I mean:

    Beaches, prior 1.8



    "Beaches" (along lakeside), 1.8 and later



    Beaches, real life



    As you can see, beaches do not actually generate in 1.8 and later, the "beaches" you see are actually not beaches at all; they are simply the outcroppings of the underwater sand bedding crossing onto the shore. This brings me to the next point: underwater bedding.

    Underwater bedding (same pic as before, view the underwater portion), prior 1.8



    Underwater bedding, 1.8 and later



    Underwater bedding, comparison with 1.8 vs. 1.7, and real life (Borrowed from Dragonid's Terrain Generation Changes Remaining)



    As you can see, in 1.8 and later, underwater bedding consists of ugly patches of circular splotches, whether it be in a lake or an ocean. Previously, it was both aesthetically appealing and realistic. Clay would still be fairly abundant if the patch from 1.7 were also incorporated into clay generation. If that is not enough, we can simply have clay generated in the same manner as depicted in the picture below in higher frequencies or larger quantities:



    Lastly, gravel beaches should be added back. It was a realistic feature of the old terrain generator and also broke up the monotony with the constant sand beaches. It is not a necessary feature to be re-added, though it would be nice.

    Gravel Beaches, 1.7 and before



    Gravel Beaches, real life



    To reiterate:

    1.) Beaches was a widely-liked feature of the previous terrain generator and so, needs to be fixed.

    2.) Although a less important issue, underwater bedding, lacks the uniformity and overall realism that it used to have. Currently, lakes and oceans are covered in splotchy patches of dirt, sand, and clay.

    With this said and done, I ask that these issues be addressed as soon as it is possible. If you can, please twitter or e-mail Jeb. This is technically not meant to be a petition or anything like the very popular Dear Mojang: The Swamps are Still Ugly topic, just a reminder to show that these issues must be addressed. However, you can show your support by twittering Jeb (+ link to here) or just acknowledging it here.

    Tweet Jeb at: https://twitter.com/#!/jeb_

    ---

    Get Satisfaction Topic: http://www.getsatisf..._gravel_beaches

    Also check out Dragonid's Terrain Generation Changes Remaining topic for an in-depth look at issues concerning current terrain generation!

    Try out a mod that adds beach generation back into the game! http://www.minecraft...0-biome-mod-v1/

    ---

    If you support this, you can show it by signing on to this cause. Type "/signed" in your post!

    Signed:
    • ghb523
    • YukiChan
    • kuukai
    • creeper27
    • Mad Cowboy
    • Ixeo
    • ChaosGuardian
    • Zakristone
    • Nerdfighter5
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    • Creative_Explorer
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    • *Notice: The number of signatures from various posts has grown greatly since I last updated it. Until I can get around to compiling a list of signees following the last on this list I will not update this.*

    ---

    Show your support outside this thread by putting these in your signature! Copy the text as it appears in either box and paste it into your signature! Also, if you have signatures of your own to contribute, please feel free to do so!






    Posted in: Suggestions
  • View Degen's Profile

    1

    Feb 3, 2012
    Degen posted a message on Ender Dragon fight on Hardcore
    Hey guys!
    Here is a video of me fighting the Ender Dragon on Hardcore mode. For those of you that dont know Hardcore is the mode where if you die the only option you have is to delete your world! Anyways, thanks for watching~!

    Posted in: Videos
  • View GravCat's Profile

    1

    Jan 28, 2012
    GravCat posted a message on Skyrim Review
    Such a troll review.

    But if it is real, then I pity you.
    Posted in: General Gaming
  • View AleXndrTheGr8st's Profile

    2

    Jan 7, 2012
    AleXndrTheGr8st posted a message on Porkchop sword!
    How do people come up with this ****?
    Posted in: Requests / Ideas For Mods
  • View Limitsoflife's Profile

    3

    Dec 25, 2011
    Limitsoflife posted a message on 1.0.0 HARD survival island seed!!
    Survive or die... No, I choose option C.
    Posted in: Seeds
  • View reverandraptor's Profile

    51

    Sep 11, 2011
    reverandraptor posted a message on My old 100% legit survival world
    The latest content will be in the latest posts-- I'm only going to update this post when I finish projects.

    FAQ:
    No, I will not upload a save.
    No, I will not use a texture pack
    No, I will not cheat.
    I started this save in June 2011


    Anyways, this is a thread where I'll post progress on my SSP save. It originally started as a survival island save, but it got to the point that I beat all the goals and was set with every kind of farm, so I decided I'd play it like a normal SSP save, where I can go to land and stuff.

    This save is 100% legit. The reason I have so much stuff is because this save is a few months old, and it's my only world. If you don't believe me, you can read the old thread to watch the progress starting on 17 Jun, 2011. This is when my first base was just finished, but I didn't have the volcano or any of the farms (Only had a mushroom farm and the mob systems.)
    Old Thread
    Video of base around that time

    If you still don't believe me, I have people that have been following me for awhile who will vouch for me.

    ALSO, I'm looking for a good free blogging sit, and mayby someone who can make me a custom template for free because they're awesome? =P Just a blogging site will do though. I don't know which ones best.

    Anyways, here's the progress of my "Survival Island" world:

    The island is no longer there. The ocean now contains two things, the Volcano, and the Cargo ship.
    Hand built volcano. This volcano is the only way to access the underground area (There's an opening in the side.)


    The cruise ship. This was my first ever boat build, and it turned out decent. It's filled with chests and it's where I store all my double chests of excess dirt and cobble for future megaprojects. This boat used A LOT of smoothstone (And coal to make the smoothstone.)


    I'll show the original base first. This base is fairly good. It has every type of farm possible (Except a seed/flower farm,) and has a passive and aggressive mob system. It also had all my storage, so it was pretty set. I got tired of the lack of room though.

    And now onto the current base-- The Great Hall.

    This started as a house build, but I changed my mind numerous times and it turned into a new base =P It's lieterally connected to the old base with just a doorway, but this one is MUCH better. This base also has all the neccessities-- A mine, all the farms (including a flower/seed farm,) all my storage, mob systems, etc.
    The view from the entrance:

    This is the staircase you take to get down to the lower area:

    But you can also go up and down with the elevator/waterdrop on the opposite side with all thee EMP units: (The awning thing is the waterdrop)

    The upper level of the great hall is just storage

    One side:

    The other:


    The lower level is where all the action is. It's where access to all the different wings is (Elevator wing [done,] Farming wing [done,] House wing [not started,] Transportation wing [for minecart systems, boat roads, etc. This is my next project.])
    I'll start with the lower level itself.

    The different walkways all lead to different features.
    Automatic Nether Portal (One button turns it off, another turns it on)

    The Slime Fort (With custom slime containment unit. Supports pet slimes =))


    And piston doors to the different wings and the Mob control units for all the mobs.

    I have every type of mob system possible, all hooked up to to various containment units so I have tight control over them.

    The EMP units hold every mob possible, and have many options customized for what I use them for. The only ones identical to Etho's are for the sheep/cows and skeletons/zombies/creepers.:


    I have one for pigs that supports a cooker, a drop (to lava), or releasing them for tests (Or just keeping them alive.)

    One for cows/sheep and another for skeletons/zombies/creepers that you can see the options for in the picture above.

    One for chickens, that supports keeping them for eggs or dropping them into lava.

    Having this tight of control over mobs really helps to keep my spawn rates up. On top of that I have On/off switches for my aggressive and slime farms, so I can greatly enhance the loot rate of one of them.

    The farming wing has every type of farm possible, pistonized =)

    This is the farming wing when you walk in. I decided a hallway is the best format.

    My tree farm is actually hidden under the great hall. Just ouside the piston door into the farming wing, under a tree is a lever:

    Which reveals this in the floor near it:

    That goes down to a decent sized tree farm: (The tree farm has three rows. One of the rows pictured below, they're all the same.:


    The next wing is the Elevator wing.

    The elevator was a ***** to make. It took days, and I died constantly. It used around 88 pistons as well, but I spelunk for my resources so I generally have a lot of iron.


    You walk in the door into this:

    The elevator opens up when you step in front of it, and takes you up rapidly. There's three different floors-- The one in the picture, the one below it at layer 12 (Mining, slime farm access, etc,) and the one above it (At sealevel, has access to the passive and aggressive mob systems, and their light switch. [and eventually the surface access for this base])

    The waterfalls on the side are hidden waterdrops. The one on the left has a block that retracts and makes it into a drop:


    And you drop into the right one from the drop above.

    The top floor is pretty basic for now: (Drop to the left, elevator behind you, and the room with the glowstone has a minecart to the mob systems viewing point.)

    The mob systems took me forever, and are really show-offy =P I built them with glass roofs, and made them 100% aesthetic.

    This is the viewing point: To the right is the hostile mob system, to the left is the passive.

    In the center is the lightswitch for the hostile mob system.



    These mob systems took A LONG time, and required a TON of tnt to get all the sand/sandstone.

    The bottom floor has the mine, the slime system, and eventually will have a freight train system for getting mined goods to the surface on extended trips.

    The slime system isn't as aesthetic as the other mob systems. This is it turned off:


    I also have an army base/fort build:

    The view from the docks...

    Here's a nice view of the main entrance:

    Just inside of the walls is barracks area:

    If you go through the gate ahead you get to the fort...

    And behind the fort is where the soldiers farm their food:


    Also on the island is a mining outpost for the fort, so they can get weapons and stuff:
    In this picture, you see the two storage sheds, the quarry, and the barracks.

    In this one, you see the smithy and the dining hall:


    Updates will keep coming constantly =) Suggestions are appreciated-- I can't get better without knowing what I'm doing wrong.
    Posted in: Screenshots
  • View spavaloo's Profile

    2

    Nov 28, 2011
    spavaloo posted a message on You ARE Your Avatar
    Um, terrify children, I guess?
    Posted in: Forum Games
  • View bryan21122112's Profile

    4

    Nov 28, 2011
    bryan21122112 posted a message on You ARE Your Avatar
    Good thing is I get to be hairy, blue, and eat cookies all the time.
    Bad thing is I have to be on a t.v show with most likely someone else controlling me.
    Posted in: Forum Games
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