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    posted a message on New Zombies are Over Powered
    Quote from awsumfire

    Normal and Hard


    HMMMM. My game must be messed up then. I play on normal and they never broke down any doors. ? :/
    Posted in: Suggestions
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    posted a message on New Zombies are Over Powered
    Quote from Halflife777

    Whether you are on hard or easy, zombies will barge in, break down doors, and kill/infect everyone inside.

    2(the complete fix): Add a new type of door, and in-between door between wood and Iron, this door would be openable by entities(villages, players, etc.) yet unable to be knocked down,



    You do know that they only break down doors on hard mode. It's a option to make things more harder. Play on normal and they won't break down the doors.

    I feel that zombies are not very hard to kill. Seems to me that cows are harder to kill because I have to chase them down.
    Posted in: Suggestions
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    posted a message on Witches - one of the rarest mobs in the game, why?
    I like the idea. Witches are too rare. If you are lucky to find a hut, you have to light up all the caves just to get them to spawn. Plus the huts are too small to fit their big hats. They need to redesign the hut too. I was happy to see them introduced into the game. Then disappointed when I never seen one in my single player game.
    Posted in: Suggestions
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    posted a message on Improved Villages
    "sans-serif">Support. I like this idea. I would also like to see a hunter villager. He would take you zombie flesh, bones, and gun powder. And give you weapons and armor. My chest has a lot of monster drops that I don't use. He could also (for a lot of emeralds) follow you around and fight with you."sans-serif">
    Posted in: Suggestions
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    posted a message on Ender Dust!
    I like the idea of a teleport system. But the ender dust I don't like to connect 2 portals together. Have the portal be made out of End stone, like a nether portal. So you have to go to the end to make it. Then throw a enderpearl through it, to activate it. Once its activated, you can name it. This way you can have multiple portals in your world. Then you have to throw a enderpearl through it, to use it. When you throw the enderpearl through it, it would bring up a GUI and select a place to go.
    I know its a simple way to do it, and a few mods that does the same thing. But once you defeat the dragon, you should be able to fast travel to different places. Just about every sandbox game out there has a fast travel system, and minecraft being the biggest sandbox game, should have one too.
    Posted in: Suggestions
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    posted a message on Fireworks show with fireworks and tnt cannon
    Fireworks and a tnt cannon mix. Enjoy

    Posted in: Other Videos
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    posted a message on Custom Spawner w/ music disc, zombie curer
    My mob spawner that can make music disc and cure zombie villagers. And a place for the villagers to stay. I hope you enjoy.
    Posted in: Other Videos
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    posted a message on [1.1.0] Tale of Kingdoms Ver. 1.3.0
    Quote from Lil_Auzzie

    Did you go to the Guild Master on your new map? It has been a while since I made a new map but I am pretty sure no mobs will drop any coins until you see him first. And I could be wrong about this next bit but I don't think you could ever have more than one map using this mod from when it was first made (Can correct me if I am wrong about that).


    Yes you do need to sign a contract with the guild master for them to drop coins. You can also cancel the contract for it to stop dropping coins. With the latest version of TOK, you can have more than one world with a kingdom.
    Quote from Apyong_Killer

    Not For 1.2.5? Oh I Just Wanted it :(


    http://www.minecraftforum.net/topic/1089529-tale-of-kingdoms-v130unofficial-update/
    Posted in: WIP Mods
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    posted a message on [TOOL] Biome Painter [1.1] - Edit your Minecraft world's biomes
    Awesome mod. I changed a desert biome into a plains. Then used world edit to change all the sand blocks to dirt.
    Thanks. :)
    Posted in: Minecraft Tools
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    posted a message on [1.2.5] Checkpoints! [v1.32]
    Cool mod. Hope you keep it updated.
    Posted in: Minecraft Mods
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    posted a message on [1.1.0] Tale of Kingdoms Ver. 1.3.0
    I had read that some people would love to take over this mod. And even make a tier 5. TyberAlyx, would you let someone take over and complete it?

    If someone does take over , you should change the gold coins dropping to a gold nugget. Would stop a lot of the lag I think.
    Posted in: WIP Mods
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    posted a message on Tale of Dungeons - EP3 what have I done
    Just want to keep this lets play in one post. So I don't have to keep making new ones.
    Any feed back is greatly appreciated.

    EP3 what have I done
    tour of the house and a cave


    Anybody know how to delete a post?
    Posted in: Let's Play (and Live Stream)
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    posted a message on [1.1.0] Tale of Kingdoms Ver. 1.3.0
    I was wondering if you have thought of this. Can you have a option to start TOK in any world that is already created. Maybe have something in the option menu that starts it. Something like that so we can place the guild anywhere. Also I don't know if this will be in tier 4. Have a way that we can rebuild the burnt down villages. And build more villages. Maybe take a villager out and have them start a small village.

    Loving this mod. Can't play minecraft without it. :smile.gif:
    Posted in: WIP Mods
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    posted a message on Tale of Dungeons - EP3 what have I done
    Sorry for the double post. Just want to add another video to this lets play.

    EP 2 my house.
    we come back up to the surface and finish the house.

    Posted in: Let's Play (and Live Stream)
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    posted a message on Tale of Dungeons - EP3 what have I done
    Lets play Tale of Kingdoms with Better Dungeons mod. My first lets play. I know I suck. Any feed back is greatly appreciated. :unsure.gif:

    Posted in: Let's Play (and Live Stream)
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