• 0

    posted a message on ExtraTiC - Tinkers' Construct Mod Support Add-on
    Quote from Glassmaker

    Hi SyberSmoke,
    There are plans for implementing Metallurgy's effects, it might be 1.6.4 version or 1.7 if there is not enough time before forge for 1.7 becomes stable.



    Hi PlayerX2000,
    I will be looking at Balkon's weapon mod :)

    Also, I would like to announce that version 0.7.5 is out, adding support for Natura, Mekanism, Applied Energistics, and Biomes O'Plenty plus two new Alloys :)






    Ooh I like the sounds of this, I literally just checked to ask for Project:RED support, but we have BoP support which have the same gems :) and since they are the same in the ore dict. they should be able to be swapped, thanks for all your hard work!

    P.S. What are the new alloys, I am dying to know :D
    P.S.S. Now I have to add this to my custom version of the DW20 Pack
    Posted in: WIP Mods
  • 0

    posted a message on Thaumic Tinkerer (Thaumcraft Addon) - Evolve Knowledge
    Ooh looks like Kami is basically the thaumic return off ee2 minus EMC >:) This satisfies me on so many levels. I always wanted to use ee2 but I came 2 major updates late to even be around at the same time as it xD
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.8] [FORGE] [WIP] MiscellaneousCraft - The Completely Messed Up Mod!
    Please add accessories that give you special abilities like running faster, walking on water, walking on lava, lava imunity, ice skates, immunity to poison, immunity to wither, etc. (i.e. like in terraria! :3)
    Posted in: WIP Mods
  • 0

    posted a message on Extra Utilities v1.1.0k
    I seriously hope that the generators are in the prerelease, I am wayyyyyyy to anxious to wait until a full release with them in it, especially since we have 1.7 forge so I am guessing that the release is being pushed off until 1.7
    Posted in: WIP Mods
  • 0

    posted a message on ExtraTiC - Tinkers' Construct Mod Support Add-on
    Quote from Glassmaker

    HI Sh4dowWalker96,

    Yes, it's compatible with version 1.5.2.6.


    Hi pomarf,

    You can use it with the tinkers' 1.5.2.6, so you don't need to find Tinkers' 1.5.1

    Also, here is a sneak peek of what is in the works:




    Ooh, more alloys, or just more mod support either way, good job!
    P.S. 1.7.2 Forge is out (plez update soon, and yes I know the two mods it is an addon to likely have to be updated first xD)
    Posted in: WIP Mods
  • 0

    posted a message on [IC2 ADDON][1.6.4]Advanced Tools v. a1.05
    Yes! This is amazing, if you EVER stop updating for ANY reason I shoot you!
    Posted in: Minecraft Mods
  • 0

    posted a message on Tinkers' Construct Suggestions
    Quote from theweltinator

    There was at one point, but it got shoved out of the way to make armor to put the focus on armor. Hopefully it'll be made after armor is done. Shears, fishing rods, and hoes!


    We technically already have hoes, I forget the name of the tool, it's been a few weeks since I have messed with modded mc, but there is a hoe alternative in there.
    Posted in: Mods Discussion
  • 0

    posted a message on Looking for mature people to join my server/world
    Hmm are you going to be using Bukkit?
    Posted in: MCX360: Looking For
  • 0

    posted a message on ExtraTiC - Tinkers' Construct Mod Support Add-on
    Quote from Glassmaker

    HI guys, sorry about the delay in replying ^^;;;


    I will check if it's possible, but if the steel is an ore dictonary steel then it's already supported :)


    Not I know of, I will add them to the first post if I find them in the future :)


    Awesome, hope you enjoy playing it :)


    You're welcome :)



    Umm... Thermal Expansion is already supported by Tinkers' Construct, so adding support for additional tools and blocks would be from Tinkers' side :)


    Ok, sweet I just saw that a few days ago thanks for listening :D
    Posted in: WIP Mods
  • 0

    posted a message on ExtraTiC - Tinkers' Construct Mod Support Add-on
    Quote from Earthworm

    I second this, as well as Thermal Expansions Hardened Glass, so Obsidian and Lead can be combined in the Smeltery and I don't have to go making TEs Pulverizer.

    Although TEs Electrum should already be working as I can make it in my smeltery, there is a bit of an odd issue as the smeltery outputs TEs Electrum, not Metallurgy's, thus Mettalurgy's Mint doesn't work with it, but I think that is Metallurgy's problem not ExtraTiC.


    I know this'll be a double post lol, but the hardened glass idea is awesome, And I am assuming it wouldn't be a liquid, it just happens when you put lead and obsidian in the smeltery then use a casting basin, correct? Or possibly put obsidian in the casting basin then pour lead on it idk idc whatever is eaiest for Glassmaker :P
    Posted in: WIP Mods
  • 0

    posted a message on ExtraTiC - Tinkers' Construct Mod Support Add-on
    Quote from Earthworm

    I second this, as well as Thermal Expansions Hardened Glass, so Obsidian and Lead can be combined in the Smeltery and I don't have to go making TEs Pulverizer.

    Although TEs Electrum should already be working as I can make it in my smeltery, there is a bit of an odd issue as the smeltery outputs TEs Electrum, not Metallurgy's, thus Mettalurgy's Mint doesn't work with it, but I think that is Metallurgy's problem not ExtraTiC.

    I thought I heard something about Electrum, anyway TE support would be awesome, that's all I am saying :P
    Posted in: WIP Mods
  • 0

    posted a message on ExtraTiC - Tinkers' Construct Mod Support Add-on
    I think the best support next would be Thermal Expansion's electrum and invar, especially because you can make Invar tools! :)
    Posted in: WIP Mods
  • 0

    posted a message on Tinkers' Construct Suggestions
    Is there plans for adding a shear-like tool, and maybe a fishing rod!
    Posted in: Mods Discussion
  • 0

    posted a message on [1.6.4/1.6.2/1.5.2/1.4.7] Energy Manipulation 1.1.10 - STABLE
    Quote from Jeanilo

    Hey there
    we are a bunch of dudes who has tried to make energy manipulator work with some of the items from tinkers construct, but so far without any luck. if you know any solution on if it works or not it would be awesome or if you could maybe lead us to a place where we could see how others have done it would be awesome as well :D


    I would try and help, but I am basically useless without the source for tconstruct xD!

    Edit: Nvm, if you open the jar or zip with winrar (or extract if you want) then go into assets then lang then en_gb you will find all the technical names with a = after it and then the actual name. You're welcome!
    (jsyk, I am going to be doing a bunch of mods now that I solved this issue :D)
    Posted in: Minecraft Mods
  • 0

    posted a message on ThaumcraftGates - TC4 + BC6! Thaumium Pipes!
    Quote from ganymedes01

    Just icons for the triggers and perhaps a fancier looking one for the thaumium pipe :3
    Unzip the jar and have a look in the assets folder. anything there that you think you can do better have a god and show me:3

    And yeah I saw it:D Made me quite happy :3


    Alright, I am organising a personal pack with your mods included (because they are useful and I like the techier blocks, some of he Gany's Surfce Mod reminds me of Redpower *cough* block breaker *cough* xD)
    I will see if I can make any textures for ya, if I think I can do better xD

    P.S. Typo: I think you meant have a go, not a god xD I was so confused for a minute, wondering what you meant. xD
    Posted in: Minecraft Mods
  • To post a comment, please .