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    posted a message on Is there a possible way to...
    Quote from Skylinerw



    You would modify the "direction" tag which you are required to include when summoning the fireball. However, you cannot detect in which direction the player is facing (and thus cannot automatically choose a direction), nor can you summon relative to the player (and thus cannot place a fireball near them no matter where they are standing).

    Thanks! I wish that could happen but on well :/
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Is there a possible way to...
    Shoot ghast fire balls!? I was thinking you get a map, and when you right click it, it turns in to a written map, and then a /testfor command sees the written map and spawns a fire ball, but i don't know how to make it shoot it automatically! help! I know you can use /scoreboard and /summon command to make a still fireball but how do you make it automatically shoot? Thanks!
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Help with command block stuff!
    Quote from Skylinerw

    1.7 has come with a large amount of new objective types, including the "stat.killEntity.EntityName" objective. Essentially, you will have to have a separate objectives for every mob, but you can also use the standard "totalKillCount" objective type to track every single kill.

    You can find a list of all objective types here: http://minecraft.gam...oard#Objectives
    For example, tracking ghast kills:

    /scoreboard objectives add GHASTKILLS stat.killEntity.Ghast


    As far as preventing players from entering a location without the required kills, you can just use something like this on a clock:

    /tp @a[x,y,z,r,score_OBJECTIVENAME=49] X Y Z


    If you need further help or clarification, just ask.

    OK, thanks! the first part is clear as glass, or should I say crystal clear, since in minecraft glass isn't very clear :)
    The second part I don't quite understand so I'd like further clarification, I could probly figer it out but i'm at school how so I cant , I post again when school is over.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Help with command block stuff!
    Hello,
    I was wondering if there is a way to track how many kills you get, and if possible how many of each mob? Thanks, and if thats possible take a look at this:

    Ok, so if you can do the above is it possible to open a piston gate if a player has, say 50 kills but if another player has say, 20 kills the player with 50 kills would be let in but the player with 20 kills wouldn't be let in the gate. Is this
    possible? Thanks!
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Help with /testfor command!
    Quote from Skylinerw



    Actually the "health" increases by 1 for every HALF heart, so it's "16" for 8 hearts and "8" for 4. A health of "7" would be 3 and a half hearts.

    Quote from CharmanderMC


    No and Yes. He didn't mention that Health if you added it would find a players total of half hearts, which would always be 0-20. The command shown would give everyone with 4 or less hearts sloewness. Hope this cleary that up!

    Quote from PopuliMinistrum

    Yeah, what they both said, I meant to put 16 instead of 8.

    Ok, thanks all!
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Help with /testfor command!
    Quote from PopuliMinistrum
    effect @a[score_Health=8] 2	
    And just hook this up to a clock.
    Thanks! and if you want to test for 4 hearts would you change the "8" to a "4"?And if you could do that is it possible to test for half hearts?
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Help with /testfor command!
    Quote from PopuliMinistrum

    First do
    scoreboard objectives add Health health Health


    Then run the command
    testfor @a[score_Health=6,score_Health_min=6]


    And that will test for 3 hearts exactly, to test for 3 hearts or less remove the part that says score_Health_min=6.

    Thanks and sorry I couldn't get back to you sooner.
    Ok, thanks but I don't get to part where you "delete" it;
    So how could I, say test for 8 hearts or 16 damage and if I could do that, how could I give that same player say, slowness, just for an example?
    Thanks for your time!
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Minecraft Expansion Pack
    Wow looks cool i'l dl when its forge compatible.
    Posted in: Minecraft Mods
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    posted a message on -snip-
    Is it just me or is the server down or something? when i type the ip in on the minecraft servers screen it
    says: "Can't connect to server." any help?
    Posted in: PC Servers
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    posted a message on Help with /testfor command!
    Hi,
    I would like to know if there is any way to use a command (it doesn't have to be /testfor) to search for the amount of hearts a person has; if you know how to do this please give me a example, I wold like to test for 3 and a half hearts or 7 damage.
    Thanks!
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on /testfor HELP!
    Quote from Skylinerw



    If interested, you can upvote the official bug report that directly relates to this here: https://mojang.atlassian.net/browse/MC-31047

    Thanks I did upvote it.
    Hmm I guess I have to wait for mc 1.8 or 1.9 to do this, 'cause I have no interest I using plugins, I would like to keep this vanilla and able to play on LAN. But thanks anyway.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Redstone Idea
    Yup, no sense. P.S I terrabad at command blocks could you specify how to do this?
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on /testfor HELP!
    Thanks for the replies,
    I'm not sure how else to context it, I just want to test for thrown snowballs or enchanting bottles...
    It dosn't have to be /testfor just a command.
    I want to make a paint ball sort of game, but in the dark, so bottles of enchanting are light bombs ect.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Interactive iPhone [Apps, Games, Music & More]
    Like the guy before me,
    Mind = blown
    Posted in: Redstone Creations
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    posted a message on /testfor HELP!
    Hello,
    I was wondering if you can use the /testfor command to detect exploding snowballs
    or shattering bottles 'o enchanting. If this is possible could you give me an example?
    I would like to do this for a custom map of mine. Thank you
    Posted in: Redstone Discussion and Mechanisms
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