You would modify the "direction" tag which you are required to include when summoning the fireball. However, you cannot detect in which direction the player is facing (and thus cannot automatically choose a direction), nor can you summon relative to the player (and thus cannot place a fireball near them no matter where they are standing).
Shoot ghast fire balls!? I was thinking you get a map, and when you right click it, it turns in to a written map, and then a /testfor command sees the written map and spawns a fire ball, but i don't know how to make it shoot it automatically! help! I know you can use /scoreboard and /summon command to make a still fireball but how do you make it automatically shoot? Thanks!
1.7 has come with a large amount of new objective types, including the "stat.killEntity.EntityName" objective. Essentially, you will have to have a separate objectives for every mob, but you can also use the standard "totalKillCount" objective type to track every single kill.
As far as preventing players from entering a location without the required kills, you can just use something like this on a clock:
/tp @a[x,y,z,r,score_OBJECTIVENAME=49] X Y Z
If you need further help or clarification, just ask.
OK, thanks! the first part is clear as glass, or should I say crystal clear, since in minecraft glass isn't very clear
The second part I don't quite understand so I'd like further clarification, I could probly figer it out but i'm at school how so I cant , I post again when school is over.
Hello,
I was wondering if there is a way to track how many kills you get, and if possible how many of each mob? Thanks, and if thats possible take a look at this:
Ok, so if you can do the above is it possible to open a piston gate if a player has, say 50 kills but if another player has say, 20 kills the player with 50 kills would be let in but the player with 20 kills wouldn't be let in the gate. Is this
possible? Thanks!
No and Yes. He didn't mention that Health if you added it would find a players total of half hearts, which would always be 0-20. The command shown would give everyone with 4 or less hearts sloewness. Hope this cleary that up!
And that will test for 3 hearts exactly, to test for 3 hearts or less remove the part that says score_Health_min=6.
Thanks and sorry I couldn't get back to you sooner.
Ok, thanks but I don't get to part where you "delete" it;
So how could I, say test for 8 hearts or 16 damage and if I could do that, how could I give that same player say, slowness, just for an example?
Thanks for your time!
Hi,
I would like to know if there is any way to use a command (it doesn't have to be /testfor) to search for the amount of hearts a person has; if you know how to do this please give me a example, I wold like to test for 3 and a half hearts or 7 damage.
Thanks!
Thanks I did upvote it.
Hmm I guess I have to wait for mc 1.8 or 1.9 to do this, 'cause I have no interest I using plugins, I would like to keep this vanilla and able to play on LAN. But thanks anyway.
Thanks for the replies,
I'm not sure how else to context it, I just want to test for thrown snowballs or enchanting bottles...
It dosn't have to be /testfor just a command.
I want to make a paint ball sort of game, but in the dark, so bottles of enchanting are light bombs ect.
Hello,
I was wondering if you can use the /testfor command to detect exploding snowballs
or shattering bottles 'o enchanting. If this is possible could you give me an example?
I would like to do this for a custom map of mine. Thank you
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Thanks! I wish that could happen but on well :/
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OK, thanks! the first part is clear as glass, or should I say crystal clear, since in minecraft glass isn't very clear
The second part I don't quite understand so I'd like further clarification, I could probly figer it out but i'm at school how so I cant , I post again when school is over.
0
I was wondering if there is a way to track how many kills you get, and if possible how many of each mob? Thanks, and if thats possible take a look at this:
Ok, so if you can do the above is it possible to open a piston gate if a player has, say 50 kills but if another player has say, 20 kills the player with 50 kills would be let in but the player with 20 kills wouldn't be let in the gate. Is this
possible? Thanks!
0
Ok, thanks all!
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Thanks and sorry I couldn't get back to you sooner.
Ok, thanks but I don't get to part where you "delete" it;
So how could I, say test for 8 hearts or 16 damage and if I could do that, how could I give that same player say, slowness, just for an example?
Thanks for your time!
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says: "Can't connect to server." any help?
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I would like to know if there is any way to use a command (it doesn't have to be /testfor) to search for the amount of hearts a person has; if you know how to do this please give me a example, I wold like to test for 3 and a half hearts or 7 damage.
Thanks!
0
Thanks I did upvote it.
Hmm I guess I have to wait for mc 1.8 or 1.9 to do this, 'cause I have no interest I using plugins, I would like to keep this vanilla and able to play on LAN. But thanks anyway.
0
0
I'm not sure how else to context it, I just want to test for thrown snowballs or enchanting bottles...
It dosn't have to be /testfor just a command.
I want to make a paint ball sort of game, but in the dark, so bottles of enchanting are light bombs ect.
0
Mind = blown
0
I was wondering if you can use the /testfor command to detect exploding snowballs
or shattering bottles 'o enchanting. If this is possible could you give me an example?
I would like to do this for a custom map of mine. Thank you