I throw everything into Overdrive, take enemy sniper's rifle, load it with a fire round... And an enemy dies.
6th wave of mercenaries arrive:
Demolisher:
Demolisher is heavy, armored robot that will unleash devastating attacks against enemies. However, he is almost entirely made of armor and has almost no HP. HP: 10, Armor: 240, ATK: 30
Passive - Slow Deconstruction: Damage to buildings increased by 100%.
Passive - Steadfast: Immune to stun effects.
Passive - Hexagonite: Each turn, Demolisher permanently gains 10 armor. Critical strikes against Demolisher deal 30% less damage.
Force Field: Protects self or ally for 4000% ATK from all sources of damage, for 3 turns. CD: 5 turns.
Drill Strike: Deals 200%(400% vs buildings) Physical damage to enemy. 150% damage increase against armor. CD: 2 turns.
Burndown: Deals 200%(400% vs buildings) Fire damage to enemy. For each next attack taken, target will suffer 30% ATK as Fire damage for 2 turns. CD: 4 turns.
Demolish: Deals 300% damage and increases Strength by 25% for 3 turns. CD: 3 turns.
Wreck: Deals 300% damage and causes target to take 80% ATK the next turn. CD: 3 turns.
Decimator:
Decimator's job is to decimate the enemy and to inspire the ally. As long as he's alive, he can make entirie teams steamroll those of enemy's. HP: 200, Shields: 50, Damage: 30
Passive - Annihilation: Getting a kill or assist will permanently increase damage by 2.
Passive - Glory: Each kill restores missing HP by 30%.
Passive - Inspiration II: Each kill increases whole team's damage by 15%.
Passive - Healing Presence II: All allies regenerate 15% their HP/turn.
Decimate: Deals 100% + (10% Target's HP) damage to 3 enemies and applies Healing reduction for 1 round. CD: 1.
Empower: Heals for 100% ATK, removes a negative effect, and increases damage by 50% for 1 turn. CD: 4
Cripple: Deals 300% ATK and reduces Evasion by 70%. CD: 3
Flak Cannon: Deals 200% ATK, cannot crit, and deals extra damage to Aircraft. CD: 1
SUPER - Destroy: Destroys a single target, dealing 900% damage as Physical. Cannot miss. Charges in 6 turns.
Lyncher:
Lynchers are fast, deadly and won't leave anything behind.
HP: 110, Damage: 55, Shield: 10
Passive - Target Marker: Basic attacks and abilities mark targets. Marked targets take 20% extra damage, and attacking them will heal the attacking ally by 15% their HP.
Passive - Fear of Death: Killing an enemy fears all enemies with lower hp than Lyncher.
Passive - Counter: Getting attacked damages enemy by 80% ATK.
Death Mark: Marks enemy for death, dealing 200% ATK as Arcane damage, making any hits against them guaranteed to hit, and increasing incoming damage by 200%.
Ice Barrage: Hits 3 enemies for 150% ATK Ice damage and slows them down.
Fire Barrage: Hits 3 enemies for 150% ATK Fire damage and sets them on fire for 2 turns.
Analysis: Hits 3 enemies for 50% ATK Arcane damage and increases damage taken by 20%(40% if armorless) for 3 turns.
Stun Slash: Stuns(300% ATK) an enemy for 2 rounds. Deals 50% extra damage to unarmored targets.
Super - Unleash Hell: Becomes airborne, increases evasion by 400% and creates 3 Devastator Drones. Devastator Drones have 50% ATK as damage each, and will inflict bleeding to armorless targets.
Assault Drone decides to crash into Incinerator, creating a fire from the bursted baterry pack that short circuited. His flamethrower pack also ignites and explodes, creating a big exploding flame killing the enemy's with heat.
I want to test its vision and ability to show any kind of moods - imprison 4 villagers - one in emerald cage, another in golden, third behind iron bars and 4th between TNT and cacti walls. What are their reactions? Also I would like to put them in huge windowless building and wonder will they just jump out of their windows or not if you spawn a zombie?
Minecraft is Minecraft, not survival. Minecraft means craft/biuld ANYTHING. You have wide(but still narrow) selection here what you can do. Participate in team battles with Iron Golems, slay spiders, heal mobs, trade, build... And finally there is creative mode. It just IS NOT possible to stand for sandbox survival.
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Level up. Vote - Outpost Defender diff with Arc Burn. Time to "test" my Thunder Railgun
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I spray the remaining enemy with extremely hot mixture of boiling water and water vapour.
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I launch a huge tidal wave of flaming gasoline at the enemys
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I deploy a Vortex generator, and throw it to the Destroyers, sucking them in (Sniper gets unguarded as well).
I also deploy an Arc Soul of fire element
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I throw everything into Overdrive, take enemy sniper's rifle, load it with a fire round... And an enemy dies.
6th wave of mercenaries arrive:
Demolisher:
Demolisher is heavy, armored robot that will unleash devastating attacks against enemies. However, he is almost entirely made of armor and has almost no HP. HP: 10, Armor: 240, ATK: 30
Passive - Slow Deconstruction: Damage to buildings increased by 100%.
Passive - Steadfast: Immune to stun effects.
Passive - Hexagonite: Each turn, Demolisher permanently gains 10 armor. Critical strikes against Demolisher deal 30% less damage.
Force Field: Protects self or ally for 4000% ATK from all sources of damage, for 3 turns. CD: 5 turns.
Drill Strike: Deals 200%(400% vs buildings) Physical damage to enemy. 150% damage increase against armor. CD: 2 turns.
Burndown: Deals 200%(400% vs buildings) Fire damage to enemy. For each next attack taken, target will suffer 30% ATK as Fire damage for 2 turns. CD: 4 turns.
Demolish: Deals 300% damage and increases Strength by 25% for 3 turns. CD: 3 turns.
Wreck: Deals 300% damage and causes target to take 80% ATK the next turn. CD: 3 turns.
Decimator:
Decimator's job is to decimate the enemy and to inspire the ally. As long as he's alive, he can make entirie teams steamroll those of enemy's. HP: 200, Shields: 50, Damage: 30
Passive - Annihilation: Getting a kill or assist will permanently increase damage by 2.
Passive - Glory: Each kill restores missing HP by 30%.
Passive - Inspiration II: Each kill increases whole team's damage by 15%.
Passive - Healing Presence II: All allies regenerate 15% their HP/turn.
Decimate: Deals 100% + (10% Target's HP) damage to 3 enemies and applies Healing reduction for 1 round. CD: 1.
Empower: Heals for 100% ATK, removes a negative effect, and increases damage by 50% for 1 turn. CD: 4
Cripple: Deals 300% ATK and reduces Evasion by 70%. CD: 3
Flak Cannon: Deals 200% ATK, cannot crit, and deals extra damage to Aircraft. CD: 1
Shatter Bolt: Deals 270% ATK as armor piercing Ice damage. CD: 3
SUPER - Destroy: Destroys a single target, dealing 900% damage as Physical. Cannot miss. Charges in 6 turns.
Lyncher:
Lynchers are fast, deadly and won't leave anything behind.
HP: 110, Damage: 55, Shield: 10
Passive - Target Marker: Basic attacks and abilities mark targets. Marked targets take 20% extra damage, and attacking them will heal the attacking ally by 15% their HP.
Passive - Fear of Death: Killing an enemy fears all enemies with lower hp than Lyncher.
Passive - Counter: Getting attacked damages enemy by 80% ATK.
Death Mark: Marks enemy for death, dealing 200% ATK as Arcane damage, making any hits against them guaranteed to hit, and increasing incoming damage by 200%.
Ice Barrage: Hits 3 enemies for 150% ATK Ice damage and slows them down.
Fire Barrage: Hits 3 enemies for 150% ATK Fire damage and sets them on fire for 2 turns.
Analysis: Hits 3 enemies for 50% ATK Arcane damage and increases damage taken by 20%(40% if armorless) for 3 turns.
Stun Slash: Stuns(300% ATK) an enemy for 2 rounds. Deals 50% extra damage to unarmored targets.
Super - Unleash Hell: Becomes airborne, increases evasion by 400% and creates 3 Devastator Drones. Devastator Drones have 50% ATK as damage each, and will inflict bleeding to armorless targets.
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I fill Reaver's head with a lava bucket
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Fun fact: there's a skeleton inside you. Spooked yet?
I spook Reaver and he decides to jump in a pool of lava.
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I deploy another shield and use it to protect some of the weaker machinery
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I fire a heat-seeking fireball to Reaver. It cannot miss.
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I load my Thunder Railgun with Fire Arc liquid. It causes a huge fire that burns enemy snipers(or gunners ) alive
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I shoot enemy snipers with a fire round
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I hit enemies with line of fire
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Assault Drone decides to crash into Incinerator, creating a fire from the bursted baterry pack that short circuited. His flamethrower pack also ignites and explodes, creating a big exploding flame killing the enemy's with heat.
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I deploy a normal Shield Projector, merge it with Fire Shield, and move my mercenaries behind the Fire-Reinforced shield
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I ram a plane inside enemy gunners, causing a "pocket 9/11".
"Jet fuel can't melt steel beams"
"But it can melt the enemy's"