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    posted a message on Be The Godmodders: Defeat Notch [Finished]
    Toxic Zombie 19/20!!!
    National Guard 44/100
    =============================
    Enchanted Skeletons 7/10
    ===========================
    Future:
    Faraday Cage + Boarding 1/25(Air Support Space Saucer is immune to Notch's direct godly magic actions as well as electromagnetic and magic damage, plus I am going to board that saucer - it it would die, it takes me, but I can un-board)
    Mobspawner Bomber Arming(adds 2 machineguns and railgun on mobspawner bomber, +30000 damage)
    Posted in: Forum Games
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    posted a message on Be The Godmodders: Defeat Notch [Finished]
    Toxic Zombie 16/20
    National Guard 41/100
    =============================
    Enchanted Skeletons 4/10(ragnorock's charge is 3rd)
    ===========================
    Future:
    Faraday Cage + Boarding 1/25(Air Support Space Saucer is immune to Notch's direct godly magic actions as well as electromagnetic and magic damage, plus I am going to board that saucer - it it would die, it takes me, but I can un-board)
    Mobspawner Bomber Arming(adds 2 machineguns and railgun on mobspawner bomber, +30000 damage)
    Posted in: Forum Games
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    posted a message on Tanki Online
    I love tanki online.
    Nick: Minde96
    Rank: captain
    Turret: either Isida M2, thunder M1 or ricochet M1. Rarely with railgun M1.
    Armor: Hornet M2.
    And for one who got 50 crystals in daily bonus - I have got 2250 crystals in daily bonus(captain rank)
    Posted in: General Gaming
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    posted a message on Google Picture War

    TNT sand cannon explodes underwater too
    Posted in: Forum Games
  • 0

    posted a message on Google Picture War


    freezethrower crystallizes tat guy and cools him from within, to death.(liquid nitrogen)
    Posted in: Forum Games
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    posted a message on Be The Godmodders: Defeat Notch [Finished]
    10/10 Zombie spawner on Air Support Space Saucer
    National Guard 39/100
    =============================
    Enchanted Skeletons 2/10
    ===========================
    Future:
    Toxic Zombie 15/20
    Faraday Cage + Boarding 1/25
    Posted in: Forum Games
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    posted a message on Be The Godmodders: Defeat Notch [Finished]
    xD cant steal charges...
    National Guard 37/100
    8/10 zombie spawner
    I may continue charging my ability(well, the zombie has 5% chance to stun, else it does 2x the damage), but
    No more posts?.
    ==================================
    Someone else's:
    9/10 Charged Creeper
    ==================================
    Future:
    Background: (will be 14/20 - Toxic Zombie)
    Posted in: Forum Games
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    posted a message on Be The Godmodders: Defeat Notch [Finished]
    National Guard 36/100
    7/10 zombie spawner
    I may continue charging my ability(well, the zombie has 5% chance to stun, else it does 2x the damage), but
    I steal the charge for the Fseftr's project and it is now 1/?

    Thank you for HUGE assistance.
    Posted in: Forum Games
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    posted a message on Be The Godmodders: Defeat Notch [Finished]
    National Guard 33/100(its important.... we have to crush them quickly!!!)
    Zombie Spawner(Toxic) 5/10
    Toxic Zombie 10/20.
    Posted in: Forum Games
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    posted a message on Be The Godmodders: Defeat Notch [Finished]
    National Guard 32/100(its important.... we have to crush them quickly!!!)
    Zombie Spawner(Toxic) 2/10 - Air Support Space saucer is going to spawn zombies too. I think that's ENOUGH spawns for such entity and Usurpation forces will do the rest. Of course, spawns can be upgraded to do more entities or those entities can also be upgraded to spawn something themselves.
    My true intention is to build a boss.
    Toxic Zombie 7/20. (Iron) Zombies after this upgrade are going to be poisonous and infect enemy, making it fight its own friends for 1 turn as well as losing health. Also they gain +500 base damage, and 200 more health.(spawners will spawn Toxic zombies)
    Ty for assistance!!!
    Toxic Zombie [1450 health][800 damage][1 turn/200 DoT][Confusion: ||||||/2 turns, 65% life steal, armors target 10%]
    Well, I wont increase direct attack, I still want DoT!
    For confusion, it has to charge it. Zombie gets a 50% chance to fill another bar of charge every turn, and players could give him 1 charge too. Each successfull attack against enemy fills a bar of charge too.
    After that bar is fulfilled, then it will cast Confusion and will heal for 65% damage dealt. But after confusion is dealt enemy will gain 10% armor while stunned. So if 10 zombies attack him, it stack up to 100% and becomes invulnerable to further attacks, and gets
    (Z+(Z-10%)+(Z-20%)+(Z-30%)+(Z-40%)+(Z-50%)+(Z-60%)+(Z-70%)+(Z-80%)+(Z-90%)) damage. It doesn't seem so OP for a minion.
    Posted in: Forum Games
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    posted a message on Staffs and Wizards Mod: Wizard Hats!!
    And how the ghastly staff shoots fireballs?
    I am creating a mod, and this includes Nether Sword.
    Nether Sword creates ghast fireballs, but it crashes with some sort of "projectile.fireball cannot be cast to EntityLiving"
    Could you help me please?
    Posted in: Minecraft Mods
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    posted a message on Improved Village mechanics
    Quote from Rockyroxay

    Hmm..

    Sounds like Minecraft Comes alive.

    But honestly, I'd really love to interact more with them.

    I love robbing villages for their stuff.. that's the point? I don't see why villagers should attack the players for using their resources.

    It would be TOTALLY MAGNIFICIENT if minecraft comes alive.People, all of them, want alive minecraft, not like a hunting party for zombies.
    ^^Agree with your last sentence. But please give more detail, will player change interactions between villagers in battle? How villagers will interact? Will they make their own armor and weapons? FInally, will they mine, grief, craft and build? And I think that village can expand behind walls because they are with gates.
    Posted in: Suggestions
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    posted a message on Did the Terrain Become BORING? (UPDATE 6/5/13 - 1.7 is a biome update?)
    About beaches I only agree.
    But about caves and height varriations... I could say one.
    THEY
    HAVEN'T
    CHANGED.
    Posted in: Discussion
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    posted a message on Be The Godmodders: Defeat Notch [Finished]
    National Guard 31/100
    Zombie Spawner(Toxic) 1/? - Air Support Space saucer is going to spawn zombies too. I think that's ENOUGH spawns for such entity and Usurpation forces will do the rest. Of course, spawns can be upgraded to do more entities or those entities can also be upgraded to spawn something themselves.
    My true intention is to build a boss.
    Toxic Zombie 6/20. (Iron) Zombies after this upgrade are going to be poisonous and infect enemy, making it fight its own friends for 1 turn as well as losing health. Also they gain +500 base damage, and 200 more health.(spawners will spawn Toxic zombies)
    Ty for assistance!!!
    Toxic Zombie [1450 health][800 damage][Confusion: 1 turn/200 DoT]
    I say, 20. Thats cuz I wanna keep infection and little stun. What else is the point of toxic zombie?
    Well, if its still too OP you can only make it stunned instead of fighting his friends.
    Posted in: Forum Games
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    posted a message on Destroy the Godmodder 2: Operator!
    == switching to Pro-Godmodder side ==
    NOT number, but PERCENTAGE is the key for winning
    1/40 The Neo(computer program)
    200, 000 health, (invulnerable to kinetics, thermal and corrosive while in computer)
    Normal damage 50, 000+10% targets HP
    TriDamage ||||(obvious)
    Materialization ||||||(if materialized already, Clone)
    Slow time 3x ||||(100% chance to dodge)
    Martial Arts ||||(gains damage after full-fill)(Regenerates 90% lost health after full-fill)
    Implode |||||(will teleport inside target and destroy it within inside, does 5000% health)
    Ultimate Blocks ||(0% damage taken from kinetics)
    Fly Away |||(20% damage to ALL enemies, then cannot be attacked until I...
    Recall ||||(35 000 damage to ALL enemies))
    And Biochemical bot 2/10
    Posted in: Forum Games
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