• 0

    posted a message on Outpost Defenders: Retribution | Assassinating the assassin

    I release a sonic boom that hits multiple enemies and disorientates them, then charge faster than sound into the weakest enemy, shocking it on impact and then screaming "WOOOOOOOOOOOOO" because I'm having fun smashing it.

    Posted in: Forum Games
  • 0

    posted a message on Outpost Defenders: Retribution | Assassinating the assassin

    I launch an engineered bionic cannonball right into Master Gunner. Even if THAT misses, it damages with Explosion and releases strong Virus that infects the Master Gunner.

    Posted in: Forum Games
  • 0

    posted a message on The Fortnite review that will reveal the secrets...

    PUBG review is coming soon, too, so make sure to check both of them out!

    Click the

    Posted in: General Gaming
  • 0

    posted a message on Outpost Defenders: Retribution | Assassinating the assassin

    7/10 Battle Airship: I install the minigun, mount the Laser cannon, load the Rocket and prepare the EMPs. And then I add a really strong engine with Afterburner and a really big aviation fuel tank to make sure the Airship can last quite a bit! And then I armor the vulnerable parts, just to make sure they're safe.


    Controlling processor

    Metal carcass

    Signal testing

    Moving part deployment

    Armoring

    Controlling interface

    Weapons, Flares and Afterburner

    Shield generators

    Loading the Munitions

    Final testing&liftoff



    Stats:

    Defensive options: HP - 225, Armor - 35, Evasion - ?, [Resistances: 20| 15| -10| -10| 20| 55| -10],

    Shield Generator[180, regains 5 Shield/turn] - durable ship grade shield generator

    Flare - distracts enemy Rockets and guided Missiles. [3/3 uses]

    Afterburner - increases evasion by X% but decreases accuracy - good for distracting enemies and running when focused - used as reactive/active ability(can be activated or will auto activate under heavy fire) [3/3 uses]

    Offensive options:

    One weapon is picked per round and then fired, unless noted that it works all the time.

    Minigun - 27 damage. Basic minigun mounted on helicopters and tanks. 85% accuracy.

    Laser Cannon - 100% accuracy, reflected by mirrors, 45 (is there anything for radiation?) damage - a good experimental weapon that cannot miss but can be easily countered but does monstrous damage[6/6 uses].

    Rocket - 10 + 20 + 15(burn damage applied over 3 turns) damage to multiple enemies. Can only be used 2 times within 3 turns. [6/6 uses]

    Nitrogen Missile - 15 + 20 damage, slows enemy down. Enemies hit repeatedly by Nitrogen Missiles are stunned [10/10 uses].

    EMP Cannon - 20 damage to multiple enemies, disables mechanical enemies.

    Turret - deals 8 damage to several enemies, works all the time.

    Posted in: Forum Games
  • 0

    posted a message on Add to the Story with One Sentence.

    But Mario and Luigi are still dead...

    Posted in: Forum Games
  • 0

    posted a message on The Never Ending Story Revamp (Or The Infinite Story Plus Some Consistency)

    and smacks mario with baseball bat!

    Posted in: Forum Games
  • 0

    posted a message on Outpost Defenders: Retribution | Assassinating the assassin

    I spin my fidget spinner right in front of Mr. Doesn't Matter. He gets bored... oh wait, it Doesn't Matter. And then he takes multiple incoming hits from various sources(Damage from Rocket Lawnchair is also amplified).

    Posted in: Forum Games
  • 0

    posted a message on Outpost Defenders: Retribution | Assassinating the assassin

    If there are still remaining enemies, I lightly touch one with apparent love...


    ...provided a light touch can also crit.

    Posted in: Forum Games
  • 0

    posted a message on Rise of the Coalition | That's all she wrote.

    We're in dire need of more credits. Let's just scan the convoy!


    I manually reload the turrent, and install quick reloading scheme that will allow it to fire every round.

    Posted in: Forum Games
  • 0

    posted a message on Outpost Defenders: Retribution | Assassinating the assassin

    6/10 Battle Airship: I install all these smart screens and controlling sticks, while also making the full interior comfortable. I also install all the laser measuring equipment and the gyrators needed to control the Airship.


    Controlling processor

    Metal carcass

    Signal testing

    Moving part deployment

    Armoring

    Controlling interface

    Weapons, Flares and Afterburner

    Shield generators

    Loading the Munitions

    Final testing&liftoff



    Stats:

    Defensive options: HP - 225, Armor - 35, Evasion - ?, [Resistances: 20| 15| -10| -10| 20| 55| -10],

    Shield Generator[180, regains 5 Shield/turn] - durable ship grade shield generator

    Flare - distracts enemy Rockets and guided Missiles. [3/3 uses]

    Afterburner - increases evasion by X% but decreases accuracy - good for distracting enemies and running when focused - used as reactive/active ability(can be activated or will auto activate under heavy fire) [3/3 uses]

    Offensive options:

    One weapon is picked per round and then fired, unless noted that it works all the time.

    Minigun - 27 damage. Basic minigun mounted on helicopters and tanks. 85% accuracy.

    Laser Cannon - 100% accuracy, reflected by mirrors, 45 (is there anything for radiation?) damage - a good experimental weapon that cannot miss but can be easily countered but does monstrous damage[6/6 uses].

    Rocket - 10 + 20 + 15(burn damage applied over 3 turns) damage to multiple enemies. Can only be used 2 times within 3 turns. [6/6 uses]

    Nitrogen Missile - 15 + 20 damage, slows enemy down. Enemies hit repeatedly by Nitrogen Missiles are stunned [10/10 uses].

    EMP Cannon - 20 damage to multiple enemies, disables mechanical enemies.

    Turret - deals 8 damage to several enemies, works all the time.

    Posted in: Forum Games
  • 0

    posted a message on Outpost Defenders: Retribution | Assassinating the assassin

    I throw the enemy with least HP remaining, John Cena style.

    Posted in: Forum Games
  • 0

    posted a message on Outpost Defenders: Retribution | Assassinating the assassin

    5/10 Battle Airship: I apply the most durable armor plating available, that has the highest deformation resistance to mass ratio - to make the airship as much lightweight and durable as possible. I apply it in strategic spots where it protects the vital parts and in spots where the most bullets hit.


    Controlling processor

    Metal carcass

    Signal testing

    Moving part deployment

    Armoring

    Controlling interface

    Weapons, Flares and Afterburner

    Shield generators

    Loading the Munitions

    Final testing&liftoff



    Stats:

    Defensive options: HP - 225, Armor - 35, Evasion - ?, [Resistances: 20| 15| -10| -10| 20| 55| -10],

    Shield Generator[180, regains 5 Shield/turn] - durable ship grade shield generator

    Flare - distracts enemy Rockets and guided Missiles. [3/3 uses]

    Afterburner - increases evasion by X% but decreases accuracy - good for distracting enemies and running when focused - used as reactive/active ability(can be activated or will auto activate under heavy fire) [3/3 uses]

    Offensive options:

    One weapon is picked per round and then fired, unless noted that it works all the time.

    Minigun - 27 damage. Basic minigun mounted on helicopters and tanks. 85% accuracy.

    Laser Cannon - 100% accuracy, reflected by mirrors, 45 (is there anything for radiation?) damage - a good experimental weapon that cannot miss but can be easily countered but does monstrous damage[6/6 uses].

    Rocket - 10 + 20 + 15(burn damage applied over 3 turns) damage to multiple enemies. Can only be used 2 times within 3 turns. [6/6 uses]

    Nitrogen Missile - 15 + 20 damage, slows enemy down. Enemies hit repeatedly by Nitrogen Missiles are stunned [10/10 uses].

    EMP Cannon - 20 damage to multiple enemies, disables mechanical enemies.

    Turret - deals 8 damage to several enemies, works all the time.

    Posted in: Forum Games
  • 0

    posted a message on Outpost Defenders: Retribution | Assassinating the assassin

    4/10 Battle Airship: I deploy the moving parts of the airship, quickly crafting all the needed rotors and making sure there's enough flight power to lift this heavily armored and armed monster. Not just to lift, but to make it maneuverable enough to evade an attack or two!


    Controlling processor

    Metal carcass

    Signal testing

    Moving part deployment

    Armoring

    Controlling interface

    Weapons, Flares and Afterburner

    Shield generators

    Loading the Munitions

    Final testing&liftoff



    Stats:

    Defensive options: HP - 225, Armor - 35, Evasion - ?, [Resistances: 20| 15| -10| -10| 20| 55| -10],

    Shield Generator[180, regains 5 Shield/turn] - durable ship grade shield generator

    Flare - distracts enemy Rockets and guided Missiles. [3/3 uses]

    Afterburner - increases evasion by X% but decreases accuracy - good for distracting enemies and running when focused - used as reactive/active ability(can be activated or will auto activate under heavy fire) [3/3 uses]

    Offensive options:

    One weapon is picked per round and then fired, unless noted that it works all the time.

    Minigun - 27 damage. Basic minigun mounted on helicopters and tanks. 85% accuracy.

    Laser Cannon - 100% accuracy, reflected by mirrors, 45 (is there anything for radiation?) damage - a good experimental weapon that cannot miss but can be easily countered but does monstrous damage[6/6 uses].

    Rocket - 10 + 20 + 15(burn damage applied over 3 turns) damage to multiple enemies. Can only be used 2 times within 3 turns. [6/6 uses]

    Nitrogen Missile - 15 + 20 damage, slows enemy down. Enemies hit repeatedly by Nitrogen Missiles are stunned [10/10 uses].

    EMP Cannon - 20 damage to multiple enemies, disables mechanical enemies.

    Turret - deals 8 damage to several enemies, works all the time.

    Posted in: Forum Games
  • 0

    posted a message on The Fort of Mystery (I BRING THE PAIN!)

    I drop down on my knees and yell: "BIOSHOCK PLZZZZZZZZZZ!"

    Posted in: Forum Games
  • 0

    posted a message on Outpost Defenders: Retribution | Assassinating the assassin

    I jump and buttbomb the sniper while wearing Thug Life glasses

    Posted in: Forum Games
  • To post a comment, please .