I release a sonic boom that hits multiple enemies and disorientates them, then charge faster than sound into the weakest enemy, shocking it on impact and then screaming "WOOOOOOOOOOOOO" because I'm having fun smashing it.
I launch an engineered bionic cannonball right into Master Gunner. Even if THAT misses, it damages with Explosion and releases strong Virus that infects the Master Gunner.
7/10 Battle Airship: I install the minigun, mount the Laser cannon, load the Rocket and prepare the EMPs. And then I add a really strong engine with Afterburner and a really big aviation fuel tank to make sure the Airship can last quite a bit! And then I armor the vulnerable parts, just to make sure they're safe.
Flare - distracts enemy Rockets and guided Missiles. [3/3 uses]
Afterburner - increases evasion by X% but decreases accuracy - good for distracting enemies and running when focused - used as reactive/active ability(can be activated or will auto activate under heavy fire) [3/3 uses]
Offensive options:
One weapon is picked per round and then fired, unless noted that it works all the time.
Minigun - 27 damage. Basic minigun mounted on helicopters and tanks. 85% accuracy.
Laser Cannon - 100% accuracy, reflected by mirrors, 45 (is there anything for radiation?) damage - a good experimental weapon that cannot miss but can be easily countered but does monstrous damage[6/6 uses].
Rocket - 10 + 20 + 15(burn damage applied over 3 turns) damage to multiple enemies. Can only be used 2 times within 3 turns. [6/6 uses]
Nitrogen Missile - 15 + 20 damage, slows enemy down. Enemies hit repeatedly by Nitrogen Missiles are stunned [10/10 uses].
I spin my fidget spinner right in front of Mr. Doesn't Matter. He gets bored... oh wait, it Doesn't Matter. And then he takes multiple incoming hits from various sources(Damage from Rocket Lawnchair is also amplified).
6/10 Battle Airship: I install all these smart screens and controlling sticks, while also making the full interior comfortable. I also install all the laser measuring equipment and the gyrators needed to control the Airship.
Flare - distracts enemy Rockets and guided Missiles. [3/3 uses]
Afterburner - increases evasion by X% but decreases accuracy - good for distracting enemies and running when focused - used as reactive/active ability(can be activated or will auto activate under heavy fire) [3/3 uses]
Offensive options:
One weapon is picked per round and then fired, unless noted that it works all the time.
Minigun - 27 damage. Basic minigun mounted on helicopters and tanks. 85% accuracy.
Laser Cannon - 100% accuracy, reflected by mirrors, 45 (is there anything for radiation?) damage - a good experimental weapon that cannot miss but can be easily countered but does monstrous damage[6/6 uses].
Rocket - 10 + 20 + 15(burn damage applied over 3 turns) damage to multiple enemies. Can only be used 2 times within 3 turns. [6/6 uses]
Nitrogen Missile - 15 + 20 damage, slows enemy down. Enemies hit repeatedly by Nitrogen Missiles are stunned [10/10 uses].
5/10 Battle Airship: I apply the most durable armor plating available, that has the highest deformation resistance to mass ratio - to make the airship as much lightweight and durable as possible. I apply it in strategic spots where it protects the vital parts and in spots where the most bullets hit.
Flare - distracts enemy Rockets and guided Missiles. [3/3 uses]
Afterburner - increases evasion by X% but decreases accuracy - good for distracting enemies and running when focused - used as reactive/active ability(can be activated or will auto activate under heavy fire) [3/3 uses]
Offensive options:
One weapon is picked per round and then fired, unless noted that it works all the time.
Minigun - 27 damage. Basic minigun mounted on helicopters and tanks. 85% accuracy.
Laser Cannon - 100% accuracy, reflected by mirrors, 45 (is there anything for radiation?) damage - a good experimental weapon that cannot miss but can be easily countered but does monstrous damage[6/6 uses].
Rocket - 10 + 20 + 15(burn damage applied over 3 turns) damage to multiple enemies. Can only be used 2 times within 3 turns. [6/6 uses]
Nitrogen Missile - 15 + 20 damage, slows enemy down. Enemies hit repeatedly by Nitrogen Missiles are stunned [10/10 uses].
4/10 Battle Airship: I deploy the moving parts of the airship, quickly crafting all the needed rotors and making sure there's enough flight power to lift this heavily armored and armed monster. Not just to lift, but to make it maneuverable enough to evade an attack or two!
Flare - distracts enemy Rockets and guided Missiles. [3/3 uses]
Afterburner - increases evasion by X% but decreases accuracy - good for distracting enemies and running when focused - used as reactive/active ability(can be activated or will auto activate under heavy fire) [3/3 uses]
Offensive options:
One weapon is picked per round and then fired, unless noted that it works all the time.
Minigun - 27 damage. Basic minigun mounted on helicopters and tanks. 85% accuracy.
Laser Cannon - 100% accuracy, reflected by mirrors, 45 (is there anything for radiation?) damage - a good experimental weapon that cannot miss but can be easily countered but does monstrous damage[6/6 uses].
Rocket - 10 + 20 + 15(burn damage applied over 3 turns) damage to multiple enemies. Can only be used 2 times within 3 turns. [6/6 uses]
Nitrogen Missile - 15 + 20 damage, slows enemy down. Enemies hit repeatedly by Nitrogen Missiles are stunned [10/10 uses].
I want to test its vision and ability to show any kind of moods - imprison 4 villagers - one in emerald cage, another in golden, third behind iron bars and 4th between TNT and cacti walls. What are their reactions? Also I would like to put them in huge windowless building and wonder will they just jump out of their windows or not if you spawn a zombie?
Minecraft is Minecraft, not survival. Minecraft means craft/biuld ANYTHING. You have wide(but still narrow) selection here what you can do. Participate in team battles with Iron Golems, slay spiders, heal mobs, trade, build... And finally there is creative mode. It just IS NOT possible to stand for sandbox survival.
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I release a sonic boom that hits multiple enemies and disorientates them, then charge faster than sound into the weakest enemy, shocking it on impact and then screaming "WOOOOOOOOOOOOO" because I'm having fun smashing it.
0
I launch an engineered bionic cannonball right into Master Gunner. Even if THAT misses, it damages with Explosion and releases strong Virus that infects the Master Gunner.
0
PUBG review is coming soon, too, so make sure to check both of them out!
Click the
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7/10 Battle Airship: I install the minigun, mount the Laser cannon, load the Rocket and prepare the EMPs. And then I add a really strong engine with Afterburner and a really big aviation fuel tank to make sure the Airship can last quite a bit! And then I armor the vulnerable parts, just to make sure they're safe.
Controlling processor
Metal carcass
Signal testing
Moving part deployment
Armoring
Controlling interface
Weapons, Flares and Afterburner
Shield generators
Loading the Munitions
Final testing&liftoff
Stats:
Defensive options: HP - 225, Armor - 35, Evasion - ?, [Resistances: 20| 15| -10| -10| 20| 55| -10],
Shield Generator[180, regains 5 Shield/turn] - durable ship grade shield generator
Flare - distracts enemy Rockets and guided Missiles. [3/3 uses]
Afterburner - increases evasion by X% but decreases accuracy - good for distracting enemies and running when focused - used as reactive/active ability(can be activated or will auto activate under heavy fire) [3/3 uses]
Offensive options:
One weapon is picked per round and then fired, unless noted that it works all the time.
Minigun - 27 damage. Basic minigun mounted on helicopters and tanks. 85% accuracy.
Laser Cannon - 100% accuracy, reflected by mirrors, 45 (is there anything for radiation?) damage - a good experimental weapon that cannot miss but can be easily countered but does monstrous damage[6/6 uses].
Rocket - 10 + 20 + 15(burn damage applied over 3 turns) damage to multiple enemies. Can only be used 2 times within 3 turns. [6/6 uses]
Nitrogen Missile - 15 + 20 damage, slows enemy down. Enemies hit repeatedly by Nitrogen Missiles are stunned [10/10 uses].
EMP Cannon - 20 damage to multiple enemies, disables mechanical enemies.
Turret - deals 8 damage to several enemies, works all the time.
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But Mario and Luigi are still dead...
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and smacks mario with baseball bat!
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I spin my fidget spinner right in front of Mr. Doesn't Matter. He gets bored... oh wait, it Doesn't Matter. And then he takes multiple incoming hits from various sources(Damage from Rocket Lawnchair is also amplified).
0
If there are still remaining enemies, I lightly touch one with apparent love...
...provided a light touch can also crit.
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We're in dire need of more credits. Let's just scan the convoy!
I manually reload the turrent, and install quick reloading scheme that will allow it to fire every round.
0
6/10 Battle Airship: I install all these smart screens and controlling sticks, while also making the full interior comfortable. I also install all the laser measuring equipment and the gyrators needed to control the Airship.
Controlling processor
Metal carcass
Signal testing
Moving part deployment
Armoring
Controlling interface
Weapons, Flares and Afterburner
Shield generators
Loading the Munitions
Final testing&liftoff
Stats:
Defensive options: HP - 225, Armor - 35, Evasion - ?, [Resistances: 20| 15| -10| -10| 20| 55| -10],
Shield Generator[180, regains 5 Shield/turn] - durable ship grade shield generator
Flare - distracts enemy Rockets and guided Missiles. [3/3 uses]
Afterburner - increases evasion by X% but decreases accuracy - good for distracting enemies and running when focused - used as reactive/active ability(can be activated or will auto activate under heavy fire) [3/3 uses]
Offensive options:
One weapon is picked per round and then fired, unless noted that it works all the time.
Minigun - 27 damage. Basic minigun mounted on helicopters and tanks. 85% accuracy.
Laser Cannon - 100% accuracy, reflected by mirrors, 45 (is there anything for radiation?) damage - a good experimental weapon that cannot miss but can be easily countered but does monstrous damage[6/6 uses].
Rocket - 10 + 20 + 15(burn damage applied over 3 turns) damage to multiple enemies. Can only be used 2 times within 3 turns. [6/6 uses]
Nitrogen Missile - 15 + 20 damage, slows enemy down. Enemies hit repeatedly by Nitrogen Missiles are stunned [10/10 uses].
EMP Cannon - 20 damage to multiple enemies, disables mechanical enemies.
Turret - deals 8 damage to several enemies, works all the time.
0
I throw the enemy with least HP remaining, John Cena style.
0
5/10 Battle Airship: I apply the most durable armor plating available, that has the highest deformation resistance to mass ratio - to make the airship as much lightweight and durable as possible. I apply it in strategic spots where it protects the vital parts and in spots where the most bullets hit.
Controlling processor
Metal carcass
Signal testing
Moving part deployment
Armoring
Controlling interface
Weapons, Flares and Afterburner
Shield generators
Loading the Munitions
Final testing&liftoff
Stats:
Defensive options: HP - 225, Armor - 35, Evasion - ?, [Resistances: 20| 15| -10| -10| 20| 55| -10],
Shield Generator[180, regains 5 Shield/turn] - durable ship grade shield generator
Flare - distracts enemy Rockets and guided Missiles. [3/3 uses]
Afterburner - increases evasion by X% but decreases accuracy - good for distracting enemies and running when focused - used as reactive/active ability(can be activated or will auto activate under heavy fire) [3/3 uses]
Offensive options:
One weapon is picked per round and then fired, unless noted that it works all the time.
Minigun - 27 damage. Basic minigun mounted on helicopters and tanks. 85% accuracy.
Laser Cannon - 100% accuracy, reflected by mirrors, 45 (is there anything for radiation?) damage - a good experimental weapon that cannot miss but can be easily countered but does monstrous damage[6/6 uses].
Rocket - 10 + 20 + 15(burn damage applied over 3 turns) damage to multiple enemies. Can only be used 2 times within 3 turns. [6/6 uses]
Nitrogen Missile - 15 + 20 damage, slows enemy down. Enemies hit repeatedly by Nitrogen Missiles are stunned [10/10 uses].
EMP Cannon - 20 damage to multiple enemies, disables mechanical enemies.
Turret - deals 8 damage to several enemies, works all the time.
0
4/10 Battle Airship: I deploy the moving parts of the airship, quickly crafting all the needed rotors and making sure there's enough flight power to lift this heavily armored and armed monster. Not just to lift, but to make it maneuverable enough to evade an attack or two!
Controlling processor
Metal carcass
Signal testing
Moving part deployment
Armoring
Controlling interface
Weapons, Flares and Afterburner
Shield generators
Loading the Munitions
Final testing&liftoff
Stats:
Defensive options: HP - 225, Armor - 35, Evasion - ?, [Resistances: 20| 15| -10| -10| 20| 55| -10],
Shield Generator[180, regains 5 Shield/turn] - durable ship grade shield generator
Flare - distracts enemy Rockets and guided Missiles. [3/3 uses]
Afterburner - increases evasion by X% but decreases accuracy - good for distracting enemies and running when focused - used as reactive/active ability(can be activated or will auto activate under heavy fire) [3/3 uses]
Offensive options:
One weapon is picked per round and then fired, unless noted that it works all the time.
Minigun - 27 damage. Basic minigun mounted on helicopters and tanks. 85% accuracy.
Laser Cannon - 100% accuracy, reflected by mirrors, 45 (is there anything for radiation?) damage - a good experimental weapon that cannot miss but can be easily countered but does monstrous damage[6/6 uses].
Rocket - 10 + 20 + 15(burn damage applied over 3 turns) damage to multiple enemies. Can only be used 2 times within 3 turns. [6/6 uses]
Nitrogen Missile - 15 + 20 damage, slows enemy down. Enemies hit repeatedly by Nitrogen Missiles are stunned [10/10 uses].
EMP Cannon - 20 damage to multiple enemies, disables mechanical enemies.
Turret - deals 8 damage to several enemies, works all the time.
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I drop down on my knees and yell: "BIOSHOCK PLZZZZZZZZZZ!"
0
I jump and buttbomb the sniper while wearing Thug Life glasses