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    posted a message on [TechMod] PneumaticCraft

    You can already get the location of a specific player by putting in "$player=<playerName>" inside the Area piece text box. Or use "$owner" alternatively to get the location of the owner of the drone. For more info, use the In-Game Wiki Mod, and look up the page about the Coordinate Operator piece. It has info about the variable system.


    Detecting health of a player is very interesting! Coming up!

    Posted in: Minecraft Mods
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    posted a message on [TechMod] PneumaticCraft

    Nothing particular comes to mind. I'm afraid you'll have to 'binary search' the mod list if you want to find the culprit. If the elevator works just when having PneumaticCraft it's a inter-mod thing. I would make sure it does work when just having PneumaticCraft (even though I tested it as well on my end).

    Posted in: Minecraft Mods
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    posted a message on [TechMod] PneumaticCraft

    Hmm works fine for me. Have you got any other mod installed that could affect its behaviour, like Cauldron maybe?

    Posted in: Minecraft Mods
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    posted a message on [Puzzle] Sokoban Mod
    Quote from commandhatยป


    No, sorry. Additionally to the reasons given before, I've since I made Sokoban also created projects that are currently taking all my free time (PneumaticCraft, In-Game Wiki, BluePower), and with pleasure. I don't feel like doing Sokoban anymore.



    That said, I don't say I'm not open to pull requests, the project is there on Github. I wouldn't mind putting out new versions (with appropiate credits). If proven a worthy maintainer I wouldn't even mind to give access to the project to that person. I'm just saying I won't be the one to work on it anymore. Sorry.

    Posted in: Minecraft Mods
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    posted a message on [TechMod] PneumaticCraft

    Update to the latest version.

    Posted in: Minecraft Mods
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    posted a message on [TechMod] PneumaticCraft

    There is info on it if you look up the Entity Attack puzzle piece. I probably should redirect the Gun Ammo page to that page.

    Posted in: Minecraft Mods
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    posted a message on [TechMod] PneumaticCraft

    @nevereasy: Nope, as PneumaticCraft can't do it (and probably never will be able to).

    Posted in: Minecraft Mods
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    posted a message on [TechMod] PneumaticCraft

    Ok, first of all, like dman mentioned, I'm not on here all that often, I check this thread maybe once per two weeks. You're talking about my issues/bugs page on my website? The same applies, once per two weeks. And you could have known, as it _is not_ the right place to put out bugs, it is clearly stated at the top of the page:


    "Please post them on the appropiate github page, as this is a nice hub for me to manage, and for you to easily see what others have suggested/found. Please check for duplicates before posting :). Thanks in advance!" (with the github links right under it).


    So no, I'm not annoyed by what you have experienced, I just got annoyed by your pushy behaviour right now.


    With that out of the way, let's answer your bug (which should have been on github, and is going to need to go on there if you want to have it fixed). I have no clue what happened, I'm just assuming that the order of the mods (first PC, then added BC) caused it to get confused which oil/fuel to use, and which textures. Usually both are added together in the instance, or first BC, then PC.


    So no, I'm not enforcing any oil as yes, they should be compatible, which I spend time and effort on to get it working. Just don't be pushy, and don't jump to conclusions just because it takes a few days to answer.

    Posted in: Minecraft Mods
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    posted a message on [TechMod] PneumaticCraft

    I'm not sure why you'd ever putting stacks and stack of items. If it concerns Iron ingots -> compressed iron ingots, an easy way is to convert them to iron blocks first.


    You can also insert speed upgrades in the pressure chamber interfaces if you really want, or place down more pressure chamber interfaces.

    Posted in: Minecraft Mods
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    posted a message on [TechMod] PneumaticCraft
    can we have them back through crafting only?

    Why? That sounds silly..
    lso, i expect i probably know the answer, but.... isn't it a bit much to get three very good fuels from oil with your refinery?i mean, i'm sure the ratio is very small compared to LPG, but... still heh, just wanted to ask, not necessarily an issue to be honest.
    I don't expect it to be a problem no. In fact, BC refineries are better to use if you want to go for the Fuel. Gasoline is equal to BC Fuel, and the other fuels (Diesel, Kerosone) are worse than that. That added to the fact that BC's oil to fuel conversion is 1:1, where PneumaticCraft's is not.
    Posted in: Minecraft Mods
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    posted a message on [TechMod] PneumaticCraft

    spm: The Flux Compressor should stop when the pressure in the _gauge_ is 4.5 bar, not when the _Flux Compressor's_ is 4.5 bar. Does it stop when the gauge reaches 4.5? And if it will explode before that can happen, set it 8 blocks away?


    Also, if you have access to a Flux Compressor already you might as well right click the Gauge tube with an Advanced PCB which allows you to configure it however you want.

    Posted in: Minecraft Mods
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    posted a message on [TechMod] PneumaticCraft
    Though I do wish it was possible to see the IGW stuff out of game....


    It's simply too much effort to maintain two wiki's. And when I had the choice, I chose for the in-game wiki.

    Posted in: Minecraft Mods
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    posted a message on [TechMod] PneumaticCraft

    The problem was that most people were annoyed just about the worldgen behaviour ;). They found them too intrusive, and a ***** to clear out. So won't happen, sorry

    Posted in: Minecraft Mods
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    posted a message on [TechMod] PneumaticCraft

    Plants are about to be removed, oil will take its place. That's why generation for plants is set to 0.0.

    https://imgur.com/a/gEysk for more info.


    About the crash: Has been reported already at the proper place (github)

    Posted in: Minecraft Mods
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    posted a message on Point towards certain item source code??

    If you're talking about items lying on the ground this is where it's done : https://github.com/MineMaarten/PneumaticCraft/blob/master/src/pneumaticCraft/client/render/pneumaticArmor/SearchUpgradeHandler.java#L88-L92


    Items in inventories is right below there as well, but you need to synchronize the items from server to client, which if you haven't got experience with it could get tricky.

    Posted in: Modification Development
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