Go Mojang. 3 million, that rules.
But Bethesda can stick it where the sun don't shine. Admittedly the Elder Scrolls series has been kinda wicked. But this is blatantly a case of a large company being pissy that an indy game is making them look bad. In a lot of ways Minecraft is a lot of things Elder Scrolls wishes it could be. But Bethesda has done what a lot of big companies end up doing. They had a great game, then they churn out sequels that aren't any better, but have better graphics. They are monkey **** mad that a game of blocks makes them look bad. I am now no longer going to buy Skyrim, which is too bad cause I was looking forward to it. But oh well.
It's just upsetting that Mojang is going to have to bow to them, because he doesn't have a team of high priced lawyers already on retainer like Bethesda. New donation button. The "Donate to Mojang to afford a bunch of lawyers to fight butthole Bethesda on principle," button. Even my poor butt will find some cash for that.
Go Mojang. We support you.
0
Cause why not.
0
Good luck to you on the creation of this mod. Would love to see a good one made. Others have tried, but not quite got it right. I'm gonna watch your progress.
0
Hull polarization was an ill defined aspect of the ship systems. That wiki entry suggests that polarization makes the plating harder or denser, to better withstand attack. Sounds like an early form of inertial stabilizer and structural integrity fields. Another ill defined tech from TNG. I know in TNG those systems actually suppressed or increased, as needed, inertial energy for battle and warp travel.
It's probably important to not get too unhung on things directly from the the shows. Trek-ish is probably good enough. After all the show's technology can be broken up into three categories; Theoretical tech, technology that is being developed by real scientists or supported by real science - Fantasy tech, stuff that would be awesome but is not grounded in any real science other than using fancy real words - and Show Bull tech, stuff made up by writers on the fly to wrap up a plot or situation.
I have a question for the mod authors. How complicated do you want the warp system? I mean there's the warp drive mod that basically you plop down a warpcore, connect a CC computer, and pump a bunch of energy into. Cool, but feels overly simple to me. In this mod are you going to go for a more complicated system? Cause that would feel more genuine. WarpCore fed by special power systems, creating power that only be shunted through special conduits, running on a fuel that needs ridiculous processing, and travel requiring a complicated monitoring system. That kind of thing? Personally, I would be okay with a system so complicated it would make GregoriousT jealous. But that's me.
0
I'm sure this was asked in the other thread. But what kind of resources hit are we looking at for multiple light sources?
0
Well okay. Fair enough.
0
You could add something like a tool box that has an inventory of only nine slots. Then when the player hits the quickslots button it cycles through the available tool boxs and their inventory. Then we could have our mining tool box, our lumberjack jack tool box, and etc..
0
WARNING: Nerdiness inbound commander
EPS conduits are indeed power transfer. But gel packs were not. The gel packs were an upgrade for the isolinear chips for data transfer and processing, and were faster. Working on the concept of organic material that anticipated reaction. Much like the organic systems in our own bodies. While the isolinear chips were a form of crystalline photonic data transfer and processing.
The reason panels blow out on the bridge during an attack on the show were that star trek computers apparently were built to handle the massive amounts of power from the EPS conduits. And power surges created huge amperage explosions. And starfleet apparently doesn't believe in power transformers, circuit breakers, or OSHA safe working conditions. If the machine can handle the power run it through the thing, safety be damned.
0
You are wrong sir.
0
Does the format and program support multiple animations? That could make it very easy to have models that did some amazing things.
0
What model formats are supported? I don't recognize that .dae model format mentioned in your code.
0
0
Ha.
I never thought of it before. But you are right. The Cybermen and the Borg are very similar and equally devastating.
0
Are the forums down again?
0
By mechanics I mean in game interaction. I assume you are not going to go with a ships mod kinda of full movement. Not only would this be absolute murder on computer resources it would be very limiting on cross mod compatibility. Tile entities tend to not play nice when moved around. Instead are you aiming for more of a warpdrive mod kind of deal? In which the dimensions of the ship are defined in some way then the whole thing blocks/tile entities/entities just kind of appear at the new location when activated. This is probably the way to go. It's not only a lot simpler, it only taxes the computer during warp, and should be completely compatible with any mod.
0
2- The models and textures are amazing. Just great.
3- We need that wiki. It is really difficult to get anything working. When is a ground needed? What are the functions of the modbus? We just need more info to get working systems. For instance, we do need to have batteries hooked up both positive a negative to power sources. But Machines don't seem to need this. Is this intended.
Please keep up the hard work. This mod has a ton of potential.