I
run a private server with a custom modpack, my moderators and I are
hoping to use this mod to add custom textures and music to the server.
We plan on hosting the modpack via a launcher with a non-public access
code. Before we do anything with this mod in the server, I just want to
be sure whether or not it will be alright to use this mod or not.
How
do I get around the recipe conflict with DIYGlass? The first set of DIY
glass has the same recipes as Stained glass in DIY, but I want to use
all of it. Is there a way to change the recipes that I didn't see?
Which version are you using?
That was a known issue a while back, but should be fixed in newer versions.
Yay! I got my laptop fixed. Oh what a joy to use the keyboard with all my fingers!
Anyhoo - I have been making a 4-storey spiral staircase (yes, I AM somewhat obsessed with spiral staircases) ... this one is 16 blocks square and 30 blocks high, and I am building with "Little Blocks" (so more like 128 little blocks across and 240 little blocks high) and XtraBlocks of course.
Still a lot of work to do. Attached is the work in progress...
Glad to hear you finally got that sticky keyboard fixed.
WOOHOO! It's magicwands-1.1-1.7.10.jar Pop that into a search engine to find your preferred method of download
Am now wishing for SPC update for 1.7.10 - oh how I miss /reach, /jump and /give
Many people claim you can download SPC for 1.7.10 et al, but it's all 1.6.2
...driving me crazy.
Shortcuts make me happy.
Hey CT, sounds like you've been having an awesome trip.
You can try WorldEditWrapper, which is half of the old SPC. I use this one myself and it works great (you do need to use LiteLoader though).
There is also this new mod called More Commands which takes SPC to new heights, with more commands and server side usage. I haven't tried it out yet myself, but it is on my list.
Thanks again MK for a great "catchup" - and for the previews (shhh - secret squirrel) and software.
With your permission, I might post the selfie.
FYI - walked along the river, across the causeway, saw the protesters camp (good on 'em, I say) to the city - I like London Court, it's reminiscent of Diagon Alley. Then to Kings Park (such views!). Nice city, Perth.
Tomorrow we start our cruise.
Tonight I play Minecraft 1.7.10 ... priorities, huh?
For sure! I don't mind if you post the selfie.
Sounds like you got to see some of the nicer sights in our city, it was a lovely day for some sight seeing.
---- Minecraft Crash Report ----
// Hey, that tickles! Hehehe!
Time: 3/12/15 8:15 PM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.RuntimeException: Invalid id 8894 - maximum id range exceeded.
at cpw.mods.fml.common.registry.GameRegistry.registerBlock(GameRegistry.java:233)
at cpw.mods.fml.common.registry.GameRegistry.registerBlock(GameRegistry.java:182)
at cpw.mods.fml.common.registry.GameRegistry.registerBlock(GameRegistry.java:171)
at com.xtrablocks.DIYStorage.XtraBlocksDIYStorage.load(XtraBlocksDIYStorage.java:108)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:691)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:288)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:541)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.RuntimeException: Invalid id 8894 - maximum id range exceeded.
at cpw.mods.fml.common.registry.FMLControlledNamespacedRegistry.add(FMLControlledNamespacedRegistry.java:352)
at cpw.mods.fml.common.registry.GameData.registerBlock(GameData.java:883)
at cpw.mods.fml.common.registry.GameData.registerBlock(GameData.java:858)
at cpw.mods.fml.common.registry.GameRegistry.registerBlock(GameRegistry.java:223)
... 39 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
It looks like you have exceeded the block limit. I'm pretty sure that you can only have 4096 blocks in total.
XBEE adds over a thousand blocks and you have 188 mods installed.
The only thing I can suggest, short of removing some of your other mods, is to try removing some of the modules from XBEE or disabling some of the blocks. There is a full description of how to do this on the OP.
In short, if you want to remove some of the modules, you just need to open the mods .jar file (using WinRAR), then open com/xtrablocks and delete the unwanted modules.
Depending on what you are using this mod for, you will have to decide which modules you can do without.
You could probably get rid of Furniture, MiscModels and Tombs first, as they are made up of content that was added for a few users. If you still get the crash after removing them, then you will need to get rid of some more, or start disabling some blocks via the config files.
Most of the following additions and fixes have already been slipped into v1.1.6 so I figured it was about time I made the updates official.
XtraBlocks-1.7.10-1.1.7
Made some changes to the spiral staircases.
Now they are a single block with a separate invisible collision block for the top step.
Added 3 new path blocks, dirt, gravel and cobble (DIYXtras).
The path blocks sit just below the level of regular blocks, similar to tilled dirt.
Added 4 new window blocks. Windows can be opened and closed by right clicking.
When open, objects can pass through them. (Currently the wooden shutter does not block out light)
Fixed a bug that caused some models to disappear at certain angles.
There are still a few models in the Tombs and Furniture modules that could not be fixed due to their size.
Decided to leave the 3 particle blocks (that I made a while back) in the DIYPowered module for testing.
XtraBlocks-1.7.10-1.1.7
Requires Forge: Built for "forge-1.7.10-10.13.2.1291-installer".
Quote from xeronutjump
If I may make an addendum to your instructions, MK: using the latest recommended Forge, which is 1291, will eliminate some of the terrain generation lag people used to experience when Forge for 1.7.10 first came out. A simple typo was fixed in (I believe) 1272 that smoothed things out considerably.
When you do get this working, CT, I'd recommend using FastCraft. It's a game-changer. Also if you're an OptiFine person, make sure to use their latest version ('OptiFine_1.7.10_HD_U_B5' as of this post) as it's made specifically for 1291 (another reason I recommend using that version). Everything you're going to want to install runs fine on 1291.
OT - those windows look awesome.
I'll stand corrected there, I really need to update the Forge link that I keep copy pasting from the OP. Especially as my dev and playing environments both use 1291.
On a side note, I don't know if I have mentioned it before, but 'OptiFine_1.7.10_HD_U_B5' also fixes the bug that caused my records and music blocks not to play.
Quote from CraftyTurtlejumpPhew! That worked. Now to download and install about 50-odd mods. [sighs quietly to myself]
BTW - I love the glow-coral.
Glad to hear you got it working.
I made the wooden shutter, but as yet I can't make it block light.
Well I can, but it also makes the block turn dark. Also made a two block tall window, should be adding them into the mod soon.
Yes yes yes, I do like the shutter style opening windows. If it was me, I'd put them on the outside of the window, like wooden shutters, default as open, and when they close, it is like a solid block which does not allow light to penetrate.
Now, about 1.7.10..... I have installed Minecraft 1.7.10, but can't see how to install Forge. I've downloaded it, and it says to right click and open with Java platform SE binary. Well.... nothing happens.
Yes indeed, a wooden shutter for outside is my next model to be added. I didn't even think about the light thing though, I will have to see if I can make it happen.
Does the Forge installer do anything when you double click it? If not you may need to run Jarfix.
I had to use it myself when I first switched to the installer.
And just in case, check the spoiler for a setup guide.
Make sure that you download the installer and not the universal. i.e:
forge-1.7.10-10.13.2.1291-installer.
Run vanilla 1.7.10 first, so that it downloads all the files.
Double click the forge installer, a window should pop up.
click install client, the path should already be set to your .minecraft folder.
Once it is finished, launch Minecraft and make sure that you select forge 1.7.10 from the profile drop-down (bottom left of the launcher).
Run that version once to create the mods folder etc.
I love both but that second one is truly excellent. Nice work.
Does the second work with glass pane textures, or is it a separate model?
Any other variations you can code would be great as well, but as always, there's no rush. I've only just started dabbling with MC again, trying to get my mojo back. But I think that Crafty and Xeronut will like these as well.
Thanks.
They are both done with separate models, I will see if I can come up with any other variations.
I wasn't going to bring this up yet, but as I've actually been mucking around with MC again and then replying here, so I figured why not?
When you're done with objects, how about looking into window panes that open? What d'ya think?
Either like doors (including double doors) where it rotates around the edge, or on the panes central vertical axis. Maybe even flipping upwards as well. I'm not sure if anyone else has done this but if they have I've never seen it. I figure if doors can do it then panes must be able to do it too. Whether it's easy or not is something for you to find out.
I think it's doable, at least for single block windows.
Here's a couple that I just knocked together, let me know what you think.
0
That is fine with me.
0
Ok, so it seems that I had not updated the mod file with the changes (whoops).
Anyway, I have fixed it now, so you will just need to download the same version again. (link below for convenience)
I do remember struggling for a recipe idea at the time, this is what I came up with. Same recipes as the DIYGlass, but with a block of sand below.
XtraBlocks-1.7.10-1.1.7
Requires Forge: Built for "forge-1.7.10-10.13.4.1492-installer".
XtraBlocks-1.7.10-1.1.7 Download
0
Which version are you using?
That was a known issue a while back, but should be fixed in newer versions.
0
Yeah, that's fine with me.
1
Glad to hear you finally got that sticky keyboard fixed.
As usual, that staircase looks fantastic.
0
XBlocks are in the fencing module.
Inside the mods .jar, go to - assets/xtrablocksdiyfencing/textures/blocks.
1
Hey CT, sounds like you've been having an awesome trip.
You can try WorldEditWrapper, which is half of the old SPC. I use this one myself and it works great (you do need to use LiteLoader though).
There is also this new mod called More Commands which takes SPC to new heights, with more commands and server side usage. I haven't tried it out yet myself, but it is on my list.
0
For sure! I don't mind if you post the selfie.
Sounds like you got to see some of the nicer sights in our city, it was a lovely day for some sight seeing.
Hope you enjoy your cruise.
0
Thanks again for the lovely dinner CT, it was really nice to finally meet you.
Hope you enjoy the rest of your time in Perth.
3
It looks like you have exceeded the block limit. I'm pretty sure that you can only have 4096 blocks in total.
XBEE adds over a thousand blocks and you have 188 mods installed.
The only thing I can suggest, short of removing some of your other mods, is to try removing some of the modules from XBEE or disabling some of the blocks. There is a full description of how to do this on the OP.
In short, if you want to remove some of the modules, you just need to open the mods .jar file (using WinRAR), then open com/xtrablocks and delete the unwanted modules.
Depending on what you are using this mod for, you will have to decide which modules you can do without.
You could probably get rid of Furniture, MiscModels and Tombs first, as they are made up of content that was added for a few users. If you still get the crash after removing them, then you will need to get rid of some more, or start disabling some blocks via the config files.
Hope that helps.
2
Most of the following additions and fixes have already been slipped into v1.1.6 so I figured it was about time I made the updates official.
XtraBlocks-1.7.10-1.1.7
Made some changes to the spiral staircases.
Now they are a single block with a separate invisible collision block for the top step.
Added 3 new path blocks, dirt, gravel and cobble (DIYXtras).
The path blocks sit just below the level of regular blocks, similar to tilled dirt.
Added 4 new window blocks. Windows can be opened and closed by right clicking.
When open, objects can pass through them. (Currently the wooden shutter does not block out light)
Fixed a bug that caused some models to disappear at certain angles.
There are still a few models in the Tombs and Furniture modules that could not be fixed due to their size.
Decided to leave the 3 particle blocks (that I made a while back) in the DIYPowered module for testing.
XtraBlocks-1.7.10-1.1.7
Requires Forge: Built for "forge-1.7.10-10.13.2.1291-installer".
XtraBlocks-1.7.10-1.1.7 Download
1
I'll stand corrected there, I really need to update the Forge link that I keep copy pasting from the OP. Especially as my dev and playing environments both use 1291.
On a side note, I don't know if I have mentioned it before, but 'OptiFine_1.7.10_HD_U_B5' also fixes the bug that caused my records and music blocks not to play.
Glad to hear you got it working.
I made the wooden shutter, but as yet I can't make it block light.
Well I can, but it also makes the block turn dark. Also made a two block tall window, should be adding them into the mod soon.
0
Yes indeed, a wooden shutter for outside is my next model to be added. I didn't even think about the light thing though, I will have to see if I can make it happen.
Does the Forge installer do anything when you double click it? If not you may need to run Jarfix.
I had to use it myself when I first switched to the installer.
And just in case, check the spoiler for a setup guide.
forge-1.7.10-10.13.2.1291-installer.
Run vanilla 1.7.10 first, so that it downloads all the files.
Double click the forge installer, a window should pop up.
click install client, the path should already be set to your .minecraft folder.
Once it is finished, launch Minecraft and make sure that you select forge 1.7.10 from the profile drop-down (bottom left of the launcher).
Run that version once to create the mods folder etc.
0
Thanks.
They are both done with separate models, I will see if I can come up with any other variations.
1
I think it's doable, at least for single block windows.
Here's a couple that I just knocked together, let me know what you think.