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    posted a message on Popgalops Beginner-Advanced Modloader Modding Tutorials (Taking requests)
    please master start making ADVANCED forge tutorials and EVERYONE will love you :D
    Posted in: Mapping and Modding Tutorials
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    posted a message on [1.6.4] The Necromancy Mod 1.5 - Necro API 1.2
    pretty coool updatee
    Posted in: Minecraft Mods
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    posted a message on [1.6.2 /1.6.4] Bacon Mod!
    Quote from DarkHax

    isaac since you have a problem with people making really long posts filled with suggestions i have a few of my own.

    issue 1: bacon trees, There is so much i dislike about your trees. You stated they give oak wood when broke down because bacon wood is unbelievable. i for one think that getting real wood from the bacon tree is even less beliveble.

    issue 2: the tools in the mod should be more configurable. i would like to see the adition of configurable durability and various other values for all of the tools. the ability to change the armor properties would also be awesome.

    issue 3: you need more mobs

    issue 4: i have gotten a bit bored with my complaining so i will let you off the hook XD

    anyhow keep up the work ^_^


    1- you get a bacon log wich you can craft to make oak wood, i will probably add another bacon wood o.O
    2- will try to make those more configurable
    3-will do
    4- i was thinking maybe adding, bows and bacon arrows, the dimension and gay bacon armor
    Posted in: Minecraft Mods
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    posted a message on [1.6.2 /1.6.4] Bacon Mod!
    Quote from MilesRedria

    It's not so much that, as I've got other mods that add trees that are used for things other than just plain old wood, so I've already got a lot in the "new trees that need to spawn" category.
    I DO have a bacon tree grove, thanks to the recipe.

    I'm just going to stress how much nicer things are in mods that let you control world generation options and such. Likewise, if you're planning on actually adding dimensions, don't forget to add a part to the config file to let the user control what dimension number each new dimension uses. (I'll point to how many posts in the Twilight Forest thread pretty much just go "OMG I installed DivineRPG and now your dimension is BROKEN" before they get told over and over again "change the dimension numbers in the config file".)


    of course when i make the dimensions will probably be done by 1.4.6 or 1.5 it will have a config and remember when 1.5 comes out it will take me ALOT of time because everything is going to change AGAIN! so yeah and for the tree config and other things i alredy made it
    Posted in: Minecraft Mods
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    posted a message on [1.6.2 /1.6.4] Bacon Mod!
    Quote from DarkSirNobody

    lol, thees with bacon and bacon gun Oo Epic xD

    Yeah, I must add support for this mod Oo

    May the Bacon be with you! ;)


    awesome i love your texture pack and i will love it even more when you add the support :D
    Posted in: Minecraft Mods
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    posted a message on Elevator Mod! [Escalators too!]
    Quote from papertazer

    I could do that, what kind of configurations would you like?


    Maybe adding a config for the id's

    awesome mod :P
    Posted in: Minecraft Mods
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    posted a message on [1.6.2 /1.6.4] Bacon Mod!
    Quote from ctbruce

    Good evening ladies and gentlemen

    Say hello to the man who is going to make you a new Bacon Man texture

    Prepare for the worst....

    Who likes my avatar hat?


    who are you? o.0
    Posted in: Minecraft Mods
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    posted a message on [1.6.2 /1.6.4] Bacon Mod!
    Quote from DarkHax

    i regret to inform you my friend

    Link Removed

    they have gone to far. i would recommend sending them an email expressing your concerns as i have done.


    Thanks for telling me this, i can't beleive people do that to us modders and texture packs artists...
    Posted in: Minecraft Mods
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    posted a message on Texture Assistance for Mods Available
    Quote from Rick_Ace

    By that do you mean screenshots or banners or something? Because I'd be very willing to help.


    yeah that would be preetty awesome
    Posted in: Mods Discussion
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    posted a message on [1.6.2 /1.6.4] Bacon Mod!
    Quote from DreamCraftz

    Nice mod! I finally have a bacon house! :D When I first read about the beacon, I thought it said Bacon so it was a let down when I found out it was Beacon.... D: but FINALLY. Greatest. Mod. Evah. BACON! :Notch: diamond for you! :Diamond:


    Thanks man :P im hoping to make this a really big mod
    Posted in: Minecraft Mods
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    posted a message on [1.6.2 /1.6.4] Bacon Mod!
    lol , i see well thanks anyways for the video :D
    Posted in: Minecraft Mods
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    posted a message on [1.6.2 /1.6.4] Bacon Mod!
    Thanks for the video but you forgot about the bacon guy getting tamed, the bacon grenade, the bacon gun, chocolate milk :P
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] The Necromancy Mod 1.5 - Necro API 1.2
    Quote from sirolf2009

    so... my idea guy and i got into some sort of discussion and i'd like your opinion.

    i'd like to focus on the minions to make them more useful in-game. that means different tiers of altars and new machines to control your minions (make them patrol, make them move stuff between chest, etc), rituals to discover new things. spells and weapons would be a small extra
    he'd like to focus on magic. for instance, different classes, a spell skill tree, a bigger variety on weapons etc. as well as adding more necromancy related stuff like elementals.

    what ideas do you prefer?


    i wouldn't take the magic one since there's a bunch of mods that add magic to minecraft and my friend is developing one so i would stay wit your idea
    Posted in: Minecraft Mods
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    posted a message on [1.6.2 /1.6.4] Bacon Mod!
    Quote from CaptainSours

    I recorded a mod showcase today.

    Rendering and uploading, should be published tomorrow. Once it is done I will post a video link here!


    awesome man thanks :P
    Posted in: Minecraft Mods
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    posted a message on [1.6.2 /1.6.4] Bacon Mod!
    Quote from MilesRedria

    Actually, that was supposed to be 2 seperate things. I was just lazy typing. I was suggesting that you add a part in the config file that could allow/disallow worldgen stuff for the individual blocks and plants/trees, like many mods already do. That way you can pre-empt anyone complaining about "I don't like it when this mod generates X in the world, but I like everything else".


    alright i will have to find out first but i will try and also you don't like the bacon trees spawning D:
    Posted in: Minecraft Mods
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