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    posted a message on Modding API Discussion
    I just want my MineRPG complete with Deep ones and megabeasts.
    Posted in: Mods Discussion
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    posted a message on Modding API Discussion
    It's sounding like modders having access to the source with un-obfuscated code could be really amazing by most of these posts. I'm eager to see any developments on this. Although we may have to push to make sure this gets done and implimented post haste for optimal results. As in request it heavily as a priority considering as previously mentioned we can get bug fixes and planned features out much quicker if modders/coders can donate their time to fixing major bugs for free.
    Posted in: Mods Discussion
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    posted a message on Modding API Discussion
    What sort of advanced coding could we expect with Access to the source code? Like being able to allow for different types of models or change minecraft into a more graphically impressive game?
    Posted in: Mods Discussion
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    posted a message on Modding API Discussion
    I really want to see this game grow and expand in a big way. I want Minecraft Survival to have a goal besides shutting the door so the zombies can't get in. I want so many complicated (And fun) factors in place that you'll always have new things to think about. Look at Dwarf Fortress, that's my vision. Except in 3D first person within Minecraft. And I'll say up front that the challenges of implimenting such an environment within Minecraft is a much larger task due to the graphical, technical, and network based concerns. But if Gurren Lagann has taught me anything, It's that nothing is impossible and Giant Mechs can solve problems.

    We must remember that Notch is just one Coder, and making my dream (And others who share it) a reality can take a lot of time. But we have many coders at our disposal. We just need to create a way for everyone to work together and organize learning resources, ideas and implimentation. Then we have a team of thousands who can help build and optimize Minecraft from the ground up. Adding a slew of features in such a way that everyone will be satisfied with their play experience. We can build a game for us.
    Posted in: Mods Discussion
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    posted a message on Modding API Discussion
    Updated the OP with the recent blog post. Let's discuss
    Posted in: Mods Discussion
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    posted a message on Modding API Discussion
    Notch's Recent Blog post


    "The plan for mods

    After some internal discussion and general anxiety, we’ve arrived at a
    plan for supporting mods. It’s still a bit vague and the details might
    change after we’ve run it by our lawyers, but here’s what we want to
    do:

    * Let players sign up as “mod developers”. This will cost money (edit: no longer costs money!), and
    will require you agreeing to a license deal (you only need one per
    mod team).
    * Mod developers can download the source code from our SVN repository.
    As soon as we commit a change, it will be available to all mod
    developers, unobfuscated and uncensored.
    * Mod developers get a unique certificate for signing their mods. This
    means players can see who made what mod and choose to trust individual
    developers. The cost of signing up makes sure only serious developers
    have access to this certificate.

    The rules of the license deal will contain:

    * Mods must only be playable by people who have bought Minecraft
    * You can’t sell your mods or make money off them unless you’ve got a
    separate license deal with us
    * The mods must not be malicious (obviously)
    * We retain the right to use your mod idea and implement it ourselves
    in Minecraft. This is to prevent the situation where we have to avoid
    adding a feature just because there’s a mod out there that does
    something similar. It’s also great for dealing with bug fixes provided
    by the community.

    In the long term, we hope this means people will do awesome new things
    with the Minecraft engine and play around with it. We want to buy
    and/or license good mods and/or total conversions and sell them
    ourselves. It’s possible we might have a mod marketplace for selling
    and buying mods that fans have written, or we might purchase and
    integrate nice mods that fit the main theme of Minecraft.

    [edit]

    Just to clear up two things:

    The access cost won’t be prohibitively expensive, and if you make a good mod or something else based on the source code, it’s highly likely we will want to license it"


    Discuss Amongst yourselves, Does this satisfy you as Modders? Keep in mind that any mentions to cost are null now, As he's corrected that there will no longer be a fee for Mod developers. Although if the community were to help further I would say some means of ensuring quality should still be put in place, So any ideas?
    Posted in: Mods Discussion
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    posted a message on LiveTheNight[24/7]
    Posting on behalf of Ralts, Solace, and Talnubis.
    We were the ones building closeby outside town. If possible we'd like to continue
    coming here on occasion. We're all friends, we don't want Admin or VIP status or anything like that.
    We just want to be able to build stuff. Thanks.
    Posted in: Minecraft Survival Servers (archive)
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    posted a message on [1.5.2] DJoslin's Creations: [9 of 14 updated]
    Can I make a suggestion? The rope mod like ladders it's easy to fall off sometimes if you're not careful. You should make the sneak key or an alternative key keep you locked to it. That would make moving around the rope easier as well.
    Posted in: Minecraft Mods
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    posted a message on Mysterious lag problem! (Read before posting about lag!)
    Keeping this where it belongs. UP.
    Posted in: Java Edition Support
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    posted a message on ///SMP Void Space/No Loading Chunk Lag///
    Keeping the issue at the top. To any Moderators who have been warning me for double posts: This is a support forum. Bugfixes and information share should be more of a concern than double posts.
    Posted in: Legacy Support
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    posted a message on ///SMP Void Space/No Loading Chunk Lag///
    I'm not sure if i've tried a server running Bukkit yet. I mostly tried the faster servers on the MCservers list like Cobaltium. I also had a friend test with me who has the game running fine to check the servers for me without issue. This is a confusing problem considering I've mostly Ruled out the Router, the Server software, remote or local servers and the reinstalling the client data. Up until 1.3 I never had any problems connecting to decent servers and chunk loading time was around 10 seconds with notable lapse in framerate while it was happening and then settles. In this case the chunks don't load at all for a couple of minutes until you get one or two in the initial spawn area then it mostly just ceases all together.
    Posted in: Legacy Support
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    posted a message on Mysterious lag problem! (Read before posting about lag!)
    Bump to get the word out.
    Posted in: Java Edition Support
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    posted a message on ///SMP Void Space/No Loading Chunk Lag///
    Quote from Banpower1 »
    are you using vanilla server software or a wrapper?

    This is Vanilla server software downloaded direct from www.minecraft.net and complete fresh install of minecraft free of mods. Other people can confirm the same problem with the same circumstances.
    Posted in: Legacy Support
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    posted a message on ///SMP Void Space/No Loading Chunk Lag///
    Bump

    MOD EDIT: No bumping
    Posted in: Legacy Support
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