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    posted a message on [Adv] The Toybox (A Community Collaboration)
    Quote from Zimp

    I can just see the tumbleweed rolling over this page, and the crickets chittering in the background...

    It's the hush before the storm...THE STORM OF MINECON!!!
    Posted in: Maps
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    posted a message on [Adv] The Toybox (A Community Collaboration)
    Quote from rsmalec

    The main reason I am thinking of the change are entries that call for night/day or weather effects.
    Let's say player A is in the middle of helping a sick dragon on a lovely clear day in Mills' entry when Player B teleports into a snowy Whiteburg night from ColdFusionGaming. Suddenly Player A is also cast into darkness and rain begins. Might be sorta odd?
    At the same time, I can see where multiplayer LPs with a single camera Point of View might get confusing if split up.


    Wait I don't have a dragon in my entry and btw all three of my entries are broken. Rabbit's Hole and Ogosh redstone is broken and the lily pads are pointing in different directions than they're suppose to. You might have to correct the lily pads in the final map. I give you copies of all the maps tonight.
    Posted in: Maps
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    posted a message on [Adv] The Toybox (A Community Collaboration)
    Quote from rsmalec

    Yep! I actually thought you were including those letters for my benefit only. LoL
    I just realized it's Miss Kwik

    Lol! No, my username is MLSSKWLK in lower case letters (it's my real name with no vowels). MILLS (but in a proper case) is my calling name or nickname because you pronounce my username by only spelling each letter out. How I was called Mills is a long story. Please change it to "Mills" mlsskwlk on the sign. Thank you very much.
    Posted in: Maps
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    posted a message on [Adv] The Toybox (A Community Collaboration)
    Can you change my name of my avatar from Mills to "Mills" mlsskwlk?
    Posted in: Maps
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    posted a message on [Adv] The Toybox (A Community Collaboration)
    Quote from rsmalec

    I'm aware of this, but not sure I can completely avoid it.
    I have created a graphical version of The Toybox sequence (a flow chart) so I can tell which entries should be near each other. And, I'm pasting them into an 8x10 grid so they are as close to each other as possible. So hopefully this will help, but the main rule of teleporting will be, "remain calm". (can't be any worse than falling to your death over and over)

    ...



    Oh, and by the way... Toybox beta phase 1 emails are going out in a few minutes :)

    Phase 1 is part of the map right not just the version 1.
    Posted in: Maps
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    posted a message on [Adv] The Toybox (A Community Collaboration)
    Quote from Pumpkins
      Foamytrampoline I am serious as well, Ron turn around, now! Firstly, lets see if anyone from here want to participate. Anyone?

    I will if I've the time.
    Posted in: Maps
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    posted a message on What You Want, I'll Build It
    New video:

    Posted in: Other Videos
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    posted a message on [Adv] The Toybox (A Community Collaboration)
    Too bad you spent some much time on those command blocks. We could have toybox as a christmas map. It even makes more sense. Here's a video of baby otters making laser beams noise to cheer you up. :)

    Posted in: Maps
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    posted a message on What You Want, I'll Build It
    What You Want, I'll Build It
    Hello my name is "Mills" mlsskwlk and take request from people for organic builds. The
    video explains:

    Posted in: Other Videos
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    posted a message on [Adv] The Toybox (A Community Collaboration)
    I feel like one of those people waiting in line for the newest iPhone. I'm just abusing the refresh button.
    Posted in: Maps
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    posted a message on [Adv] The Toybox (A Community Collaboration)
    Do you know what time of day would you been announcing the winner?Do you know what time of day you'll be annoucing the winner?
    Quote from Mills_mlsskwlk

    Do you know what time of day would you been announcing the winner?

    Do you know what time of day you'll be annoucing the winner?

    Sorry for the double questions. My connection isn't that great.
    Posted in: Maps
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    posted a message on How Did YOU get good at building?
    This video basical sums up what it takes to be a good builder:
    Posted in: Creative Mode
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    posted a message on [Tekkit][Events][PVP][Towny]Krimson Tech[Professional][Closed Beta][Whitelisted]
    Ign:mlskwlk
    Skype:Melissa.Kowalik1
    Mic:yes
    Age:18
    Tekkit Experience:none
    Pictures of Previous Builds (Not needed but helps your chances):
    Posted in: PC Servers
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    posted a message on [Adv] The Toybox (A Community Collaboration)
    Have decide what to do after The Forgetten's map for the run away exit? I was thinking of redoing the entire story and have the player fall into the cave. We can have my map be an entrance to all of the other cave maps.
    Posted in: Maps
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    posted a message on [Adv] The Toybox (A Community Collaboration)
    You can film my entries. All I ask is to cut out all of the puzzles parts because i don't want anyone figure that out without playing or at least watching a let's play.You can film my entries. All I ask is to cut out all of the puzzles parts because i don't want anyone figure that out without playing or at least watching a let's play.
    Posted in: Maps
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