I remember punching out a room in a mountain, because I didn't know how to make a pickaxe, lol. Boy, that sure took up a lot of time... After that, I ventured to the Wiki and discovered the wonders of crafting.
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Last active Wed, Feb, 21 2018 00:57:30
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Feb 20, 2018Posted in: Survival Mode
My base always revolves around a mob farm, which is my favourite thing to build in the game. Generally, the mob farm becomes the center piece of my build, and I'll have a bunch of canals and glass in the walls, so I can watch the mobs water-slide through my base before they end up in a grinder or wherever else I might want them.
Aug 29, 2017Posted in: Recent Updates and Snapshots
Applying blur filter over existing textures is not only lazy, but it's ugly as well. I really don't understand what they're thinking with this...update.
I'm okay with the new gem block textures, because they're actually drawn from scratch and look alright, but the wood and stone textures are just the old ones with an ugly blur all over it.
Jan 24, 2017Posted in: Discussion
I'm very confused on how the enchanting mechanic works. I like to get perfect enchantments on my items, and sometimes it'll let me, other times it won't. I just wasted 37 levels getting a Sharpness V book on a Diamond Sword I was working on, and now it won't let me add any more enchantments to it (still missing Knockback, Fire Aspect and Mending). In the past, I've also created a book with all the maximum enchantments for a Sword on it, only to find out it's too expensive to use on anything.
I know it's possible to get every maximum enchantment on a Diamond Sword, as I already managed to get a few of them, but I don't know what the best order of doing things is. Is there some best works-everytime-way of enchanting a perfect Sword?
Jan 19, 2017Posted in: Survival Mode
So I searched the jungle for an Ocelot. I finally found one after like 2 hours. I turn around to fight a zombie, 5 seconds later I look back at where the Ocelot was, it's gone. Do these things normally despawn this close to the player? It was way within normal despawn range.
Dec 28, 2016Posted in: Survival Mode
I would have, but I'm playing on a multi-player server and didn't have access to Mending before the update came out.
Dec 28, 2016Milennin posted a message on What is your favorite thing to do on survival mode?Posted in: Survival Mode
Building a mob/exp farm is my greatest joy in Minecraft. Not just having it function well, but it needs to be fun to watch and control as well. Leading the mobs through long water channels across my base, with lots of glass for me to watch them go before I eventually lift them up and drop them down to near-death. Throw in a bunch of Note Blocks, forking water channels and Redstone circuits to control what is happening, and I'm having a blast just sitting in my base, watching and listening at mobs going by. That feeling of taming that which is intended to be the ultimate danger to me as player... there is nothing better than that.
Dec 27, 2016Posted in: Survival Mode
I made a Villager breeder with 2 breeding cells that each hold a bunch of Villagers. Connected to that, I have a Carrot farm, ran by Villagers for both cells to automatically provide them with food for breeding. One farm is running nicely, but the other one has the farmer Villager lovestruck and refuses to share his crops and harvest after his inventory got clogged up. He will continuously move around with hearts over him and head to the Villager that sits there to receive his crops (which are supposed to fall into a Hopper before that could happen), but nothing is happening.
Both farms are set up identically. Same size, same distance from the breeding cells, same crops etc. What can I do to get the one farmer Villager to do his job?
Dec 27, 2016Milennin posted a message on Create functioning airships (not just a crafting recipe)Posted in: Suggestions
The way Airships would be made pretty much prevents the production of pre-landed airships, which would be pretty annoying, and they would be really OP, since they don't have any size limits, so there's nothing stopping players from basically making large bases in them that have 0 downsides in comparison with stationary bases.
Another issue with the suggestion is the difficulty the game would have with dealing with this mechanic, as the mods that add this tend to have size limits and block restrictions precisely for this reason, and those mods also tend to be really buggy, which would likely be reflected by a vanilla version.
The downside would be that they're harder to make since you need to plan ahead and expanding them would require you to set up new borders for the airship zone, and it'd be harder to collect and bring new items to the airship once it's in the air. The items required to set up a zone could be made difficult to acquire and have a limit of only 1 use to accommodate for the fact that having an airship base might be an advantage.
I know that, and I don't expect this to ever happen because Minecraft's engine would never be able to handle it.
Dec 25, 2016Milennin posted a message on Create functioning airships (not just a crafting recipe)Posted in: Suggestions
My suggestion is being able to turn any floating structure into a controllable airship. This would be done by creating 2 anchor pieces, which are used to determine the lowest corner, then on the opposite, the other at the upper corner. The only condition it requires is that no piece within this zone is in contact with blocks attacked to the ground. Once used and meeting the condition, all non-air blocks, are now counted as an airship and move in sync. All entities that were there when the airship zone was established, as well as all entities that spawn within that zone after airship establishment are counted and are moved accordingly with the direction of the airship.
The airship itself would be able to be controlled at a control panel that lets the player enter third-person view with various levels of zoom out. The airship would be able to move up, down and four horizontal directions, though it would remain in a fixed direction. Any blocks that enter the airship zone from the outside would halt its movement, while any blocks entering the airship zone from the inside (placed by the player within the airship) would automatically be counted as part of the airship.
Build a mobile, floating base with things like a functioning food farm, a mob grinder, TNT cannons etc.
Countering airships, at least large ones, in multi-player servers could be done by building series of pillars reaching into the sky that would continue to halt its movement.
Dec 25, 2016Posted in: Survival Mode
Oh my god, crisis averted. Thanks, I dropped the village centre several more blocks and the breeders are finally showing love.
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