So I have a 1.9.4 world. If I upgrade to 1.10... will it screw up the existing world? Will I get the solid wall effect if chucks from 1.9.4 are loaded beside 1.10 chunks? Also I'm guessing the new blocks, and fossils don't show up unless the chucks are respawned?
0
My first that was I can't use the regular and gate...
It's amazing how you get stuck in your (my) thinking at times. When I originally came up with the design it had a requirement of being one block wide, as it was going under a one block wide sorter. But then realized with the remote selection capability the block can be anywhere. Like under the world (which I haven't tested yet), with an access point for the mine carts. So I made it a 4 block wide module I could replicate everywhere. The AND gate I used was part of that one block wide design. Guess I can put in the 3 block wide AND gate now.
I'll try it out and post the results here.
0
What I'm showing here is the AND gate connected to a clock and the command block detecting if the "PurpleWool" score is greater than 0.
What I see happening is randomly through out the day the counter keeps decreasing, but no blocks are dropped.
It's as if the AND gate is sending enough of a signal to activate the command block with the clock tick, and the second input being false.
Is this possible or did I screw up the and gate?
It seems to work ok when other wise. I only get the items when requested... just get annoyed with the command blocks activating at random.
From the other angle:
0
All it needed was a spark. Once you had me on hoppers for timers I started to think of using multiple items... and thought someone had to have already done this. (found a youtube video) So came up with this design. The more items the slower the clock. (and the order of the hoppers is important... took me a few minutes to realize that)
0
Then anywhere I need the clock have a command block check the value > x. (or have it do some multiplication) Haven't looked into making it work yet but the theory sounds good.
So is there any other redstone compact solution that's small and doesn't require falling mindcarts/items or other things a mod could interfere with? Or using a few hundred repeaters going miles out.
And if anyone is wondering why I need this. I have a minecart pick up/off station. But I hit a snag when the minecart became full. So I want to have this return the minecard after 2-5 minutes regardless if the chest/hopper above is full of items. That way it keeps the cart moving.
0
Thanks for the explanation. It was exactly what I was looking for.
I have pressure places and buttons in many places. Recently I started playing around with command blocks so I can control them without buttons or plates (and add funky things like user names to it, or authorization codes via the scoreboard)
Pressure places are annoying as I've had many cases where mob's open the doors... (like I had an animal get in and let a pile of creepers in the back door. Then there's the things like fence gates people forget to close. I don't want fence gates on any type of pressure plate, especially since both sides are technically exterior.
0
Why does this work? Is this a glitch? I've been looking for a way to have doors auto-close. This opens some ideas but wouldn't want it to break in the next upgrade.
0
Just took a while to realize I needed to do /scoreboard objectives add OnSidewalk dummy
This works great. Thanks!
0
I don't mind paying for the the product so I'm not looking for a free ride, but still would like to have a testing account. (Similar to the view as functionality of facebook)... but I guess the correct course of action is to contact the game makers directly. See if there's a non-hacking way of accomplishing my task.
0
First one. So if I set "online-mode=false" what does that fully do? How do you log into Minecraft launcher without the internet? Any way to manage a local database of usernames/passwords?
0
I've got a minecraft server running for my daughter and I to use on our local LAN. With the recent minecraft account issue I've been locked out of my own server.
Any way to setup an offline mode or a way to switch to local accounts if there's no internet access? Any way to setup "Guest" accounts? I realize the company behind minecraft wants everyone's money so they would probably not want "Guest" accounts. But it's really annoying if I want to demo something to a family member or test something as a normal use (and have to pay a full account subscription).
If I create a dummy account on the minecraft site, the demo account doesn't have access to multi-player modes.
0
Is there any way to visually see a radius where a command block is active? (Easier to see if you got the right x/y/z co-ordinates. (can MCEdit visually see them?)
I'm assuming the radius is a sphere, any way to switch it to be a cube?
0
If you use r=10 it works in a cube around the source point. So if I want to make the walk way zone 10 blocks long... it also becomes 10 blocks high, deep and wide.
0
I'm trying to make a moving side walk (possibly elevator later)
The command I'm using is:
/tp @p[r=8,x=0-64,y=4,z=-657] ~0 ~0 ~-1
Works great except for one issue. It's 8 blocks wide as well as long. How do I limit it to one block wide? Or have the player only move on a specific stone?