So I have a 1.9.4 world. If I upgrade to 1.10... will it screw up the existing world? Will I get the solid wall effect if chucks from 1.9.4 are loaded beside 1.10 chunks? Also I'm guessing the new blocks, and fossils don't show up unless the chucks are respawned?
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However after a while the system starts acting funny. I think I know the cause just want to see if I can confirm my suspicions.
The checking system is about 40 blocks deep, which puts it into a few chunks. The hopper line is on line 46. If the hopper triggers the first chunk to load and the hopper triggers redstone to activate the command blocks. Would the redstone trigger the rest of the chunks to load to the back of the system? Or does the redstone stop working once it hits an unloaded chunk?
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Rather than using a clock I want to use the adding/removing of the item to trigger the pulse.
So how do I send a pulse when the circuit changes states? Mostly I just need to know what to look up as my brain has gone to mush
What I need is a dual edge detector. Thanks anyways.
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So my idea was to use command blocks to test if there is a player with-in a r=2. But is there any way to shift the centre by reference. eg: x=~-2,y=~2 sort of thing?
Other idea is just to use the score board to set a boolean value on a switch... just wanted to try proximity first.
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The bedrock is my anti-grieving housing. It's 16 blocks high then the additional 4 blocks up to the selection sub-station. It's not the only tower, which is the pain when I have to go finding an item. Other towers are +40 high, depends on where the station is it's sending too.
This is the project I'm working on http://www.planetmin...lection-system/
Idea being that the sorting/selection system is self contained 16 blocks above bedrock layer. That way any mining that's sending items all end up going down hill. It's the selection system sending requested items back that needs the towers.
In hindsight guess I should have put the sub-station high up. (like a water tower) Then I would have only needed one dropper tower like 100+ blocks high. Oh well this works too.
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As soon as it starts scanning for servers it opens up 4445/udp plus a few random ports.
When you click start on lan it picks a random port, plus a second UDP opens up.
How do you even begin to program a firewall with random ports opening up all over... *grin*
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For the past few hours I've been chasing a problem. I select 20 items from my selection system. 18 show up, and 2 from the previous selection. I thought it was lag in my dropper tower but I just couldn't find the two missing items.
Eventually I started checking every hopper, of the something like 300 hoppers....
Any one see the flaw....
Anyone.... for those who don't see it. I ran the hopper line over a lit redstone torch. Thus powering the one hoper in the line and trapping the blocks every time the dropper tower powers up.
If I had a nickel for every time I've run a hopper line over a powered torch without realizing it...
Guess that's part of the fun in minecraft... fixing your own dumb mistakes.
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If in single player mode do distant redstone and/or minecarts stop working until the player is in range? If so what's the range?
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That was the problem. I had an iron door there. As soon as I opened it they all ran into the room.
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I like... but then again I could just open the world with MCEdit and move them... my question is more how do I keep them out.
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I built this structure and they all seem to want to be in the control room. As soon as I opened the door six villagers all crammed in before the door shut and they won't leave.
I realize if a spawn a zombie in there they spawn or die real quick.
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Managed to get some traction on this (thanks for the help, you pointed me in the right general direction). Just wanted to post my findings:
it doesn't display the object properly until saved... but I'm getting there. At least I have it loading and pasting the schematic files.
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I've got a template schematic file. I want to write a filter which reads the schematic file, then changes the text in the command blocks (in a find and replace fashion)
I think I can muddle my way through the find and replace looking at other filters. But how do I load the schematic file? and is there a api doc somewhere of all the functions on MCEdit or is it a case of looking through the source code?