So I have a 1.9.4 world. If I upgrade to 1.10... will it screw up the existing world? Will I get the solid wall effect if chucks from 1.9.4 are loaded beside 1.10 chunks? Also I'm guessing the new blocks, and fossils don't show up unless the chucks are respawned?
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This design does the trick very well. Thank you!
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Tried:
/give @p boat 1 0 {Unbreakable:1,Invulnerable:1,Health:1000,display:{Name:"RMS Titanic"}}
But like the titanic sunk when it hit an iceberg
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Have to wait for 1.8 for that one.
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I would have thought that:
/testfor @a[rm=10] would activate the command block if all players are minimum radius is 10 blocks. But in 1.7.5 it seems that condition is ANY not ALL players. My mob trap works great if only one person is on. But if multiple players are on it becomes a player trap too.
Basically what I have:
trip wire -> command block /testfor @a[rm=10] -> comparator -> trap.
What I'm trying to do is have it so if a mob activates the trip wire the trap falls. But if a player activates it the trap is untouched. That way bait (player) can run past the falling floor but the mobs following activate the trap.
Anyone know how I can do this?
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That part I got. now how do you remove the floating circles around the persons head?
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Basically I want to create a "Beacon" type system but using command blocks giving effects to people only within a specific range or criteria.
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But what would be idea is to have it so I could just type something in chat and have it come up.
I realize I could overwrite a potion (but that's no good if I want to use the effect). I could also use score boards to display the message if score X is > 1. Then reduce once the menu has been displayed.
But then I have to remember the entire scoreboard command.
So any other ways I could do this? Also anyone know how to write the tell raw so that it tp's me and any players within my radius. Tried @p[r=10] but that didn't work.
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Any one know a way of doing this without doing the shutdown?
Here's the script so far if anyone is interested (and I realize I could have just check for the pid rather than sleeping on shutdown... was just getting lazy)
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I'm setting up a clock with the setblock command. Problem is it's going to generate millions of "Block Placed" lines in the logs. How do I turn off the output for a single command block?
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Although useless for clock circuits, great for getting more diamonds. Just place one diamond in the hopper clock, log in/out several times and/or go to neither and you'll have +64 diamonds in no time.
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If I have a hopper clock passing 1 item back and forth. After logging in/out over a few hours or so there can be 2 or more items (same item) in the hopper effectively halting the circuit after a while.
The second thing is redstone clocks freezing. Only way to get them working is to put a button/lever on the unlit side.
Any one else having similar problems (with solution) or have a more reliable clock in 1.7.2? I didn't have these issues in 1.6.4.
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The basic data I'm trying to get at is the /scoreboard players list <username>
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I had a situation where there was a miss-fire and I just kept trying to jam bullets into the barrel.