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    posted a message on Count times with no custom name

    Been playing around with this and can't get the minecraft:stone to work.


    /clear MikeyCarter minecraft:chest 0 0 {}


    was an interesting one. That detects if the chest has any datatags. Still not what I want though, as I'm looking for the opposite clear. Want to keep the tagged items.... but this got me thinking. Is there a way of dumping the datatags on an item.


    Might be some other tag I can clear on.

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Count times with no custom name

    Sorry if this is a simple google search, at work and had a passing thought.


    I know it's possible to count if a person has specific items, how many, and even items with specific data tags using the clear and scoreboard/affected items command.


    How would one say only count items that don't have a custom name assigned?

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on 1.8 Chunk Updates Problem?
    Quote from iTzAbid»

    Lol my FPS is high but my chunks are REALLY low probably cause I play Forge.


    Any suggestions?


    This is a very serious problem with Minecraft. I recommend you donate your computer to a needy family and purchase a second hand 286 immediately.

    Posted in: Recent Updates and Snapshots
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    posted a message on Why so many chunk updates?

    I'm getting something similar and it's starting to look like the hopper chunk loaders + fill clock.


    Started to realize that the chunk updates could be 1 or 2 chucks updating every tick. But don't quote me on that.


    Anyone know of a way of seeing what chunks in the world are updating so, like identifying hot spots on a disk, we can identify hot spots in the world?

    Posted in: Discussion
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    posted a message on XRay Mod (1.6.4 - 1.11) ( Vanilla/Forge/LiteLoader )

    Found the problem. I was going on the fact if I access the URL via firefox or chrome I get this back on the screen:



    AccessDenied
    Access Denied
    4C3DCDE59C8F5C22



    ThXH9kMZMPPMTCpIhAVqL3os0mDsxrpVPtdUkX+mIIX5tRigMy5yFKSYOWF7anIuzEz+/pQQNyk=






    But for some reason the cache file was put in the wrong directory... that is Linux is case-sensitive:

    $ tree ~/.minecraft/libraries/net/minecraftxray
    /home/mcarter/.minecraft/libraries/net/minecraftxray
    ├── [ 18 Jun 14 19:35] xray
    │ └── [ 27 Jun 14 19:35] 4.0.5
    │ └── [ 125K Jun 17 22:26] XRay-4.0.5.jar
    └── [ 18 Jun 14 19:35] XRay
    └── [ 6 Jun 14 19:35] 4.0.5


    Once I move this from xray to XRay it's working.

    Posted in: Minecraft Mods
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    posted a message on Turn off "Previous Output"

    My frame rate is dropping and I think it has a lot to do with disk writes.


    I've got the logging turned of but I'm assuming the "Previous Output" is still being stored somewhere. I know how to turn off using the buttons, but is there a command to turn off all the "previous outputs"?


    Or at the very least a /blockdata command I could use?

    Posted in: Commands, Command Blocks and Functions
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    posted a message on XRay Mod (1.6.4 - 1.11) ( Vanilla/Forge/LiteLoader )

    Soooo... download and installed v4.0.5. When I click play it says Downloading XRay-4.0.5.jar then nothing. This is the logs.


    [22:27:30 WARN]: Couldn't download https://libraries.minecraft.net/net/minecraftxray/XRay/4.0.5/XRay-4.0.5.jar for job 'Version & Libraries'
    java.lang.RuntimeException: Server responded with 403
    at com.mojang.launcher.updater.download.ChecksummedDownloadable.download(ChecksummedDownloadable.java:97) ~[launcher.jar:1.6.11]
    at com.mojang.launcher.updater.download.DownloadJob.popAndDownload(DownloadJob.java:109) [launcher.jar:1.6.11]
    at com.mojang.launcher.updater.download.DownloadJob.access$000(DownloadJob.java:12) [launcher.jar:1.6.11]
    at com.mojang.launcher.updater.download.DownloadJob$1.run(DownloadJob.java:86) [launcher.jar:1.6.11]
    at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) [?:1.8.0_05]
    at java.util.concurrent.FutureTask.run(FutureTask.java:266) [?:1.8.0_05]
    at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142) [?:1.8.0_05]
    at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617) [?:1.8.0_05]
    at java.lang.Thread.run(Thread.java:745) [?:1.8.0_05]
    [22:27:30 ERROR]: Gave up trying to download https://libraries.minecraft.net/net/minecraftxray/XRay/4.0.5/XRay-4.0.5.jar for job 'Version & Libraries'
    [22:27:30 ERROR]: Job 'Version & Libraries' finished with 1 failure(s)! (took 0:00:01.267)

    Posted in: Minecraft Mods
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    posted a message on Is there a way of testing triggers enable|disable status in player selector?

    That's what I actually want to turn back on that's currently off.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Is there a way of testing triggers enable|disable status in player selector?

    So right now I have a command block with a redstone block triggering it.


    scoreboard players enable @a[] get_item


    This fills the log with an entry every tick... thus had to turn off the logging of command block output. (Server lag ended up being writes to the log file, not to mention the log files ended up in the 100G range by the end of the day)


    Any way of doing this:


    scoreboard players enable @a[players with get_item trigger disabled] get_item


    That way I can re-activate logging again.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on XRay Mod (1.6.4 - 1.11) ( Vanilla/Forge/LiteLoader )

    I realize this isn't the purpose of this mod but on the co-ordinates display... village information would be nice.

    Posted in: Minecraft Mods
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    posted a message on XRay Mod (1.6.4 - 1.11) ( Vanilla/Forge/LiteLoader )

    Is there a way of displaying the blocks/sec your travelling? Was trying to figure out which horses are travelling faster but it's not the easiest thing to do with a stopwatch when you need both hands on the controls. ;)

    Posted in: Minecraft Mods
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    posted a message on MCDungeon v0.18.0
    I've got a case where a dungeon corner is right under one of my structures. Thus a regenerate wipes out all the signs and chests.

    Two related questions. What does the remove actually do? Does it kill the chunk and allow for regeneration (aka wiping out my structure?)

    How do I remove the dungeon from mcdungeon's eyes? Just find and remove the control chest?
    Posted in: Minecraft Tools
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    posted a message on Rotating through scoreboards?
    What I want to do is have minecraft scroll through various scoreboard objectives (got like 40 or so)

    I know how to do it with about 40 or so command blocks, hopper, comparator and repeater.

    Any way to make is smaller? The problem is the /scoreboard objectives setdisplay sidebar <value>... wish I could use some time of variables in the <value> field. Then I could get creative and set the sidebar based on what the player is holding or looking at, or standing on.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on XRay Mod (1.6.4 - 1.11) ( Vanilla/Forge/LiteLoader )
    Thanks again for all the quick changes/updates.

    Another idea.

    Ability to cut/copy the text. For co-ordinates usually we're using in something, command block, some text page of hot spots...

    or maybe a key to write out the information to a csv file.

    <timestamp>,x,y,z,chunkz, ... etc. (description?)

    That way as your exploring you could drop bread crumbs.

    I know I'm lazy.
    Posted in: Minecraft Mods
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    posted a message on How to test if furnace slot 2 is empty?
    Thought umm.. air good idea...

    /testforblock -11 78 -296 minecraft:furnace 4 {Items:[0:{Slot:0b,id:"minecraft:golden_sword",Count:1b},{Slot:1b,id:"minecraft:coal",Count:2b},{Slot:2b,id:"minecraft:air",Count:1b}]}

    /testforblock -11 78 -296 minecraft:furnace 4 {Items:[0:{Slot:0b,id:"minecraft:golden_sword",Count:1b},{Slot:1b,id:"minecraft:coal",Count:2b},{Slot:2b,Count:0b}]}

    /testforblock -11 78 -296 minecraft:furnace 4 {Items:[0:{Slot:0b,id:"minecraft:golden_sword",Count:1b},{Slot:1b,id:"minecraft:coal",Count:2b},{Slot:2b,id:"",Count:0b}]}

    Didn't work. Realize I could do this with a second command block was just trying to avoid it. There's got to be a way to detect if the slot is empty.
    Posted in: Redstone Discussion and Mechanisms
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