So I have a 1.9.4 world. If I upgrade to 1.10... will it screw up the existing world? Will I get the solid wall effect if chucks from 1.9.4 are loaded beside 1.10 chunks? Also I'm guessing the new blocks, and fossils don't show up unless the chucks are respawned?
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Is there any way to run a /execute @e type command against a banner with a name? I want to make a flag for claiming land by detecting when a banner is in the range of a player.
I have a way to do it with item frames and maps but wanted to do it via a banner as doing a "clan" banner with a custom name seems like a more elegant way to display it.
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Any ideas how to get something like this working?
I want to do is check if the player has less then 15 items in their inventory... if true it runs a trigger command. Any way of doing this without doing a clear command sort of thing?
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Playing on my home server, in the house with 5ms, no problem.
But had a friend join recently from the internet and they kept getting disconnected shortly after logging in. Not sure their ping rate yet but I'm sure it was pretty bad. Is there any way to lengthen the timeout or tweak how it disconnects? They were probably just at some threshold as they could play for a few minutes some connections... and others timed out as soon as the screen rendered.
Two server messages saw in the logs are:
[15:14:05] [Server thread/INFO]: xxxx lost connection: Timed out
[15:14:05] [Server thread/INFO]: xxxx left the game
[15:20:37] [Server thread/INFO]: xxxx lost connection: Disconnected
[15:20:37] [Server thread/INFO]: xxxx left the game
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Do parrots respawn once an area has been tamed? I've got this rather large jungle and got all 5 in the area... wondering if any more will spawn or if that's it.
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My wings don't open with latest X-Ray
Seems the elytra doesn't work with the 1.10 and the latest X-Ray.
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Not sure if this is the correct thread as it's server lag but also I know it's related to my mega farm and it's redstone some how.
Ran a debug profile for a bit but don't know how to read these. Can someone point me to what's causing the server lag? Is it hoppers? Hopper clocks? Hopper Minecarts? Or just too many sheep, cows and rabbits in a small space?
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FPS before minecart hoppers: 100-200fps. FPS looking in the direction of the minecart hoppers: 10-20fps. The thing that caught my attention was the sound of a running minecart as I got close to the area.
The area is I think 32x32 blocks. Can't remember and in the middle of something away from the farm to go check.
And the comment about "sure it wasn't caused by large number of sheep?" Have 4 in there right now. Just started building it.
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I recently discovered that if you push a minecart into a dirt block, with a hopper underneath it pulls any drops that fall on the dirt block into the hopper system.
So I created a sheep farm with hoppers in all the dirt blocks. That way you could run along and shear the sheep without having to worry about picking up the drops.
However, the lag was starting to get pretty bad. Why are minecarts causing lag when not moving? Is there a way around it? Is it because I used the /summon command to place the minecart? If so is there a tag I should be using to reduce the lag?
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Come up with this creative way, well creative to me, to layout command blocks.
I'm running linux screens to run the minecraft server and I basically have scripts which send /setblock commands to the server console to create structures while the game is running. (save's having to shut down the server each time)
The problem/confirmation I need is on the character limit. If I post a command over 4096 it seems to truncate the command and say it's invalid. Is the 4096 limit on the minecraft server console or on Linux screens? (linux screens documentation doesn't say)
If the limit is on minecraft, any way to make it 32k like the command block?
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More posting this as an FYI as I figured it out while I was writing the question.
Was struggling to get this command to work
Can't seem to get it to detect specific potions, detect 0 items.
says I have 2 items.
Turns out you have to write it as:
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You have a list of all the coordinate options? Was looking for the direction. (eg: north/south thing)
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The main thing I use the XRay mod for is to look behind walls to watch redstone work... so I can figure out where I screwed up.
Something that would be useful is if you could display "powered blocks". Not sure if it's even possible but watching blocks appear and disappear when powered would help determine when you've put circuits too close together.
Like the new GUI by the way... first time seeing it.
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Tried for survival but hopper based clocks are so unreliable. Tried creating a cooldown clock but it's just as unreliable. I put one item in the hoppers... but just check and there was 2 stacks of 64 items + 14. It's a duplication bug which has been around since at least 1.7.
Anyone want free items. Just put a single item into a hopper clock on a vanilla server and leave it for a while. Come back after a week or so and you could end up with 64+ diamonds from the 1 you started with.
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Reading the wiki I'm doubting myself.
I've got a hopper clock with 10 items in a world. If everyone logs out/back in and/or the chunks are despawns. That 10 items turns into 11...12... 21. I think there's a glitch if a de-spawn happens while the item is moving.
So want to turn this into a cooldown clock instead. Just not sure how to work out the math. So hoppers I understand are 8 game ticks so should be 19 items x 8 game ticks = the cool down? That would be 10 items passing back and forth -1 for the fact the cool down is only for one hopper?
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I figure most village info mods read the village.dat file which is why they need forge and/or single player mode. Anyone given any thought to an independent program which reads the vanilla files and can report information back to the client that way we could get information about villages without mod'ing the server? Could even have it as a separate console screen as not to clutter up minecraft screen.