• 0

    posted a message on Execute command to detect banners?

    Is there any way to run a /execute @e type command against a banner with a name? I want to make a flag for claiming land by detecting when a banner is in the range of a player.


    I have a way to do it with item frames and maps but wanted to do it via a banner as doing a "clan" banner with a custom name seems like a more elegant way to display it.

    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on Check if play has less then XX items in their inventory?

    Any ideas how to get something like this working?

    execute as @a[scores={carrot=1..},nbt={Inventory:[{Slot:-106b,id:"minecraft:carrot",Count:..15}]}] run trigger g_carrot add 1


    I want to do is check if the player has less then 15 items in their inventory... if true it runs a trigger command. Any way of doing this without doing a clear command sort of thing?

    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on Any way to tweak Minecraft Server/Clients "XXXX lost connection: Disconnected/Timed out" value?

    Playing on my home server, in the house with 5ms, no problem.


    But had a friend join recently from the internet and they kept getting disconnected shortly after logging in. Not sure their ping rate yet but I'm sure it was pretty bad. Is there any way to lengthen the timeout or tweak how it disconnects? They were probably just at some threshold as they could play for a few minutes some connections... and others timed out as soon as the screen rendered.


    Two server messages saw in the logs are:


    [15:14:05] [Server thread/INFO]: xxxx lost connection: Timed out
    [15:14:05] [Server thread/INFO]: xxxx left the game


    [15:20:37] [Server thread/INFO]: xxxx lost connection: Disconnected
    [15:20:37] [Server thread/INFO]: xxxx left the game

    Posted in: Server Support and Administration
  • 0

    posted a message on Do parrots re-spawing like ocelot?

    Do parrots respawn once an area has been tamed? I've got this rather large jungle and got all 5 in the area... wondering if any more will spawn or if that's it.

    Posted in: Discussion
  • 0

    posted a message on XRay Mod (1.6.4 - 1.11) ( Vanilla/Forge/LiteLoader )

    My wings don't open with latest X-Ray :(


    Seems the elytra doesn't work with the 1.10 and the latest X-Ray.

    Posted in: Minecraft Mods
  • 0

    posted a message on How to figure out what redstone is causing: Can't keep up! Did the system time change, or is the server overloaded?

    Not sure if this is the correct thread as it's server lag but also I know it's related to my mega farm and it's redstone some how.


    Ran a debug profile for a bit but don't know how to read these. Can someone point me to what's causing the server lag? Is it hoppers? Hopper clocks? Hopper Minecarts? Or just too many sheep, cows and rabbits in a small space?


    ---- Minecraft Profiler Results ----
    // Do you feel the need for... optimization?
    
    Time span: 9830 ms
    Tick span: 78 ticks
    // This is approximately 7.93 ticks per second. It should be 20 ticks per second
    
    --- BEGIN PROFILE DUMP ---
    
    [00] levels - 99.27%/99.27%
    [01] |   Narnia - 99.98%/99.25%
    [02] |   |   tick - 99.68%/98.93%
    [03] |   |   |   tickPending - 47.57%/47.06%
    [04] |   |   |   |   ticking - 97.96%/46.10%
    [04] |   |   |   |   cleaning - 1.81%/0.85%
    [04] |   |   |   |   unspecified - 0.23%/0.11%
    [03] |   |   |   entities - 47.52%/47.01%
    [04] |   |   |   |   regular - 79.00%/37.14%
    [05] |   |   |   |   |   tick - 89.04%/33.07%
    [06] |   |   |   |   |   |   unspecified - 48.34%/15.98%
    [06] |   |   |   |   |   |   ai - 32.19%/10.64%
    [07] |   |   |   |   |   |   |   newAi - 79.33%/8.44%
    [08] |   |   |   |   |   |   |   |   unspecified - 48.05%/4.06%
    [08] |   |   |   |   |   |   |   |   goalSelector - 29.34%/2.48%
    [09] |   |   |   |   |   |   |   |   |   goalTick - 52.11%/1.29%
    [10] |   |   |   |   |   |   |   |   |   |   unspecified - 99.89%/1.29%
    [10] |   |   |   |   |   |   |   |   |   |   pathfind - 0.11%/0.00%
    [09] |   |   |   |   |   |   |   |   |   goalSetup - 38.21%/0.95%
    [10] |   |   |   |   |   |   |   |   |   |   unspecified - 98.06%/0.93%
    [10] |   |   |   |   |   |   |   |   |   |   pathfind - 1.94%/0.02%
    [09] |   |   |   |   |   |   |   |   |   unspecified - 9.68%/0.24%
    [08] |   |   |   |   |   |   |   |   controls - 8.99%/0.76%
    [09] |   |   |   |   |   |   |   |   |   unspecified - 73.30%/0.56%
    [09] |   |   |   |   |   |   |   |   |   look - 10.08%/0.08%
    [09] |   |   |   |   |   |   |   |   |   move - 9.83%/0.07%
    [09] |   |   |   |   |   |   |   |   |   jump - 6.79%/0.05%
    [08] |   |   |   |   |   |   |   |   targetSelector - 7.94%/0.67%
    [09] |   |   |   |   |   |   |   |   |   goalSetup - 53.77%/0.36%
    [10] |   |   |   |   |   |   |   |   |   |   unspecified - 95.52%/0.34%
    [10] |   |   |   |   |   |   |   |   |   |   canSee - 4.48%/0.02%
    [09] |   |   |   |   |   |   |   |   |   unspecified - 46.23%/0.31%
    [09] |   |   |   |   |   |   |   |   |   goalTick - 0.00%/0.00%
    [08] |   |   |   |   |   |   |   |   navigation - 2.76%/0.23%
    [08] |   |   |   |   |   |   |   |   checkDespawn - 1.83%/0.15%
    [08] |   |   |   |   |   |   |   |   sensing - 0.55%/0.05%
    [08] |   |   |   |   |   |   |   |   mob tick - 0.53%/0.05%
    [07] |   |   |   |   |   |   |   unspecified - 20.67%/2.20%
    [06] |   |   |   |   |   |   travel - 9.35%/3.09%
    [07] |   |   |   |   |   |   |   move - 48.21%/1.49%
    [07] |   |   |   |   |   |   |   unspecified - 31.36%/0.97%
    [07] |   |   |   |   |   |   |   rest - 20.43%/0.63%
    [06] |   |   |   |   |   |   entityBaseTick - 3.68%/1.22%
    [07] |   |   |   |   |   |   |   unspecified - 96.83%/1.18%
    [07] |   |   |   |   |   |   |   portal - 3.17%/0.04%
    [06] |   |   |   |   |   |   move - 2.00%/0.66%
    [06] |   |   |   |   |   |   livingEntityBaseTick - 1.95%/0.65%
    [06] |   |   |   |   |   |   rest - 0.68%/0.23%
    [06] |   |   |   |   |   |   push - 0.41%/0.14%
    [06] |   |   |   |   |   |   chunkCheck - 0.41%/0.14%
    [06] |   |   |   |   |   |   mobBaseTick - 0.36%/0.12%
    [06] |   |   |   |   |   |   looting - 0.20%/0.07%
    [06] |   |   |   |   |   |   headTurn - 0.16%/0.05%
    [06] |   |   |   |   |   |   rangeChecks - 0.11%/0.04%
    [06] |   |   |   |   |   |   portal - 0.09%/0.03%
    [06] |   |   |   |   |   |   jump - 0.07%/0.02%
    [05] |   |   |   |   |   unspecified - 10.80%/4.01%
    [05] |   |   |   |   |   remove - 0.16%/0.06%
    [04] |   |   |   |   blockEntities - 20.85%/9.80%
    [05] |   |   |   |   |   unspecified - 59.43%/5.83%
    [05] |   |   |   |   |   aqi - 40.10%/3.93%
    [05] |   |   |   |   |   apx - 0.27%/0.03%
    [05] |   |   |   |   |   aqg - 0.08%/0.01%
    [05] |   |   |   |   |   aqk - 0.07%/0.01%
    [05] |   |   |   |   |   apu - 0.02%/0.00%
    [05] |   |   |   |   |   apw - 0.02%/0.00%
    [05] |   |   |   |   |   aqe - 0.01%/0.00%
    [05] |   |   |   |   |   aqd - 0.01%/0.00%
    [05] |   |   |   |   |   aqo - 0.01%/0.00%
    [04] |   |   |   |   players - 0.06%/0.03%
    [05] |   |   |   |   |   tick - 91.02%/0.03%
    [06] |   |   |   |   |   |   unspecified - 97.62%/0.03%
    [06] |   |   |   |   |   |   chunkCheck - 2.38%/0.00%
    [05] |   |   |   |   |   unspecified - 8.01%/0.00%
    [05] |   |   |   |   |   remove - 0.96%/0.00%
    [04] |   |   |   |   remove - 0.05%/0.02%
    [04] |   |   |   |   unspecified - 0.03%/0.01%
    [04] |   |   |   |   pendingBlockEntities - 0.00%/0.00%
    [04] |   |   |   |   global - 0.00%/0.00%
    [03] |   |   |   tickBlocks - 4.06%/4.01%
    [04] |   |   |   |   pollingChunks - 71.46%/2.87%
    [05] |   |   |   |   |   tickBlocks - 70.58%/2.02%
    [06] |   |   |   |   |   |   unspecified - 94.46%/1.91%
    [06] |   |   |   |   |   |   randomTick - 5.54%/0.11%
    [05] |   |   |   |   |   unspecified - 24.64%/0.71%
    [05] |   |   |   |   |   iceandsnow - 1.54%/0.04%
    [05] |   |   |   |   |   tickChunk - 1.22%/0.03%
    [05] |   |   |   |   |   getChunk - 0.86%/0.02%
    [05] |   |   |   |   |   checkNextLight - 0.63%/0.02%
    [05] |   |   |   |   |   thunder - 0.54%/0.02%
    [04] |   |   |   |   playerCheckLight - 15.97%/0.64%
    [05] |   |   |   |   |   unspecified - 82.10%/0.53%
    [05] |   |   |   |   |   getBrightness - 17.84%/0.11%
    [05] |   |   |   |   |   checkedPosition < toCheckCount - 0.06%/0.00%
    [04] |   |   |   |   unspecified - 12.57%/0.50%
    [03] |   |   |   unspecified - 0.51%/0.50%
    [03] |   |   |   chunkSource - 0.12%/0.12%
    [03] |   |   |   portalForcer - 0.11%/0.11%
    [03] |   |   |   mobSpawner - 0.09%/0.09%
    [03] |   |   |   village - 0.02%/0.02%
    [03] |   |   |   chunkMap - 0.00%/0.00%
    [02] |   |   tracker - 0.30%/0.30%
    [02] |   |   unspecified - 0.02%/0.02%
    [02] |   |   timeSync - 0.00%/0.00%
    [01] |   unspecified - 0.02%/0.02%
    [00] connection - 0.42%/0.42%
    [01] |   unspecified - 87.10%/0.37%
    [01] |   travel - 7.57%/0.03%
    [02] |   |   move - 55.18%/0.02%
    [02] |   |   unspecified - 22.46%/0.01%
    [02] |   |   rest - 22.36%/0.01%
    [01] |   livingEntityBaseTick - 2.48%/0.01%
    [01] |   entityBaseTick - 1.67%/0.01%
    [02] |   |   unspecified - 93.39%/0.01%
    [02] |   |   portal - 6.61%/0.00%
    [01] |   ai - 0.46%/0.00%
    [02] |   |   unspecified - 70.68%/0.00%
    [02] |   |   newAi - 29.32%/0.00%
    [01] |   push - 0.37%/0.00%
    [01] |   keepAlive - 0.14%/0.00%
    [01] |   headTurn - 0.12%/0.00%
    [01] |   rangeChecks - 0.07%/0.00%
    [01] |   jump - 0.03%/0.00%
    [00] unspecified - 0.21%/0.21%
    [00] jobs - 0.10%/0.10%
    [01] |   unspecified - 98.85%/0.10%
    [01] |   move - 0.71%/0.00%
    [01] |   rest - 0.44%/0.00%
    [00] tickables - 0.00%/0.00%
    [00] snooper - 0.00%/0.00%
    [00] players - 0.00%/0.00%
    [00] tallying - 0.00%/0.00%
    --- END PROFILE DUMP ---
    
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Minecart lag when minecart is not moving?
    Quote from flip35»

    2 questions:


    1. how many hopper minecarts did you place?

    2. how much FPS do you have without the minecart hoppers and how much FPS do you have with the minecart hoppers.


    Answering these questions will make it a bit easier to help you!


    And sadly there's no tag that directly reduces the lagg.


    FPS before minecart hoppers: 100-200fps. FPS looking in the direction of the minecart hoppers: 10-20fps. The thing that caught my attention was the sound of a running minecart as I got close to the area.

    The area is I think 32x32 blocks. Can't remember and in the middle of something away from the farm to go check.

    And the comment about "sure it wasn't caused by large number of sheep?" Have 4 in there right now. Just started building it.
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Minecart lag when minecart is not moving?

    I recently discovered that if you push a minecart into a dirt block, with a hopper underneath it pulls any drops that fall on the dirt block into the hopper system.


    So I created a sheep farm with hoppers in all the dirt blocks. That way you could run along and shear the sheep without having to worry about picking up the drops.


    However, the lag was starting to get pretty bad. Why are minecarts causing lag when not moving? Is there a way around it? Is it because I used the /summon command to place the minecart? If so is there a tag I should be using to reduce the lag?

    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on 4096 character limit in posting to server console.

    Come up with this creative way, well creative to me, to layout command blocks.


    I'm running linux screens to run the minecraft server and I basically have scripts which send /setblock commands to the server console to create structures while the game is running. (save's having to shut down the server each time)


    The problem/confirmation I need is on the character limit. If I post a command over 4096 it seems to truncate the command and say it's invalid. Is the 4096 limit on the minecraft server console or on Linux screens? (linux screens documentation doesn't say)


    If the limit is on minecraft, any way to make it 32k like the command block?

    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on 1.9 - NBT Changes and Additions

    More posting this as an FYI as I figured it out while I was writing the question.


    Was struggling to get this command to work


    /clear @a minecraft:potion 0 0 {Potion:healing} 

    Can't seem to get it to detect specific potions, detect 0 items.


    /clear @a minecraft:potion 0 0

    says I have 2 items.


    Turns out you have to write it as:


    /clear @a minecraft:potion 0 0 {Potion:"minecraft:healing"} 
    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on XRay Mod (1.6.4 - 1.11) ( Vanilla/Forge/LiteLoader )

    You have a list of all the coordinate options? Was looking for the direction. (eg: north/south thing)

    Posted in: Minecraft Mods
  • 1

    posted a message on XRay Mod (1.6.4 - 1.11) ( Vanilla/Forge/LiteLoader )

    The main thing I use the XRay mod for is to look behind walls to watch redstone work... so I can figure out where I screwed up.


    Something that would be useful is if you could display "powered blocks". Not sure if it's even possible but watching blocks appear and disappear when powered would help determine when you've put circuits too close together.


    Like the new GUI by the way... first time seeing it.

    Posted in: Minecraft Mods
  • 0

    posted a message on Converting Hopper clock to Cool Down clock.

    Tried for survival but hopper based clocks are so unreliable. Tried creating a cooldown clock but it's just as unreliable. I put one item in the hoppers... but just check and there was 2 stacks of 64 items + 14. It's a duplication bug which has been around since at least 1.7.


    Anyone want free items. Just put a single item into a hopper clock on a vanilla server and leave it for a while. Come back after a week or so and you could end up with 64+ diamonds from the 1 you started with.

    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Converting Hopper clock to Cool Down clock.

    Reading the wiki I'm doubting myself.


    I've got a hopper clock with 10 items in a world. If everyone logs out/back in and/or the chunks are despawns. That 10 items turns into 11...12... 21. I think there's a glitch if a de-spawn happens while the item is moving.


    So want to turn this into a cooldown clock instead. Just not sure how to work out the math. So hoppers I understand are 8 game ticks so should be 19 items x 8 game ticks = the cool down? That would be 10 items passing back and forth -1 for the fact the cool down is only for one hopper?

    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Village info MOD for minecraft vanilla server

    I figure most village info mods read the village.dat file which is why they need forge and/or single player mode. Anyone given any thought to an independent program which reads the vanilla files and can report information back to the client that way we could get information about villages without mod'ing the server? Could even have it as a separate console screen as not to clutter up minecraft screen.

    Posted in: Requests / Ideas For Mods
  • To post a comment, please .