• 129

    posted a message on OpenBlocks 1.2.8

    by the OpenMods team

    I'm pleased to announce OpenBlocks 1.2.8 for Minecraft 1.6.x is now released.
    OpenBlocks is a new open source mod that introduces a variety of ideas into Minecraft, including hang gliders, elevators, awesome multiblock tanks, graves, paints, cranes, liquid XP, cartographers, trophies and more!

    OpenBlocks is a relatively new mod, so there's hundreds of ideas we're planning to introduce soon - but we had enough people requesting previews that we decided to release early so we can start on the next version.

    Yes, you're more than welcome to use OpenBlocks in your mod pack

    The best way to show off what the mod can do is a spotlight, so here's a spotlight courtesy of Direwolf20:

    OpenBlocks requires Minecraft 1.6.x and a recommended version of forge.

    Download: Here!
    Love the mod? Become a patreon!
    Posted in: Minecraft Mods
  • 9

    posted a message on [1.6.4, 1.7.2] Introducing: OpenEye
    OpenEye is (mostly) a developer tool, that collects mods' usage and crash reports. It also delivers notifications (created by mod authors) to clients.

    It's difficult to explain the mod fully here without just copy/pasting from the website, so here's a link to the website that goes into a lot of detail about what, how and why: http://openeye.openmods.info/

    You can download the mod and read more information here: http://openeye.openmods.info/download

    The OpenMods team
    Posted in: Minecraft Mods
  • 2

    posted a message on OpenBlocks 1.2.8
    Reluctant to keep repeating myself in this thread answering the same questions over and over. Please at least read the previous page of replies before you ask a question, the chances are the answer is there.

    Regarding elevators: No, they're not glitchy. They're used by quite a few million people without any issue. You are just using it wrong. By default they require XP, but that can be disabled in the config file. By default you can't have many blocks between each elevator, again, this can be configured. Why do they require XP? Because the community moaned at me constantly about them being free. There is a config file, please use it if you don't like the way things are.

    Regarding radio streams: Sorry, I can't help everyone with their streams on an individual basis, I'd get nothing else done. Please make sure your stream is ogg format, and if you're using mp3 format you'll need the NotEnoughCodecs mod installed too. AAC format is slightly supported using NotEnoughCodecs, but we'll hopefully improve that soon. Any other formats (video, flash, whatever) will NOT be supported. Sorry! This is a mod, not a full-on media centre.

    Regarding tanks: The tanks are not standard multiblocks. Please understand this! Each 'tank block' is an individual tank, however they will distribute fluid between themselves. You can't extract fluids from an empty tank.

    Cartographers: If they're not working from you please upgrade to the latest version.

    Regarding mod packs: No permission needed. Go for it.

    Gravestones & Creepers: We'll look into it.

    Hope that helps clear some things up.
    Posted in: Minecraft Mods
  • 2

    posted a message on OpenBlocks 1.2.8
    Quote from VogonCreeper


    I love the xp drain, it makes a convenient way to store xp. However, would it be possible to add a config option wherein it drains your exp as mob essence from minefactoryreloaded? Generally the reason i use the drain is so that i can store mass amounts of experience, and because the exp extractor from MFR is manual and tedious, and at that point i no longer have a need to enchant things. I am not suggesting changing it entirely, just making a config option so that you can chose which you want to output.

    Posted in: Minecraft Mods
  • 2

    posted a message on OpenBlocks 1.2.8
    This is a good source of stations:


    Right click on a station you want, save the .pls file. Open it up in a text editor and you'll be able to get the station address.
    Posted in: Minecraft Mods
  • 2

    posted a message on OpenBlocks 1.2.8
    Ok, 1.2.5 has been officially released!

    I recommend downloading a fresh copy from the OpenMods website: http://www.openmods.info

    Not a huge amount of changes, but many bugs fixed, and we've added Radios and Guide books!

    Here's a video of the radios in action:

    Make sure you're using OpenModsLib 0.2
    Posted in: Minecraft Mods
  • 3

    posted a message on To Mod Creators: Copyrights and Malicious code
    In response to the huge wall of text a couple of posts above:

    I think the notion that there's a 'them' and 'us' division, and the users are caught up in some intermodder world war 3 to be very misguided, and people saying it over and over doesn't make it true.

    Modders are constantly interacting with the community, doing things for the community, discussing feedback from the community, fixing bugs for the community. Check out any bug tracker for any popular mod, check out any forum, reddit, twitter. Sit in someones IRC channel for a while. There's also other streams going on behind the scenes between the mod pack creators and the mod developers. Everything is done for the user. Some modders even do tutorial series to encourage people interested in modding.

    As for there being some big battle between modders, it's simply untrue. Sure, two out of hundreds of mod developers may fall out or a mod dev might fall out with a launcher, but that kind of thing is tiny compared to how much collaboration is constantly going on between modders.

    How many people in the past year have genuinely been affected from some inter-modder disagreement, except for someone maybe not being able to install two particular mods together? My guess is that it's a tiny tiny tiny percentage of people.

    Things blow up into these big dramas because of ­threads like this, people trying to make mountains out of molehills.
    Posted in: Mods Discussion
  • 1

    posted a message on To Mod Creators: Copyrights and Malicious code
    Quote from theskull251

    I appreciate Mojang and the mod makers. Hat tip to Mojang for setting things straight in the EULA. Especially for those select few modders that haven't behaved nicely.

    I think you would benfit from reading the thread properly before replying.

    To the OP: Why haven't you fixed the original post yet? Do you not feel quite silly stiring up drama when you were wrong?

    Edit: "Why do you think I stopped even reading the damn thing? It has fulfilled its purpose, no more is needed of it." - congratulations.
    Posted in: Mods Discussion
  • 2

    posted a message on To Mod Creators: Copyrights and Malicious code
    Quote from NoMoreFelonies
    No, it's because Mojang could sue them until their great-grandkids are bankrupt. If it were legal, a mod like, say, Twilight Forest could easily charge $5 per download given how much content it adds to the game. I'd love to see a modder try this.People, just remember that modders have a vested interest in ignoring and shouting over any evidence that suggests that they cannot win a lawsuit against you, or that they would lose a lawsuit if they tried to sell their own mod, which would indicate ownership.This is only relevant because to many people unfamiliar with legal proceedings, the threat of legal action is functionally equivalent to legal action itself.
    Although little to do with copyright, I'd just like to take the opportunity to point out that there's people out there making - in some cases - over a million USD from modding - a different type of modding, but still breaking the EULA in more than one place. Some of the pay-to-win mini-game servers even hire their own team of mod developers.
    • make commercial use of anything we‘ve made;
    • try to make money from anything we‘ve made; or
    • let other people get access to anything we‘ve made in a way that is unfair or unreasonable.
    It often seems to be that forge modders are the only group who are not making money from minecraft, (while keeping millions of people interested in the game and no doubt attracting many too!).

    Anyway, this is less to do with copyright, so please, continue.... ;-)

    (Edit: and on a personal note, clearly I have no interest in making money from modding the game as my mods have always been open source. However, I do feel there's a massive double standard there, and find it quite frustrating to regularly see such focus on those evil modders making their $20/month from ad.fly and whatever else when there's people out there charging money to name a pet.)

    Leave britney modders alone! ;-)
    Posted in: Mods Discussion
  • To post a comment, please .