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    posted a message on 1.03 leaderboard update does not work! It still wont track my distance traveled in minecart or boat!
    Quote from padware

    The leaderboard update happens when you exit the world on PS3 at the moment, so if you are checking the leaderboards while in the world, you won't see an update.
    We'll change that in future to update after a certain time has passed when you are in a world, as well as when you exit the world.


    This doesn't seem to be the case, as far as I can tell. None of my statistics update, even after leaving the world. Also tried waiting overnight before returning to the world, and still no leaderboard update.
    Posted in: MCPS3: Recent & Upcoming Updates
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    posted a message on Texting
    Support. I have the newest Ps3 and even my messages load slowly for some reason. This would also encourage more people to try multiplayer even if they don't have a mic.
    Posted in: MCPS3: Suggestions
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    posted a message on A practical suggestion (for bigger worlds)
    Quote from kissykaede

    As for OP's idea, It's silly. either make worlds bigger by default (let you choose your world size at the seed creation screen), make them unlimited, or keep it the same.


    From what I've read, it seems the Ps3/ Xbox 360 hardware isn't able to handle worlds any larger. The reasoning behind OP's idea is that we are able to generate multiple worlds, so if they were connected it would simulate larger worlds.
    Posted in: MCPS3: Suggestions
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    posted a message on Music disks in ps3?
    I inadvertently created a very easy music disk farm while attempting to make a simple mob spawning room. It's just a large two high room with a roof to keep out sunlight, and a 1x1 hole in one corner to let the mobs see me. If you just stand by the hole and kill zombies and skeletons with a bow as they reach the corner, the skeletons in the back will shoot any creepers that make it to the corner. Make sure to stay back far enough to keep the creepers from detonating.
    Just stand 30 blocks away for a few minutes during the day, and several mobs will spawn. I built mine in the corner of the map, high in the air, to prevent as many underground spawns as possible. I just open the ceiling to prevent spawns when I want to collect their drops.

    *typo edit*
    Posted in: MCPS3: Discussion
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    posted a message on Dogs wont breed?
    Not sure if they count all passive breeding mobs together, but I was able to breed many, many more sheep by simply murdering every wild wolf, cat, sheep, cow, and chicken within spawning distance. I was also able to breed a lot of cows on an island far enough out to sea that all other mobs despawned.

    Be sure to breed your wolves before the wild mobs can respawn.
    Posted in: MCPS3: Discussion
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    posted a message on Cubic Chunks: Reduced lag, infinite height, and more [The #1 Suggestion Thread of all time!][Updated! 6/14]
    Full support. This has the potential to make mining more complicated than just branching at diamond level.
    Posted in: Suggestions
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    posted a message on Temperature Meter in Furnace
    I'll support. Different fuels could have different temperatures as well. Coal and Lava could get hotter faster than wood, making the furnace heat up faster and cool down slower. Perhaps it could tie into the Biome temperatures too. Furnaces would cool down faster in Tundras, for example.
    Posted in: Suggestions
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    posted a message on A practical suggestion (for bigger worlds)
    Support. I had the same idea the first time I played pocket edition. Each "world" should be like a continent, but upon reaching the edge of the world you would load a whole new world and spawn in it as if the two were actually connected.

    An added bonus of this would be that you wouldn't have to start an entirely new survival world after every title update. So when terrain generation is changed, you could just travel to a new world to experience the new content.

    To transfer items to the new world, you could use a minecart with chest. It would hit the edge of the world and disappear, but would be spawned sitting on the other side of the world edge when you cross over.

    Perhaps someone with some knowledge of coding could enlighten us as to whether or not this is even possible on the PS3?
    Posted in: MCPS3: Suggestions
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    posted a message on Endermen
    Don't use a golden sword, it's durability will not last long enough to gather the required Ender Pearls. Use a level 30 enchantment on either an iron or diamond sword. Iron is better, as you can enchant several until you get Looting 3. Looting 2 will suffice, but 3 is ideal of course. You said you have a spawner built, so XP shouldn't be too much of an issue.

    Then, when hunting the Endermen, always build a small 3x3 roof directly above your head before staring at them. They will rush you, and you can take them out easily, without taking any damage. If you look at only their legs they wont teleport away. If your sword is close to breaking, you can also weaken them with another sword and switch to the Looting sword for the killing blow.

    As for finding the Endermen, I find that plains and deserts are best. I've also noticed that they often spawn in the same general area on most nights, and quite often in groups of two or three. The wiki says they spawn in groups of four, but I've never seen four together on the PS3 version.
    Posted in: MCPS3: Discussion
  • 0

    posted a message on HUD overlaps the map
    Support.

    But, I think the map should have it's own action. Instead of swinging it like a weapon when the right trigger is held, have the map zoom in to take up more of the screen while simultaneously hiding the HUD. This way it can still be held in your hand while exploring.
    Posted in: MCPS3: Suggestions
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    posted a message on Ability to throw objects!
    You have my support. I had the same idea today. Pelting mobs with cobblestone would be fun. Non-weapons should do less damage, and have less range, than arrows fired at minimum draw. Weapons and tools should do damage based on their respective attack strength, reduced over distance.

    Maybe the items could also skip across water if thrown at the correct angle too.

    However, I don't support new weapons or items, and thrown torches should not provide light nor attach to surfaces. In fact, no placeable items should be placed by throwing. (Not sure if that's what you meant or not.)

    When the items land, they should simply land as their dropped form. This way they will be picked up automatically by simply walking over them.
    Posted in: MCPS3: Suggestions
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    posted a message on Hold the button down to make multiple items
    I'll support this. It is a bit of a chore. Better make it toggleable though, and "off" by default, so as not to confuse anyone accustomed to the original way. Also, the speed at which items are crafted, as well as the acceleration of this the longer the "X" button in held down, should be customizable using two sliders in the options menu. Does that make sense?
    Posted in: MCPS3: Suggestions
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