Personally, I don't quite miss insane terrain that much. I like mountains from time to time, but the crazy, sheer cliffs that would take up areas made them all but impassable without either going around, digging through or picking your way upward. When you could pick your way upward. Not that I want to land to be flat, but then again it isn't always when I travel around it. It varies, as it should. Providing potential landscapes for varying tastes. Because not everyone likes what you like. Just like you don't like what everyone else likes.
OP, your thoughts on this aren't new. And they're not really all that good. If someone never said anything bad about a game and just kept their mouths closed and fingers still when something about a game bugged them, there would be no feedback and games wouldn't get better. Of course, many people just naysay without offering constructive feedback. That's a real problem. But the age old, 'if you don't have something nice to say' argument is, in my opinion, counterproductive.
No, you're just a highly opinionated individual with a need to have his view justified. And you have a nasty habit of stating your opinion of aesthetics as if it were or should be fact for everyone. Because anyone who doesn't agree with you must not have played back when you think terrain generation was better.
Personally, I've been playing since before 1.7. I have no issue with current terrain generation. It's fine that you prefer prior terrain. Given that aesthetics are a matter of opinion, people are allowed to disagree on it without one or the other being flat out wrong.
That said, choice is good. So it would be fine to allow a choice of generator types at map creation in my opinion.
Dig a two deep, two tall hole into the wall of your place. Stick two chests in there for a large chest at the bottom. Over it place two half steps. They should limit the space over the chest enough to have no cat sit on it, while letting you still open it. You may not even need two half steps, since the first one should prevent the cat from getting past it to the one block space behind it.
You can also use stair blocks, since they will allow chest to open when placed above them. They also look like full blocks when placed in backward. Good for appearances.
If you get killed while mining, you're not doing it right. Always clear out and light up/block off all pathways that are dark. If you leave a place behind you where a monster can spawn, one will and eventually you'll get popped. Don't focus on mining until you're in a safe place. Always.
Hardcore is meant for people who like higher challenge. Not those who prefer a lighter level of challenge. If you're not willing to adapt to it and change up how you do things, then you need to stop using it.
Every fanbase has it's lunatic fringe. Decrying one has bigger or worse than the others is meaningless. You want to fix it, set an example by not being 'crazy'.
Once you take money for a concept, it becomes the user's game, the delv will die out if they don't follow the user's nose. Plain and simple, hence why movie theaters died, Everyone started making shighty movies, and blockbuster followed, who wants to sit in a theater when you can drink a beer, have sex, smoke a cig all at home while your saying this movie sucks beaver logs.
You are 100% wrong in my opinion and the sense of entitlement inherent in your argument is something I dislike in gamers today. The game always remains the developers project. Besides, a developer can't follow the whims of the users simply because there is no consensus amongst them. Just look at this thread. Opinions are all over the place. The moment developers start letting users tell them how to make games is the day that games become worse than they are now. A game, like any other project, needs a central focus for ideas and execution. Too many cooks spoil the meal and following user opinion too closely is more likely to ruin a game.
That doesn't mean users opinions shouldn't be looked at and considered. But ultimately it is the developers who decide what goes and what stays. And after that, we decide if we like what they made or not. If we like it, we support them. If we don't, we don't. End of story.
And movie theaters are failing because, in my opinion, they charge too much. That's why I haven't been in a movie theater in years, save for one exception to go with a friend once or twice a year. I buy plenty of movies on DvD(mostly used). Movies are fine for the most part. But theaters cost a premium.
A sandbox is a game without arbitrary limits or goals. Unlike 1.9.
Wrong. A sandbox game can have goals. And every game has limits. Because the technology doesn't exist yet to make games that are unlimited. A sandbox is a game that doesn't force you to follow the goals presented to you. Examples being a lot of games by Bethesda where you have a main story and side quests, but you can completely ignore them if you want and wander off doing whatever you want.
It is Notch's game. Which, by that, means he can do as he likes. But you don't have to like it. You can't, however, tell him what to do. And he doesn't have to include the community in the process of development. What this boils down to is, if you don't like t he direction being taken, you're free to turn your back on the game. That's how this sort of thing works. You can also offer suggestions and express opinions. But the problem with a lot of folks is they think they're entitled to being listed to, that their ideas and opinions are important in comparison to others or that what they think is fun or interesting is what is fun or interesting for everyone. Or they throw around insults which defeat their arguments with immaturity.
Back on topic, nothing about the sandbox has changed in 1.9. You can still do everything you could do before. Nothing has been taken away. I've yet to see anyone note one thing related to teh sandbox aspects oft he game that you could do before, which you can't now. Everything that has been added, in that respect, is entirely ignorable.
Firstly, welcome to the games industry. A place where 'consider it confirmed' means it might be in the game, but it might not. I'm assuming you haven't been around too long, otherwise you'd know to never expect something unless the game box is in your hot little hand. It will provide less disappointments for you.
Secondly, I'm amused everytime someone says 'this thing adds nothing' despite the fact that everything that has been added in the recent flood of pre-releases has been unfinished. You can't properly weigh pros and cons between two ideas that have yet to be finished. Sky land wasn't finished. The End isn't finished. And aspects of the sky land will be in The End. So by that one can assume some of those pros will be pros shared between both. Though don't assume too much. Remember the first point up there.
Trust me, I can understand disappointment when it comes to certain things, but Minecraft has been in perpetual beta. Which means that anything and everything within it has been and until it is released, will be up for grabs in terms of it's end state once it goes gold for real.
My advice is to go through channels to make your opinion known to Notch. I believe there is a post around here somewhere about it. Then you would be better served looking for the bright side of things, rather than letting your thoughts linger on what you can't have. If I did that, I'd go crazy for all the things the gaming industry has yet to create to suit my whims.
If you're going to play hardcore, then it will be hardcore. If you want hard with second chances, play a survival challenge map. Like Vechs' series of super hostile maps. Tough, a goal, limited resources starting out and you can die and continue.
Like any other mob, defenses will protect your junk. Light and walls keep out endermen, I'm sure. Make a nice, moat and it might even ward them off better. It amuses me how people complain about mobs, but don't lift a finger to try and ward them off. All these spawn areas with tons of lovely buildings, but not a hint of security against wandering mobs. Whenever I make something in survival, I make sure to put up effective defenses to keep my area safe so I can walk around day or night within my compound.
Yes. The center of that spot is just dark enough for other mobs to spawn. If I recall, the light at the center of a torch block is 14. It goes down one each block it radiates outwards. Around light level 7 or less, hostile mobs can spawn. So you want to make sure no place goes below that level of light.
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Personally, I've been playing since before 1.7. I have no issue with current terrain generation. It's fine that you prefer prior terrain. Given that aesthetics are a matter of opinion, people are allowed to disagree on it without one or the other being flat out wrong.
That said, choice is good. So it would be fine to allow a choice of generator types at map creation in my opinion.
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Dig a two deep, two tall hole into the wall of your place. Stick two chests in there for a large chest at the bottom. Over it place two half steps. They should limit the space over the chest enough to have no cat sit on it, while letting you still open it. You may not even need two half steps, since the first one should prevent the cat from getting past it to the one block space behind it.
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Hardcore is meant for people who like higher challenge. Not those who prefer a lighter level of challenge. If you're not willing to adapt to it and change up how you do things, then you need to stop using it.
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You are 100% wrong in my opinion and the sense of entitlement inherent in your argument is something I dislike in gamers today. The game always remains the developers project. Besides, a developer can't follow the whims of the users simply because there is no consensus amongst them. Just look at this thread. Opinions are all over the place. The moment developers start letting users tell them how to make games is the day that games become worse than they are now. A game, like any other project, needs a central focus for ideas and execution. Too many cooks spoil the meal and following user opinion too closely is more likely to ruin a game.
That doesn't mean users opinions shouldn't be looked at and considered. But ultimately it is the developers who decide what goes and what stays. And after that, we decide if we like what they made or not. If we like it, we support them. If we don't, we don't. End of story.
And movie theaters are failing because, in my opinion, they charge too much. That's why I haven't been in a movie theater in years, save for one exception to go with a friend once or twice a year. I buy plenty of movies on DvD(mostly used). Movies are fine for the most part. But theaters cost a premium.
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Wrong. A sandbox game can have goals. And every game has limits. Because the technology doesn't exist yet to make games that are unlimited. A sandbox is a game that doesn't force you to follow the goals presented to you. Examples being a lot of games by Bethesda where you have a main story and side quests, but you can completely ignore them if you want and wander off doing whatever you want.
It is Notch's game. Which, by that, means he can do as he likes. But you don't have to like it. You can't, however, tell him what to do. And he doesn't have to include the community in the process of development. What this boils down to is, if you don't like t he direction being taken, you're free to turn your back on the game. That's how this sort of thing works. You can also offer suggestions and express opinions. But the problem with a lot of folks is they think they're entitled to being listed to, that their ideas and opinions are important in comparison to others or that what they think is fun or interesting is what is fun or interesting for everyone. Or they throw around insults which defeat their arguments with immaturity.
Back on topic, nothing about the sandbox has changed in 1.9. You can still do everything you could do before. Nothing has been taken away. I've yet to see anyone note one thing related to teh sandbox aspects oft he game that you could do before, which you can't now. Everything that has been added, in that respect, is entirely ignorable.
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Secondly, I'm amused everytime someone says 'this thing adds nothing' despite the fact that everything that has been added in the recent flood of pre-releases has been unfinished. You can't properly weigh pros and cons between two ideas that have yet to be finished. Sky land wasn't finished. The End isn't finished. And aspects of the sky land will be in The End. So by that one can assume some of those pros will be pros shared between both. Though don't assume too much. Remember the first point up there.
Trust me, I can understand disappointment when it comes to certain things, but Minecraft has been in perpetual beta. Which means that anything and everything within it has been and until it is released, will be up for grabs in terms of it's end state once it goes gold for real.
My advice is to go through channels to make your opinion known to Notch. I believe there is a post around here somewhere about it. Then you would be better served looking for the bright side of things, rather than letting your thoughts linger on what you can't have. If I did that, I'd go crazy for all the things the gaming industry has yet to create to suit my whims.
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