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    posted a message on LanteaCraft
    Quote from zerospark0
    I know that you dont want gates dialed when they have blocks blocking the event horizon but the gates really shouldn't be so fragile is it not possible just to refuse connection if the gate is blocked with solids
    The plan was not to explode, but just become invalid. The issue is once the gate is loaded when a dialing attempt is made it is dialing at the moment we do a structure validation... see the issue?

    Quote from JohnOptegrove
    Especially with the recently expanded explosion radius. In the series, Stargates could withstand Naquadria-enhanced nuclear warheads, among other things; that they are now brought down by a 1m3 block of dirt seems silly.
    See above reply.

    Quote from iTimmyLP
    In Series the Stargate can destroy stuff. it is possible, to destroy blocks in front of the event horizon
    Yes, but the issue is blocks *inside* the gate, not in front of it. I'm pretty hesitant about making the Event Horizon destroy blocks at all even.
    Posted in: Minecraft Mods
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    posted a message on LanteaCraft
    sg = component.stargate
    print("Enter address: ")
    address = io.read()
    sg.dial(address)


    Should work, if you get an error about io then add "local io = require(io)" to the top of the script, I'm not sure it's needed.
    Posted in: Minecraft Mods
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    posted a message on LanteaCraft
    Nope, this was totally a intended change </sarcasam> This is related to https://github.com/PC-Logix/LanteaCraft/issues/119
    Posted in: Minecraft Mods
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    posted a message on LanteaCraft
    Quote from lieven121

    first: the stargate wont form don't know wy

    second: i still need a power mod like UniversalElectricity else there is a crash on the naquada generator

    third: i found a bug when a player entity is in the first one and a item entity in the second the game crash



    1.) Use the debugger tool on the gate blocks, post the output.
    2.) Yes, known issue, and it will remain a known issue till we fix it. Don't worry we'll announce when it is fixed.
    3.) There is a reason there is a big "(WIP - DO NOT USE)" tag on the Ring Platform.
    Posted in: Minecraft Mods
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    posted a message on LanteaCraft
    To remove any confusion: The removal of CC Interaction has nothing to do with the addition of OC Interaction, CC 1.6 totally changed how peripherals are handled, and the method we used is no longer available. Also, Energy Crystals will be placed in DHDs, not stargates.
    Posted in: Minecraft Mods
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    posted a message on LanteaCraft
    Quote from Drkaczs

    Anyone Know how to use open computers with this mod?
    Adapter block next to the base -> Cable, or Computer.
    sg = component.stargatebase (will be stargate in the next release)
    sg.dial("ADDRESS")
    etc.
    Posted in: Minecraft Mods
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    posted a message on LanteaCraft
    Build 88 includes a few fixes for MCPC servers.
    Posted in: Minecraft Mods
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    posted a message on LanteaCraft
    Deep dark isn't supported by default in anything before the RCs, because the dimension id is -100, GC Support enables support for down to -99. Change the DeepDark dimension ID to something above -99, mind you this will probably make a new DeepDark.
    Posted in: Minecraft Mods
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    posted a message on LanteaCraft
    Quote from iTimmyLP

    Do You add the Destiny Gate?

    <!-- Edit:
    Do you add a prebuild Atlantis in the Ocean Biome?


    We have other gates planned, nothing announced other then the Pegasus gate.

    And no, we currently have no plans for that.
    Posted in: Minecraft Mods
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    posted a message on LanteaCraft

    Hm... the rings are perfectly operational, excluding the fact you cant touch the rings. Mind adding a controlling panel to so you can go to multiple places within range

    [Edit]
    Although the Naq. Generator does crash the game.


    Do you have Buildcraft installed? Currently the Naquadah Generator needs BC installed, this will be fixed before a full release. Also, no we won't add more features to the rings until they are properly functioning.
    Posted in: Minecraft Mods
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    posted a message on LanteaCraft
    https://github.com/PC-Logix/LanteaCraft there was a commit to the repo an hour ago... Also Lochie and myself have stuff to do outside of this mod. I understand people are excited, but "Any new builds" over and over is not going to get anything done.
    Posted in: Minecraft Mods
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    posted a message on LanteaCraft
    Why do so many people want a broken build? RC 1 Build 22 is the latest properly working code.
    Posted in: Minecraft Mods
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    posted a message on LanteaCraft
    This mod will not require Flans Mod, nor any other mod when we fix the issues with BuildCraft and UE.
    Posted in: Minecraft Mods
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    posted a message on LanteaCraft
    Quote from joshtemplin3

    Okay, I'm confused. How exactly do I use ComputerCraft with this?

    I'm not exactly the oldest and most experienced user of computercraft, and I might have a few wiki pages to read up on, but I know a few programming languages so I'm pretty sure that's not the problem.

    I tried putting the computers next to the gate itself and the DHD. running connect("") and dial("") with the lua prompt and in a file, no luck.

    Is there a special prefix I must use? lantea.dial()?

    I'm lost :I


    sg = peripheral.wrap("SIDE")
    sg.dial("ADDRESS")
    sg.disconnect()

    Replace SIDE with the side the gate is on, or if you've connected via wired modems, when you right click the modem on the gate it'll give you a name like "stargate_0" use that for the argument to wrap.
    Posted in: Minecraft Mods
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    posted a message on LanteaCraft
    Quote from gorksq2




    this is make when i put Nquada Generator on the ground

    and when i make Gates 5x5 then are not change them selfs to Gates

    using version : LanteaCraft-RC1-22



    java.lang.NoClassDefFoundError: buildcraft/api/power/IPowerReceptor

    Currently the mod requires Buildcraft, this is not permanent, it's an issue with our class stripper.
    Also, 5x5 gates no longer exist http://lanteacraft.com/wiki/Stargate_RC for information on the RC Release stargates.

    Quote from JohnOptegrove



    That makes no sense considering they're planning on adding direct gate/DHD power in a future update.



    Energy crystals can be found in the world partially charged, they are charged in Naquadah Generators, placed in DHDs to power gates. (A fully charged crystal will power a gate for 2048 openings for 5 minutes each. This may change.) Or you can power gates via other power networks directly if you do not use a DHD.
    Posted in: Minecraft Mods
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