• 0

    posted a message on LanteaCraft
    Quote from lieven121


    Well, We're releasing build 35 to fix a NPE in the sound system, so the fix for CC WILL be included in 35.

    Also, AFAIK, the 1.64pr3 build does not have a 1.7.2 compatible API, it's still the 1.63 API, until that's fixed We again, will not have CC support.

    but on forge craft 2 they have a stable (as far as i can see) version of compucraft

    I never said it wasn't stable, I said it's a PR, and it doesn't have an API.
    Posted in: Minecraft Mods
  • 1

    posted a message on LanteaCraft
    Quote from HydrantHunter

    Thanks for that. I knew you were talking about making the move to 1.7, didn't realize you'd already made the jump.

    Will build 35 be for 1.7.2 or will you be jumping to 1.7.10? If you build for 1.7.2, do you plan on including support for ComputerCraft 1.64pr3?

    Thanks for your time, Michiyo :)


    Well, We're releasing build 35 to fix a NPE in the sound system, so the fix for CC WILL be included in 35.

    Also, AFAIK, the 1.64pr3 build does not have a 1.7.2 compatible API, it's still the 1.63 API, until that's fixed We again, will not have CC support.
    Posted in: Minecraft Mods
  • 0

    posted a message on LanteaCraft
    Quote from HydrantHunter

    OK, I gotcha. First I need to correct myself - I didn't mean "sgOutgoing", my apologies. I meant the "sgChevronEncode" event.

    The problem I'm seeing is that only 8 chevron counts are returned on the Lua side of things on outgoing calls (instead of all 9). Should I go ahead and file an issue on this then?


    Not much point really, I just fixed it in 1.7, but we're not doing 1.6 builds.
    Posted in: Minecraft Mods
  • 0

    posted a message on LanteaCraft
    Quote from HydrantHunter

    Michiyo,

    I was wondering about the ComputerCraft sgOutgoing event. You recently made a change to sgIncoming so that it used Lua's 1-9 numbering for chevrons instead of Java's 0-8. I seem to to be seeing the same behavior (0-8) in sgOutgoing but haven't yet filed an issue on the bug tracker in case you already fixed this as well. How would you like to proceed?

    Thanks for all your work on this mod, having a lot of fun working on my DHD program for it.

    No, the fix was because 0 had no data, the events are still 0-8, and likely will be.
    To clarify, sgOutgoing gives the entire address when it is fired. which is 7, or 9 times depending on the length of the address being dialed, since the gate already knows what you are dialing this makes sense. If you want to show the currently engaged symbols grab the sgChevronEncode event, that gives you the current chevron number, which you can use to grab the current symbol.

    sgIncoming fires 7, or 9 events as well, starting at index 0, and going to 6, or 8 and gives a single symbol per event. http://puu.sh/9Orcv/df7de5a249.jpg
    Posted in: Minecraft Mods
  • 0

    posted a message on LanteaCraft
    Quote from Gatejumper117

    Hey guys i was wondering one thing is it possible you could eventually try to port the mod to Minecraft PE 0.9.0 onwards? Mean I believe I'm not the only one who would like yo move that way in Minecraft PE, it would be cool


    LanteaCraft requires forge porting to anything else would require a rewrite.
    Posted in: Minecraft Mods
  • 0

    posted a message on LanteaCraft
    Quote from JohnOptegrove

    Adding the Jenkins changelogs to the new build site would be appreciated.

    Yes we know, it's planned, originally this was just a backup, we've decided to change that. Lochie is writing a new system for releasing builds.
    Quote from martuksxxxx98

    Question, is it possible to use iris, and how?


    No.
    Posted in: Minecraft Mods
  • 0

    posted a message on LanteaCraft
    Quote from JohnOptegrove

    The same prompt occurs when visiting the OP of this thread.

    Fixed. The build status images were still being blocked.
    Posted in: Minecraft Mods
  • 0

    posted a message on LanteaCraft
    Quote from martuksxxxx98

    Hey guys, is it only for me, or when I am trying to download latest version of this mod, it asks me for my Windows username and password

    It's not asking you for a windows username and password, it's asking for a username/password for the site. We've locked down the jenkins, and are no longer allowing direct access to it. From now on builds will be available from http://cdn.afterlifelochie.net/mods/lanteacraft/
    Posted in: Minecraft Mods
  • 0

    posted a message on LanteaCraft
    Quote from Mr_G_Reaper

    got this massive error in my email (better to use pastebin for long errors)
    1.6.4 is very old now at a guess i would say you will need to go back a few builds to find one that works on that, or replace your forge with 1.7.x (not sure what thier up to as been out of the loop for a bit, they were stuck at 1.7.2 last i heard)


    Umm, you do know that we've not yet released a 1.7.* build of LanteaCraft.. right? Telling him to goto forge 1.7.2 while trying to either A.) Run MC 1.6.4, or B.) LanteaCraft will not fix a single thing, right? Also, "java.lang.NumberFormatException: Illegal radix value." Has nothing to do with his forge version.
    Posted in: Minecraft Mods
  • 0

    posted a message on LanteaCraft
    Quote from AfterLifeLochie

    Apparently our Jenkins has broken and won't show the experimental builds project. You can get them from our mirror at http://cdn.afterlife...ds/lanteacraft/.


    This has been fix't
    Posted in: Minecraft Mods
  • 0

    posted a message on LanteaCraft
    Err no, the crash clearly states "Caused by: java.lang.IllegalArgumentException: Slot 4091 is already occupied by pcl.lc.blocks.BlockLanteaOre@77044129 when adding gcewing.sg.blocks.BlockStargateBase@13ef0ffb"

    Which means you have a block ID conflict between LanteaCraft, and the old mod. Change the block IDs of LanteaCraft to something not used. If you change the blcok IDs of the old mod, you'll lose your old gates. Also make sure to change the Entity ID as well, it's currently 100 in both mods, set LanteaCraft's to 101 or something.
    Posted in: Minecraft Mods
  • 0

    posted a message on LanteaCraft
    What errors? Please post your crashlog.
    Posted in: Minecraft Mods
  • 0

    posted a message on LanteaCraft
    Quote from neo_kun666

    Hello, I am using the OpenComputers program that I was given a while ago and now that I have updated to #33 and I try to look for updates for the program, it keeps telling me "attempt to call field 'isValidAdress' (a nil value)". Is this because of the update and that it has been a change in the base code for the stargate related to this, or is something wrong. I haven't changed anything since build 31.


    I just updated that program on its GitHub repo, so as long as you have a internet card installed, you'll download the update next time you run the program.
    Posted in: Minecraft Mods
  • 0

    posted a message on LanteaCraft
    Quote from CronosusCZ

    last build (33) don't load :D
    opening jar file say "file damaged"

    mabe reupload file?


    These files aren't "Uploaded" They are built directly on the server that provides the downloads. I just downloaded 33, and loaded it with no issue, so maybe try downloading it again.
    Posted in: Minecraft Mods
  • 0

    posted a message on LanteaCraft
    Quote from lieven121

    i knew mincraft works with chuncks and you would have to rewrite/expand the whole system(not all block loading evrything) but what i said was just a very very hard solution but if they are able than i would be great dont you think and don't say its inpossible at first I thought that circles were not possible but look here and i didn't say load all blocks just e few so the only blocks that woud stay loaded are the stagate base and maby the other components
    and srr but i just try to help I do not know what the mod makers can do and what not

    srr for bad english


    You CAN NOT load a single block in a chunk in Minecraft without rewriting the entire world loading system of Minecraft. Which will then break EVERYTHING that relies on world loading. It, IS NOT possible.
    Posted in: Minecraft Mods
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