Thanks for answer. I'm waiting for HD textures and I want to know why gates do not generate under pyramids!
Soon (tm)
Also, gates don't generate under pyramids because we pulled the original code from the mod because it was a very hacky way to get access to the generation methods. We've since replaced that code with more efficient code, but have yet to re-implement any structure gen because it is a pain. Some form of structure gen will be added back one day.
That's actually known, I found that quiet awhile ago, posted a couple of videos too
IIRC disabling grass/leaf movement fixed it, seems shaders think random blocks are leaves.. including cables from OpenComputers, and stuff from a few other mods.
Im having a weird error with mine the i cant seem to put the fuel into my Stargates without my MC crashing
You do not put fuel in the gate, Gates have not taken fuel in going on 6 months. You power the DHD using a charged power crystal, a ZPM, or by connecting one of the supported power systems to it. Powering the gate directly via supported power systems is planned, but not currently implemented. Currently *NOTHING* goes into the gate, the slot is for irises, which are currently disabled.
The naquadah generators aren't able to output any power except for MJ. Which seems like a weird choice to me, considering that pretty much anything non-IC2 or Gregtech uses RF, and conduits can convert RF to MJ for those mods that don't.
Or, No, they are supposed to produce MJ, EU, and RF. Just the only one working ATM is MJ, don't just assume that because that's all that works, it's all that is supported. The Naquadah reactors are not ready for general use, which is why they don't have a recipe.
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Soon (tm)
Also, gates don't generate under pyramids because we pulled the original code from the mod because it was a very hacky way to get access to the generation methods. We've since replaced that code with more efficient code, but have yet to re-implement any structure gen because it is a pain. Some form of structure gen will be added back one day.
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IIRC disabling grass/leaf movement fixed it, seems shaders think random blocks are leaves.. including cables from OpenComputers, and stuff from a few other mods.
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You do not put fuel in the gate, Gates have not taken fuel in going on 6 months. You power the DHD using a charged power crystal, a ZPM, or by connecting one of the supported power systems to it. Powering the gate directly via supported power systems is planned, but not currently implemented. Currently *NOTHING* goes into the gate, the slot is for irises, which are currently disabled.
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Or, No, they are supposed to produce MJ, EU, and RF. Just the only one working ATM is MJ, don't just assume that because that's all that works, it's all that is supported. The Naquadah reactors are not ready for general use, which is why they don't have a recipe.
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The change log was posted by me check the previous page.
Make sure your friend is using the RC2 release. We target 1060, so anything after it for 1.7.2 should work.
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Changes include, but are not limited to:
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A bug, fixed in the 1.7 release.
There is no exploit, the gates do not, and have no in quiet a while used ANY power.
They don't.
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Switching Stargate blocks off of oredict, Stargate Blocks are now craftable.
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Fixed really broken core recipes due to GT fix
Get it here: http://cdn.afterlifelochie.net/mods/lanteacraft/
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https://github.com/MightyPirates/OpenComputers/wiki/Signals Both mods get the same data, CC calls them Events, OC calls them Signals.