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    posted a message on LanteaCraft
    I've not seen that in any of the recent builds.
    Posted in: Minecraft Mods
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    posted a message on LanteaCraft
    Quote from Hero1972

    Thanks for answer. I'm waiting for HD textures and I want to know why gates do not generate under pyramids!


    Soon (tm)
    Also, gates don't generate under pyramids because we pulled the original code from the mod because it was a very hacky way to get access to the generation methods. We've since replaced that code with more efficient code, but have yet to re-implement any structure gen because it is a pain. Some form of structure gen will be added back one day.
    Posted in: Minecraft Mods
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    posted a message on LanteaCraft
    That's actually known, I found that quiet awhile ago, posted a couple of videos too



    IIRC disabling grass/leaf movement fixed it, seems shaders think random blocks are leaves.. including cables from OpenComputers, and stuff from a few other mods.
    Posted in: Minecraft Mods
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    posted a message on LanteaCraft
    Quote from Magesteriumm

    Im having a weird error with mine the i cant seem to put the fuel into my Stargates without my MC crashing


    You do not put fuel in the gate, Gates have not taken fuel in going on 6 months. You power the DHD using a charged power crystal, a ZPM, or by connecting one of the supported power systems to it. Powering the gate directly via supported power systems is planned, but not currently implemented. Currently *NOTHING* goes into the gate, the slot is for irises, which are currently disabled.
    Posted in: Minecraft Mods
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    posted a message on LanteaCraft
    all RC2 builds are 1.7.2, as it states on the OP.
    Posted in: Minecraft Mods
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    posted a message on LanteaCraft
    Why should it not be in the creative menu? It's there for *testing*. These are Release Candidates, they are not full releases.
    Posted in: Minecraft Mods
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    posted a message on LanteaCraft
    Quote from JohnOptegrove
    The naquadah generators aren't able to output any power except for MJ. Which seems like a weird choice to me, considering that pretty much anything non-IC2 or Gregtech uses RF, and conduits can convert RF to MJ for those mods that don't.

    Or, No, they are supposed to produce MJ, EU, and RF. Just the only one working ATM is MJ, don't just assume that because that's all that works, it's all that is supported. The Naquadah reactors are not ready for general use, which is why they don't have a recipe.
    Posted in: Minecraft Mods
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    posted a message on LanteaCraft
    you don't "make" them. They're not craftable, because they are still in progress. Even if you get them via creative, they don't render the rings.
    Posted in: Minecraft Mods
  • 0

    posted a message on LanteaCraft
    Redacted
    Posted in: Minecraft Mods
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    posted a message on LanteaCraft
    Quote from The_Decepticonz

    Cant check the changelog link :/ Asks for a password.

    The change log was posted by me check the previous page.
    Quote from Drkaczs

    My friend can't install this on his 1.7.2 server with the current forge 1121 will there be a patch for this in the coming releases?

    Make sure your friend is using the RC2 release. We target 1060, so anything after it for 1.7.2 should work.
    Posted in: Minecraft Mods
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    posted a message on LanteaCraft
    It is with great excitement that we announce the first Minecraft 1.7.2 build of LanteaCraft! You can grab a copy from our download site.


    Changes include, but are not limited to:

    • Updated to Minecraft 1.7.2 Forge 1060
    • Added new Reagent crafting system. Some reagent textures are missing still, so please do not report them.
    • Added new Crystal Infuser crafting system.
    • Added new code to help reduce network load and desync problems.
    • Fixing sound issues and crashes.
    • Fixing gate dialling speed and other tile-entity problems.
    • Fixing broken recipes when GregTech was installed.
    • Fix for a crash-bug with IC2. Fixes IC2 cables not connecting to Naquadah Generators and other LC components.
    • Fixing some broken textures and files.
    • Fix a bug where Stargates could establish or receive two connections at once, particularly from ComputerCraft and OpenComputers.
    • Added more LanteaCraft API methods.
    • Fixed logic to prevent Stargates from dialling themselves.
    Posted in: Minecraft Mods
  • 0

    posted a message on LanteaCraft
    Quote from JohnOptegrove

    Also, why is the gate dialing now absurdly fast?

    A bug, fixed in the 1.7 release.
    Quote from JohnOptegrove

    There's an exploit where using ComputerCraft to dial rather than the DHD allows you to avoid using any energy.

    Also, some way to tie ZPMs into our IC2/TE3/BC power networks would be nice.

    There is no exploit, the gates do not, and have no in quiet a while used ANY power.
    Quote from JohnOptegrove
    How exactly do the irises function? There's no button on the DHD to activate it.

    They don't.
    Posted in: Minecraft Mods
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    posted a message on LanteaCraft
    Just released Build 37:

    Switching Stargate blocks off of oredict, Stargate Blocks are now craftable.
    Posted in: Minecraft Mods
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    posted a message on LanteaCraft
    Build 36 just released:

    Fixed really broken core recipes due to GT fix
    Get it here: http://cdn.afterlifelochie.net/mods/lanteacraft/
    Posted in: Minecraft Mods
  • 0

    posted a message on LanteaCraft
    Quote from Buski
    Can someone help me with OpenComputers?

    Is there a way to get those Events like in CC?
    Like sgIncoming and sgOutgoing.

    https://github.com/MightyPirates/OpenComputers/wiki/Signals Both mods get the same data, CC calls them Events, OC calls them Signals.
    Posted in: Minecraft Mods
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