I wouldn't have updated forge but the new CoFHCore uses a ASM library only in forge 1210+ and I figured we might as well target recommended at that point. The Transporter rings are pretty much over in LC1, LC2 should have them though.
Updated Forge to 10.13.2.1230, removed BC API, and updated the CoFH API.
Load after CoFHCore if present, also "fixed" power consumption
This build drops support for BC 6.1 and below, and adds support for BC 6.2+ / other RF supporting mods
Having a config file that can't be editing would be pointless. I can assure you all fields are editable, and the file itself cares not that you've saved it unless whatever program you are saving it in butchers the output. On windows I use Notepad++, but nothing should break in stock notepad, on *nix Vim/nano with no issues... I assume the stock OSX editor would work fine as well.
Why are portals in 1.7.2 one way? I cant go back through the gate if it was dialled from the other side. I have to re dial to go back through. Or am I doing something wrong.
Last i knew, that was an option in the config file.
This.. in 1.7 we switched the default from allowing 2 way travel to disallowing it, but it's still an option in LanteaCraft/config.xml <Option enabled="true" name="oneWayTravel"/> set to false.
The last build of LC was released way before OC 1.4.. So no it's not unreasonable that the two don't work together. Though there is nothing I can think of that should be causing them to NOT work together..
It's currently not possible to edit the Original Post of this thread without breaking the entire thing, so I can't update any of the info there. The Lanteacraft.com homepage is very out of data, I will try to keep it updated more, Lochie is as we speak updating the wiki. Also I feel I should point out, the Wiki is not publicly editable, we've had an issue with spam currently the only people with edit access are myself and AfterLifeLochie.
You don't charge ZPMs they are charged when you get them and deplete, to charge a power crystal you place it in the top slot on a Naquadah generator and place naquadah in the bottom slots give it a redstone signal and it'll charge. You can also just hook up one of the supported mods power networks to the DHD or to the Gate, ATM That's IC2, BC, TE, and.. if it still works UE.
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Updated Forge to 10.13.2.1230, removed BC API, and updated the CoFH API.
Load after CoFHCore if present, also "fixed" power consumption
This build drops support for BC 6.1 and below, and adds support for BC 6.2+ / other RF supporting mods
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These methods were fine for CC so 56 is a OC only fix.
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That'd be because we found a last minute issue with 54 removed it, and built 55 in its place.
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Currently? Yes... Trinium has no use atm anyway.
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This.. in 1.7 we switched the default from allowing 2 way travel to disallowing it, but it's still an option in LanteaCraft/config.xml <Option enabled="true" name="oneWayTravel"/> set to false.
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