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    posted a message on LanteaCraft
    Where do you not see them? They show up in NEI, and the Creative Tabs for me, their recipes also work for me.
    Posted in: Minecraft Mods
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    posted a message on LanteaCraft
    I wouldn't have updated forge but the new CoFHCore uses a ASM library only in forge 1210+ and I figured we might as well target recommended at that point. The Transporter rings are pretty much over in LC1, LC2 should have them though.
    Posted in: Minecraft Mods
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    posted a message on LanteaCraft
    Just pushed Build 59:

    Updated Forge to 10.13.2.1230, removed BC API, and updated the CoFH API.
    Load after CoFHCore if present, also "fixed" power consumption
    This build drops support for BC 6.1 and below, and adds support for BC 6.2+ / other RF supporting mods
    Posted in: Minecraft Mods
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    posted a message on LanteaCraft
    Build 57 fixes a derp on my part leaving the CC Adapter uncraftable.. *sigh*
    Posted in: Minecraft Mods
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    posted a message on LanteaCraft
    And build 56 is out because of an issue a user found with OpenComputers not being able to address DHDs, and a pair of missing methods on the StarGate.



    These methods were fine for CC so 56 is a OC only fix.
    Posted in: Minecraft Mods
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    posted a message on LanteaCraft
    Quote from Lfty»
    I can't even find b54 so take your time :DDD

    That'd be because we found a last minute issue with 54 removed it, and built 55 in its place.
    Posted in: Minecraft Mods
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    posted a message on LanteaCraft
    Quote from drakray»
    Is it normal that Trinium drop Naquadha when mined?

    Currently? Yes... Trinium has no use atm anyway.
    Posted in: Minecraft Mods
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    posted a message on LanteaCraft
    Having a config file that can't be editing would be pointless. I can assure you all fields are editable, and the file itself cares not that you've saved it unless whatever program you are saving it in butchers the output. On windows I use Notepad++, but nothing should break in stock notepad, on *nix Vim/nano with no issues... I assume the stock OSX editor would work fine as well.
    Posted in: Minecraft Mods
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    posted a message on LanteaCraft
    Quote from Craig1011»
    Why are portals in 1.7.2 one way? I cant go back through the gate if it was dialled from the other side. I have to re dial to go back through. Or am I doing something wrong.


    Quote from CaerMaster»

    Last i knew, that was an option in the config file.

    This.. in 1.7 we switched the default from allowing 2 way travel to disallowing it, but it's still an option in LanteaCraft/config.xml <Option enabled="true" name="oneWayTravel"/> set to false.
    Posted in: Minecraft Mods
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    posted a message on LanteaCraft
    The last build of LC was released way before OC 1.4.. So no it's not unreasonable that the two don't work together. Though there is nothing I can think of that should be causing them to NOT work together..
    Posted in: Minecraft Mods
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    posted a message on LanteaCraft
    It's currently not possible to edit the Original Post of this thread without breaking the entire thing, so I can't update any of the info there. The Lanteacraft.com homepage is very out of data, I will try to keep it updated more, Lochie is as we speak updating the wiki. Also I feel I should point out, the Wiki is not publicly editable, we've had an issue with spam currently the only people with edit access are myself and AfterLifeLochie.
    Posted in: Minecraft Mods
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    posted a message on LanteaCraft
    You don't charge ZPMs they are charged when you get them and deplete, to charge a power crystal you place it in the top slot on a Naquadah generator and place naquadah in the bottom slots give it a redstone signal and it'll charge. You can also just hook up one of the supported mods power networks to the DHD or to the Gate, ATM That's IC2, BC, TE, and.. if it still works UE.
    Posted in: Minecraft Mods
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    posted a message on LanteaCraft
    Yes, check the CurseForge link on the OP.
    Posted in: Minecraft Mods
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    posted a message on LanteaCraft
    Yes but they are horribly broken. The speed dial was not a intended feature.
    Posted in: Minecraft Mods
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