While I was unaware of the part about the center of the gate being unobstructed, however in the movie it showed the fossilized remains of the troops sent through by Ra on the underside of the capstone, indicating that the gate was turned on after it was buried, yet if it was able to form a wormhole for troops to pass through then it shouldn't have been possible for the capstone to survive the flaring of the horizon. That inconsistency aside, the cavern that was created in the referenced episode was the result of the event horizon flaring and destroying the matter over the gate, while it's true they had no way to easily get through and they had to send someone in to dig their way out, that was more because they didn't have an easy way of removing the obstruction that didn't have a high risk factor than anything else. If you think about it they could have easily shot all manner of explosives through the gate, however this would have had at least one undesirable effect (forcing the gate on the other side to connect to a different gate being the only one I can think of at the moment). However assuming they had the highly powerful energy weapons of their enemy that really wouldn't be needed, as a directed energy beam would have been able to make short work of the obstruction with minimal risk.
The iris closes after the wormhole is fully formed, because otherwise the flaring horizon would destroy it, the point of the Iris is that once covered the wormhole is unable to reconstruct whatever is coming through fully leading to the destruction of anything that tries to pass through.
Eh the Series doesn't really follow the movie at all. So ignore discrepancies there. As for the iris, there have been a number of times a connection was established with the iris closed. The in series explanation for this is that the iris is placed less then 3 micrometers from the event horizon, far enough away the gate can connect, but close enough that *nothing* can form, including the unstable vortex.
basically what is the % of that? How often does it spawn I mean. I've covered a good distance in my world and have yet to find the stuff so I can fuel stargates to run.
Theoretically yes. Mind you we didn't write that code, and it will be rewritten soon, I am sure.
I found that too while looking for mods to compliment SGcraft and i was like thats bs but... because of his license below I left it alone "LicenceThis is free software. You are free to do whatever you want with it."
Greg already knew about my fork, check pages 25-27. Also, our code has diverged greatly from the base mod, the next release will have very little in common code wise with SGCraft.
Then why would I not jsut go work with his, if I have ot go dig it up anyways, considering it has any and all crafting designs and feature listings? You're not making a very good case for yourself.
I mean really, if you say, made a movie, and you told someone "Oh no go watch that other movie first, because ours is just a modified version of that. But I'm not going to give you any information on all about it, JUST what we changed," they would turn and walk away.
SO the big "This is SGcraft with tweaks" with no link to SGCraft, that's 'this is the official and only thread'?
Except, we're not affiliated with the original mod, and I see no point in linking to his thread when you can Google it. So yes, this is THIS MOD'S One, Only, Official thread.
This came out al ittle rude, but in essence he's right. We have no idea what you changed, waht you added, how anything works, how ComputerCraft interacts with this, you guys don't even have a link to the other thread. You guys need ot give some information.
I hate to admit it but yeah there is next to no information about what's changed with the mod and the site its linked with it's own wiki, especially the wiki has no information what so ever.
That owuld be something worth noting in the original post, that is awesome. Makes me wish I could learn Lua.
I really have no idea what you are talking about. The first post has a change log, has a list of ComputerCraft methods and how to call them/parameters. What other thread anyway? THIS is the official, and only thread for this mod. Also, yes, the Wiki doesn't have anything currently, but I've been working 14 hour days, and AfterLifeLochie has been rewriting HUGE chunks of code.
0
... Take a joke, we've shown you all the pictures we have. Also, calling the person in charge of the mod... not the fastest way to get along.
0
Sure thing:
http://tinyurl.com/l62hz9b
http://tinyurl.com/2qrugw
http://tinyurl.com/maa3kkv
0
Dev builds would be a horrible idea. I'll just leave it at that. *I* don't even like playing with our builds ATM
0
0
0
Eh the Series doesn't really follow the movie at all. So ignore discrepancies there. As for the iris, there have been a number of times a connection was established with the iris closed. The in series explanation for this is that the iris is placed less then 3 micrometers from the event horizon, far enough away the gate can connect, but close enough that *nothing* can form, including the unstable vortex.
0
Theoretically yes. Mind you we didn't write that code, and it will be rewritten soon, I am sure.
0
There *MAY* (don't hold your breath) be a VERY BASIC DHD program for CC included in the first release of the new builds of LanteaCraft.
0
On build 82
0
It's not really a should we, or shouldn't we, but CAN we.
0
Greg already knew about my fork, check pages 25-27. Also, our code has diverged greatly from the base mod, the next release will have very little in common code wise with SGCraft.
0
Mkay...
http://puu.sh/5xeyM.png which has been there for... awhile? Links to https://github.com/PC-Logix/LanteaCraft/wiki the CURRENT WIKI for the project?
0
Except, we're not affiliated with the original mod, and I see no point in linking to his thread when you can Google it. So yes, this is THIS MOD'S One, Only, Official thread.
0
I really have no idea what you are talking about. The first post has a change log, has a list of ComputerCraft methods and how to call them/parameters. What other thread anyway? THIS is the official, and only thread for this mod. Also, yes, the Wiki doesn't have anything currently, but I've been working 14 hour days, and AfterLifeLochie has been rewriting HUGE chunks of code.
0
No. The gates can only do entities.