Just for the record, I've done nothing with the Naquadah Generators other then getting the model in the game, and initial setup, everything else has been all AfterLifeLochie, and I'll let him do his thing.
Please use spoiler tags when posting crash logs. Also read your crash log..
Caused by: java.lang.IllegalArgumentException: Slot 4075 is already occupied by magicalcrops.blocks.BlockLightBlock@41fb06 when adding gcewing.sg.blocks.BlockStargateRing@cac42
Blocks should be registered before postInit for NEI to do proper conflict reporting
Open SGCraft.cfg, and change the IDs that conflict. Also blocks must be 4095 or less, so don't go throwing crazy numbers at the config.
Sorry, it works =), really needed a BUILDCRAFT. At the moment the gate does not work from the Naquadah? or is it optional?
No, the gate no longer uses Naquadah, ATM it seems to run with no power at all, but soon it will be either with LanteCraft power, IC2, BC, a few others, OR via powering it from the DHD.
I ran into an issue with the liquid Naquada if you touch it you get the sick effect where the world spins but it does not stop even if you log out then back in.
yes, it runs for 5 full minutes. You can also use: /effect Username clear where username would be your name.
I notice that typing an address into the DHD works, but clicking the runes on the DHD itself (as I prefer to do) gives the wrong address. DAADAFMAA becomes CAACAEJAA.
How does one actually power a stargate now? I placed a naquadah generator adjacent to the ring and put ten naquadah in it to bring it to 100% charge, placed a redstone torch to activate the generator, and tried to dial, but nothing happened and the stargate reports insufficient fuel to dial. Will a naquadah generator power a gate directly or is some energy conduit between the gate and generator required? Is one generator enough to power a gate?
(If a conduit is required, I hope for TE3 redstone conduits to eventually work. Buildcraft energy pipes are horrible, they are lossy by design and drain power even when you aren't drawing any.)
Also, naquadah generators appear to consume their naquadah even when they are switched off and not producing any power. So at this point I've gone through an entire stack of naquadah without a successful gate activation.
What does (or should) the little "note" icon to the right side of the gate ring GUI do? Is this possibly intended to automatically write down the address of the gate ... somewhere? It would be cool if pressing that button with a blank book in your inventory wrote the gate address in the book (if not already present). Especially if it also shiny-fied the book's cover appropriately in the process on the first use.
I placed a couple of Goa'uld patterned gold blocks, then broke them, and they broke to a question-mark textured block 'tile.lanteaDecor.0.name 4083'.
The gate and DHD textures look great. (I'm using 64x.) Naquadah generators look very cool, but could probably stand to be a bit larger if that's feasible.
As for powering the gates, currently you power them as previously, the slots for the naquadah are still in the gate, just not on the GUI, put naquadah in the gate and it'll work. We ARe moving the power generation out of the gate soon though.
I've noticed that I've been getting this error the last week or so with snapshot 82, but with upgrading to RC14 for the first time, it's pretty much hanging up the launcher on it. The config isn't generating completely (blank file) so I can't go in and change anything.
When I open Minecraft with Buildcraft, Lantecraft #82 and latest RC1-7 I get this crash report.
java.lang.RuntimeException
at cpw.mods.fml.common.registry.VillagerRegistry.registerVillagerId(VillagerRegistry.java:126)
at gcewing.sg.config.ConfigurationHelper.getVillager(ConfigurationHelper.java:35)
at gcewing.sg.SGCraftCommonProxy.registerVillagers(SGCraftCommonProxy.java:356)
at gcewing.sg.SGCraftCommonProxy.postInit(SGCraftCommonProxy.java:127)
at gcewing.sg.SGCraft.postInit(SGCraft.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:704)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:249)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:509)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at cpw.mods.fml.common.registry.VillagerRegistry.registerVillagerId(VillagerRegistry.java:126)
at gcewing.sg.config.ConfigurationHelper.getVillager(ConfigurationHelper.java:35)
at gcewing.sg.SGCraftCommonProxy.registerVillagers(SGCraftCommonProxy.java:356)
at gcewing.sg.SGCraftCommonProxy.postInit(SGCraftCommonProxy.java:127)
at gcewing.sg.SGCraft.postInit(SGCraft.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:704)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:249)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:509)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_45, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 276954240 bytes (264 MB) / 437780480 bytes (417 MB) up to 954728448 bytes (910 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 12 mods loaded, 12 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
FML{6.4.49.965} [Forge Mod Loader] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
Forge{9.11.1.965} [Minecraft Forge] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
PCLCoreModASM{1.0} [PCLCoreModASM] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
BuildCraft|Core{4.2.2} [BuildCraft] (buildcraft-A-1.6.4-4.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
BuildCraft|Builders{4.2.2} [BC Builders] (buildcraft-A-1.6.4-4.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
BuildCraft|Energy{4.2.2} [BC Energy] (buildcraft-A-1.6.4-4.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
BuildCraft|Factory{4.2.2} [BC Factory] (buildcraft-A-1.6.4-4.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
BuildCraft|Transport{4.2.2} [BC Transport] (buildcraft-A-1.6.4-4.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
BuildCraft|Silicon{4.2.2} [BC Silicon] (buildcraft-A-1.6.4-4.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
SGCraft{0.1.0build82} [Delta-SGCraft-Reloaded] (LanteaCraft-0.1.0-forge9.11.1.933-snapshot-82.jar) Unloaded->Constructed->Pre-initialized->Initialized->Errored
LanteaCraft{RC1build7} [LanteaCraft] (LanteaCraft-RC1-7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
Launched Version: 1.6.4-Forge9.11.1.965
LWJGL: 2.9.0
OpenGL: AMD Radeon HD 5700 Series GL version 4.2.12430 Compatibility Profile Context 13.152.1.8000, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Both mods are trying to use the same villager IDs "100" change one of the mods configs at the bottom you'll find:
villagers {
I:tokra=100
}
i have thermal...
how many energy (RF/EU/MJ) is required to open stargate?
ad.: little bug
+still lightning chevrons
+when i destoy block of stargate (transformed), stargate become transparent (not transfer back to blocks)
Currently gates can not be powered by anything other then Naquadah which as you've found via the screenshot of the GUI there is still placeable in the gate. Both of the edited points are known issues. As was said, this is a VERY buggy pre-release, since everyone had been asking for builds to play with.
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Erm no, mainly because it isn't a ZPM.
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Please use spoiler tags when posting crash logs. Also read your crash log..
Open SGCraft.cfg, and change the IDs that conflict. Also blocks must be 4095 or less, so don't go throwing crazy numbers at the config.
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in the config directory, LanteaCraft.cfg find
change B:oneWayTravel=false to B:oneWayTravel=true
You now have one way travel, and the gate can only be closed from the initiating end.
oneWayTravel=true implies closeFromEitherEnd=false, so no need to change it as well.
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No, the gate no longer uses Naquadah, ATM it seems to run with no power at all, but soon it will be either with LanteCraft power, IC2, BC, a few others, OR via powering it from the DHD.
yes, it runs for 5 full minutes. You can also use: /effect Username clear where username would be your name.
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As for powering the gates, currently you power them as previously, the slots for the naquadah are still in the gate, just not on the GUI, put naquadah in the gate and it'll work. We ARe moving the power generation out of the gate soon though.
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I'm fixing this now.
Edit: Fix't
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Edit: Also yes, ComputerCraft integration is broken, it will be fixed in a later build.
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Also, buildcraft should not be required, that method not being stripped is an issue I'll bring up with AfterLifeLochie.
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Both mods are trying to use the same villager IDs "100" change one of the mods configs at the bottom you'll find:
villagers {
I:tokra=100
}
Currently gates can not be powered by anything other then Naquadah which as you've found via the screenshot of the GUI there is still placeable in the gate. Both of the edited points are known issues. As was said, this is a VERY buggy pre-release, since everyone had been asking for builds to play with.