• 0

    posted a message on [Surv][KTR] Zisteau's Map Archive - Texture Pack Testing Map Released!
    Madness...


    The enchanted bow is a power 1 bow that came from a skeleton. Lucky me. :D
    Posted in: Maps
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    I FRIGGIN DID IT! YAY!
    The first Super Hostile map I played without cheating.. :ohmy.gif:
    Normally, I'd just fly out of combat or turn damage off.
    Great map, can't wait for a new one! :biggrin.gif:

    Posted in: Maps
  • 2

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Map: Legendary

    @#$%ing endermen... D:<

    Posted in: Maps
  • 0

    posted a message on Official 1.8 Bug Thread!
    Bug: 1.8 Creative flying glitch

    Repeatable: Yes.

    What you do:
    -You wait for the night
    -Get to a bed
    -double-tap spacebar/ be flying upon entering the bed
    -hold space and rise while you are asleep!

    Picture:
    Posted in: 1.8 Update Discussion
  • 0

    posted a message on [Glitch] Minecraft beta 1.7.3 redstone torch duplication
    Quote from Xinhuan

    Is your server patched to 1.7.3? Because the 1.7.3 client can connect to a 1.7.2 server, thus allowing duplication (essentially you think you are on 1.7.3, but you are not since the server is still on 1.7.2).


    This glitch was discovered in single player.
    Posted in: Survival Mode
  • 0

    posted a message on [Glitch] Minecraft beta 1.7.3 redstone torch duplication
    You don't need to lose anything...

    I used a cobblestone generator to do it.
    You push the button, place the torch on the new block, pick the torches up, and repeat. ;D

    Here we go:
    A possible machine to duplicate your torches without losing any of your precious blocks.
    Posted in: Survival Mode
  • 0

    posted a message on [Glitch] Minecraft beta 1.7.3 redstone torch duplication
    Quote from 1484Kenji

    Does this work with stone/cobblestone? If yes, then it would be a fair trade since redstone isn't renewable. :smile.gif:


    Any block that can be pushed and is able to hold a redstone torch will do. :biggrin.gif:
    Posted in: Survival Mode
  • 0

    posted a message on [Glitch] Minecraft beta 1.7.3 redstone torch duplication
    Quote from Drperry

    You lose the sand though


    I know, I put that in the beginning post. but a sand/gravel/other worthless block for a redstone torch? Seems like a fair trade to me. ^^
    Posted in: Survival Mode
  • 0

    posted a message on [Glitch] Minecraft beta 1.7.3 redstone torch duplication
    Well, Notch thought it was patched, but...
    Here is a way around:



    The redstone torch goes on top of the sand block.
    The sand block will disappear, but two redstone torches will drop.

    Try it yourself! ^-^
    Posted in: Survival Mode
  • 0

    posted a message on [1.1] Piston patch - updated for 1.1
    pushed wool -> magenta wool? :ohmy.gif:

    seems to happen on all colors...
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.X] Portal Gun - Reconstructed [v1] - Rewritten... again.
    I have a properties file for my map included, world specific, but for my friend it just alters it when i send him the map.
    how do I change that? :ohmy.gif:
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.X] Portal Gun - Reconstructed [v1] - Rewritten... again.
    Would it be possible to disable placing blocks through EMG's?
    picture:

    (this was done in paint, just for the effect xD)

    Take that, GLaDOS.
    Posted in: Minecraft Mods
  • 0

    posted a message on Minecraft weird glitch (lag, frozen)
    bump D:
    Posted in: Legacy Support
  • 0

    posted a message on recoloring grass
    I think you would need to change "grasscolor" in "misc".
    Posted in: Legacy Support
  • 0

    posted a message on Minecraft weird glitch (lag, frozen)
    So I had this glitch yesterday.

    I was stuck in some block when I loaded my world, so I decide that I would save to title and open INVedit, so I could keep my stuff after death.

    But, when I came back to my world: I couldnt move. I could look around, was invincible, and everything happened at like 0,5 FPS, no joking.

    I opened MCEdit and there were two chunks corrupted (it was a flatgrass map and suddenly there were mountains :ohmy.gif:)
    and I moved the player down.

    Upon loading that, I finally died.
    On respawn, I didnt respawn at my respawn point, but on a random location, And the camera was moving around like crazy. Still couldnt move.

    EDIT: Im using the portal gun mod by Ichun, by the way.

    Does anyone know how to fix this? tell me, oir do it.
    here is my world: http://www.megaupload.com/?d=VYE7OTFN

    HELP! :ohmy.gif:
    Michel.

    EDIT2: By the way, this is modloader.text: (seems fine)
    5-mei-2011 12:54:49 ModLoader init
    FINE: ModLoader Beta 1.5_01v3 Initializing...
    5-mei-2011 12:54:50 ModLoader readFromModFolder
    FINER: Adding mods from C:\Documents and Settings\Michel\Application Data\.minecraft\mods\mocreatures
    5-mei-2011 12:54:50 ModLoader readFromModFolder
    FINER: Directory found.
    5-mei-2011 12:54:50 ModLoader readFromModFolder
    FINER: Adding mods from C:\Documents and Settings\Michel\Application Data\.minecraft\mods\portalgun1.5_01v1.zip
    5-mei-2011 12:54:50 ModLoader readFromModFolder
    FINER: Zip found.
    5-mei-2011 12:54:50 ModLoader addOverride
    FINER: addOverride(/terrain.png,/portalgun/Block_PortalBlueBottom.png,30). 92 left.
    5-mei-2011 12:54:50 ModLoader addOverride
    FINER: addOverride(/terrain.png,/portalgun/Block_PortalBlueTop.png,39). 91 left.
    5-mei-2011 12:54:50 ModLoader addOverride
    FINER: addOverride(/terrain.png,/portalgun/Block_PortalBlueRound.png,40). 90 left.
    5-mei-2011 12:54:50 ModLoader addOverride
    FINER: addOverride(/terrain.png,/portalgun/Block_PortalOrangeBottom.png,54). 89 left.
    5-mei-2011 12:54:50 ModLoader addOverride
    FINER: addOverride(/terrain.png,/portalgun/Block_PortalOrangeTop.png,55). 88 left.
    5-mei-2011 12:54:50 ModLoader addOverride
    FINER: addOverride(/terrain.png,/portalgun/Block_PortalOrangeRound.png,56). 87 left.
    5-mei-2011 12:54:50 ModLoader addOverride
    FINER: addOverride(/terrain.png,/portalgun/Block_PortalWeightedCube.png,76). 86 left.
    5-mei-2011 12:54:50 ModLoader addOverride
    FINER: addOverride(/terrain.png,/portalgun/Block_PortalCompanionCube.png,77). 85 left.
    5-mei-2011 12:54:50 ModLoader addOverride
    FINER: addOverride(/terrain.png,/portalgun/Block_PortalSignTick.png,78). 84 left.
    5-mei-2011 12:54:50 ModLoader addOverride
    FINER: addOverride(/terrain.png,/portalgun/Block_PortalSignCross.png,84). 83 left.
    5-mei-2011 12:54:50 ModLoader addOverride
    FINER: addOverride(/terrain.png,/portalgun/Block_PortalHEPCSideInactive.png,85). 82 left.
    5-mei-2011 12:54:50 ModLoader addOverride
    FINER: addOverride(/terrain.png,/portalgun/Block_PortalHEPCSideActive.png,100). 81 left.
    5-mei-2011 12:54:50 ModLoader addOverride
    FINER: addOverride(/terrain.png,/portalgun/Block_PortalHEPCFloorInactive.png,101). 80 left.
    5-mei-2011 12:54:50 ModLoader addOverride
    FINER: addOverride(/terrain.png,/portalgun/Block_PortalHEPCFloorActive.png,106). 79 left.
    5-mei-2011 12:54:50 ModLoader addOverride
    FINER: addOverride(/terrain.png,/portalgun/Block_PortalHEPTSide.png,107). 78 left.
    5-mei-2011 12:54:50 ModLoader addOverride
    FINER: addOverride(/terrain.png,/portalgun/Block_PortalHEPTTopActive.png,108). 77 left.
    5-mei-2011 12:54:50 ModLoader addOverride
    FINER: addOverride(/terrain.png,/portalgun/Block_PortalHEPTTopInactive.png,109). 76 left.
    5-mei-2011 12:54:50 ModLoader addOverride
    FINER: addOverride(/gui/items.png,/portalgun/Item_PortalRecord.png,38). 132 left.
    5-mei-2011 12:54:50 ModLoader addOverride
    FINER: addOverride(/gui/items.png,/portalgun/Item_PortalRecord2.png,46). 131 left.
    5-mei-2011 12:54:50 ModLoader addOverride
    FINER: addOverride(/gui/items.png,/portalgun/Item_PortalGunBlue.png,60). 130 left.
    5-mei-2011 12:54:50 ModLoader addOverride
    FINER: addOverride(/gui/items.png,/portalgun/Item_PortalGunOrange.png,61). 129 left.
    5-mei-2011 12:54:50 ModLoader addOverride
    FINER: addOverride(/gui/items.png,/portalgun/Item_PortalGunCore.png,62). 128 left.
    5-mei-2011 12:54:50 ModLoader addOverride
    FINER: addOverride(/gui/items.png,/portalgun/Item_AdvancedKneeReplacement.png,85). 127 left.
    5-mei-2011 12:54:50 ModLoader addOverride
    FINER: addOverride(/gui/items.png,/portalgun/Item_PortalHeelSpring.png,91). 126 left.
    5-mei-2011 12:54:50 ModLoader addOverride
    FINER: addOverride(/gui/items.png,/portalgun/Item_PortalFizzler.png,93). 125 left.
    5-mei-2011 12:54:50 ModLoader addMod
    FINE: Mod Loaded: "mod_PortalGun 1.5_01v1" from mod_PortalGun.class
    5-mei-2011 12:54:50 ModLoader readFromClassPath
    FINER: Adding mods from C:\Documents and Settings\Michel\Application Data\.minecraft\bin\minecraft.jar
    5-mei-2011 12:54:50 ModLoader readFromClassPath
    FINER: Zip found.
    5-mei-2011 12:54:50 ModLoader AddAllRenderers
    FINE: Initialized
    Posted in: Legacy Support
  • To post a comment, please .