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- Mettan
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Member for 14 years and 4 months
Last active Thu, Sep, 28 2017 20:51:30
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1783
epicSplashBattle posted a message on Pixelmon 8.1.2 (12th Nov 2020)Posted in: Minecraft Mods
PixelmonThe Pokemon mod for Minecraft!
To find out more about this mod you can check out the Pixelmon website!
Submit bugs here on out issue tracker - Click me!
Pokemon is the intellectual property of GameFreak and is trademarked by Nintendo GameFreak and Creatures Inc. -
765
Noppes posted a message on Custom NPCsPosted in: Minecraft ModsJoin my discord for the latest information: https://discord.gg/9xZuaA4
If you dont want to loose items or blocks in 1.7, make sure to open your worlds with the latest 1.6.4 atleast once.
Want to show your support? Buy me a drink
Latest update video
Always backup your world before updating.
Read the Todo List before making suggestions
Read the Frequently Asked Questions and Starting Information before asking questions
Downloads
Custom NPCs Download alternative
- Requires Forge, download here
German download: here
External Dialog Editor
- 1.7.10b and lower: download (last updated 19-jun-2014)
- 1.7.10c and higher: download (last updated 24-aug-2015)
- source code
Information
This mod adds a set of tools to create npcs with different roles/jobs and other functions. It gives Creative Players a way to liven up their world with fully Customizable NPCs.
- Starting info
- Installation Guide
- Content Packs
- Frequently Asked Questions
- Todo and current plans
- Changelog
- Items
- Dialog Setup
- Factions Setup
- Roles
- Jobs
- Fan Made Machinima
- Adventure Maps
- Bug/Issue Tracker
Main developer: Noppes Co developer:
- DarkSignal, check out his Newgrounds Page
Ex developer
Notes
- Licensed under the Creative Commons BY-NC
- If you want to use it for a modpack, include a link to this thread
- If you want to use this mod for an adventure map go ahead. No need to ask for permission
- People who do youtube videos on this mod, feel free to post them here
Resource Packs
- Dokucraft 32x32 resource pack Download by sm284614
- BDCraft/Sphanx
- Oblisgr HD Skins
Permissions
If you are using mcpc+ there are multiple permissions you can use
permissions:
customnpcs.npc.gui customnpcs.npc.create customnpcs.npc.edit customnpcs.npc.delete customnpcs.npc.reset customnpcs.npc.freeze customnpcs.npc.ai customnpcs.npc.stats customnpcs.npc.display customnpcs.npc.inventory customnpcs.npc.advanced customnpcs.spawner.mob customnpcs.spawner.create customnpcs.global.playerdata customnpcs.global.bank customnpcs.global.dialog customnpcs.global.transport customnpcs.global.faction customnpcs.global.quest customnpcs.global.recipe customnpcs.global.naturalspawn customnpcs.mounter customnpcs.pather customnpcs.villager
by default players will have none of these permissions unless they are opped
Video
Tutorial/Show Off by SCMowns
Credits
Without these guys this mod wouldnt have been possible, they are awesome. Thanks for all your support.
- For skins:xSparky, willxo, DrakonsLTU, arugaicastle, Kasumi10102, meecube, DiggyDiggyHole1223, Jimorrison, MrTylon, DrakonsLTU, GingerNinjaSam, C0NV3X, fatacemcafee, MineWarCrafter, Eliwood407, NethanielShade, Tcc, MineWarCrafter, rhaidenp, Zach8460, araelb123, Gurinderm101, gui_maldito, Fox0427
- For items: Torzel, C0NV3X, Eliwood407, Scorpinax, llama66613, meecube, lazeckvar, werff, DiggyDiggyHole, Moety5, adscomics, tobbiusness
- For blocks: Redmann, tobbiusness, MineWarCrafter, owned645
- Making/Imporving models: Verdana, CarbonLord, DjGyarados, Jimorrison, Solidfire
- For banners: KingMiner, Bosch, Darkcrafter31, MrTylon, aditya25
- For extensive testing and being awesome on the forums: Darkcrafter31, MrTylon, Mr. Rinkachi, Kasumi10102, Archadeas, belldyl, Collserra, Taj, willxo, CarbonLord, C0NV3X, Eliwood407, Mikieee, tobbiusness, Charanor
- For translations: CZ:fritol33, DE:Waringham, Datixum, PL:Patrykgazing, RU:Overbolt, BR:Teraxo, ID:aditya25, KR:Cuz, FR:DjefNukem, AR:matias491, CN:miguo
- Special Thanks to: Verdana for letting me use the pony model, KodaichiZero for letting me use his grooving animation, TheKyleb for letting me use his music.
Banners
<a href="http://www.minecraftforum.net/topic/833003-"><img src='http://i.imgur.com/m6yxj.png' /></a>
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<a href="http://www.minecraftforum.net/topic/833003-"><img src='http://img560.imageshack.us/img560/7007/customnpcbanner3.png' /></a>
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~
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DrWeegee posted a message on Why most are hating 1.9?Posted in: Recent Updates and Snapshots
i have never said that there should not be change if i wanted that i would have stopped updating at either minecraft 1.0 or the 1.2 of the beta. i have said that is not the same when you change something in beta because it is, from 1.2 to 1.3 beds where added and people said that the game was too easy but the thing is, beds where something that minecraft needed in the full release, that change is not a change that you can complain about, is like complaining about a platformer that has added a jump button.
that being said, removing notch apple recipe is not a change, is a removal, there is something that we have been able to do since 1.3 that we are not going to be able to do in 1.9, and is not a bug fix, is a feature removal. now you can say that i was op and all that but the thing is that removing something is not the way to go, if you want to do something about certain items being too op add a config option to disable op items or make a gamerule or anything really, but dont remove features, is that simple. and i will said it again, i have never ever crafted a notch apple.
you have to see that is not the same, adding a blaze powder slot to a brewing stand is a change, but there is nothing that could be done earlier that cant be done now. the same with the lapiz, the anvil... is just not the same.
I see where you're coming from, but would you think the same if the change was made around the time the enchanted golden apple was out? The rebalance should of been done around that time, but I guess no one noticed how insanely powerful they were until just recently that caused it's late removal. I get where you're coming from, but it was that, or removing the ability to automate gold, because Mojang clearly didn't want you having a stack of them in a few hours, and I would guess that people would freak out more about automation being removed because so many people act like they can't live without it. (Not saying you, but there are quite a few people who treat the game like it's only ever meant for automation, and playing the game any other way is wrong).
I got kinda bummed that they removed it, not because of automation, but because it practically made the gold in ocean monuments useless, making them completely not worth explorer, unless you want to remove small areas of water, which sponge itself is pretty gimpy. Though I don't think it's wrong or they did the wrong thing, it was an unbalanced item, and it shouldn't be that powerful. They removed the recipe for the same reason they nerfed armor; it was just too powerful.
I get we have different views, and it's near-impossible to change someone else's view, so I'm going to drop the topic, as just arguing who's right/wrong on something that's majorly opinion based is kinda... well, pointless, especially since discussion will eventually get redundant and not go anywhere. I do understand where you're coming from, truly, though I just don't feel that something overpowered should be kept just because it was already there. It's like refusing to remove the knife out of your back, it hurts, and removing it would help fix the pain, but you don't want to remove it for whatever reason, thus making the stab and pain worse.
(And if we're being really specific, removing the crafting recipe is changing the core item; golden apple, not removing it)Edit: Ninja'd by Mettan explaining this.
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Hydraheads posted a message on Why most are hating 1.9?Posted in: Recent Updates and SnapshotsQuote from TheOrangestCreeper»
People don't like the new combat system. They also think that Mojang is adding too much at a time, not to mention that they're taking forever to release the update tho.
Wrong. 90% of Minerafters like he new system, every poll I've seen so far is consistent. We have basically given up pushing away short redundant viewpoints from a minority with long explanations highlighting how incredibly better 1.9 is. And this is the big 1.9 that had been hinted at Mojang since 1.5. They always said the far future update would fix everything, and that was the original name for 1.9.
That's so wrong it's funny. Skill and physical/hardware limitations are 2 different things. Plus, clicking one button was the only thing you could do. Now everything with your setup/positioning and weapon type actually matters.
Besides, with the new system, it's not even ten seconds. The cooldown on the sword is just slightly longer than the post-damage invulnerability, and matches up very well with the rhythm for consistent critical hits.
It also encourages a more defensive playstyle, something that the addition of shields contributes to.
The cooldown only has a major effect on the axes, to balance out their higher damage and ability to temporarily disable shields.
Basically, you need to put some actual thought into your attacks instead of mashing your mouse buttons until they break.
The way you're talking makes it sound like you never actually tried the new combat.
^
Let me restate "defensive playstyle" and emphasize it over and over again.
defensive playstyle
defensive playstyle
defensive playstyle
DEFENSIVE PLAYSTYLE!!!
Sorry if that sounded like an emo 12 year old rage. I assure you I am not one of those. Let me also agree heavily with thought.
Now you need to look at your dual wielding formation, accounting for the nearby enemies, and get in favorable terrain. Also, the new arrows anybody? Sword sweep? Shield Break? Shields in general? Dual wielding food? Ender fruit? Elytra? How much more can you want? PVP just got so much more variety and fairness. Timing is also important now. I am only repeating these things I have said earlier on this thread because haters are repeating the things I responded to with this...
Quote from Slothyanity»
Aiming and clicking is only a challenge when you jitter click. Normal clicking is extremely easy. Strafes are easy to do yet so many people don't use this technique. I don't know if it's because they don't know how to or if they just don't like to. You can flank people in 1.9 yes but your strafes will be cut short if you let your sword restore it's max potential. Jitter clicking in 1.9 also takes quite the time. Me and a few friends fought for nearly two or so hours just jitter clicking each other. It was pretty funny.
I don't see how clicking one button until someone drops is fun. Oh, well. Different people, different circumstances. I know I like strategizing and using my brain. But that's just me. -
1
GDN_plays_MC posted a message on First try at building some thing western.Posted in: Survival ModeI got a little server which has a Large (most of the map)desert and i wanted to put some thing in it.
This is what I came up with....
Please tell me what you think
(sorry there in the thing down there \/ i have no idea how to use the other why.)
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thebugguy posted a message on My continued fascination with slime behaviorPosted in: Survival ModeAll-
Previously I had written about a minecart-trapped slime that chased me up and down the tracks, smacking me when I let him get too close. This time I had a slime swim up a waterfall and attack me!
A brief background: I'm building a fancy pit and spiral staircase feature for my large temple build, and the pit happens to be at least partially in a slime chunk. The bottom of the pit is gravel at y=10; eventually I'll flood it with water or lava or some combination of both, but for now I'm just using it as a construction staging area. I also have two of four "water features" installed- essentially two-wide by one-deep waterfalls cascading down each of the four sides of the pit.
I've gotten used to the Squid Suicide Brigade- it is extremely common for squid to fall down the waterfall and explode at my feet while I'm puttering away at the crafting bench- at first it was startling, but now I just go about my business despite the carnage (i now have 6 or 7 stacks of ink sacs that I have no idea what to do with). I've also learned to keep an eye out for the occasional slime spawn. I've made no attempt to farm them or figure out exactly where they're coming from, but I do happily chop them to bits when I see them.
The other night I was at the top of the pit, glanced down, and saw a nice big fat juicy slime bouncing around at the bottom. Not wanting to miss the opportunity, I jumped in one of the waterfalls and started riding it down to the pit floor, watching the slime as I descended. As I got closer, I was astonished to see the big lunk bounce over to the base of my waterfall and start ascending towards me! Son of a gun, I didn't think they'd do that!
We met and traded blows in mid-waterfall, the impact of which knocked us both out of the stream- it was a classic mid-air movie fight scene. I cleaved the big slime into four pieces, which then rained down to the gravel below. I honestly don't recall if the fall split them further, but I know I was down a heart and a half once I got to the bottom, either from the original attack, the fall, or the combination. That might have been the most damage I've ever taken from a slime!
Anyway, new fun fact for me: slimes *will* swim upstream to get at you!
cheers,
thebugguy
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2
pefan posted a message on Ever try Minecraft for real?Posted in: Discussion
i heard plants do a pretty good job at defending your yard. -
1
jdiaz0705 posted a message on You know your a noob when......Posted in: DiscussionYou know you're a noob when your ceiling is only 2 blocks high
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3
MegaMinEr69 posted a message on Why most are hating 1.9?Posted in: Recent Updates and Snapshots
Any sane person would realize when you need to adapt, or quit the game completely. If you have an infinity bow, boom. You have an unlimited number of instant damage potions, poison potions, slowness potions, etc... This is not something you have to adapt to, this is something you should leave behind because this update will ruin pvp forever.
At this point you're just trying to defend this "Stimpy" guy who you believe in, and we have no idea who the crap he is.
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213
Some_Free_Cake posted a message on Snow Capped Peaks *Over 240 Supporters!*I have searched the forum and have not found anything quite like this... so here we go.Posted in: Suggestions
I think that extreme hills do not feel like mountains, but rather just hills. So, maybe the world could uncommonly generate one of these?
As I said, these would be rare, but I imagine some fantastic builds could come from this!
Thoughts?
EDIT:
Here is a picture in the day:
EDIT 2: Supporters list:
Supporter count: 242
LesserLoops
UnileggerDripper222
BloodyPhoenix
joshosh34
RedstoneOperator
Steve64
RobertFrans
Oliverthepen
Rumblethumps
DontStealMyBacon
RobinHood999
MrSnowBunni
Prince_Deity
Steven42lol
toasterminer64
robinod
nearbeer
BlackWaterisAwesome
johnyIsAwesome
Ironpigschannel
EpicEnderMiner
Malakt1a
Mathy
Badprenup
Kilyle
Weterman
Wircea
StalePhish
Mettan
kerspi08
PyroTekis
Pencilshavings5
davidy22
crazeenuthead
Laton95
ArrogantLobster
BrindIf
jpmrocks
toastytoes108
zeep22
WitDocv5
nPerfect
Shadowfox1311
patrickwojtera
pwnda4
DoubleDongle
Zigzagar
whoodiamonds
CodenameDuchess
Skorpion216
Kwitcherbelyakin
peppertyce
angryred
pionoplayer
pineconepie
RadicalBlocks
Winter_Mage
carollwood
joechuph1261
LiLChris
Robinhood3
theEPiK1
mrnatnat4
Saoryn
huge0
DracoVenenum
Mevansuto
pinballboy7
robo111
DrSnazzypants
Shadowfox1311
shadowfox_935649
strykertheminer
Gregster10
EnellGmz
zooomo
TheAceMinecraft
AntiGuy8
Flovnag
Dudebox64
Flarkinater
crazeenuthead
Cloudstryder
forged_in_flames
oceangrl
tonytwo
pur3pros
Azraile
Roadsguy
Venom717
gatlin27
tjohn6041
cole2848
DerpTerp
monopoly306
WorkHorse
ULiopleurodon
Yourself797
apple1417
LlamaFfama
Tkeleth
StickySlime
Kitteh6660
nicccky
Ni_Oxx
ProfBrickkeeper
tulir293
UK_Legend
King_Sarthon
Tizorna
bebe33
PatDay
firewave15
morkov4e
zanderboycherry
unitedsquadron3
G_Speed
IfIDieIWasAFK
MaladjustedGenius
Floyd1990
Blorph
RobinHood999
Stonebob
souls
My__IsShiny
FlameCreeper223
Lightningcrafter
cut_yo_wrists
Fertro
KingzofDawn
tnadams
Pwnguin
Avantir_Yihn
mikeclark1234
BryGuy1
Dagypoo
thehungarianhurrica
Tedster
BeretExistentialist
ninjachubs1
ItsRex
TVB_Hythacg
SPCratylessman
circlepuddle
Pawnguy7
deathlyangel47
WilliamShakespeare
Boomheadshot1254
Riggzon
NeasOlc
Phantom699
Zombee_Kreepah
trencheel303
SlateGuardian
Deonyi
Concerer82
Dwer_1
StackyDavid
Prime_Jetspace
doctordiamonds
Zehrok
valster169
TheTravelingSalescrafter
Exkakx
rikoLash
CraftingCK
AndrewDaBauss
artimies7
mobcraft
daangelo29
Martan
TTmc
SpillzNinja
B0bGary
Pwnguin
ender_bender
AlphaInventor
ItsShaded
kmmmurphy911
tylerd227
Keyguyperson
Underthesea
enderman_guy
Jukakun
Comrade_Dispenser
Emerald_Digger98
FastCraft
SayHi
StrangeOne101
TenebraeAeternae
Wizzerd347
zachzman1
Mistika2489
danaphanous
Berstuk
Malloon
Reza-Miner
BiggJohnn
Ampulugator
chicken_person
Rotasizx
marmanq
DaRkMaStEd
Ikranoid
MUSHROOMSOCK
FlameDrake
MCforfreeuser
ThePipmaster
SharkShabab
magicspook
Nerevar
Minecraftdeas
TFnerd
Axillarymees
aleksa77
Howard17
Nsrut84
CrimzonDrake
TheCheeseKnees
flaminghawk83
Lisha777
Pugin94
Altegia
owenmwelsh
CoachAwesomeName
Aleksandair
Thatshaneboy
Laloth
KacperNFS
Fly1Ngf1Sh23
Momo_Mccloud
tj00110
TheMinecrafterTippy
GADGE4LYFE
nicolapcweek94
nyancat26
SgtDaemon
SuperSonic91
Dudeian
Mr_Pint
curry74
Cloxaau
Special thanks to LesserLoops for suggesting the list!
If you would like to show full support of this idea, here is a magnificent banner made by LesserLoops
specifically for this thread:
EDIT 4: Here are some more photos to help you guys get a better idea:
- To post a comment, please login.
2
You probably don't even know even the most basic things about either language. There's so much that's going to be lost in transition, assuming said transition can even be made at all.
12
Having a great amount of experience with both games, I can safely say this:
You don't know a damn thing about what you're talking about.
The two games have only the barest of similarities at the surface. Anything deeper down than that, and they're both completely different beasts. For one, the two games are coded with completely different languages. Minecraft is made with Java, while Roblox is made with Lua.
Now, as my one specific example I'm going to work with, I'll focus on player characters, since the issue of cosmetic customization was previously brought up in this topic.
In Minecraft, your player character is a single entity in the game world. It's composed of a single model, with a set of animations, and a single texture placed onto the model. All the coding to allow your player character to do stuff is hardcoded into the game, unable to be altered in any way from within the game itself.
As for Roblox, well, it's a lot more complex. First, look at this image demonstrating the full extent what exactly composes a standard Roblox character in a place that contains no scripts that would alter said character. It's a bit of a long list, so I have put it in a spoiler.
As you can see, they're composed of a lot of objects. Around 80, in fact. It could be closer to 90 if I made use of all of the customization features Roblox provides. Only ten of those objects are the actual blocks that make the physical model. The rest are meshes, textures, joints, sounds, animations, scripts, and other objects needed to make the scripting for a controllable player character to work. That's not even showing the objects within the place that handle the actual player connection to the server.
Going beyond the physical diferences between what constructs the player character, the two different kinds of player character also are played very differently. If you've played both games even a little bit, you'll already know what I mean.
So after that, I think I should make a short and simple summary and conclusion.
Basically, the way Roblox and Minecraft work are extremely different. Combining the two would essentially require making a whole new game, something that would take way too much time and resources, when both companies are already getting plenty of profit with what they already have.
1
Some people are a fair bit lazier. The sort button would be for those lazy people.
I could see a sort system working. Press a single button and everything is all neatly sorted in an arbitrary order.
One of those quality-of-life things. Unnecessary, but not a bad idea.
As for me, I'm fine with my system of organized disorganization. I group together similar objects, but there's certainly no system beyond that.
1
That kinda sounds like the kind of question some vampire would ask you when you try to call him out for killing a lot of people.
2
Yeah, there's not really a suggestion here.
The general idea is that you are the one who's supposed to be choosing, not us.
But on that note, elephants. The bane of dwarves everywhere.
1
Just an idea I had going around in my head and I didn't want to make a whole topic on it for a few reasons:
Guillotines.
Or rather, just the blade, not the whole setup.
It's a "trap" block that you place, and when activated with redstone or by right-clicking it, it'll fall like an anvil. Activating it does nothing if it's on top of a block. You'll have to manually break it and place it to reset its position.
It'll do damage to any mob it lands on, based on how far it falls. Compared to an anvil, it'll take less falling distance to activate the damage, and it'll do more damage for the same distance.
Most importantly, if it kills a mob that can drop a head item, it'll guarantee that said head item drops. So yes, it'll make it much easier to create a Wither.
It'll also produce a player head drop if it kills a player.
Of course, the main reason I don't want to put this on a full topic of its own is because I'm still trying to decide upon a good crafting recipe for it. Particularly one that's not too expensive, and yet not too cheap, considering it is an easy way to get certain otherwise-rare items.
1
Well, Minecraft doesn't exactly have any hunting laws. Or even a government to make laws, for that matter.
But yeah, a polar bear rug sounds like a pretty sweet idea. It would be a lot more warm and inviting than a boring ol' carpet.
1
You should explain what these "telepoint" blocks do, and how they work. Otherwise people won't know what it is that you're trying to actually suggest. Don't just assume that people will be able to figure it out.
Actually describing your idea can easily make or break the suggestion. If I were to make a suggestion about, for example, guillotines, I guarantee that people would be much more positive towards the idea if I describe how they actually work, especially if I go into specific detail.
Also, it would be wise to refrain from listing off other ideas that have absolutely nothing to do with the main suggestion.
1
Considering this idea is based on the world itself, whereas gamemodes as they exist in Minecraft are based on what the player is allowed to do, this basically completely misses the point of gamemodes.
2
Seeing as the current animations have been perfectly fine for a couple years now, this idea is essentially asking them to fix something that isn't broken.
Which, of course, would mean diverting time and resources into something that would do absolutely nothing to improve the gameplay, and leaving less time and resources to spend on stuff that would actually benefit the game, such as bug fixes and new content.