• 2

    posted a message on Merge with Roblox
    Quote from Kirbyguy»

    I know ROBLOX Is Lua. Just reprogram it into Java.



    You probably don't even know even the most basic things about either language. There's so much that's going to be lost in transition, assuming said transition can even be made at all.

    Posted in: Suggestions
  • 12

    posted a message on Merge with Roblox

    Having a great amount of experience with both games, I can safely say this:


    You don't know a damn thing about what you're talking about.


    The two games have only the barest of similarities at the surface. Anything deeper down than that, and they're both completely different beasts. For one, the two games are coded with completely different languages. Minecraft is made with Java, while Roblox is made with Lua.


    Now, as my one specific example I'm going to work with, I'll focus on player characters, since the issue of cosmetic customization was previously brought up in this topic.


    In Minecraft, your player character is a single entity in the game world. It's composed of a single model, with a set of animations, and a single texture placed onto the model. All the coding to allow your player character to do stuff is hardcoded into the game, unable to be altered in any way from within the game itself.


    As for Roblox, well, it's a lot more complex. First, look at this image demonstrating the full extent what exactly composes a standard Roblox character in a place that contains no scripts that would alter said character. It's a bit of a long list, so I have put it in a spoiler.



    As you can see, they're composed of a lot of objects. Around 80, in fact. It could be closer to 90 if I made use of all of the customization features Roblox provides. Only ten of those objects are the actual blocks that make the physical model. The rest are meshes, textures, joints, sounds, animations, scripts, and other objects needed to make the scripting for a controllable player character to work. That's not even showing the objects within the place that handle the actual player connection to the server.


    Going beyond the physical diferences between what constructs the player character, the two different kinds of player character also are played very differently. If you've played both games even a little bit, you'll already know what I mean.


    So after that, I think I should make a short and simple summary and conclusion.


    Basically, the way Roblox and Minecraft work are extremely different. Combining the two would essentially require making a whole new game, something that would take way too much time and resources, when both companies are already getting plenty of profit with what they already have.

    Posted in: Suggestions
  • 1

    posted a message on How about a SORT button!
    Quote from Mastermined»

    or, y'know...

    You just sort your items yourself,
    Like I do,
    Which takes me like a second,
    because I got a good system going.



    Some people are a fair bit lazier. The sort button would be for those lazy people.

    I could see a sort system working. Press a single button and everything is all neatly sorted in an arbitrary order.
    One of those quality-of-life things. Unnecessary, but not a bad idea.


    As for me, I'm fine with my system of organized disorganization. I group together similar objects, but there's certainly no system beyond that.

    Posted in: Suggestions
  • 1

    posted a message on Polar Bear Rug
    Quote from Don_Pepito»

    How many cows, chickes and sheep you killed since you started to play Minecraft?

    That kinda sounds like the kind of question some vampire would ask you when you try to call him out for killing a lot of people.
    Posted in: Suggestions
  • 2

    posted a message on Large Neutral Mob In Savannas

    Yeah, there's not really a suggestion here.

    The general idea is that you are the one who's supposed to be choosing, not us.


    But on that note, elephants. The bane of dwarves everywhere.

    Posted in: Suggestions
  • 1

    posted a message on Small Suggestions

    Just an idea I had going around in my head and I didn't want to make a whole topic on it for a few reasons:


    Guillotines.

    Or rather, just the blade, not the whole setup.


    It's a "trap" block that you place, and when activated with redstone or by right-clicking it, it'll fall like an anvil. Activating it does nothing if it's on top of a block. You'll have to manually break it and place it to reset its position.

    It'll do damage to any mob it lands on, based on how far it falls. Compared to an anvil, it'll take less falling distance to activate the damage, and it'll do more damage for the same distance.

    Most importantly, if it kills a mob that can drop a head item, it'll guarantee that said head item drops. So yes, it'll make it much easier to create a Wither.

    It'll also produce a player head drop if it kills a player.


    Of course, the main reason I don't want to put this on a full topic of its own is because I'm still trying to decide upon a good crafting recipe for it. Particularly one that's not too expensive, and yet not too cheap, considering it is an easy way to get certain otherwise-rare items.

    Posted in: Suggestions
  • 1

    posted a message on Polar Bear Rug
    Quote from ORAS_Dude»

    Full Support, but... WHY MUST THIS BE HUNTING ITS ILLEGAL IN MOST COUNTRIES.....


    Well, Minecraft doesn't exactly have any hunting laws. Or even a government to make laws, for that matter.


    But yeah, a polar bear rug sounds like a pretty sweet idea. It would be a lot more warm and inviting than a boring ol' carpet.
    Posted in: Suggestions
  • 1

    posted a message on Telepoint Block

    You should explain what these "telepoint" blocks do, and how they work. Otherwise people won't know what it is that you're trying to actually suggest. Don't just assume that people will be able to figure it out.


    Actually describing your idea can easily make or break the suggestion. If I were to make a suggestion about, for example, guillotines, I guarantee that people would be much more positive towards the idea if I describe how they actually work, especially if I go into specific detail.


    Also, it would be wise to refrain from listing off other ideas that have absolutely nothing to do with the main suggestion.

    Posted in: Suggestions
  • 1

    posted a message on Gamemode 4?

    Considering this idea is based on the world itself, whereas gamemodes as they exist in Minecraft are based on what the player is allowed to do, this basically completely misses the point of gamemodes.

    Posted in: Suggestions
  • 2

    posted a message on Movement

    Seeing as the current animations have been perfectly fine for a couple years now, this idea is essentially asking them to fix something that isn't broken.

    Which, of course, would mean diverting time and resources into something that would do absolutely nothing to improve the gameplay, and leaving less time and resources to spend on stuff that would actually benefit the game, such as bug fixes and new content.

    Posted in: Suggestions
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