use multiverse plugin which allows multi worlds then just copy the world file of a fresh world into your server folder and repeat for as many worlds you want
- Metromones
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Member for 9 years, 1 month, and 23 days
Last active Tue, Aug, 29 2023 09:23:29
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wakkytabbakky posted a message on TP between OverworldsPosted in: Requests / Ideas For Mods -
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RobAnthem posted a message on TP between OverworldsPosted in: Requests / Ideas For ModsThis might be what you're looking for
http://dev.bukkit.org/bukkit-plugins/multiworld-v-2-0/
Multiworld plugin provides support for multiple overworlds each with seperate nether worlds.
However, would it not be easier to just have a new dimension generated with overworld textures? Not sure how possible that is, but I know making a dimension isn't that hardest thing in world. There is also multiserver plugins, which help with having multiple worlds and minimizing required server resources.
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Madolinn posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)Posted in: Minecraft ModsZones can be added, removed, and changed without restarting the server;
much like MineTweaker, the zones are declared in a special config file,
which can be reloaded at any time with the command /reloadterritories,
which will update every client logged into the server.
I'm assuming this config is created when it's first loaded. Probably has some assistance inside for you.
EDIT: Yep. The file is called TerritoryZone_zones.cfg. When you open it it will have the instructions clear as day for you.
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Alpvax posted a message on A mod like ObsidiPlates: requestPosted in: Requests / Ideas For ModsQuote from Metromones»
@Alpvax, Zombie can activate the pressure pads from Carpenter's blocks. That's bad.
Right click with the hammer, you can customise what activates them (or shift-click, I can't remember exactly)
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Victini888 posted a message on The unknown errorPosted in: Java Edition SupportUpdate Enviromine, that version you have is very very outdated.
I meant you should report that crash with MatterOverdrive to the author of that mod. Most of the time it is enough to just post that on the mod's thread.
The mod author already know about this, so yeah.
Seems like now EnviroMine is crashing. Same goes for that mod: report to the author.
Enviromine is not crashing, it's Modular Armour crashing, caused by a very outdated Enviromine.
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SanAndreasP posted a message on The unknown errorPosted in: Java Edition SupportReport to the author.
Also Opis seems to be corrupt, you should redownload it.
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I asked this question earlier. With your permission I just copypasted the answers I got.
>I can't make 9x9 Railcraft tank http://ftbwiki.org/Railcraft_Tank because of your phisics. How can I fix it?
>You can make the tank blocks stability have no physics or a stronger stability in the config files under rail craft. When you looking at the blocks. I believe you hit "Shift + J" to add the block to custom config... than either with a text editor or from the enviromine menu you can change the stability to something else. You can look at how glowstone works. You can also make your own stability types or read what types of stability their are available by default. The stability types are located in the stability.cfg. I am doing this by memory since I cant look at the moment.
> When I hit Shift + J nothing happens.
Shall config file be like this?
>that's the stability if you wanted to make a custom stability type You dont have to use it, if you just copy one of the others. what your wanting to do is go into:
"config\enviromine\profiles\default\CustomProperties" find railcraft.cfg (or something like that), and find or add the block you want ,and change its stability to the one you want... default ones are "loose","average","strong","none","glowstone",sand-like"
the ingame config is a bit easier I just checked it.. its J key + you hold shift.. look at the block with nothing in your hands. check your keybinds to make sure nothing has changed it.
it will look more like (Not tested may not work) In game config does most of this for you.. and than you just change the config file to point towards its meta id, and new stability type
I hope it helps. Back then I finally built a tank.
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WOW, it's kind of you. I hear answers like "Not my problem" more often on this forum. Thanks.
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I tried it. Awesome, but doesn't work fine with waila! Many birds have description like this...
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"Internal server error" when I'm trying to put Finine from the creative mode.
[13:22:35] [Server thread/WARN]: Failed to handle packet for /127.0.0.1:56582
net.minecraft.util.ReportedException: Colliding entity with block
at net.minecraft.entity.player.EntityPlayerMP.func_71127_g(EntityPlayerMP.java:464) ~[mw.class:?]
at net.minecraft.network.NetHandlerPlayServer.func_147347_a(NetHandlerPlayServer.java:482) ~[nh.class:?]
at net.minecraft.network.play.client.C03PacketPlayer.func_148833_a(C03PacketPlayer.java:36) ~[jd.class:?]
at net.minecraft.network.play.client.C03PacketPlayer.func_148833_a(C03PacketPlayer.java:101) ~[jd.class:?]
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:244) ~[ej.class:?]
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:173) [nc.class:?]
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:991) [MinecraftServer.class:?]
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:431) [lt.class:?]
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:809) [MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:669) [MinecraftServer.class:?]
at java.lang.Thread.run(Unknown Source) [?:1.7.0_79]
Caused by: java.lang.NoSuchMethodError: net.minecraft.entity.Entity.func_70016_h(DDD)V
at glenn.gases.common.gastype.GasTypeFinine.onTouched(GasTypeFinine.java:82) ~[GasTypeFinine.class:?]
at glenn.gasesframework.common.block.BlockGas.func_149670_a(BlockGas.java:85) ~[BlockGas.class:?]
at net.minecraft.entity.Entity.func_145775_I(Entity.java:1062) ~[sa.class:?]
at net.minecraft.entity.Entity.func_70091_d(Entity.java:618) ~[sa.class:?]
at micdoodle8.mods.galacticraft.core.entities.player.GCEntityPlayerMP.func_70091_d(GCEntityPlayerMP.java:56) ~[GCEntityPlayerMP.class:?]
at net.minecraft.entity.EntityLivingBase.func_70612_e(EntityLivingBase.java:1776) ~[sv.class:?]
at net.minecraft.entity.player.EntityPlayer.func_70612_e(EntityPlayer.java:1873) ~[yz.class:?]
at net.minecraft.entity.EntityLivingBase.func_70636_d(EntityLivingBase.java:2108) ~[sv.class:?]
at net.minecraft.entity.player.EntityPlayer.func_70636_d(EntityPlayer.java:622) ~[yz.class:?]
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1899) ~[sv.class:?]
at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:315) ~[yz.class:?]
at net.minecraft.entity.player.EntityPlayerMP.func_71127_g(EntityPlayerMP.java:393) ~[mw.class:?]
... 10 more
Realistic Torches please!
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For example: Glen's Gases, Lava Monsters... I need MOAAAAR!!!
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Guys tell me how can I increase the cooling rate in water when I'm hot? It's sooooo sloooow.
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0.4.0. beta 1 and 2 don't create config. 0.3.5. beta 2 create:
Neptunium, Obsidium dublicate with another mod. Can you do it fully configurable?
UPD: I set all generate false and started to play. And I found lead in worldgen of the mod! FUUUUUUUUU. So much alpha. Ill try another version.
UPD2: 0.3.5. beta 2 works fine.
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That's amazing, I love your mod!
How do you think, how many megabytes it is going to take?
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The wiki tells me "The player can also configure the amount of dungeon placement attempts per chunk in the configuration file". But actually I can't find where to change it. Can you help me?
EDIT: Well, I find out. It's "place_attempts".