• 1

    posted a message on EnviroMine (DISCONTINUED) - A little bit of realism New physics, Temperature, Hydration and more!
    Quote from Sevar»

    Hi. Can I disable physics of certain block by id or by block name?


    I asked this question earlier. With your permission I just copypasted the answers I got.

    >I can't make 9x9 Railcraft tank http://ftbwiki.org/Railcraft_Tank because of your phisics. How can I fix it?

    >You can make the tank blocks stability have no physics or a stronger stability in the config files under rail craft. When you looking at the blocks. I believe you hit "Shift + J" to add the block to custom config... than either with a text editor or from the enviromine menu you can change the stability to something else. You can look at how glowstone works. You can also make your own stability types or read what types of stability their are available by default. The stability types are located in the stability.cfg. I am doing this by memory since I cant look at the moment.

    > When I hit Shift + J nothing happens.
    Shall config file be like this?

        <Railcraft:machine.beta:14>{
    B:"01.Enable Physics"=false
    I:"02.Max Support Distance"=3
    I:"03.Min Missing Blocks To Fall"=0
    I:"04.Max Missing Blocks To Fall"=0
    B:"05.Can Hang"=true
    B:"06.Holds Others Up"=true
    }




    >that's the stability if you wanted to make a custom stability type You dont have to use it, if you just copy one of the others. what your wanting to do is go into:

    "config\enviromine\profiles\default\CustomProperties" find railcraft.cfg (or something like that), and find or add the block you want ,and change its stability to the one you want... default ones are "loose","average","strong","none","glowstone",sand-like"

    the ingame config is a bit easier I just checked it.. its J key + you hold shift.. look at the block with nothing in your hands. check your keybinds to make sure nothing has changed it.

    it will look more like (Not tested may not work) In game config does most of this for you.. and than you just change the config file to point towards its meta id, and new stability type


    Railcraft_machine_beta{




    S:01.Name=Railcraft:machine.beta
    
     I:02.MetaID=14
    
     S:03.DropName=
    
     I:04.DropMetaID=14
    
     I:05.DropNumber=-1
    
     B:"06.Enable Temperature"=false
    
     D:07.Temperature=0.0
    
     D:"08.Air Quality"=1.0
    
     D:09.Sanity=0.1
    
     S:10.Stability=none
    
     B:11.Slides=false
    
     B:"12.Slides When Wet"=false
    
     }


    I hope it helps. Back then I finally built a tank.

    Posted in: Minecraft Mods
  • 1

    posted a message on Et Futurum - Brings the future to now!
    Quote from RodrigoTaipe93»

    It's not Gany's Et Futurum mod, which is causing the crash. Seems to be the "More Fun QuickSand" mod. I checked their page. They already have a solution.


    Your crash log: "Description: Error initializing Oxygen System. Muddy Mobs Air DataWatcher ID conflict: 25 with entity living"

    Citation from "More Fun Quicksand" mod's forum page:

    "Solving any problems:

    The main error with mod can be because conflict of DataWatchers.

    Error can be solved by:

    • If you have any crash-report with text like: "Error initializing XXX System. Muddy YYY DataWatcher ID conflict: ZZ", please change "Muddy YYY DataWatcher ID" in config from "ZZ" to number between 20-31, and try again.
    • Covering System may conflict with Custom Player Model Mod's, please turn-off it before playing.
    • You can turn-off any System that throws you errors.
    • For correct working in MP server config and client configs should be same!
    • If no-one of this tips has not helped, please report me about your problem, with crash-report. I will read this, and explain what you should do."

    Nonetheless, I would still ask the "More Fun Quicksand" modder to take a look at it. Can also be incompatible.


    Good luck!


    WOW, it's kind of you. I hear answers like "Not my problem" more often on this forum. Thanks.
    Posted in: Minecraft Mods
  • 1

    posted a message on Exotic Birds - Herons, Owls, Pelicans and MORE!

    I tried it. Awesome, but doesn't work fine with waila! Many birds have description like this...


    Posted in: Minecraft Mods
  • 1

    posted a message on Glenn's Gases - Cool guys don't look at Gas Explosions 1.6.6

    "Internal server error" when I'm trying to put Finine from the creative mode.




    [13:22:35] [Server thread/WARN]: Failed to handle packet for /127.0.0.1:56582
    net.minecraft.util.ReportedException: Colliding entity with block
    at net.minecraft.entity.player.EntityPlayerMP.func_71127_g(EntityPlayerMP.java:464) ~[mw.class:?]
    at net.minecraft.network.NetHandlerPlayServer.func_147347_a(NetHandlerPlayServer.java:482) ~[nh.class:?]
    at net.minecraft.network.play.client.C03PacketPlayer.func_148833_a(C03PacketPlayer.java:36) ~[jd.class:?]
    at net.minecraft.network.play.client.C03PacketPlayer.func_148833_a(C03PacketPlayer.java:101) ~[jd.class:?]
    at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:244) ~[ej.class:?]
    at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:173) [nc.class:?]
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:991) [MinecraftServer.class:?]
    at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:431) [lt.class:?]
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:809) [MinecraftServer.class:?]
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:669) [MinecraftServer.class:?]
    at java.lang.Thread.run(Unknown Source) [?:1.7.0_79]
    Caused by: java.lang.NoSuchMethodError: net.minecraft.entity.Entity.func_70016_h(DDD)V
    at glenn.gases.common.gastype.GasTypeFinine.onTouched(GasTypeFinine.java:82) ~[GasTypeFinine.class:?]
    at glenn.gasesframework.common.block.BlockGas.func_149670_a(BlockGas.java:85) ~[BlockGas.class:?]
    at net.minecraft.entity.Entity.func_145775_I(Entity.java:1062) ~[sa.class:?]
    at net.minecraft.entity.Entity.func_70091_d(Entity.java:618) ~[sa.class:?]
    at micdoodle8.mods.galacticraft.core.entities.player.GCEntityPlayerMP.func_70091_d(GCEntityPlayerMP.java:56) ~[GCEntityPlayerMP.class:?]
    at net.minecraft.entity.EntityLivingBase.func_70612_e(EntityLivingBase.java:1776) ~[sv.class:?]
    at net.minecraft.entity.player.EntityPlayer.func_70612_e(EntityPlayer.java:1873) ~[yz.class:?]
    at net.minecraft.entity.EntityLivingBase.func_70636_d(EntityLivingBase.java:2108) ~[sv.class:?]
    at net.minecraft.entity.player.EntityPlayer.func_70636_d(EntityPlayer.java:622) ~[yz.class:?]
    at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1899) ~[sv.class:?]
    at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:315) ~[yz.class:?]
    at net.minecraft.entity.player.EntityPlayerMP.func_71127_g(EntityPlayerMP.java:393) ~[mw.class:?]
    ... 10 more


    3) Possibly! Any specific mods you would like compatibility with?


    Realistic Torches please!

    Posted in: Minecraft Mods
  • 1

    posted a message on Mods to make mining underground harder

    For example: Glen's Gases, Lava Monsters... I need MOAAAAR!!!

    Posted in: Requests / Ideas For Mods
  • 1

    posted a message on EnviroMine (DISCONTINUED) - A little bit of realism New physics, Temperature, Hydration and more!

    Guys tell me how can I increase the cooling rate in water when I'm hot? It's sooooo sloooow.

    Posted in: Minecraft Mods
  • 1

    posted a message on PLASMACRAFT 0.3.5 BETA - The Legacy Continues! {10/8/2014}

    0.4.0. beta 1 and 2 don't create config. 0.3.5. beta 2 create:




    # Configuration file
    
    general {
        B:General.GenerateLead=true
        B:General.GeneratePlutonium=true
        B:General.GenerateUranium=true
        B:LiquidSourceExplodesAfterCausticExplosion=true
    }



    Neptunium, Obsidium dublicate with another mod. Can you do it fully configurable?


    UPD: I set all generate false and started to play. And I found lead in worldgen of the mod! FUUUUUUUUU. So much alpha. Ill try another version.


    UPD2: 0.3.5. beta 2 works fine.

    Posted in: Minecraft Mods
  • 1

    posted a message on Classes of Warcraft [ALPHA] *Become a real Mage / Warrior!* (Powered by Battlegear)

    That's amazing, I love your mod!

    How do you think, how many megabytes it is going to take?

    Posted in: WIP Mods
  • 1

    posted a message on [Forge] Father Toast's Server Mods - Lost Books, Deadly World, Mob Properties, and More!

    The wiki tells me "The player can also configure the amount of dungeon placement attempts per chunk in the configuration file". But actually I can't find where to change it. Can you help me?

    EDIT: Well, I find out. It's "place_attempts".

    Posted in: Minecraft Mods
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