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    posted a message on [ADDON][1.6.4] Ex Aliquo, an Ex Nihilo Companion
    Quote from RockyPlaysMC»
    i always get this crash it said i need minimum version 1.26b

    You are trying to use the mod in 1.7.10 but it hasn't updated yet. The latest version is 1.6.4
    Posted in: WIP Mods
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    posted a message on [ADDON][1.6.4] Ex Aliquo, an Ex Nihilo Companion
    -snip-
    Posted in: WIP Mods
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    posted a message on Extra Utilities v1.1.0k
    RWTema I keep getting crashes when I shift + right click on a transfer node with a pipe in my hand to place a connecting pipe.

    here is a pastebin of the error.

    http://pastebin.com/ujXNuPqY
    Posted in: WIP Mods
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    posted a message on Extra Utilities v1.1.0k
    A suggestion if you have time, Allow for the voiding of liquids by pipeing them into the trash can.

    Thanks.
    Posted in: WIP Mods
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    posted a message on Ex Nihilo (the Skyblock companion mod)

    can you put the mod for 1.5.2 because i really dont understand how to use the 1.6.2 launcher .-.


    There is no 1.5.2 version nor will there be. Sorry
    Quote from Erasmus_Crowley

    The important bits of the crash log are...
    ArrayIndexOutOfBoundsException: 32022


    This is saying that some mod is trying to use the number 32022 as an index in an array when it isn't supposed to go that high. So which mod, and what is it setting?

    The next line says....

    at net.minecraftforge.common.Configuration.getItem


    So the number that is being set is an item ID, but which mod is it? Let's go down a few more lines.

    at factorization.common.Registry.itemID(Registry.java:163)


    So theres the mod thats causing the error.

    I'm aware that my mod and Factorization have an item ID conflict. I assume that either the person that set up your configs moved Factorization's items to an ID that it can't handle, or some of Forge's conflict resolution code is kicking in and moving the items to a different ID and this is causing Factorization to panic for some reason.

    Either way, theres not much that I can do about it. The first thing I would try would be to manually move Factorization's items to a different block of IDs and see if that helps.


    Yeah looks like that was the issue, Sorry about that. I tried to get help on IRC but was ignored and I hadn't changed (that I recall) any FZ id's. Oh well it's working now. thanks for the help.
    Posted in: Minecraft Mods
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    posted a message on Ex Nihilo (the Skyblock companion mod)
    So I get this error every time I attempt to update to 1.21 http://pastebin.com/xcrgq9BH I googled the " Vec3 Pool Size: ~~ERROR~~ NullPointerException: null " and lex told a user with the same problem but from another mod that is it something that needs to be fixed in the mod.

    Not sure if this is exactly the same but if I remove Ex Nihilo it works and when it is installed it errors.
    Posted in: Minecraft Mods
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    posted a message on Extra Utilities v1.1.0k
    Hey Tema could you possibly add a way to change how transfernodes react to redstone? It would be nice if I could set them to ignore singnals.
    Posted in: WIP Mods
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    posted a message on Ex Nihilo (the Skyblock companion mod)
    Quote from QuantumBlade

    These are the mods I use in my personal mod pack at the moment:

    Ex Nihilo: This thread
    Witchery: http://www.minecraft...0/page__st__240
    Weeping Angels: http://www.minecraft...ing-angels-mod/
    Open Blocks: http://www.openmods.info/openblocks/
    Bibliocraft: http://www.bibliocraftmod.com
    Iron Chests: http://www.minecraft...raft-15-update/
    Inventory Tweaks: http://www.minecraft...august-21/#Down
    ObsidianPlates: http://forum.feed-th...mpendium.18505/
    Project RED: http://projectred.endermedia.org
    Chickenbones’ mods: http://www.minecraft...ckenbones-mods/
    Time traveller mod: http://www.minecraft...o-to-your-past/

    I would highly recommend checking them all out!


    I would add Tinkers construct(http://www.minecraftforum.net/topic/1659892-164tinkers-construct/) and Artifice (http://www.minecraftforum.net/topic/1860869-15x164-artifice-we-have-the-technology/) and Extra Utilities (http://www.minecraft...utilities-v034/) to the list they add a bunch of useful recipes and items. Additionally I like to have Factorizaton (http://www.minecraft...orization-0804/) or the barrels mod (http://www.minecraft...he-barrels-mod/) for lighting and storage.

    If you don't like the feel of iron chests you can check out better storage (http://www.minecraft...torage-072-wip/). it's adds quite a few good options. Finally Immibis's mods can be quite useful in automating some of the processes (http://www.minecraft...-in-this-title/) and Enchanting Plus because vanilla enchanting is not great. (http://www.minecraft...s-v116v115v114/).
    Posted in: Minecraft Mods
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    posted a message on Ex Nihilo (the Skyblock companion mod)
    I have an issue with something that seemed to change in 1.16

    to illustrate here is a pic of my cobble generator http://imgur.com/IU3vR4z

    Now when I was breaking cobble with my hammer in 1.15 it would drop into the hopper and be placed in the chest. Now when I break it it shoots out towards me and I have to pick it up and place it in the chest.

    Not a huge issue but worth noting I think.
    Posted in: Minecraft Mods
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    posted a message on Ex Nihilo (the Skyblock companion mod)
    Quote from Erasmus_Crowley


    Believe it or not, I just reduced the amount of string that they drop. I'm not totally against lowing it further, but using the sapling drop rate for string is way too low. Sometimes you can take out a whole tree and not get a single sapling. It could take three or more trees to make a fishing pole if luck wasn't on your side. There are several mods which add farmable string in the form of cotton, flax or hemp, and they usually provide one (or more) string per plant. The drop rate for string is already below that.


    Perhaps you could set up configureable drop rates, I know I don't get enough redstone for my liking but quite a bit of other materials.

    Upgradeable Sieves might be a good addition to make rarer drops more common.

    As far as the steam idea goes I really think your mod would be a good a good compainon to what the Cogs of the machine guy wanted to do . I can see the pounder as an automated hammer and a cog powered shaker table to auto sift materials.

    However I can understand wanting to keep these processes manual.
    Posted in: Minecraft Mods
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    posted a message on Ex Nihilo (the Skyblock companion mod)
    Very neat and interesting mod. my only feedback is that the silkworms give to much string. I would change it so that they drop string as often as normal trees drop saplings and more worms like normal trees drop apples.
    Posted in: Minecraft Mods
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    posted a message on Ex Nihilo (the Skyblock companion mod)
    This is a really cool idea for a mod. I hope you stick with it,

    2 things I would love to see added.

    1. Support for other ores that are used by mods like copper, tin, lead, ect...

    2. If your interested in taking it on, Cogs of the machine has been abandonded and it's version of mechanical power would be a wonderful addition IMO and useful for automating some of your machines.

    However even if you don't like or use either of these please stick with it.


    Does anyone have any maps designed to specifically to be done with this mod?
    Posted in: Minecraft Mods
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    posted a message on Extra Utilities v1.1.0k
    A block I would like to see is a block breaker that is basically a piston with a metal/diamond spike instead of a platform that can simply break the block in front of it and have it drop like normal (such as into a hopper below the broken block) when given a redstone signal.
    Posted in: WIP Mods
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    posted a message on Extra Utilities v1.1.0k
    This is one of my new favorite mods. Anyway I had a couple ideas I would like to throw out there. 1st allow the placement of filters in item transfer nodes when inserted they will only pull the items in the filter. 2nd another item used as a sticky filter (I see it as made in the same way only with a slime ball instead of string) this filter when placed in a transfer node will only all items other then what is placed in it to be pulled out by the node.

    thanks for your time and effort.
    Posted in: WIP Mods
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    posted a message on Extra Utilities v1.1.0k
    Thanks for the great mod, One suggestion, in addition to filters item blockers that prevent certain items from being pulled from an inventory that can be added to transfer nodes would be fantastic.
    Posted in: WIP Mods
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