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    posted a message on [ModLoader1.7.3] Adding Custom MOBs and MORE!
    @inlanoche

    hmmm, did everything you said and it still doesn't spawn and it doesn't even show up on the spc spawn list.
    (But I didn't use the "boolean OnTickInGame")

    When I tried adding "boolean OnTickInGame" it gave me this error:

    Minecraft mc = ModLoader.getMinecraftInstance();

    "Duplicate local variable mc" <--Error

    ___________________________________________________________________________________


    I wonder if it is not rendering properly...So it does not show up in-game?
    Posted in: Tutorials
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    posted a message on [ModLoader1.7.3] Adding Custom MOBs and MORE!
    Ahh Thank you lots. That cleared things up for me.
    Posted in: Tutorials
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    posted a message on [ModLoader1.7.3] Adding Custom MOBs and MORE!
    @Inlanoche

    public void AddRenderer(Map map)
    {
    map.put(JWorld_AnibusEntity.class, new JWorld_AnibusRender(new JWorld_AnibusModel(), 0.5F));
    }

    The above are underlined as warning's in my Eclipse and the warning is: "Map is a raw type. References to generic type Map<K,V> should be parameterized."

    And worldObj in the "public boolean OnTickInGame" has an error "worldObj cannot be resolved into a variable".

    Know any fixes and is the warnings ok to go on with?
    Posted in: Tutorials
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    posted a message on [ModLoader1.7.3] Adding Custom MOBs and MORE!
    Question: My Mob wont show up in-game on the spc /spawn list.

    Only thing wrong in my code is 2 warning ([Underline] Means Warning IN Eclipse):
    package net.minecraft.src;
    
    import java.util.Map;
    import net.minecraft.src.BaseMod;
    import net.minecraft.src.ModLoader;
    
    
    public class Mod_MadMouse extends BaseMod
    {
    
       public String Version()
       {
          return "1.7.3";
       }
    
      
        public Mod_MadMouse()
        {
    
                    ModLoader.RegisterEntityID(mer_MadMouseEntity.class, "Mad Mouse", ModLoader.getUniqueEntityId());
    
    
                    ModLoader.AddSpawn(mer_MadMouseEntity.class, 100, EnumCreatureType.creature);
           
        }
    
        public void AddRender([underline]Map[underline] map)
        {
        
            [underline]map.put(mer_MadMouseEntity.class, new mer_MadMouseRender(new mer_MadMouseModel(), 0.5F));[underline]
        }
        }


    Dont know what is wrong. Spent About 2 days trying to get it to work. And i have read jsut about every post on this thread.
    Posted in: Tutorials
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    posted a message on [ModLoader1.7.3] Adding Custom MOBs and MORE!
    @Cheddar97

    Having Same Problem With This...I Have Made Other Mods Before But I Figured I Would Just Try It This Way..Having No Luck.
    Posted in: Tutorials
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    posted a message on [1.7.3] More Hostile Dungeons (MHD 1.0)
    Thanks, My team and I are working on a big update for this.

    Features Coming Soon:
    New Mob - Corsar (Protecter Of The Dungeon's, Attack will be traps, and poison bow)
    Trick Chest - Will spawn random Mob if opened.
    NOTE - All of the updates above will be added for dungeons ONLY.

    Farther Future Updates:
    Corsar Ship Reinforcements (Will bring a Corsar Ship to a nearby beach, Only if you kill Corsar's in the spawned Dungeon's)

    Have Fun!
    Posted in: Minecraft Mods
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    posted a message on [1.7.3] More Hostile Dungeons (MHD 1.0)
    Well..Cobwebs will spawn randomly while you are in the dungeon and spawn rates in the dungeon are ramped up alot.
    Also new drops other than the normal drops have been added. Aswell as some special features I have added. That if you play you will find them out. And Updates Will be coming soon to this mod. As my team help code. (Planning big update to this.)

    Have Fun!
    Posted in: Minecraft Mods
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    posted a message on [1.7.3] More Hostile Dungeons (MHD 1.0)
    Update: Put New Images In MHD Thread.
    Posted in: Minecraft Mods
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    posted a message on [Oct 8] Coros Mods: ZombieAwareness for 1.10.2 with new improvements
    Ahhh, Tornado destroyed my town. But overall its a sweet mod!
    Posted in: Minecraft Mods
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    posted a message on [1.7.3] Charlotte Mod (V8)
    Lol, amazing mod, very funny as well. LFD2 Noises are great in this mod.
    Posted in: Minecraft Mods
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    posted a message on [1.7.3] More Hostile Dungeons (MHD 1.0)

    Welcome!, And I am glad to release MHD (More Hostile Dungeons 1.0)

    REQUIRED MODS

    MODLOADER - Download ModLoader Here

    MHD 1.0 - Download Here

    Information About Mod:
    SPAWN RATES- Skeletons: 50% change to spawn, Everything else has a 10% chance of spawn in Dungeons ONLY!

    Dungeons are bigger and made of Obsidian

    Chest drops are improved: Ratio 1:20

    Cobwebs will randomly spawn while you are in the Dungeons. (DONT GET TRAPPED)

    Dungeons appear more often: Ratio 1:3

    How To Install:

    Download Modloader for 1.7.3 and Install It.

    Go To %appdata%

    Open .mincraft folder

    Open Bin Folder

    Open Minecraft.jar with WinZip Or WinRar

    Drag er.class into the list of files.

    Close everthing.

    Start Minecraft

    Find Dungeons

    Enjoy!

    YOU CAN'T PLAY MHD 1.0 ON PEACEFUL. THE DUNGEONS WILL NOT WORK!

    Do not forget to delete the META-INF folder in your minecraft.jar or the mod will NOT WORK.


    Screenshots:



    Posted in: Minecraft Mods
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    posted a message on <Purely Epic Seed>
    Nice Seed Thanks For It. :biggrin.gif:
    Posted in: Seeds
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