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  • MeridaMagpie
  • Registered Member
  • Member for 5 years, 4 months, and 26 days
    Last active Wed, Apr, 19 2017 16:53:15
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  • 167 Total Posts
  • 30 Thanks
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  • View MeridaMagpie's Profile

    1

    Dec 10, 2016
    MeridaMagpie posted a message on Am I the luckiest player alive? Or is there a logical explanation?

    DUDE. What are the odds of that? That's amazing!

    Posted in: Recent Updates and Snapshots
  • View MeridaMagpie's Profile

    2

    Oct 22, 2016
    MeridaMagpie posted a message on Why Don't Minecraft Have Their Own Offical Server

    I'm going to vote 'no' because your use of a double negative bothers me. Also, I don't think they could create a server big enough for the sheer number of people who'd show up.

    Posted in: Discussion
  • View MeridaMagpie's Profile

    2

    Sep 25, 2016
    MeridaMagpie posted a message on 1.11 News and Updates - [Information from Mojang AB]

    I was watching the livestream with my sister, and we both wondered "If this is a 'small' update, then what will the next 'Big' update be like?" This is going to be so much fun! :D

    Posted in: Recent Updates and Snapshots
  • View MeridaMagpie's Profile

    1

    Sep 25, 2016
    MeridaMagpie posted a message on A lying down skeleton (with inventory) should appear when a player dies (Now with more images! And more bad English).

    This is cool!

    Posted in: Suggestions
  • View MeridaMagpie's Profile

    1

    Sep 7, 2016
    MeridaMagpie posted a message on Ideas for 1.11 and future updates

    BETTER VILLAGERS.

    Right now they look like caveman squidwards, if they looked like the player they'd look a lot more normal. They could be a little smarter too, and maybe if you have a good enough relationship with them you could have them join you (kind of like a team of sorts) to fight monsters and mine, or you could tell th em to stop following you and they'd stay in that area until you come back. (New ways for suvival singleplayers to start villages?)

    Also, seasons and new foods. Little things that would help fill in the world would be cool, like new crops and new foods (dried fish, new fruits, etc) basic furniture would be kind of cool. I'm not talking refridgerators and tvs like a couple of lame mods out there, but basic stuff like chairs and tables that you can sit at.

    Posted in: Suggestions
  • View MeridaMagpie's Profile

    1

    Sep 4, 2016
    MeridaMagpie posted a message on Small Suggestions

    I'm pretty sure someone else already suggested this, but different types of wood should make different trap doors that kind of match the regular doors. Like Darkwood Trapdoors, Acaiawood Trapdoors, etc.

    Posted in: Suggestions
  • View MeridaMagpie's Profile

    1

    May 24, 2016
    MeridaMagpie posted a message on 1.10 News and Updates - [Information from Mojang AB] - [1.10 OUT NOW!]

    The husks would work so well in an egypt map, they look like mummies.

    Posted in: Recent Updates and Snapshots
  • View MeridaMagpie's Profile

    1

    May 20, 2016
    MeridaMagpie posted a message on 1.10 News and Updates - [Information from Mojang AB] - [1.10 OUT NOW!]
    Quote from Blue_Jerry3»

    Savannah Villages in a nutshell.

    Really, who thought Wood was a good resource to hold the lava in a Blacksmith?


    This should be amusing.
    Posted in: Recent Updates and Snapshots
  • View MeridaMagpie's Profile

    2

    May 9, 2016
    MeridaMagpie posted a message on 1.10 News and Updates - [Information from Mojang AB] - [1.10 OUT NOW!]
    Quote from TheFearlessPlayer»

    Breaking news: Minecrafters everywhere start to question their sanity.

    Can't question what wasn't there to begin with. :P
    Posted in: Recent Updates and Snapshots
  • View MeridaMagpie's Profile

    1

    May 2, 2016
    MeridaMagpie posted a message on 1.10 News and Updates - [Information from Mojang AB] - [1.10 OUT NOW!]
    Quote from EvanEyanna»

    Jeb is working a new block


    https://twitter.com/jeb_/status/727043609552367616

    https://twitter.com/jeb_/status/727069436969103360



    It looks irritated.
    Posted in: Recent Updates and Snapshots
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  • View TheMasterCaver's Profile

    1

    Dec 5, 2016
    TheMasterCaver posted a message on MineCraft is dying:(
    Quote from Serbian011»

    Exactly my way of thinking. Vanilla needs innovation. Simply adding a new mob here and there and calling it an update does not cut the mustard. Atleast not for me. Personally i'm more of a tech oriented (love playing around with Applied Energistics and such). But yeah, adding more things to play with in general is definately more useful than new mobs. Vanilla needs things that add longetivity and quality to the gameplay, which at the moment it's seriously lacking.

    Not everybody likes those sort of mods though; I certainly don't, which is why the only mods I've ever used were simple things like backpacks (aka Shulker boxes), a minimap (basically a more advanced in-game map, which are still better because they give you a static image of your entire world), which I no longer use, and my own mods like TMCW, which is largely a mismash of features from various newer versions added to 1.6.4, many altered to fit my view.

    This also leads to a major issue with new features, which I've mentioned before - many of them are not optional and/or can't be changed without using mods, or a lot of command blocks (which I do not want to use in an otherwise no-cheats Survival world, and often break with new updates anyway). In my case I've lost pretty much all interest in future updates, and I know of others that still play in older versions for similar reasons, and this lack of interest in future updates may be a contributing factor to the decline in Google Trends because they are not searching for news on upcoming updates. Of course, I still play Minecraft as much as ever (a whopping 5 hours yesterday, well above my long-term average of 3.5 in a world dating back to when I started playing, which has not varied much over the past year, during which I doubled the total time played on the world).

    Speaking of hours played, I find it a bit odd that statistics like player hours and the like seem to be hard to come by, since metrics like those would help show if interest in Minecraft is actually declining; I know that Mojang has the ability to track such stats from tweets like this one but the only information that I've seen for unique players per month comes from this article (40 million per month, which if true means that over a third of all players who have ever bought the game play it with some regularity, if not every day like me).
    Posted in: Spam Archive
  • View MeowCat50's Profile

    1

    Dec 2, 2016
    MeowCat50 posted a message on MineCraft is dying:(
    Quote from Jake1702»


    Halo is actually my favourite FPS game. But OT: Does anyone have actual PROOF that MC is dying?


    no :P
    Posted in: Spam Archive
  • View rabidgoodra27's Profile

    3

    Nov 29, 2016
    rabidgoodra27 posted a message on MineCraft is dying:(

    I think this thread is stupid from the get-go.

    "OMG DanTDM played another game on his channel!!! MineCraft is dying!"

    Posted in: Spam Archive
  • View DimensionsHD's Profile

    2

    Nov 27, 2016
    DimensionsHD posted a message on MineCraft is dying:(

    Minecraft won't die even if the developers stop updating, modding is just too popular right now.

    Posted in: Spam Archive
  • View ZaffreAqua's Profile

    1

    Nov 21, 2016
    ZaffreAqua posted a message on Changes in Terrain Generation?

    I think I've noticed a slight change too. However I think they also may have ninja'd something under the surface as well. I recently started mining in my new SP world and found a cavern, but this cavern was linked up to a very large system, most of which still has yet to be discovered. So I think it may be plausible that they may have ninja'd in some minor changes. I'm all for it if they did, I'd personally love such changes.

    Posted in: Recent Updates and Snapshots
  • View TheUnpaidIntern's Profile

    1

    Oct 9, 2016
    TheUnpaidIntern posted a message on A lying down skeleton (with inventory) should appear when a player dies (Now with more images! And more bad English).
    Quote from XxMineGodxX»

    There is already a mod for this (as you already know) so I don't see why they need it in vanilla minecraft

    But, for the people who can't get mods for minecraft it would be pretty neat.

    average support


    Just because there is a mod for it doesn't mean it shouldn't be implemented, like 1.6 and Mo' Creatures.
    OP: Support, but why do you need an axe just to get your stuff back?
    Posted in: Suggestions
  • View MillyLuv's Profile

    1

    Sep 22, 2016
    MillyLuv posted a message on We were all noobs once. What is your minecraft noob story?

    I joined around 1.7, and the first world I worked on was in creative. I made a very oddly shaped house and put a bunch of tamed wolves in it. I remember putting redstone torches everywhere thinking to myself "WHY WON'T IT GIVE ENOUGH LIGHT AHHHHDNJSN" When I made a survival world i remember using the strafe keys to move around for like 30 minutes until I realized that I should've been using the mouse... I stopped playing after a while and when 1.8 came along I spawned a bunch of guardians on land while saying "oooooh PURTY" then I got real sad when they died thinking they were some sort of floating-alien thing. Ahh the good old derpy noob days. :>>

    Posted in: Survival Mode
  • View BigAlanM's Profile

    1

    Sep 7, 2016
    BigAlanM posted a message on Should I delete my cheated Survival world?
    Quote from BigAlanM»

    Going by my history, I'd say no. I have about 740 worlds saved on my computer.




    Quote from Police4896»

    how much storage would that take?


    Does this answer your question?
    Bear in mind that I have profiles for several Beta versions of Minecraft, Vanilla profiles for all the MC versions where the world generator changed or there were changes in mobs or structures. I set up separate games folders for each profile so as to NOT pollute a world with the wrong MC version.
    The original Saves folder that stores all the worlds created with versions 1.2.1 through 1.6.4 (basically they can all be played with 1.6.4) has 498 world folders in it. Most of these worlds are not more than the regions and chunks initially created when the world was created. I was creating random worlds (or worlds using seeds I found interesting using the random function of Amidst) and looking around the spawn area then closing them. I just never got around to deleting them.


    Those 498 world folders total just slightly over 3 Gb so could be stored on a very cheap thumb drive if necessary.

    That being said, if I had any time invested in a MC world at all and had ANY idea that I might want to show it to someone or revisit it I would not delete it

    Posted in: Survival Mode
  • View Aura_Fox's Profile

    1

    May 25, 2016
    Aura_Fox posted a message on 1.10 News and Updates - [Information from Mojang AB] - [1.10 OUT NOW!]
    Quote from Chameleonred5»

    Apparently, you can now reel in items with fishing rods. Fairly useful, I'd say.


    That's already been a thing
    Posted in: Recent Updates and Snapshots
  • View Worldsshrugged's Profile

    2

    May 23, 2016
    Worldsshrugged posted a message on 1.10 News and Updates - [Information from Mojang AB] - [1.10 OUT NOW!]

    I think the Strays and Husks are a fantastic idea. Not only are they making more uses for Smite, but having quirky variations of something we've had in Minecraft for ages is probably about as fun as installing Wrath of The Lamb for the first time. I mean, they're still Zombies and Skeletons, but they're fresh. The game has probably needed more undead for a while now... These things add more variety to the game, and dare I say, difficulty. Only more difficult if you set up shop in a cold or hot biome though. It's probably time to invest in some custom preset element challenges.

    Posted in: Recent Updates and Snapshots
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