My computer is five years old but still powerful, not a store-bought machine but custom made. With 8G total memory, 4G assigned to Minecraft through the launcher, and a 2G AMD video card, I run 150- 300 FPS with a 512X texture pack (forge and optifine running.) But when I apply a shader (and I've tried a lot of them), 90% of my FPS vanishes.
Shaders don't just slow me down, they cripple me. I tried dropping my texture packs down to 256X, 128X, even 64X, no matter, my game is still crippled. Even at 32X or vanilla graphics I struggle as if with a cheap computer.
Am I missing something or is this normal?
And speaking of shaders, omg, what a pain to get one to "activate." When I try to load a shader the game stalls with "not responding" to the point where it can take up to ten minutes to get the shader to kick in. I get this a little bit now and then with texture packs but with shaders it's a nightmare. Same with trying to change any setting within a shader.
I make lots of vertical mine shafts and this "auto jump" crap in 10.2 is making it hell to get down the openings. This is a particularly serious problem when I'm on the surface and need to flee the sunset. Instead of quickly entering the opening I end up bouncing up and down over the trap door cover thingy then trying to enter sideways etc., meanwhile mobs are forming and coming after me. I HATE THIS.
Is there any fix?
Why the heck did this idiotic feature get added to the game? Did players ask for it? I DESPISE this auto-jump crap. I've played since 1.3 and using the space bar to jump a step was perfectly fine. It wasn't "broke" and it didn't need "fixing." Damn I wish people wouldn't change things that don't need changing. I'm furious! Am starting to now hate the game.
Congratulations on such an excellent piece of work.
With the 256x pack I run at 160 to 200 FPS but when I activate shaders .... holy cow, I plunge to the 20s and 30s. Have tried several of the popular shader packs, with and without the R3D assist but it makes no difference. Can this possibly be normal? (Also, with shaders it's ridiculously dark at night and underground ... not much suitable for my adventuring.)
Excellent work, congratulations. I've played MC off and on for years (since 1.3) and I just can't seem to develop the artistic touch. My exteriors are much improved from my early days but my interiors remain boring. I wonder if the artistic touch comes naturally or perhaps some players have had a course in art at some point in their lives? I suspect the only way to improve my interiors is to patiently copy ideas from others like yourself. Again, bravo on your fine MC home.
Am sick to death of all these versions. Trying to get Forge, Optifine, Texturepacks, Mods, etc. to work has been an endless nightmare. This is why I rarely play the game.
Have played MC off an on since 1.3 and can't believe I've never come across this texture pack before. What a great job you've done!
Is there a shader pack I can use with this? I only recently returned to the game and am using 1.8.8 but I don't see any shader packs anywhere. Where have they gone? (I understand Optifine is supposed to have some built-in shader but I don't see it in my game.)
Tested Amidst 4.0 on 1.9 and it worked ... but my games are all 1.8.8 and Amidst says my profile is "not found." Any idea why? Perhaps I should try an older version of Amidst ... or is it because I have Forge and Optifine in my 1.8.8 game? (By the way, the only mod I use that alters the landscape is the one that generates extra clay.)
Since the beginning, the default and smooth R3D texture pack is noisy as fudge. Even with mip-mapping and any sorts of smoothing it out from the distance is just impossible. You'll just have to deal with how it is because it is how it actually is.
Try taking out your mip-mapping and see the difference, it's a lot worst, so having it at level 4, you should be thankful. haha, but on a serious note, the texture back is a noisy pack, so there's no hope in smoothing it out.
Thank you Chiyaruzu. When it comes to graininess and the "sparkle effect" at higher resolutions it's not just R3D but all of them; in fact R3D is better than most if not all the other hi-res packs I've tried so far. Let's give credit where it's due!
Overall, R3D looks quite good at 256x. The most notable sparkle effect comes with grass and polished granite, the latter being a sparkle disaster, lol. I wonder if the higher resolution packs might not be better served by reducing the resolution in just a small handful of blocks?
I have Mip-map levels set to the max (4) along with max mip-map type (trilinear) with everything else set to Optifine's default. Anisotropic filtering is "off" - any change to that setting results in a disaster (terribly disfigured image.) I don't know what else to do to reduce the grainy/sparkle effect.
My system is a custom build: Windows 7, AMD-8350 (8-core), 8G RAM and my video is AMD Radeon 7800 series with 2G (I believe it's a 7880 but can't remember for sure - I do remember the card was expensive though, lol.)
The "grainy/sparkles" beyond the very near range kick in with the 256X packs and become extreme with 512x packs. I'm content with the 64x and 128x texture packs I use but don't see why I shouldn't be able to use higher ones. Alas, such is life eh?
Hello and thank you for the excellent texture pack. I'm using the 256x smooth version with Optifine (default settings) and have no problems.
On another note, I do have a question about the 512x pack. I can run it (after increasing my launcher code to 2G) but just as with all the other 512s I've tried, the field of view beyond only a very short range becomes so grainy it appears to sparkle, especially with grass and stone. This grainy/sparkly effect is so strong as to be overwhelming, I can't use it. Is this a common artifact at this resolution or is there an Optifine setting to reduce/eliminate it?
Thank you.
P.S. I use a PC with 8-core AMD and 2G AMD video card.
And now a dorky question, in-game does the CTM add-on go above or below the main pack - or does it matter? Also, is there a shader pack that might go well with this?
Been here since 1.3 and am 100% Single Player Survival with no plans to change.
Minecraft is an excellent escape from the multi-player game world. Here one can relax without having to deal with other gamers; no teams, no companies, no pressure to show up, contribute, join fights, etc. And while I do enjoy the survival aspect, it's the exercise in creativity that keeps drawing me back, even if only small homes scattered about the countryside and underground offices/storage centers. The game is fun but I'm not fanatical about it.
1
My computer is five years old but still powerful, not a store-bought machine but custom made. With 8G total memory, 4G assigned to Minecraft through the launcher, and a 2G AMD video card, I run 150- 300 FPS with a 512X texture pack (forge and optifine running.) But when I apply a shader (and I've tried a lot of them), 90% of my FPS vanishes.
Shaders don't just slow me down, they cripple me. I tried dropping my texture packs down to 256X, 128X, even 64X, no matter, my game is still crippled. Even at 32X or vanilla graphics I struggle as if with a cheap computer.
Am I missing something or is this normal?
And speaking of shaders, omg, what a pain to get one to "activate." When I try to load a shader the game stalls with "not responding" to the point where it can take up to ten minutes to get the shader to kick in. I get this a little bit now and then with texture packs but with shaders it's a nightmare. Same with trying to change any setting within a shader.
0
Thank you, thank you, thank you.
0
I make lots of vertical mine shafts and this "auto jump" crap in 10.2 is making it hell to get down the openings. This is a particularly serious problem when I'm on the surface and need to flee the sunset. Instead of quickly entering the opening I end up bouncing up and down over the trap door cover thingy then trying to enter sideways etc., meanwhile mobs are forming and coming after me. I HATE THIS.
Is there any fix?
Why the heck did this idiotic feature get added to the game? Did players ask for it? I DESPISE this auto-jump crap. I've played since 1.3 and using the space bar to jump a step was perfectly fine. It wasn't "broke" and it didn't need "fixing." Damn I wish people wouldn't change things that don't need changing. I'm furious! Am starting to now hate the game.
0
Congratulations on such an excellent piece of work.
With the 256x pack I run at 160 to 200 FPS but when I activate shaders .... holy cow, I plunge to the 20s and 30s. Have tried several of the popular shader packs, with and without the R3D assist but it makes no difference. Can this possibly be normal? (Also, with shaders it's ridiculously dark at night and underground ... not much suitable for my adventuring.)
0
Excellent work, congratulations. I've played MC off and on for years (since 1.3) and I just can't seem to develop the artistic touch. My exteriors are much improved from my early days but my interiors remain boring. I wonder if the artistic touch comes naturally or perhaps some players have had a course in art at some point in their lives? I suspect the only way to improve my interiors is to patiently copy ideas from others like yourself. Again, bravo on your fine MC home.
0
Am sick to death of all these versions. Trying to get Forge, Optifine, Texturepacks, Mods, etc. to work has been an endless nightmare. This is why I rarely play the game.
0
What are those little "mineshaft" icons scattered all over the maps. I can't imagine there are that many abandoned mines, or are there?
Thank you.
0
Have played MC off an on since 1.3 and can't believe I've never come across this texture pack before. What a great job you've done!
Is there a shader pack I can use with this? I only recently returned to the game and am using 1.8.8 but I don't see any shader packs anywhere. Where have they gone? (I understand Optifine is supposed to have some built-in shader but I don't see it in my game.)
Thank you.
0
Tested Amidst 4.0 on 1.9 and it worked ... but my games are all 1.8.8 and Amidst says my profile is "not found." Any idea why? Perhaps I should try an older version of Amidst ... or is it because I have Forge and Optifine in my 1.8.8 game? (By the way, the only mod I use that alters the landscape is the one that generates extra clay.)
Thank you.
0
Thank you Chiyaruzu. When it comes to graininess and the "sparkle effect" at higher resolutions it's not just R3D but all of them; in fact R3D is better than most if not all the other hi-res packs I've tried so far. Let's give credit where it's due!
Overall, R3D looks quite good at 256x. The most notable sparkle effect comes with grass and polished granite, the latter being a sparkle disaster, lol. I wonder if the higher resolution packs might not be better served by reducing the resolution in just a small handful of blocks?
0
I have Mip-map levels set to the max (4) along with max mip-map type (trilinear) with everything else set to Optifine's default. Anisotropic filtering is "off" - any change to that setting results in a disaster (terribly disfigured image.) I don't know what else to do to reduce the grainy/sparkle effect.
My system is a custom build: Windows 7, AMD-8350 (8-core), 8G RAM and my video is AMD Radeon 7800 series with 2G (I believe it's a 7880 but can't remember for sure - I do remember the card was expensive though, lol.)
The "grainy/sparkles" beyond the very near range kick in with the 256X packs and become extreme with 512x packs. I'm content with the 64x and 128x texture packs I use but don't see why I shouldn't be able to use higher ones. Alas, such is life eh?
Thank you.
0
Hello and thank you for the excellent texture pack. I'm using the 256x smooth version with Optifine (default settings) and have no problems.
On another note, I do have a question about the 512x pack. I can run it (after increasing my launcher code to 2G) but just as with all the other 512s I've tried, the field of view beyond only a very short range becomes so grainy it appears to sparkle, especially with grass and stone. This grainy/sparkly effect is so strong as to be overwhelming, I can't use it. Is this a common artifact at this resolution or is there an Optifine setting to reduce/eliminate it?
Thank you.
P.S. I use a PC with 8-core AMD and 2G AMD video card.
0
I like it!
And now a dorky question, in-game does the CTM add-on go above or below the main pack - or does it matter? Also, is there a shader pack that might go well with this?
Thank you.
1
Been here since 1.3 and am 100% Single Player Survival with no plans to change.
Minecraft is an excellent escape from the multi-player game world. Here one can relax without having to deal with other gamers; no teams, no companies, no pressure to show up, contribute, join fights, etc. And while I do enjoy the survival aspect, it's the exercise in creativity that keeps drawing me back, even if only small homes scattered about the countryside and underground offices/storage centers. The game is fun but I'm not fanatical about it.
0
Do shaders mods go before or after Optifine in the mods folder?
Thank you.