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    posted a message on Project Lambda - Half-Life in Minecraft
    Quote from AR3S»

    Looks absolutely amazing! So is it an update of Lambda Craft or a completely new mod?

    Also, is there a discord


    Well it is kind of an update of LambdaCraft in the sense that it uses the textures and models from LambdaCraft. Otherwise I wrote everything from scratch and it can be considered a whole other mod.
    Quote from metsysma»

    it looks really interesting would love to try out!


    Why don't you then?

    Posted in: Minecraft Mods
  • 3

    posted a message on Project Lambda - Half-Life in Minecraft


    Project Lambda is an ambitious project aiming to re-create the classic shooter masterpiece, Half-Life, often debated to be the best game of all time that revolutionized its genre, in Minecraft. It is a complete rewrite and overhaul of LambdaCraft, permission for which was kindly granted by its owner KSkun.


    Warning: Project Lambda is still in beta so expect a few issues, hopefully no game breaking bugs though. I am looking for testers so I urge everyone to report any found bugs on my github issue tracker.




    Here in case the widget isn't working.



    No videos as of yet ;(




    Please refer to the wiki for now to check out all the current and planned features, changelogs as well as view and report bugs.



    Gigaherz, WeAthFolD, Diesieben, Jglrxavpok, Vase of Petunias, Jamie's White Shirt, Therealfarfetchd, Henry Loenwind, Absolem Jackdaw, Latvian Modder, Tterrag, Lemon, Gamebuster, Wouter, Xzeroair, many others and the whole MMD discord.



    Project Lambda's code is licensed under the Attribution-NonCommercial 3.0 License.


    Using the mod in non commercial mod-packs is encouraged and doesn't require permission, but I would appreciate if you informed me about your mod-pack.

    Posted in: Minecraft Mods
  • 1

    posted a message on SafeZone - One of the best server protection tools
    Quote from arisalanna»

    I would love if you could add anti-grief for 1.7.10. I am making a server that needs a mod that works like WorldGuard, and ForgeEssentials is glitchy as heck.


    I might include that feature. But I'm quite busy with other things including other mods and it might be quite a while until I get back to this one.
    Posted in: Minecraft Mods
  • 1

    posted a message on Alcohol

    So you're just asking for people to write your mod for you?

    If you want a place to start then look at the ItemPotion class and try to figure out what its methods (methods for the animation, use and use duration, etc) do and adapt them for your class. The methods are commented so it shouldn't be too hard to understand. Most of your logic and effects can be handled in onItemUse or onItemUseFinish (like in ItemPotion).

    Posted in: Requests / Ideas For Mods
  • 1

    posted a message on [HELP][SOLVED] 1.10.2 savind data in tileEntity
    Why don't you just use the existing BlockPos class for that?
    Posted in: Modification Development
  • 1

    posted a message on Fireball doesn't explode

    Since EntityFireball is an abstract class it cannot be used in-game. Look at some implementations like EntitySmallFireball or EntityLargeFireball to see how they implement EntityFireball (you'll most likely want the large one since it explodes on impact).

    Posted in: Modification Development
  • 1

    posted a message on Need help with doors 1.12 resolved

    *cough* ItemDoor *couch* vanilla source *cough*

    Posted in: Modification Development
  • 1

    posted a message on How to make slabs

    net.minecraft.block contains all the blocks including slabs, take a look at BlockSlab's code and save yourself the trouble. I don't see how you failed to find any tutorials even though there are plenty of topics regarding this simple question.

    Posted in: Modification Development
  • 1

    posted a message on Please help with bizarre gui issue

    Show how your handler and where you open the gui for a player.

    Posted in: Modification Development
  • 1

    posted a message on 1.12.1 - Changing Item on Drop and Right-Click

    1. You need to create two items. In each of their onItemRightClicked methods check if the player is sneaking and if so change their current held slot to the opposite item.

    2. Best way to do this would probably be to subscribe to the ItemTossEvent and change what item is being thrown. To subscribe to an event mark the class with an @Mod.EventBusSubscriber annotation, add an @SubscribeEvent over the event's method and make the method static.

    Posted in: Modification Development
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