Well it is kind of an update of LambdaCraft in the sense that it uses the textures and models from LambdaCraft. Otherwise I wrote everything from scratch and it can be considered a whole other mod.
Why don't you then?
Why don't you then?
My idea is to specify all 47 connected textures for each variant in the block's blockstate, pass these to the baked model and let it apply them to each quad based on the extended state.
Next up I've been told I need to remap all the textures in IModel#retexture and then apply them to the IBakedModel. I have no idea how to do that. Please help. Thanks
I uploaded a video clearing up all the confusion. Check it out!
🎉Cheers! Locks 2.0 is out!
Lines 116 to 117 in ModelTauCannon.java, these small adjustments should center the rotation point so the shape turns correctly.this.shape17.addBox(-2.5F, -1.5F, -1F, 5, 3, 2); this.shape17.setRotationPoint(0.5F, 22.5F, 5F);
Just modify rotateAngleZ of shape17 however you want and it should work.
Ok well tbh I didn't even try in the first place. Thanks for the tip, though. I'll make sure to do that in the next update.
I noticed that too, but I couldn't get any different parts to rotate correctly.
KSkun has kindly granted me permission to update the mod. I've gone ahead and completely re-wrote, overhauled and updated the mod to 1.12.2 which can be found here or in my signature below.
Project Lambda is an ambitious project aiming to re-create the classic shooter masterpiece, Half-Life, often debated to be the best game of all time that revolutionized its genre, in Minecraft. It is a complete rewrite and overhaul of LambdaCraft, permission for which was kindly granted by its owner KSkun.
Warning: Project Lambda is still in beta so expect a few issues, hopefully no game breaking bugs though. I am looking for testers so I urge everyone to report any found bugs on my github issue tracker.
Here in case the widget isn't working.
No videos as of yet ;(
Please refer to the wiki for now to check out all the current and planned features, changelogs as well as view and report bugs.
Gigaherz, WeAthFolD, Diesieben, Jglrxavpok, Vase of Petunias, Jamie's White Shirt, Therealfarfetchd, Henry Loenwind, Absolem Jackdaw, Latvian Modder, Tterrag, Lemon, Gamebuster, Wouter, Xzeroair, many others and the whole MMD discord.
I'm trying to make a custom armor that works a little differently to normal armor. First off I tried creating a custom armor class by just copying some methods and fields I thought were important from ItemArmor. Namely dispenseStack, getEquipmentSlot, onItemRightClick, getItemAttributeModifiers and some other small ones. However I can't even put the armor on in game.
Why did you manually add a [Resolved] tag when you can press "edit thread" and set a proper resolved thread tag.
Lambdas are evil and ugly. I prefer anon classes.