What is Sophisticated Wolves? It's a mod that aims to improve wolves in the games through a series of gameplay tweaks, AI improvements, and added features. The focus is not to have overpowered items or crazy abilities, but rather balanced additions that make sense in the world of MC. Essentially, wolves should be able to better respond to your actions and take care of themselves, so you don't have to consider them a liability when mining, exploring or fighting.
NightKosh has taken over updating the mod using Forge, check out his page for more!
Download
Requires ModLoader! NOTE: If playing on 1.6.2 it is recommended that you install this Modloader patch by acomputerdog or use Forge Modloader.
Installation Instructions:
1. In your /.minecraft/versions folder make a copy of the 1.6.2 folder
2. Name this folder something like "1.6.2 Mods" or "1.6.2 Wolves"
3. Open the new folder, and rename 1.6.2.jar and 1.6.2.json to match the name you chose in step 2
4. Open the .json file using a text editor like Notepad (or preferably Notepad++)
5. On the first line where is says "id" change 1.6.2 to the name you chose in step 2
6. Save and close the file
7. Install ModLoader (and any patches) in the .jar file
8. Unzip the sophwolves folder
9. Drag the assets folder and all class files into your .jar
10. From the launcher, select Edit Profile and choose your new modded 1.6.2 in the versions drop down menu
This mod modifies the EntityWolf, RenderWolf and EntityAISit files, and uses item IDs 1558-1559.
This mod may NOT be compatible with the following mods:
- Better Than Wolves
- Mo' Creatures
Features:
Nametags
One of the most oft-requested features, names to differentiate between your pets. Craft a leather Dog Tag and you'll be able to give your pet a proper title (12 chars max). They behave like normal player nametags when standing but are not visible through walls when sitting.
Nameplates will also change color according to the health of your wolf. White = full health, and it gets progressively more red as a wolf's health goes down.







Breeding
No more accidental breeding, wolves now have a new item to get them in the mood. Feed two tamed wolves a Dog Treat made out of two wheat and a porkchop (raw or cooked) and they'll produce a puppy. Puppies are automatically tamed and will inherit a parent's breed.





Biome-Specific Wolves
Wolves' appearance will vary depending on the biome they spawn in. Taiga wolves are the classic gray, while forest wolves are light brown. You can also find black and dark brown wolves, but these colors are harder to find than their lighter counterparts.


Extinguishing
Tired of your wolves burning to death? So are they. If they happen to catch on fire, they'll stop and shake to put themselves out.


Creeper Avoidance
Wolves are loyal, not stupid. If they see a Creeper about to explode they'll scatter regardless of what you're doing.


Respawning Wolves
Like ocelots, wolves will spawn sporadically in Taiga and Forest biomes and only become persistent when tamed. This also means they won't stick around if you wander off so be sure to bring bones with you if you're looking for wolves!
Feeding
Wolves will now also gobble down fish and gain the max amount of health whether their meat is cooked or raw. In addition, they will no longer wander around while begging, so you don't have to chase them down trying to feed them.
Attack Pausing/Canceling
Crouching with Shift will make any wolves currently attacking a creature stand still and stop attacking. Holding down Shift for around 5 seconds will cancel their attack entirely, so they don't slaughter your flock of sheep because you accidentally punched them. Wolves will also lose interest in a target if you're far enough away from it when they teleport to you.
Peace of Mining
Wolves will no longer wander around and bump into you when you're mining or on a ladder, instead they'll wait patiently for you to finish (unless you're being attacked by monsters of course).
Evil Detecting Dogs
Though they won't attack Creepers, wolves will growl to alert you if one is nearby.
Tweakable
Want to use a texture pack instead of biome-specific wolves? Don't like wild wolves despawning? Want to set breeding back to default? Change it in the config file, located in your .minecraft/config folder. You can also change the ID numbers of the items if you run into a conflict with other mods.
Miscellaneous Improvements
Smarter teleportation, fire avoidance, more responsive interactions, and many other various bug fixes and tweaks have been made to improve your experience with wolves. Check out the changelog for more detailed notes.
Videos
Extras
RickyTheHedgehog made this great 32x resolution Dogtag sprite for those who use a 32x texture pack. To install, open the minecraft.jar and replace the dogtag.png in the sophwolves/items folder with the one from the link below.
Download
Changelog
-v2.2.0
+updated to 1.6.2
-v2.1.3
+updated to 1.5.2
-v2.1.2
+fixed feeding wolves sometimes crashing the game with other mods installed
+fixed wolves sometimes getting stuck standing up when owner is attacked
-v2.1.1
+updated to 1.5.1
-v2.1.0
+updated to 1.5
-v2.0.2
+updated to 1.4.7
+fixed wolves not defending owner
+wolves won't defend owner further than 12 blocks
+added Nametag and Dog Treat to creative inventory
-v2.0.1
+updated to 1.4.4
+made rare wolf breeds a little rarer
+no longer modifying base EntityAI files
+secret unfinished feature
-v2.0
+updated to 1.4.2
+wolves' defending owners reset to default due to changes in attacking mechanics made by Mojang
+EntityTameable no longer modified due to teleporting pet bug being officially fixed
+a little spring cleaning
-v1.9
+updated to 1.3.2
+a little spring cleaning
-v1.8
Migrated the following features over to 1.2.5
+nametag for naming wolves
+nametags change color to reflect health
+dog treat for breeding wolves instead of meat
+biome-specific wolves
+added 2 new rare wolf breeds
+puppies now inherit their parent's breed
+wolves will respawn
+reduced wolf spawning rate (not changed if persistent)
+wolves will growl if creepers are nearby
+wolves bark less when sitting down
+wolves won't wander when begging
+wolves eat raw and cooked fish
+raw food now restores same amount of health as their fully cooked counterparts
+smoke particles appear when feeding
+can sit wolves at full health while holding meat
+increased untamed wolves' max health
+wolves follow owner more closely
+teleporting far enough away will clear a wolf's attack target
+sitting clears a wolf's attack target
+wolves will beg for fish and breeding food (only if they haven't bred recently)
+wolves will shake to put out fire
+wolves will teleport on top of transparent solid blocks (ice, glass, leaves, cactus)
+wolves will not teleport into transparent solid blocks (ice, glass, leaves, cactus)
+wolves will not teleport into fire, lava or water
+added attack canceling as new EntityAI file
+added mining pausing as new EntityAI file
+added fire avoidance as new EntityAI file
+added new behavior, creeper avoidance, as new EntityAI file
+fixed bug where tamed wolves could become angry
+fixed bug where tamed wolves could despawn if angry
+fixed puppies not spawning with full health
+fixed wolves teleporting to the player after their chunk is unloaded
-v1.7.2
+added config file, you can now change item ids, toggle wolf respawning/despawning and custom wolf textures.
-v1.7.1
+fixed bug with wolf breeding
-v1.7
+updated for 1.1
+a little spring cleaning
-v1.6
+added wolf breeding and puppies
+puppies will follow the player but won't attack mobs
+added dog treat item for breeding
+added biome-specific wolves and brown wolves that spawn in forest regions
+fixed being able to name other players' wolves
+fixed wolves not responding to right clicks when full and player is holding meat
+added alternate dogtag recipes
-v1.5
+updated for 1.0.0
-v1.4.1
+balanced wolf spawning rate
-v1.4
+wolves respawn (still being tweaked)
+wolves now teleport onto ice, and should not teleport on cactus or into lava/water/fire
+increased wild wolves' max health to 6
+wild wolves will only attack sheep if angry
-v1.3
+updated for 1.8.1
+health restoration from meat set to vanilla MC values
+wolf nametags change color to reflect wolf health
+fixed wolves turning black while wet
-v1.2
+making a wolf sit will cancel that wolf's attack
v1.1
+Tweaked following behavior to make large packs of wolves less annoying
+slightly improved navigation around fire/cactus
+nearby wolves won't wander around while you're mining
+wolves won't move/teleport while you're on a ladder
v1.0
+Changed pork (raw/cooked) healing to 4 hearts
+Wolves now eat fish (raw/cooked) for 2.5 hearts
+smoke effect shows when healing
+wolves now follow more attentively
+wolves will not wander while sneaking or while begging for food
+if standing in fire, wolves will move away
+if set on fire, wolves now shake to extinguish themselves
+wolves growl when creepers are nearby
+wolves bark less when sitting down
+right clicking with food in your hand while a wolf is at full health no longer makes him sit
+added dogtag that allows you to set customizable names
+wolves will not attack while sneaking and will cancel their attack if you sneak for ~5 sec
+wolves will cancel their attack if they teleport far enough from the target
Past Versions
These versions are no longer supported, install at your own risk. They require the corresponding release of ModLoader for each Minecraft version
v2.1.3 for MC 1.5.2
v2.1.2 for MC 1.5.1
v2.1.1 for MC 1.5.1
v2.1.0 for MC 1.5
v2.0.2 for MC 1.4.7
v2.0 for MC 1.4.2
v1.9 for MC 1.3.2
v1.8 for MC 1.2.5
v1.7.2 for MC 1.1
v1.7.1 for MC 1.1
v1.7.0 for MC 1.1
v1.6.0 for MC 1.0
v1.5.1 for MC 1.0
v1.5.0 for MC 1.0
v1.4.1 for MC Beta 1.8.1
v1.4.0 for MC Beta 1.8.1
v1.3.0 for MC Beta 1.8.1
v1.1 for MC Beta 1.7.3
v1.0 for MC Beta 1.7.3
Special Thanks
RaustBlackDragon for help with fixing wolf breeding
Feel free to leave a comment below. I'm continually updating this mod (more improvements to come) so I appreciate the feedback!
1
TAKE YOUR TIME :smile.gif:
3
Maybe they are, but a "MOD" is something that changes the theme of minecraft, so if you don't like it, just don't get it instead of complaining about it stubbornly.
13
ENDERMAN ARM
===========
Information
This mod adds a new powerful weapon called "Ender Arm"
It kills all passive mobs at 1 hit
and all aggressive mobs at 2 hit
Its very useful for hacking through mobs
Very simple and doesn't ruin the game
Crafting
Video
IPODMAIL
Download
Ender Arm: Download
ModLoader: Download
ModLoaderMP: Download
Installation
1. Download all the files above
2. Drag all the contents from modloader into minecraft.jar
3. Drag all the contents from modloaderMp into minecraft.jar
4. Drag all the contents from ender arm into minecraft.jar
5. Have fun killing everything!
Installation Video
Banner
Support us with this banner!
1
It would be just like the enderdragon, but spawns very rarely in the normal world, and doesn't destroy blocks (just make it phase through blocks). When you kill it, it dies the same way but doesn't create the fountain portal, only leaves an egg which is as useless as the enderdragon egg. Im trying to keep this as simple as possible.
Textures
Red dragon
Egg
Thank you for listening! :biggrin.gif:
1
FruitCraft is a texture pack in construction. It makes every block, mob, item related to a juicy fruit or vegetable. But I am stuck with a problem: no more ideas. Can you please help me get some good ideas? Help me by commenting down below! They can be ideas about any block, mob, items as long as they are not already created, but there are some "needed ideas" down below too! Thank you!
Already Created
Trees - Brocoli
Grass&dirt - Kiwi
Melons - Watermelon
Planned
Creeper - Cucumber
Enderman - Carrot
Skeleton - Grapevines
Sun - Orange
Vines - Grapevines
Ores - Berries
TNT - Fruit Crate
Needed Ideas
-Stone
-Sand
-Tall grass
-Flowers
1
4
These hats are to be used by players with the spirit of the upcoming holiday: Christmas!
How to use
Want to add that hat to your skin? Easy! All you have to do is paste this whole thing
right on your skin template, then your done and set for Christmas! Grab your lovely
hat down here!
1
Ant Mod
Im hoping someone would make this mod :smile.gif: . This mod would add ants and ants hills and tunnels. An ant hill would spawn rarely in forest-ish biome (definitely not in deserts, taiga, or oceans). It would look like the picture above-sorry, I don't have the texture for it :unsure.gif: . When you destroy it, a herd of ants will spill out and start nipping at you. They will be really small, about maybe 2 or 3 particles big? But they will come in a herd when you destroy the anthill block (kind of how destroying a trap stone spawns silverfish). They will cling and attack a strength of half a heart. You can either kill them by setting yourself on fire, diving into the water, or tripping into a lava pit. That gives you time to prepare before you hit the anthill. When all is gone, beneath the anthill will be a massive tunnel made by ants. If you haven't seen what an anthill looks like, just google it, but its really large. It would spawn randomly in worlds like ravines, abandoned shafts, or strongholds. There will be other ants down there, but they will be passive and not attack you this time. Then in the lowest, farthest room (in the ant tunnel) there will be the ant queen. She will be a little bigger than the other ants, but will stay in her spot unmoving. It will drop ant eggs (like chickens), and when you throw it, it will spawn an ant. Ants can crawl up blocks, so you can use the egg to build ant farm or something.
THANK YOU 4 LISTENING, AND REALLY THANK YOU IF YOU R WILLING TO MAKE THIS!
:biggrin.gif:
1
Rain water-fill
When it's raining, you don't have to go to a lake or a river to collect water. Simply hold your bucket out for a few seconds, and water will fill it (simply an empty-bucket turning into water-bucket)
Snow ice-freezing
When it's snowing, you can obtain an ice block by holding out your water bucket for a few seconds, and the water would disappear and an ice block would pop out (simply an water-bucket turning into empty bucket and dropping an ice block in front of you)
Flower growing
When it's raining, you can get flowers by right clicking a grass block and instead of tall grasses, flowers appear
Hypothermia
It feels lame to be out in the cold rain or a blizzard all day and feeling fine. If you get hit by the rain or snow for too long, rarely you would catch hypothermia. Your hearts would turn blue and start decreasing slowly like how you starve when your hunger goes down. The cure for it would be a bucket of milk
Jacket
You can prevent hypothermia by creating a warm jacket:
Thank you if you even consider making it, but if all this is too hard for you, would you please make at least some of these features? Thank you a lot! :laugh.gif:
5
You are returning home after collecting a bundle of lumber, when suddenly a shadow looms over you...
Run out of your house before the Enderdragon crushes it, camp out in a tent, fight through the Dark Forest, have the Enderdragon chase you as you escape riding a minecart, and slay the Enderdragon to prove you are a true warrior!
Rules
-Do not break any blocks except End Stones and Obsidian
-Collect the most EXP for your points
-Follow the Redstone Torches
-Do not wander off track
Downloads
Strike of the Enderdragon: Download
Support this map by putting this banner as your signature:
This map is Beta, which means it's still improving. Please leave comments or suggest anymore ideas to add on to this map :wink.gif: