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    posted a message on Question of Morality
    Quote from Sonata_Blue»

    I have repeated this numerous times through the years and found it to be oddly controversial in ways that no one ever explains to me...fairly warned, be thee, says I...


    I don't think most things we do in games have ANY moral ramifications when we play alone. You want to know if duping shells is okay? Ask yourself this: Do I feel cheated? Because you are the only one you can rob in that circumstance. If duping that shell makes you happy then may you have a million chests full of them in five minutes! If, on the other hand, you suddenly find that the effort-reward thing happening with video games goes to crap, you may want to consider that shells are only satisfying to you if you put in the hard work to get them legit. There's no moral absolutism to be found here. It's purely subjective. You have to know yourself and know how you feel about the game to have your answer.

    THAT SAID! This does not apply online! Duping items in a server that orbids such exploits IS immoral. There's a certain competitive nature to multiplaye rmode. Resources are sort of limited and you have to each put in the work necessary to get them. It's a bit of a social contract that you violate when you cheat. It's a completely different scenario from duping an item in single player. It ultimately DOESN'T matter, it is just a game. But the part of the game that makes people happiest is how the social aspect influences the other areas of gameplay, so you really are guilty of a minor social violation when you cheat in multiplayer.

    That's how I see it. Lots of people don't like what I just said and I don't know if you will either. But there it is!


    Well said sir. I tip my hat to you.
    Posted in: Survival Mode
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    posted a message on Question of Morality

    It has been quite a long time sinc I looked at this thread. Rereading it I realized there is a simple and clear way to look at the issue:


    - The OP is considering duplicating shulker shells/boxes. So, clearly he already has several and already had the ability to “carry” extra items in his backpack.


    - The only benefit I know that comes from having more shulker shells/boxes is cleaner and easier to organize storage. This does not provide any game advantage, it just addresses a simple need that should have been addressed in the core game years ago but has been neglected so far.


    So, unless the OP is playing on a server where they have explicit rules against it, morality or “gameplay advantages” aren’t even related to this issue.


    Mojang knew from the beginning that they couldn’t accomplish everything, and wanted to give players the flexibility to change the game to fit their needs. That is why they made it easy to mod it, create automation devices, and although item duplication “normally” doesn’t fit in the realm of customizing the game to suit the player, in this case it does... because the game still does not have a good mechanism for mass storage and all of the mods that support it have drawbacks. That makes shulker box/shell duplication the most viable mechanism towards organized and compact mass storage.

    Posted in: Survival Mode
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    posted a message on Have you ever made a diamond hoe?
    Quote from T1Cybernetic»

    Yes :) Diamond Hoe is just so much nicer to use and much nicer to look at ;)


    Enchanted with Unbreaking + Mending also :D


    Now that mending is a thing, You will never run out of diamonds with a bit of luck!


    Exactly. Diamond unb3 mending is my favorite flavor. I can’t remember right now but I think I even threw in fortune 3.

    since mending lets you do it only once and never need to do it again... making an uber-hoe becomes worth it.
    Posted in: Survival Mode
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    posted a message on Minecraft Strategies that aren't working!

    I think you are being bit by Mojang developers habit of changing one critical Minecraft mechanic every time they change pants.


    Jokes aside, many mechanisms break with each patch. That is why by now easily half the farm or other automated device designs on youtube no longer work.


    Frustrating maybe, but

    it is a regular part of Minecrafting.

    Posted in: Survival Mode
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    posted a message on About farmer hunger in automated wheat farms

    Thanks duhderp for trying to help.


    I have potato and carrot farms that don’t have the issue I am trying to understand and resolve here.


    But... what I really need is to understand exactly what happened and how to make a wheat farm work reliably. This farm is primarily for use in a version of skybkock survival where the wheat challenge is the main way to trade wheat stacks for additional dirt blocks.

    Posted in: Survival Mode
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    posted a message on About farmer hunger in automated wheat farms

    I built the typical wheat farm with a villager full of seeds and a hopper minecart picking up crops below the dirt.


    The theory is that having a full inventory the farmer will pickup only seeds as he plants/harvests and never be able to grab wheat and lose his hunger, so that he keeps working.


    This worked for a while but then he stopped. Several checks later I noticed he will plant but not harvest.


    My understanding is that this is a sign that he somehow managed to get wheat and make bread, so that he is no longer hungry and thus does not feel like working.


    Questions:


    1) How did this happen? How did he manage to lose a full stack of seeds in order to be able to get wheat? A bug? A flaw on the standard wheat farm design?


    2) How can I modify the farm to prevent this kind of event?


    3) Is there a way to check the farmer’s inventory? (This is SMP on a server unlikely to add special plugins for tge purpose).


    4) Is there a way to purge the farmer of food and replace it with seed so that he becomes active again?


    Thanks

    Posted in: Survival Mode
  • 0

    posted a message on What is your main food source in survival?

    If I feel lazy, cooked chicken from a fully automatic farm.


    If I feel like breeding and killing, I go for steak since the leather always comes in handy.

    Posted in: Survival Mode
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    posted a message on Simple villager (or hostile mob) water stream throttle with button push release

    I am trying to figure out for a mechanism that will let me send a flow of villagers, or 2-tall/1-wide hostile mobs down a stream, reach a throttle point, then push a button to release exactly ONE of them down the continuation of the stream.


    I thought this would be easy and very common... but I have not been able to find a single example. I've seen several mechanisms where the villagers pass through a stream and trapdoors open if none is present below (detected by a tripwire), but nothing that is straight horizontal, where they are held unless you push a button to let one through.


    Does anyone know of at least one such design? If yes, could you post a link?

    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Villager Trade - Diamond shovel

    Yeah, I got several villagers that give iron shovels. But I want to build a "perfect diamond shovel" with several atributes and mending so that it will last forever :)

    Posted in: Survival Mode
  • 0

    posted a message on Villager Trade - Diamond shovel
    Quote from Ethany525»

    It just doesn't exist. At least you only need one diamond?


    Thanks, wasn't worried about the diamond, but it would have been nice to collect villagers that give me the right diamond shovel enchants.

    I'll just have to go the more time consuming route of collecting the right librarians.
    Posted in: Survival Mode
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    posted a message on Villager Trade - Diamond shovel

    I see villager types that will trade you Diamond Axes and Pickaxes, but I can't seem to find a villager that will offer diamond shovels in trade.


    Did I miss it, or does it not exist?

    Posted in: Survival Mode
  • 0

    posted a message on Farmer villagers incentives to farm and breed, and keeping other things active.

    In another thread I saw a suggestion to place a captive named zombie nearby to give villagers the incentive to farm when you are too far away


    This sounds quite brilliant (especially in skyblock where you might be indeed quite far away and (depending on the flavor of skyblock) you could be in a 100x100x256 island.


    But I have some questions:


    1) Assuming that the server hasn't changed default distances, what is the maximum distance between players and villagers so that villagers will (A) Breed and (B) Farm? In other words, starting at what distance from the player is this necessary.


    2) What distance is considered nearby for the named zombie to have the desired effect?


    3) If the chunk gets unloaded (i.e.: when nobody is in your island) this stops working, right? After all, if the chunk is unloaded neither the villagers nor the named zombie are there, right?


    4) This is only marginally relevant but still important. In a 100x100x256 skyblock island, and assuming that the server didn't mess with settings, what is the normal maximum distance from the player at which things like crop growth, tree growth, babies growth, etc are still happening? I know that hostile mobs will rapidly despawn at 128 blocks away, but what about all those other things... do they also stop at 128 blocks, less, or more? For this thought exercise I am assuming the full island's chunks are loaded (yes, I realize that is probably not the case).

    Posted in: Survival Mode
  • 0

    posted a message on Issue of making an auto carrot farm
    Quote from Hexalobular»


    It sounds like you are (mis?)understanding it the way I was, thinking that the playercan be up to 7 blocks away from the villager?

    If I'm now understanding correctly it's 3.5 blocks! 3.5 blocks on all sides of the villager making a 7X7X7 cube.


    Yes, I totally misunderstood. I thought you meant you could be 7 blocks away, not 3.5. That is why I figured you could stack 4 mini-farms corner by corner and maybe even one layer over the other, with the player in the center of that whole thing.

    3.5 away... man, that is brutal. The only chance then is maybe 2 mini-farms with one over the other although I'm not sure even that is close enough, then let the rail take you to one set after the other.

    If it is truly that bad I (personally) would take a two step process: (1) Ask the admin to loosen up the restriction and explain how his extreme limitation is absurd, and maybe ask him to loosen it to 10 blocks away from the player. (2) If that fails... tell him good bye and find another server.
    Posted in: Survival Mode
  • 0

    posted a message on Issue of making an auto carrot farm
    Quote from Hexalobular»

    Unless you're limited in how many villagers you can have or it breaks some other rule you could try having a series of 7X7 farms and sit in a minecart that stops over the center of each long enough for that farmer to harvest and replant before it moves you on to the next.


    Otherwise the only way I can think of to speed things up would be dispensers filled with bone meal.


    This might work for his design if it is the one with a 5x5 field for the crop growth plus 2 low light blocks with static hopper minecarts underneath for "plant, get unplanted and sucked by the hopper minecart into a chest".

    He could have 4 of these farms in a square and stop the cart with him in it right in the middle of the 4, for long enough that the villager can harvest the field and try to plant all his inventory (while staying inside of the idle timeout of the server), then move on to the next 4 farms in a square while the crops grow. Rinse and repeat.

    And for crops that have seeds, each of these mini-farms would instead have a hopper minecart running under them, while the villager has an inventory full of seeds. The rest remains the same.

    Should work.
    Posted in: Survival Mode
  • 0

    posted a message on Question of Morality




    In other words, "The game is too hard, so I'll just cheat and call it a fix to flawed design choices". <_< :rolleyes:


    You confuse "too hard" with "boring" and "annoying".

    Minecraft isn't hard, but some design choices (like making shulker boxes an unnecessarily limited resource) make some parrts of the game boring, repetitive and downright annoying. That is why people come up with automation designs, mods and duplication schemes.... to address and correct what they consider bad design choices (design flaws).

    Shulker boxes being so scarce are a prime example. If a player does not enjoy creating massive storage arrays but would rather spend his time in other aspects of minecraft, he will simply use storage mods or duplication schemes to obtain a reasonable amount of boxes. All of which is in line with one of Minecraft's stated goals: to let players play the game in a way they enjoy - so long as it doesn't interfere with other players enjoyment.

    These are valid forms of Minecraft play. Calling them "cheating" just because they are not YOUR preferred form of play is nothing more than a thinly veiled and very cheesy form of bullying. Not cool.
    Posted in: Survival Mode
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