its stupid that there is no fish mods and u can fish, its like ur fishing something that u cant see.
so, i have an idea, why dont u make crabs thats spawns on a sand shore near the sea(they attack slowly and deal half heart damage), and they will drop crab meat, that u can use.
so... u take the crabs meat and u use it on the water and it spawns a small amount of fish that can grow with time.
and u use the crabs meat as beit, for fishing
and there will be (1) little fish (2) medium fish(its already in minecraft) (3) big fish(that hard to catch).
and make them play with your fishing bobber and they try to trick u and eat your beit that is crabs meat.
Your lack of grammar, spelling, punctuation, and captialization makes my head hurt. Oh, and the fact that you're using the wrong words. (Mod=Mob?)
Here's the link to the video showing proof. Each bow has its own strength and accuracy. The only problem is the animation which I believe I know how to fix but not sure.
Sorry it isn't on youtube, I just found a free capture thing real quick and this was the easiest way to upload it
Congratulations! You can code and, if you want, texture the guns and knives! If you know anything about guns, you can name them too. I just want different types of guns, like machine guns, rocket launchers, pistols, and other guns. Oh, and bullets. Can have guns without bullets! Remember, the gun is like the bow, it uses ammo and durability
Preferred role: Weapons Coder (I could texture if needed)
Mod coded or textured: I've personally coded a few simple mods that add in items and blocks. I made an advanced bow mod which adds in a few new bows (everything works but the animation, no one seems to know how to do that >.>)
Proof of said mod: I can send you a link of my mod if you want, I haven't uploaded it yet
How long you've been coding or texturing: I've been coding for about 6 months now
If you have any more questions for me, feel free to ask
Hmm... You don't seem to have posted much, so I'm tempted to not trust you because of what happened last time... How about you make a Youtube video of your mod and send a link? If it's real, you can make the weapons. Making the guns will be easier than bows because they don't have an animation. Well, we might add a zoom function, but that's it.
this is very difficult because i cant figure out the code that allows you to let the mine cart act as if it is powered. Also i need to find the code in EntityBoat that allows me to stare and accelerate the vehicle
I see. Sadly, I can't be of any help, I have no idea how to code Have any friends that can code? Maybe they know where it is.
well by minor moding i mean like making blocks, items that can be consumed or have durability, crafting recipe, ect. im very new to gui. I look at the code and see what I can do but i am not going to make the textures
Exactly, driving would be like using a minecart, except it would move along with you, just much faster. It could use a minecart as a placeholder until we get a texturer
Would you want to make cars? Really, all you would have to do for now is make them think all land blocks are powered rails. Later on, however, you would have to add the rest of the stuff to them, like the need for fuel, the wheel's durability, and the junk cars.
Glad this mod has a coder now, it sounds very intresting (to me at least),I could see optional game modes for zombie survival and such. It can still use a lot of new ideas though, like roads that speed up your car, fuel, other vehicles, jobs/a life, interaction with citizens, some sort of grander purpose like becoming the president.
Actually, like the OP said, I didn't give out ALL the info for the mod. Some of what you said is actually going to be part of it, such as the fuel, jobs, interaction with citizens and mayorship. If you want more info, just send me a PM and I'll give you everything I left out that has to do with your questions. If you decide to help make it, I'll give you all the info of your "branch." A branch is the area of the mod you're helping with.
Count on me to help on coding stuff, i'm working on my own mod, and need a brake of it. E-mail me or send me a PM. >[email protected]< I'm sending you a pm right now.
You're hired, I'll send you a PM telling you what part you got in the mod, and I'll updated the OP to say what you are. Congratulations and thanks for applying!
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Your lack of grammar, spelling, punctuation, and captialization makes my head hurt. Oh, and the fact that you're using the wrong words. (Mod=Mob?)
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Nope, just has to be modern. Like an AK-47.
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Congratulations! You can code and, if you want, texture the guns and knives! If you know anything about guns, you can name them too. I just want different types of guns, like machine guns, rocket launchers, pistols, and other guns. Oh, and bullets. Can have guns without bullets! Remember, the gun is like the bow, it uses ammo and durability
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Hmm... You don't seem to have posted much, so I'm tempted to not trust you because of what happened last time... How about you make a Youtube video of your mod and send a link? If it's real, you can make the weapons. Making the guns will be easier than bows because they don't have an animation. Well, we might add a zoom function, but that's it.
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I see. Sadly, I can't be of any help, I have no idea how to code Have any friends that can code? Maybe they know where it is.
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Exactly, driving would be like using a minecart, except it would move along with you, just much faster. It could use a minecart as a placeholder until we get a texturer
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Would you want to make cars? Really, all you would have to do for now is make them think all land blocks are powered rails. Later on, however, you would have to add the rest of the stuff to them, like the need for fuel, the wheel's durability, and the junk cars.
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Actually, like the OP said, I didn't give out ALL the info for the mod. Some of what you said is actually going to be part of it, such as the fuel, jobs, interaction with citizens and mayorship. If you want more info, just send me a PM and I'll give you everything I left out that has to do with your questions. If you decide to help make it, I'll give you all the info of your "branch." A branch is the area of the mod you're helping with.
You're hired, I'll send you a PM telling you what part you got in the mod, and I'll updated the OP to say what you are. Congratulations and thanks for applying!
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Lol, if I don't, no one will see it.
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