Full steam ahead! I am so excited and will be dedicating my time to this project at last. The first fully furnished buildings have gone up as a proof of concept. I am working on more right now. The city is fully explorable, rows of stairs are inside the side walls connecting everything!
There is one week left to migrate your Mojang account to a Microsoft account, as Minecraft merges into its parent company’s ecosystem. This means that going forward, all users will need to use their Microsoft account of choice to login to the Minecraft website and launcher. Reddit users share their concerns.
Since this is done, I will be resuming normal projects like The Minecraft Line, Saudi Arabia.
Check out all my socials, projects and whereabouts on my epik blog.
We have a small nitro giveaway to celebrate in my Discord hideout.
Other info:
The buildings have empty interiors with layout + lights done.
No cars/ships/trains as there will be models. I did make a plane though.
It was based mainly on areas of Los Santos, I wasn't copying anything for the most part.
Video soon, maybe.
(This mod has SO many features to explore, I cover a small general part after some quick testing. Just one look at the Showcase channel in the Axiom Discord shows the absolutely incredible potential of the mod)
Axiom appeared out of nowhere to an overwhelmingly positive feedback by the building community. The devs are active on the official Discord where they interact with the community and take in suggestions.
The mod’s official description names it the “All-in-one tool for editing Minecraft worlds” with “Custom UI for rapid block manipulation, terraforming and painting”.
Once in-game, you’ll find that flight feels different (is modified to have no momentum) and there is a 10th hotbar slot which acts like the World Edit wand purely for quick selecting and MOVING parts of your world. The first “true” features are accessed by holding ALT. Holding down ALT while on the 10th hotbar slot allows you to scroll through alternate tools. Holding down ALT on any other hotbar slot opens up an inventory menu with quick hotbar loadouts, gamemode management, world properties and flight speed.
Clicking RIGHT SHIFT on your keyboard opens the “real deal” – an intuitive editing program overlaid over your Minecraft world, merging World Edit, Blender, MC Edit, Microsoft Paint, Arceon and more into one convenient mod. Many builders online have described Axiom as filling in the creative void with all the features that World Edit and similar popular mods had been missing. Instead of typing out commands you get to use hands on 3D sculpting tools through the overlaid editor and see the selections in real time.
One of the most celebrated features has been the humble ability to undo with CTRL+Z. There are other keyboard shortcuts listed in the Help menu. Best part is, when going back and forth through your command history, there is a unique sweeping wind animation over your world. Be careful with the history though, as going back in time and interacting with the world seems to wipe everything you had before.
You get to auto-select parts of your structure if they’re the same block type, easily generate and place shapes like cones without complex equation commands and more. I see cross-overs with the paid Arceon building plugin with features like scaling and text generation. There are biome/texture/noise painting tools that work like quick to use brushes. You get debug stick abilities for easy/cursed block states.
The Shatter tool is incredibly interesting for terrain and structure makers alike as it allows you to create cracks (e.g. for a pavement or texture) or wide cracks that “shatter” parts of your land into pieces, like for the edges of a floating island. Certain complex tools get their own replayable tutorial prompts.
The interface is incredibly simple and the tools are intuitive to use and make building efficient. I can see parallels with the interface of World Painter, which strives to be equally user friendly. The Axiom intro tutorial (which can be restarted from the Help menu at the top) showcases the main areas of the editor:
Top left = tool selection
Bottom left = tool options
Center = shows the world
Right pane = extra options (clipboard, block color selection, history, world options)
Footer = shows quick help
Schematic support
Axiom supports a custom schematic format (.bp – blueprint) like World Edit’s .schematics. The community is already at work creating custom tree packs, road and city assets, rocks, mushrooms and more. Check the Showcase channel in the Axiom Discord and search for “blueprints” or similar in the top search bar.
Axiom vs other mods
Axiom merges and builds upon features from multiple other mods like World Edit, Voxel Sniper or MC Edit. The general consensus is that Axiom sufficiently replaces most needed features for builders and terraformers, although the mod is geared towards organics, sculpting and terraforming. Builders with “pro knowledge” of other mods, or needing specific features not present in Axiom, may not need this mod.
However, it’s important to note that Axiom can easily be used alongside other mods for M O R E power! I have just installed both World Edit and Axiom during testing and both had worked fine to complement each other. Although, switching between the Axiom interface and World Edit commands isn’t ideal.
See Axiom in action
Just type “Axiom Mod” into the search bar of YouTube. which showed a comparison to World Edit in a fun way. You can check out the official developer’s channel for feature showcase. Or give the mod a try on your own and comment your thoughts!
It's here. First buildings, fully furnished and explorable, work full steam ahead:
First full Proof of Concept release of The Line with actual buildings, fully furnished and explorable! So excited to share this progress with u
Patreon WIP is available. Otherwise, get amazed, get inspired, video + time-lapse soon.
The OFFICIAL MINECRAFT MOVIE is set to start production under direction by Jared Hess and the Warner Bros Pictures company. Because filming is set for New Zealand, it’s possible that the movie will indeed be live action – or at least a merging of reality and animation to keep within the aesthetic of Minecraft. Other movies like Avatar and Transformers sequels were filmed in the wild depths of New Zealand or Peru.
Known dates
Filming starts on 7th August 2023 in New Zealand
The movie is expected to release on 4th April 2023
“The malevolent Ender Dragon sets out on a path of destruction, prompting a young girl and her group of unlikely adventurers to set out to save the Overworld.”
That’s all we know as of this post’s publishing.
The plot makes perfect sense – coming back to the roots, to the great threat of the Ender Dragon. This was the first boss added to the game in 1.0.0 (The Wither came in 1.4.2, and Warden in 1.19). The group of players coming together on a great adventure to save the world is sure to inspire many players, both in the game and in real life. Of course, like any major movie these days, the premise seems to force a “strong independent female character”. Her group of unlikely adventurers will likely be made up of the rest of the default skins, although we cannot be sure as the only confirmed adventurer in the cast is indeed Steve.
Furthermore, movieweb.com raises an interesting point – a live-action movie for a game of this scale is a massive under-taking with wide-spread consequences. Will it work? Will it be authentic and work alongside the original game, or waste this chance? However, I’d like to refute two points in their article:
“Minecraft has no storyline” – The ender dragon is a very good (if optional) story-driven quest within the game, making it a good, if not the best, choice for the movie premise.
The parallel to “Minecraft: Story Mode (2015)” – The game was controversial for sure, but it was Mojang’s first attempt at such an adaptation. The Minecraft: Dungeons (2018) and recent Minecraft: Legends (2023) games saw high success, being set in universes based off Minecraft, just like the movie will be.
It’s also worth considering the movie’s filming location (read the opening paragraph at the top).
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Thank you
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Full steam ahead! I am so excited and will be dedicating my time to this project at last. The first fully furnished buildings have gone up as a proof of concept. I am working on more right now. The city is fully explorable, rows of stairs are inside the side walls connecting everything!
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I wrote more behind the scenes here if interested: Hub project: Sustainable modern city talk – Premium Minecraft Blog
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Short but sweet, proud of this one :3
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This video tests every tool in order with timestamps
As one commenter puts it, "Absolutely majestic super powerful mod!"
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There is one week left to migrate your Mojang account to a Microsoft account, as Minecraft merges into its parent company’s ecosystem. This means that going forward, all users will need to use their Microsoft account of choice to login to the Minecraft website and launcher. Reddit users share their concerns.
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One man. One 800x800 map. 3 weeks.
PixelCity - GTA themed island city [800x800] Minecraft Map (planetminecraft.com)
Since this is done, I will be resuming normal projects like The Minecraft Line, Saudi Arabia.
Check out all my socials, projects and whereabouts on my epik blog.
We have a small nitro giveaway to celebrate in my Discord hideout.
Other info:
The buildings have empty interiors with layout + lights done.
No cars/ships/trains as there will be models. I did make a plane though.
It was based mainly on areas of Los Santos, I wasn't copying anything for the most part.
Video soon, maybe.
0
Full source my blog (More images + Better formatted)
My review of the AXIOM MOD (New World Edit?) – Premium Minecraft Blog
First impressions
(This mod has SO many features to explore, I cover a small general part after some quick testing. Just one look at the Showcase channel in the Axiom Discord shows the absolutely incredible potential of the mod)
Axiom appeared out of nowhere to an overwhelmingly positive feedback by the building community. The devs are active on the official Discord where they interact with the community and take in suggestions.
The mod’s official description names it the “All-in-one tool for editing Minecraft worlds” with “Custom UI for rapid block manipulation, terraforming and painting”.
Once in-game, you’ll find that flight feels different (is modified to have no momentum) and there is a 10th hotbar slot which acts like the World Edit wand purely for quick selecting and MOVING parts of your world. The first “true” features are accessed by holding ALT. Holding down ALT while on the 10th hotbar slot allows you to scroll through alternate tools. Holding down ALT on any other hotbar slot opens up an inventory menu with quick hotbar loadouts, gamemode management, world properties and flight speed.
Clicking RIGHT SHIFT on your keyboard opens the “real deal” – an intuitive editing program overlaid over your Minecraft world, merging World Edit, Blender, MC Edit, Microsoft Paint, Arceon and more into one convenient mod. Many builders online have described Axiom as filling in the creative void with all the features that World Edit and similar popular mods had been missing. Instead of typing out commands you get to use hands on 3D sculpting tools through the overlaid editor and see the selections in real time.
One of the most celebrated features has been the humble ability to undo with CTRL+Z. There are other keyboard shortcuts listed in the Help menu. Best part is, when going back and forth through your command history, there is a unique sweeping wind animation over your world. Be careful with the history though, as going back in time and interacting with the world seems to wipe everything you had before.
You get to auto-select parts of your structure if they’re the same block type, easily generate and place shapes like cones without complex equation commands and more. I see cross-overs with the paid Arceon building plugin with features like scaling and text generation. There are biome/texture/noise painting tools that work like quick to use brushes. You get debug stick abilities for easy/cursed block states.
The Shatter tool is incredibly interesting for terrain and structure makers alike as it allows you to create cracks (e.g. for a pavement or texture) or wide cracks that “shatter” parts of your land into pieces, like for the edges of a floating island. Certain complex tools get their own replayable tutorial prompts.
The interface is incredibly simple and the tools are intuitive to use and make building efficient. I can see parallels with the interface of World Painter, which strives to be equally user friendly. The Axiom intro tutorial (which can be restarted from the Help menu at the top) showcases the main areas of the editor:
Schematic support
Axiom supports a custom schematic format (.bp – blueprint) like World Edit’s .schematics. The community is already at work creating custom tree packs, road and city assets, rocks, mushrooms and more. Check the Showcase channel in the Axiom Discord and search for “blueprints” or similar in the top search bar.
Axiom vs other mods
Axiom merges and builds upon features from multiple other mods like World Edit, Voxel Sniper or MC Edit. The general consensus is that Axiom sufficiently replaces most needed features for builders and terraformers, although the mod is geared towards organics, sculpting and terraforming. Builders with “pro knowledge” of other mods, or needing specific features not present in Axiom, may not need this mod.
However, it’s important to note that Axiom can easily be used alongside other mods for M O R E power! I have just installed both World Edit and Axiom during testing and both had worked fine to complement each other. Although, switching between the Axiom interface and World Edit commands isn’t ideal.
See Axiom in action
Just type “Axiom Mod” into the search bar of YouTube. which showed a comparison to World Edit in a fun way. You can check out the official developer’s channel for feature showcase. Or give the mod a try on your own and comment your thoughts!
0
Raw in-game images:
0
It's here. First buildings, fully furnished and explorable, work full steam ahead:
First full Proof of Concept release of The Line with actual buildings, fully furnished and explorable! So excited to share this progress with u
Patreon WIP is available. Otherwise, get amazed, get inspired, video + time-lapse soon.
LINE MEGACITY Proof of Concept [Full release V1] Minecraft Map (planetminecraft.com)
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Thank you from our team!
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Planet Minecraft (info + credits + pics + timelapses)
ModernCraft - Moslyn Island Coastal City [UPDATE V2] Minecraft Map (planetminecraft.com)
ModernCraft - Moslyn Island Coastal City [UPDATE V2] Minecraft Map (planetminecraft.com)
ModernCraft - Moslyn Island Coastal City [UPDATE V2] Minecraft Map (planetminecraft.com)
Renders by me
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Hope it's useful!
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The OFFICIAL MINECRAFT MOVIE is set to start production under direction by Jared Hess and the Warner Bros Pictures company. Because filming is set for New Zealand, it’s possible that the movie will indeed be live action – or at least a merging of reality and animation to keep within the aesthetic of Minecraft. Other movies like Avatar and Transformers sequels were filmed in the wild depths of New Zealand or Peru.
Known dates
Known cast
Premise and thoughts
“The malevolent Ender Dragon sets out on a path of destruction, prompting a young girl and her group of unlikely adventurers to set out to save the Overworld.”
That’s all we know as of this post’s publishing.
The plot makes perfect sense – coming back to the roots, to the great threat of the Ender Dragon. This was the first boss added to the game in 1.0.0 (The Wither came in 1.4.2, and Warden in 1.19). The group of players coming together on a great adventure to save the world is sure to inspire many players, both in the game and in real life. Of course, like any major movie these days, the premise seems to force a “strong independent female character”. Her group of unlikely adventurers will likely be made up of the rest of the default skins, although we cannot be sure as the only confirmed adventurer in the cast is indeed Steve.
Furthermore, movieweb.com raises an interesting point – a live-action movie for a game of this scale is a massive under-taking with wide-spread consequences. Will it work? Will it be authentic and work alongside the original game, or waste this chance? However, I’d like to refute two points in their article:
It’s also worth considering the movie’s filming location (read the opening paragraph at the top).
Sources