- Meesho
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Member for 13 years, 2 months, and 20 days
Last active Fri, Aug, 26 2011 20:01:32
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Aug 5, 2011Meesho posted a message on Minecraft Passes the 3-Million Mark!They should name it "Elder Rolls" just for fun nowPosted in: News
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Aug 3, 2011Meesho posted a message on 1.8 Updates: Endermen or Farlanders?I hope Notch is super hipster and picks the one with the least amount of votes. Farlander sounds like they're a mysterious, foreign entity. They're very different beings. Seeing something that shouldn't be there moving around in the dark, that is creepy. Endermen is just a joke name based off of a meme. That's more funny than scary. But just like with music, the majority of people will prefer to hear a joke :cPosted in: News
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Aug 2, 2011Meesho posted a message on 1.8 Updates: Endermen or Farlanders?Farlander is clearly the superior name. Endermen is funny, yeah, but if we want a scary, cool mob, then Farlander is the best name.Posted in: News
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Jul 27, 2011Meesho posted a message on 1.8 Updates: New Mob...Revealed?It's the last update before the official release. They want it to be huge.Posted in: News
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Jul 26, 2011Meesho posted a message on 1.8 Updates: New Mob...Revealed?Either come in the night and steal your blocks or they come to build. They look terrifyingPosted in: News
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Jul 19, 2011Meesho posted a message on 1.8 Updates: Taller Worlds, Delicious FoodsMan, I'm getting more and more excited for 1.8! At first I thought I wouldn't care since I prefer building to surviving, but now I can't wait to start adventurin'Posted in: News
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Jun 28, 2011Meesho posted a message on 1.8 Updates: Textures & MoreOh man this is exciting! I wasn't really all that pumped for the Adventure update, but now I can't wait.Posted in: News
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Thanks, I was thinking about doing that to make Slime-Aid a bit harder to get. I think I'll be changing it to fit your suggestion, since it will help keep balance. Thank you :smile.gif:
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YES WALL CLIMBING. But with your logic, Minecraft should have nothing. TNT is the griefer's best friend. If the griefer is hacking, they can fly, without having to find a slime, kill it, prepare Slime-Aid, drink it, and then go up whatever it is they want to go up. We can't assume with every suggestion that griefers will abuse it. Maybe if I was suggesting a nuke, you'd have a good point.
Also, the point of this idea isn't to give Slimeballs a use, it was just another reason why it would make for a good update.
Thanks for the input though :smile.gif: I do appreciate it.
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Slime-Aid:
You know those
uselessslimeballs you have lying around? Well, what if I told you you could drink them?!. . . no?
Alright, well what if I told you that drinking this goo would actually give you enhanced abilities?! That's right!
What it could do:
Upon drinking this marvelous substance, you would take half a heart in damage (it goes down smooth as sludge, plus the small Slimes who drop Slimeballs have a lifespan of half of a heart, so it only makes sense). Enticing as it may seem already, that's not all! Aside from the measly damage, you would also gain the ability to cling to walls*! Movement along walls would be as easy as holding the sneak button and moving as you would normally**! Your hands would stick to the surface of the wall and allow you to maneuver in tight areas as well as scale abnormally vertical mountains! Plus, you take no fall damage for as long as the effects lasto!
*wall-clinging abilities would be temporary.
**climbing speed would be about the same speed as sneaking, possibly slower when moving upward.
oyou only take no fall damage if next to a wall; if you dive into a hole and aren't touching any walls, you will fall normally. If you are next to a wall and aren't holding the sneak button, you will descend at about walking speed. If you are falling and then go near a ledge, your speed will be gradually reduced until you reach the walking speed. Basically, if you stick to the walls and don't hold the climb (sneak) button, you will descend at a constant speed that is slow enough so that you won't take fall damage.
How it works:
After the Slime-Aid is put into your mouth, the salivary glands work to break it down. The enzymatic properties of your spit would break the mixture down into tiny particles, which would flow down your esophagus, down into your stomach. After a while (a few nanoseconds), the Slime-Aid particles would disperse throughout your body, filling into all of your pores. The sticky properties of the Slime-Aid would turn you into a walking Post-It Note!
Why it works:
Science.
How to obtain it:
I saved the most hotly-debated subject for second-to-last; the recipe.
I would like it if Slime-Aid could be made by adding a portable dried Slimeball to a bucket of water, as it would allow for compact storage and fulfill its intended role as a portable drink enhancer. My idea for this would be as follows:
RECIPE 1:
1. Combine four Slimeballs and 1 sugar into a Slimeglob*
2. Cook the Slimeglob in a furnace to produce a Driedball
3. Add the Driedball to a bucket of water to make Slime-Aid!
*(on a crafting table, it would have a sugar in the middle, and a Slimeball above, below, and to the right and left of that sugar, with the end product being a large, less-round version of a Slimeball).
However, this would, as some have pointed out, make the process a tad confusing and add a couple of items whose only purpose would be to help make Slime-Aid (Slimeglob and Driedball, though the Driedball would be useful for stacking a certain amount (would be much less than 64; I'm thinking 4-8 in a full stack) and save space from having to have a bunch of buckets). So the only real "useless" object would be the Slimeglob. My reasoning for including the Slimeglob as a step is to ensure that Slime-Aid isn't super easy to make. The fact that you need four Slimeballs and a sugar makes it much harder to make than if you just needed one Slimeball. Also, the heating step means that you'd have to have a heat-source and a furnace, further increasing the difficulty of making Slime-Aid. I've simplified the recipe as much as I can while retaining the same amount of difficulty and the product's portability. Having said that, here is an alternate recipe that might also work, should it be more popular:
RECIPE 2:
1. Combine one/three Slimeballs and one/two sugars with a bucket of water
That's about it. This could also make Slime-Aid, though I think this takes away from the balance of the recipe that I devised and makes a little less sense when it comes to actually having a drinkable product. However, it only requires one new item to be made, which is Slime-Aid. The quantity of the ingredients is one or the other (the numbers on the left side of the slashes or the numbers on the right), not sure yet.
If you have an opinion on which recipe you like best, please share!
WHY:
There is a distinct lack of drink in Minecraft, and having one with the usual heart-healing properties seems boring. A drink with effects such as wall-clinging makes the game more interesting, yet with the damage it deals and temporary effect of it, it would not make it unbalanced. It would give some use (other than the upcoming sticky piston) to Slimeballs. Also, I feel the Nebraskans go unnoticed all too often. This is for you, Nebraska.
If you have any ideas for what this drink should do, think my idea is perfect as is, or hate it immensely, please tell me! This is my first time making a thread, so the concentrated levels of noob that it shows should be expected. Comments explaining opinions will be enjoyed more than those who simply say "this idea suckz". Because if you do that, guess what? Your comment sucks. Yeah. Let that sink in.
Thank you for your time.
Suggestions:
- mrbeanglomp: raise the number of Slimeballs needed to make Slime-Aid from 1 to 4 [put into consideration]
- BobWhiskey: add sugar to the recipe so it doesn't taste like filth [done]
- Lord Penguin: change recipe and effects [done]
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Genius.
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Then you can use dye to differentiate between them, with the dye mixing with their other colors.
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