Feel free to leave feedback and post your own screenshots! If someone could make a video spotlight, that would make my week!
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Jun 29, 2012Posted in: Resource PacksHey guys!My first texture pack, ContempoCraft, is finally ready for release! What was once a personal pack is now something I would love to share! I specialise at modern builds, and default was too grainy. I searched the forum, and couldn’t find anything for me! I find medieval textures are too saturated within the forum. Without further ado, here is my modern/contemporary texture pack, ContempoCraft!
Feel free to leave feedback and post your own screenshots! If someone could make a video spotlight, that would make my week!
Also, check out this texture pack showcase by DefaultAsAwesome! Drop him a like!
Jun 3, 2012Medaman posted a message on [x16] ShortStuf7's Clean Design Pack (v4.0!) - Full 1.6.x Support!Posted in: Resource Packs
Google is your friend buddy.Quote from Mcboss229
Hey this like a really good texture pack and ummm how do you install it?
May 31, 2012Medaman posted a message on Texture Pack, Cleancraft 16x16 1.3.2 Random Mobs supported!Posted in: Resource PacksQuote from Dgerr123
Really needed that!
I thought that people would'nt even know that it exists!
thanks for the positive feedback!
Dont't get too excited. This is horrble, my cat could do better.
Oct 27, 2011Posted in: 1.0 Update DiscussionQuote from GhostoftheChatroom
Yeah I don't like the end in general, but thats just because of my brain. With minecraft having a "ending" it makes it much less satisfying to go on. You can continue building your giant house, but the game will feel complete, and I don't want that.
This.Quote from pwajnkaim
thats what I was thinking too, also no matter what you put in the End, what excting adventure or block you will lose it all because the only way out is dying, I honestly have no idea what the point of the End was, I just wanted a sky dimension like the eather but without the 50,000 blocks and tools, we already have nether which is in short, hell, so why add another evil scary dimension, I want a place to relax that doesnt remond me of the nether so much. I think notch should just quit with the end and get on with the rest of the game. If they are hurring to finish it then making a whole new world isnt going to help them
You have just explained everything I was trying to say. Thank you and +1!
Oct 27, 2011Posted in: 1.0 Update DiscussionQuote from Drachasor
I do feel that the Nether and the End should both be as complicated and involved as the normal world if not more so. All three dimensions also need many more rewards for exploring them as well.
If you want to compare it to Terraria, Marohen, then Terraria has a lot more rewards for exploring and going places than that pre-release gives Minecraft. There's just very little depth to exploration in MC.
I agree 100%
Oct 27, 2011Alot of time has been put into the End by Mojang. After playing around in it, I felt that another dimention wasn't really that necessary. A couple of endermen and and enderdragon (boss mob?)... Do they really need a whole new realm? I don't think so. Why not simply inject these into the unfinished nether? Maybe make it a new biome in the nether? That way the Nether would actually be worthwhile. The End is nearly impossible to get to: Get 20 Endereyes, locate a stonghold... Alot of work for nothing. Two mobs and maybe a boss room. One new block. It just doesn't have much potential in my opinion. And I know what you're thinking: JEEZAS ITS AN UNFINISHED GAME AND NOTCH WILL DO WHAT THE HELL HE PLEASES!!!11!!!!1ONE. Then why did he make a 1.9 discussion section? If you're here to flame, please leave this topic.Posted in: 1.0 Update Discussion
So what do you think about the End? Should the endermen and enderdragon be made into the Nether? Would you like to see the end get more developped?
P.S: Why should the Endermen get their own world? Why not the more iconic creeper? Maybe it's just me, but I don't think this makes sense. If you want another mob in there, an all-creeper fight would be tons more badass.
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Jun 3, 2011ozBillo posted a message on [64x,32x] Battered Old Stuff (200,000+ downloads) (WIP) (24-Dec-2019 update)Posted in: Resource Packs
Battered Old Stuff for Minecraft - all versions back to 1.4.7
Do you have fond memories of visiting your grandad's farm when you were a kid? I bet as soon as you got there you'd run off on your own to go exploring. You'd happily spend hours climbing over his rusty, old farm equipment and poking around in the dusty corners of his many sheds. Your favorite shed of all was the wooden, weather-beaten one with the big, rusty, old padlock on the door, right down the bottom of the farm. You tried asking grandad if he'd unlock it for you so you could see inside, but he always changed the subject. Of course, this only made you even more curious. You'd sit up on the rusty, red tractor and just stare longingly at the shed. You'd imagine all sorts of strange and wonderful things that were probably hidden there. Mysterious and magical things. If only you could see inside.
But, one day you found a way in, didn't you...
Most of the textures in Battered Old Stuff will look a lot like the things you found in your grandad's shed. Rusty, faded, knocked around, and made of weathered old wood or metal. You'll often find switches, knobs, analogue gauges, and bits of old brass on them. And even bakelite (do you remember bakelite?).
Includes support for the following mods...
Biomes O' Plenty
Charset Storage Barrels
Crafting Table IV
Key and Code Lock
Steve's Factory Manager
Thaumcraft 3 & 4
Thermal Expansion, Thermal Foundation
If you are using a Mincraft version earlier than 1.5 you will need to install Optifine or McPatcher.
For all later versions I highly recommend installing McPatcher or Optifine. Battered Old Stuff includes a lot of Connected Textures and you need McPatcher or Optifine in order to see them.
You'll find screenshots for the new bits as I add them in the Changes sections below. And there's a section for fan-created additions to Battered Old Stuff below that.
Or, you can just jump straight to the Download section
24-Dec-19: Updated versions for Minecraft 1.12
- added Elf costume texture for ComputerCraft Turtles
- added texture for Better Storage Iron and Tin Chests
- fixed texture for BuildCraft Mining Frame
- new textures for Super Factory Manager
- new texture for IC2 Iron Furnace
- many textures for MineColonies
- tweaked textures for Iron Chests
- many tweaked and new Forestry textures
- other tweaks and additions
- new fence textures for Dark Oak, Spruce, Acacia, Birch, Oak
- added and tweaked various Prismarine textures
- tweaks to some Villager textures
- other tweaks and additions
7-Sep-19: Updated version for Minecraft 1.14 and 1.13
- added texture for Jungle Doors
- added texture for Composter
- new texture for Prismarine Bricks
- connected textures for Prismarine Bricks
- tweaked texture for Blast Furnace
- new textures for Smooth Stone and Smooth Stone Slab
- fixed Grass Path texture
- tweaked all Terracotta textures
- added textures for Barrel
- added texture for Stripped Oak Log
- added texture for Peony
- fixed Pictures for 1.14
- new texture for Birch Leaves
Make sure you get the 8-Sep-2019 version. 7-Sep-2019 was missing some textures.
23-Jun-19: Added RailCraft textures for Minecraft 1.12
Lots of new textures. Many old ones tweaked.
2-Jun-19: Minecraft Forums will be archived on 16th June 2019!
After that date this thread will be read-only.
I've moved all the latest versions of Battered Old Stuff (for 1.14, 1.13, 1.12, 1.11) to a folder on Mediafire.
The Download section has a link to this new Battered Old Stuff folder as well as links to the older versions.
I will continue to update Battered Old Stuff so that the latest versions will always be available.
If you have any questions/problems/etc then please post them on the Battered Old Stuff Facebook page.
2-Jun-19: New/Updated version for Minecraft 1.14 and 1.13
Most of the connected textures shold now work with Optifine.
I'll continue to update these as I fix them.
21-Jul-18: New version for Minecraft 1.13
None of the new 1.13 textures, yet.
The connected textures won't work until Optifine for 1.13 is released.
22-Feb-18: Added the mod textures I'm currently using under 1.12.2
- Ancient Warfare
- Biomes O' Plenty
- Charset Storage Barrels
- Thermal Expansion
- Tinkers Construct
- Twilight Forest
- Uncrafting Table
Here are some of the new textures...
1-Jan-18: New version for Minecraft 1.12... Happy New Year!
- finally added gui textures for the Furnace!
- updated crafting gui textures for compatibility with Minecraft 1.12
- added Recipe Book textures Minecraft 1.12
- updated bed textures for compatibility with Minecraft 1.12 (just the White bed for now)
12-Feb-17: New/Updated textures for Minecraft 1.9, 1.10 and 1.11
- new connected textures for Cobblestone (requires Optifine)
- added connected textures for Coarse Dirt (requires Optifine)
- added connected textures for Cobblestone Stairs (requires Optifine)
- new connected textures for Smooth Andesite and Smooth Diorite (requires Optifine)
- added textures for Acacia Doors and Birch Doors
- added textures for the Birch Boat (the original battered old boat is back!)
- added textures for Spruce Stairs (requires Optifine)
01-Jan-17: Converted mod textures for Minecraft 1.10
Forestry, Railcraft, Iron Chests
25-Dec-16: - New textures for Minecraft 1.9, 1.10 and 1.11
- added connected textures for Grass Path (requires McPatcher or Optifine)
24-Dec-16: - Version for Minecraft 1.11
24-Dec-16: - Quick update for Minecraft 1.9 and 1.10
- fixed player inventory GUI texture
- tweaked Christmas chests
18-Dec-16: - Versions for Minecraft 1.9 and 1.10
- added new doors (Dark Oak, Spruce)
- new Smooth Granite texture (requires Mcpatcher or Optifine)
8-Nov-15: - Mod textures for Minecraft 1.7.10
- added Animal Farm, Fish Farm, Quarry
- tweaked Engineering Station, Research Station
- fixed Locomotive Limiter for version 126.96.36.199
- added Nether brick/stone variations
12-Jul-15: - Mod textures for Minecraft 1.7.10
Ancient Warfare - NEW!
- added Engineering Station, Research Station, Town Hall, Crop Farm, Tree Farm
- converted most BOS textures for version BC7
- fixed Turtle animation
- tweaked Advanced Turtle texture
7-Jun-15: - Mod textures for Minecraft 1.7.10
- added missing Charge Pad textures
- fixed Charge Pad (BatBox)
- new Fitted Stone and Brick textures
Previous changes24-May-15: - Mod textures for Minecraft 1.7.10
- added textures back in to pack
- added conduits
- added Charge Pad (BatBox)
14-Mar-15: - Mod textures for Minecraft 1.7.10
- added Force Track Emitter
- added Laser Rails
- added Analog Controller Box
- added Admin Steam Producer
- added Admin Feeder Unit
13-Mar-15: - Mod textures for Minecraft 1.7.10
- added Flux Transformer
14-Feb-15: - for 1.7 64x version only (Mods)
- added Electric Tracks
- added Electric Feeder
- added Wire and Support Frame
- tweaked Locomotives
- added Arcane Pressure Plate
- tweaked SilverWood Logs
- added Machinist's Workbench
8-Feb-15: - for 1.8 64x version only (Core)
- added textures for the new ores (Diorite, Granite, and Andesite)
7-Feb-15: - for 1.8 64x version only (Core)
- quick fix to show the new ores (just vanilla textures, for now).
7-Dec-14: - for 1.8 64x version only (Core)
- added Iron Trapdoor, Inverted Daylight Detector
- tweaked colour of Diamond ore (woohoo!)
24-Aug-14: - for 1.7 64x version only (Core and Mods)
- added connected Double Bricks Slab (requires Mcpatcher or Optifine)
- new textures for engines
- added missing pipe textures
- major tweaks to all pipe textures
- added ore textures
(10-Aug-14): - for 1.7 64x version only (Core and Mod)
- tweaked Crafting Table
- added Redstone Block
- added Advanced Turtle
- added painted Turtles
- renamed textures for CC version 1.6/1.7
- added Dark Iron
- added Clockwork and Peat-Fired Engines
- tweaked Locomotives
- tweaked Signal Box
- added Admin Anchor
- made Machine blocks a little less boring
Added the mod textures I'm currently using under 1.7.2
- Biomes O' Plenty
- Easy Crafting
- Immibis's Dimensional Anchor
- Key and Code Lock
- Steve's Factory Manager (New!)
- Twilight Forest
- added Wand Pedestal, Arcane Pedestal, Arcane Stone (TC4)
- added some brass to the Warding and Travel Paving Stones (TC4)
Thermal Expansion (1.5, 1.6)
- added Powered Furnace, Glacial Precipitator, Pulverizer, Igneous Extruder, Sawmill, Induction Smelter (TE2,TE3)
- added Energetic Infuser (with Nixie tubes!) (TE2,TE3)
Minecraft (1.5, 1.6, 1.7)
- new Compass texture. This one should work
- added Brewing Stand Base and tweaked Brewing Stand
Better Storage (1.6)
- added the new Connected Crates
- added Cardboard Box
Minecraft (1.5, 1.6, 1.7)
- added the Brewing Stand (just the top part, so far)
- added Glass Bottle, Splash Potion Bottle
Twilight Forest (1.5, 1.6)
- added many blocks for the Dark Tower
- added Mangrove, Canopy, Dark Wood and Twilight Oak logs
- added Dark Wood leaves
IndustrialCraft (1.5, 1.6)
- added Induction Furnace, Advanced Machine Block (1.5, 1.6)
- added Metal Former, Ore Washer, Thermal Centrifuge (1.6)
- added CESU, EV Transformer (1.6)
- added Construction Foam, Electric Wrench (1.5, 1.6)
- added Insulated Tin wires (1.6)
- less dark metal frame on other machines, generators, etc (1.5, 1.6)
Minecraft (1.5, 1.6, 1.7)
- new textures for all Sandstone blocks
- added new door for Desert biomes
Minecraft (1.5, 1.6, 1.7)
- new Glass and Connected Glass
- added Stained/Coloured Glass (1.7)
- added Connected Stained Glass (separate download) (1.7)
- minor tweaks to Wool textures (1.6, 1.7)
Biomes O' Plenty (1.5 & 1.6)
- added all the Planks
- fixed Turtle animation (1.6)
Crafting Suite (1.6)
- added Project Table (for cloth variations)
Steve's Carts (1.5 & 1.6)
- move textures to correct folder (1.6)
- added Galgadorian Hull
Twilight Forest (1.5 & 1.6)
- added Maze Stone Mosaic (tiles)
- fixed connected textures for Twilight Forest Portal
- added some flowers and double grass
Better Storage (1.5 & 1.6)
- added Thaumium versions of the Reinforced Chests
Biomes o' Plenty (1.5 & 1.6)
- added Sunflower
Forestry (1.5 & 1.6)
- added Analyzer
- new textures for Paving Stones (TC4)
Twilight Forest (1.5 & 1.6)
- added Maze Stones, Hedge
Changes to 1.5 and 1.6 versions, only
- added Alveary
- redid Beehives, Bee House, Apiary
- moved Worktable, Fabricator textures to correct folder (1.5)
- added Farm Multiblock textures to 1.5 versions
Changes to 1.5 and 1.6 versions, only
- added Carpenter, Work Table, Thermionic Fabricator
- tweaked Fermenter and Centrifuge
Changes to 1.5 and 1.6 versions, only
- added Farm Multiblocks
- added Bio Generator, Centrifuge, Fermenter, Moistener, Squeezer, Still
- added Chests, Apiarist's Pipes, Rainwater Tank
- redid Bottler
Forestry (1.5 & 1.6)
- added most Planks (5 to go... any requests?)
Left to right...
Back row: Larch and Acacia Planks
Middle row: Teak, Lime, Chestnut, Wenge, Sequoia, Kapok, Ebony, Mahogany, Willow, Walnut
Front row: Cherry, Maple, Palm, Citrus, Plum, Poplar, Pine
With Larch Planks and microblocks, now you can build that fence at the back of your property to stop your livstock falling into the ravine!
- added Deconstruction Table, Paving Stones (TC4)
Forestry (1.5 & 1.6)
- added Beehives, Bee House, Apiary
Thaumcraft 3 & 4 (1.5 & 1.6)
- darker wood for the Hungry Chest
- added Traveler's Paving Stone (TC3)
- connected Greatwood leaves
- added Podzol Dirt textures (1.7)
- new Chiseled Quartz Block Top (all)
- added unconnected versions of all dirt and grass (1.7)
Thaumcraft (1.5 & 1.6)
- added Crucible, Hungry Chest, Obsidian Totems, Ores, Candle
- added Arcane Door, GreatWood Planks, SilverWood Planks, Trunks (TC4)
Better Storage (1.5 & 1.6)
- added the Large Locker to the 32x versions
- new wood for the Reinforced Chest
- added Large Reinforced Chests
- added GUIs for Crate and Reinforced Chests
- added Reinforced Lockers (1.6)
Biomes O' Plenty (1.5 & 1.6)
- added TreeMoss and some connected leaves
Buildcraft 64x (1.5 & 1.6)
- tweaks/fixes to pipes
- tweaked Vines
- added Vines to the 1.5 versions
- added new Jungle Planks to 1.5 and 1.6 versions
- tweaked Red Sand (1.7)
- added Acacia and Dark Oak Planks, Logs, Log Tops and Leaves
- added Red Sand
- new Sand texture
- fixed snow covered dirt sides
- tweaks to custom biome colors (please report any weirdness!)
- new connected grass, dirt and snow (requires McPatcher 4.3.0)
- new jungle planks (shingles, be gone!)
Experimental version for 64x 1.5.2 only...
- added new connected grass and dirt
- removed connected ores
Try it out and please let me know what you think. Any and all comments appreciated.
Note: It also includes some Thaumcraft and Better Storage changes that haven't made it into the other versions, yet.
- added Dropper
- added/fixed Detector Rail
- tweaked Furnace
- added Table, Research Table, Workbench
- added Greatwood & Silverwood tops, sides, leaves
- added Arcane Door, Quill
- added Greatwood & Silverwood planks (TC4)
- added Hungry Chest (TC3)
- added Angry, Roomy, Hungry Chest (TC4)
Key and Code Lock...
- added doors, locks and items
- added Project Bench and GUI
- tweaked metal and motor textures for Grinder
Project Red (MC 1.6.x)...
- added Red Alloy Wire Insulated Wires, Bundled Wires, MJX Cables
- added Ores, Bricks, Cobble, Basalt, Marble
- added Logic Gates and Cells
- added Dimensional Anchor
- new texture for Redstone Lamp
- added Leyden Jar
- added Crystallizer and Mixer
- added Hardened Clay textures (MC 1.6)
- added Note Block (MC 1.6)
- added Item Frame
Vanilla Minecraft (only visible if you're NOT using McPatcher or Optifine)...
- added Spruce Leaves
- new Oak Leaves texture
- new Ore textures
- new Glass texture
- new Stone texture
- added Compression Crafter
- added Router
- updated Barrel textures to suit version 0.8.03
BuildCraft (64x only)
- added Refinery, Hopper/Chute, Filtered Buffer and Advanced Crafting Table
- added Quartz Pipes
- addedd Lapis Pipes and Daizuli Pipes (for MC 1.6 only)
Added the Biomes O' Plenty CTM textures to the 32x 1.5 & 1.6 versions.
Added the 12-Sep-13 changes to the 32x 1.5 & 1.6 versions.
Changes for 1.5 & 1.6 versions (only 64x at the moment)
- added Slime
- new Spruce Log texture
- new Smoker texture
- Rubber Tree trunks
- new/tweaked ore textures
Biomes O' Plenty
- RedRock, RedBrick, RedCobble, CragRock, DriedDirt, HardDirt, Mud
- all tree trunks
- some leaves (Apple Tree, Dark, Dead, HellBark, Jacaranda, Maple, OrangeAutumn, Origin, YellowAutumn)
- tweaked ore textures
Changes for 1.5 & 1.6 versions
- added Smoker
- added Hobbyist Steam Engine
- added Commercial Steam Engine
- added Industrial Steam Engine
- added Steel Block
- added Smoke particles
- added Fishing Hook
Changes for 1.5 & 1.6 versions
- added Sulfur and Saltpeter ores for Railcraft
- added dark ore variants for Railcraft
Changes for 1.5 & 1.6 versions
- added Silver/Galena ore for Factorization
Changes for 1.6 versions, only
- added extra stone variation for RailCraft version 188.8.131.52
Changes for 1.5 & 1.6 versions
- added ores for Biomes O' Plenty
- added ores for Forestry
- added Biofuel Bottler for Forestry
Another update to fix Coal ore textures in 64x versions. Lo siento mucho.
Quick update to fix Coal ore textures in 64x versions.
Changes for 1.5 & 1.6 versions
- new Quartz Block textures
- new Fern textures
- added textures for Steam Traps and Strengthened Glass
- added textures for Ores
- new textures for bare Cables
All mod textures in 1.6 version moved to correct directories.
Factorization (for MC 1.5 & 1.6)...
- added textures for Solar Boiler, Steam Turbine, Reflective Mirror, Heater, Slag Furnace, Battery Block and Lead Wire
Quick update to fix the Nether Portal textures in the 64x 1.5 version.
- added Nether Portal animation (requires MCPatcher or Optifine)
- added custom biome colours for grass
- added custom biome colours for spruce/pine leaves (requires MCPatcher)
- added textures for the new bricks
- new texture for the Buffer Stop Track
- added textures for Barrels
- added connected textures for orange Carpets
- new connected textures for Oak Slabs
- fixed the log tops and Birch leaves textures
- added 64x and 32x versions
Please, let me know if there are any problems...
- added Steam Turbine textures
- changed locker door texture
- added Ender Chest
- added custom biome colours for foliage (fairly subtle)
- changed locker texture to suit version 0.6.2.22
- tweaked the rusty frames
- added connected textures for Vines (requires MCPatcher or Optifine)
- added Liquid Boiler Firebox
- added High Pressure Boiler Tank
- new textures for Low Pressure Boiler Tank
- added Routing Detector
- added Routing Track
- added Steel Tank textures
- the 32x version should match the 64x, now
Minor update for Minecraft 1.5+...
- included textures for IndustrialCraft 2
Not a big update, I know. Just fixing/adding some vanilla textures.
Minecraft 1.5 or later...
- new connected textures for Oak and Spruce/Pine Leaves (only if you use MCPatcher or Optifine)
Minecraft 1.5 or later...
- added textures for Trapped Chests
- tweaked textures for Chests
- added connected textures for White Carpet (for snapshots 13w16a and later)
- added textures for Hay Block (for snapshots 13w16a and later)
Quick update for Minecraft 1.5+...
- included textures for BuildCraft (64x only)
- added textures for End Portal and White Stone blocks
- add 32x version of Small Reinforced Chests, Storage Crates and Small Lockers
- added textures for Small Reinforced Chests, Storage Crates and Small Lockers (only for 64x 1.5+ version)
Quick update for Minecraft 1.5+...
- included textures for Easy Crafting
- added new textures for Stone Bricks, Cracked Stone and Mossy Stone
Quick update for Minecraft 1.5...
- added textures for Activator Rail
- added Swampland Door and Window textures (MCPatcher only)
- Birch Wooden Slabs now use the "fruit box" textures
- included textures for Steve's Carts, ComputerCraft, Iron Chests, CodeChicken's Ender Chest
- added NetherQuartz Ore connected textures
- added Comparator, Daylight Sensor and Hopper
- added Dispenser texture for new orientation
- new texture for Iron Bars
- added Standard and Advanced Hulls
- added Compact Solar Engine
- added Advanced Detector Rail and Junction Rail
- added Quartz block textures
- tweaked Rolling Machine texture
- added a version for Minecraft 1.5 and snapshots
Quick update to fix reversed Wye tracks in 64x version.
Thanks to Lord_Ygnas for spotting this
- added support for RailCraft 6.17
- added textures for the Steam Oven
- added textures for Basalt Pavers and Chiselled Basalt. Thanks for the nudge, TaeoG
- new textures for Basalt Bricks and Basalt Cobblestone
- changed Signal Box textures to suit 6.16 changes
- added support for ComputerCraft 1.5
- added texture for Crafty side of Turtle
- slightly less rusty frames on the Computer and Disk Drive textures
- fixed Modem texture and missing (default) Monitor front texture
Quick update to support RailCraft 6.16. No new textures.
- added textures for Limiter Track, Locomotive Track, Whistle Track and Locomotive Detector
- new texture for the Mine Cart. Let me know if you hate it
- added another Creeper variation
- added textures for Charging Bench, Transformer, Windmill, Wind Turbine
- remade Cobblestone texture to better suit the new smooth stone
- tweaked the other stone textures to suit better, also
- added textures for Kinetic Generator, Manager, Sortron, Blulectric Engine
- tweaked textures for Tubes
- tweaked texture for Rubber Tree Trunk
- added GUIs
CodeChicken's Ender Storage (New!)...
- added textures for Ender Chest
- added 2 new Creeper variations
- fixed the Zombie texture. It was looking strange, sometimes. Some would say, all the time
- added support for RailCraft 6.15.1
- added support for RailCraft 6.15
- added textures for the Locomotive
- added textures for Compressor (animated)
- added textures for Scaffolds
- added textures for Iron Fence
BuildCraft (64x only)...
- added support for BuildCraft 3.4.2
- added textures for Emerald, Sandstone and Void Pipes
- added textures for Rubber Tree Trunk
- added Obsidian Chest to Iron Chests
- added Front Chest to Steve's Carts
Iron Chests (New!)...
- textures for all chests
Steve's Carts (New!)...
- textures for Wooden Hull and Side Chests
- added textures for Geothermal Generator
- added textures for Copper, Tin and Bronze solid blocks
- added textures for gem and metal solid blocks
- new grungier texture for Tubes
- added textures for Creeper and Zombie
- new textures for Iron, Gold, Diamond and Emerald solid blocks
- tweaked oak planks (unconnected)
Quick fix update:
I left the default Minecraft textures out of the previous 64x version.
That's why the pine trees have no leaves!
- added texture for Smooth Sandstone
- added connected textures for Chiselled Sandstone
- new connected texture for Nether Bricks
- added support for RailCraft 6.14
- added textures for the Villager Detector
IndustrialCraft 2 (New!)...
- BatBox, MFE, MFSU, LV Transformer, MV Transformer, HV Transformer
- Generator, Watermill, Solar Panel, Windmill (animated)
- Machine Block, Iron Furnace, Electro Furnace, Macerator, Extractor
- Insulated and Uninsulated Cables
RedPower 2 changes...
- added textures for the Fixture and Cage Lamps
- added textures for the 10kV Wires
- new texture for Silver Ore
- added textures for the Lockdown Track
- added texture for the Emerald Block
- new connected texture for NetherRack
- added support for RailCraft 6.13
- added textures for the Sandy Bricks, Personal Anchor and the new style World Anchor
- the Coke Oven now uses the new Sandy Bricks texture
New textures for most of the ores.
This has a big impact on the feel of MineCraft.
Especially if you like swinging your pick in the bowels of the earth!
Damp, dark caves will be even scarier. Try it to see what I mean
Make sure you enable Connected Textures
Screenshots of some of the new ore textures...
Here's 2 screenshots of the same spot with the old and new textures...
Just a little bit of Xmas
Quick update to add support for RedPower 2 PR6 (new textures just defaults for now)
Quick update to add support for RailCraft 6.11 (new textures just defaults for now)
- added textures for the Computer, Advanced Computer, Modem and Disk Drive
Easy Crafting (new!)...
- added textures for the Easy Crafting table and GUI
- changed the texture for the Wooden Rail Cart (more wood!)
- added the missing default item GUI textures (carrots, etc) for the newer Minecraft versions
- added texture for Wooden Rail Cart
- fixed engine textures for Buildcraft 3.2.1 changes
- added support fo RailCraft 184.108.40.206
- added textures for the Gift Cart
Quick update to add support for RailCraft 220.127.116.11
Don't install this update if you're using an earlier version of Railcraft
- supports RailCraft 18.104.22.168 (no changes needed)
- added textures for Solid Fueled Firebox
- added textures for Low Pressure Boiler
- added support for Buildcraft 3.2.1 (64x only, for now. And, no new textures.)
- added support for RailCraft 22.214.171.124 (new textures just defaults for now)
- supports Minecraft 1.4.5 (no changes needed)
- added support for 1.4.2 (new textures just defaults for now)
- added support for RailCraft 126.96.36.199 (new textures just defaults for now)
- added textures for the Wye Switches
- added support for RailCraft 188.8.131.52
- IMPORTANT! Only install this update if you are using RailCraft version 184.108.40.206
- the new items just have default textures, for now
- added support for RailCraft 6.4.x
- added Anchor Sentinels
- new texture for Embarking Track
- added Turtle texture
- added support for RailCraft 220.127.116.11
- added Embarking Track
Some vanilla love...
- added Enchantment Table
- added Wheat
- added Directional Detector Track
- added Disposal Track
- added Steel Plate
- added support for RailCraft 6.1.0 (new tracks still use original RC textures)
- added support for RailCraft 6.0.0 (now supports both 5.4.x and 6.0.0)
- added Iron Tank
- added Buffer Stop Track
- added rain (not blue!)
- added a gui for RailCraft Tunnel Bore
- fixed the block edges on water, ice, sand and soulsand in 32x version
- fixed RedPower array1.png in 32x version
- the Sun in 32x now matches 64x
- added the Tunnel Bore machine
- added Frame Motor, Accelerator, Mag Tubes
- added scorch marks to the top of the Igniter
- (all RedPower Machine textures done, now)
- added Loading Pipe
- tweaked Sheep Detector in 32x version
- added textures for RedPower Retriever and Igniter
(only the Frame Motor and Accelerator left to do in RedPower Machine)
- added textures for RedPower Filter and Assembler
- new textures for RedPower Transposer and Deployer
- grungier texture for Frames
- tweaks to RedPower Sorter and Block Breaker
- added texture for BuildCraft Robot
- 2 new old wooden Doors (I couldn't decide between the 2 so I added them both. One quirk, though. Opposite sides of the door are different. See what you reckon.)
- new connected Bricks
RedPower 2 changes...
- added the 32x textures for RedPower Machine (32x now has the same textures as 64x. 32x looks much better than I expected)
- added Sorting Machine, Ejector, Relay
- new textures for Frames
- changed wood and tweaked Buffer
- changed the RailCraft advanced rail textures to match the new MC Powered Rail
- added the RailCraft item textures for carts
- ready for 1.3.1
- added the player Inventory GUI and tweaked the others
- added a few more item textures for GUIs (Ender Pearl, Eye of Ender, Redstone Repeater, Slimeball, Compass)
- changed MC Powered Rail textures (thanks to SuperVampirates for the retracting contacts idea)
- tweaked the Iron Door
- added a new texture for the Iron Door
- added a few item textures for the inventory guis
- added a separate texture for Glass floors and ceilings
- tweaked the color of normal Glass
- added all the tracks for RailCraft
- tweaked MC rails
- and, not quite done, yet, extra detail for the Switch Tracks. Probably in the next release
Only change is fixing the gui for the latest version of Crafting Table III.
- re-did the Wool textures in the 32x version
- yet another change to the MC rail textures
- added Nether Bricks
- re-did Minecart texture. Should look better in 32x, too
- new rail textures, again. Getting ready for RailCraft tracks
- a few tweaks to RailCraft textures
Quick update. Sugar fix
Added textures for RailCraft.
Almost all of them except the actual rail textures
- added gui for RedPower Project Table
- tweaks to RedPower Furnaces and Grate
- added 32x textures for RedPower Core, Logic, Lighting, Wiring and World
- tweaked lots of 32x textures
Quick update to fix the scale on the Redstone Repeater.
Also, added Jungle Leaves.
New Redstone Repeater texture. Now with matching sides, too.
Chiseled Stone block.
Added flowers, saplings, mushrooms, cobweb, dead tree, fern, and tall grass to the 32x version.
Cracked Stone Bricks, Mossy Stone Bricks, New Mossy Cobblestone, Re-done Cobblestone.
Quick update. Only change is new rail textures...
Conected textures for Furnaces.
GUI textures for Chests, Crafting Table and Crafting Table III.
Stone pressure plate texture.
Changed the Wood pressure plate and fence textures.
Tweaked connected bricks and birch planks (the red ones).
Added in the missing Connected Textures for the top and bottom of bookshelves.
Fixed the Connected Textures for glass in the 32x version.
Did a different bookshelf top with less pattern repeat.
Click the Spoiler button for pic.
Added a new top for bookshelves and a new wooden pressure plate texture.
Added connected textures to the 32x version.
Added textures for Crafting Table II to the 32x version.
Tweaked oak leaves (I know. It's exciting!).
And a couple of small surprises.
Click the Spoiler button for pic.
First 32x version. It only has the core MC stuff for now.
Click the Spoiler button for pic.
Added a newer cobblestone texture!
I need to do some more work on it, including the edges, but it looks more natural than the old one, I reckon.
Click the Spoiler button for pics.
New texture for RedPower Pump.
New texture for Cobblestone (revisiting an early idea).
Click the Spoiler button for pics.
Very Old Changes Log
(4-Jun-11) I've added a craft table and a screenshot in this post.
(4-Jun-11) And this post has a version with tools attached to the table.
(4-Jun-11) The latest version in this post has rusty tools!
(5-Jun-11) A slight aesthetic adjustment in this post.
(5-Jun-11) Added a battered old door in this post.
(6-Jun-11) A little bit more battered and cracked glass in this post.
(6-Jun-11) Added a porthole window in this post.
(6-Jun-11) Some aesthetic adjustments and a mistake fixed in this post.
(7-Jun-11) Added a battered ugly green wooden window and a sand texture in this post.
(7-Jun-11) New wood texture, porthole and small grungy window in this post.
(7-Jun-11) Added a hideous blue and orange window in this post.
(8-Jun-11) Added a trapdoor in this post.
(9-Jun-11) A slightly more interesting sand texture in this post.
(9-Jun-11) Added a cobblestone and 3 stone textures in this post.
(10-Jun-11) A less edgy cobblestone in this post.
(11-Jun-11) Added a brass oil lamp (torch), a new stone texture, and a flame texture for particles.png in this post.
(11-Jun-11) A slightly softer stone texture in this post.
(11-Jun-11) Saw on craft table now has an upper support (this post).
(11-Jun-11) Added an interrupted version of the planks in this post.
(11-Jun-11) Added a sandstone texture in this post.
(12-Jun-11) A less interrupted planks texture and a slightly less yellow sandstone in this post.
(14-Jun-11) Added a rusty old cast iron stove/furnace in this post.
(14-Jun-11) Added a Ladder in this post.
(14-Jun-11) Some wear on the ladder rungs, a better flame, and MultiGlass in action in this post.
(14-Jun-11) Added an arched window in this post.
(16-Jun-11) Added wood (oak, pine/spruce, birch), dirt, grass, snow, and stone slab in this post. Also, changed the texture file layouts.
(16-Jun-11) Fixed the sandstone slab.
(17-Jun-11) Added bamboo/reeds in this post. Also, darker shadows on dirt sides.
(18-Jun-11) Added more shadows for depth to the bamboo and birch textures in this post. And improved the flame a bit.
(19-Jun-11) Added bricks in this post.
(20-Jun-11) Some subtle brick tweaking in this post. A little lighter and a little less noisy.
(26-Jun-11) Added a bed, some ore textures and ore blocks in this post.
(28-Jun-11) Added a bookshelf, a cactus, some flowers, and mushrooms in this post.
(28-Jun-11) Added TNT in this post.
(30-Jun-11) Did a new cobblestone texture in this post.
(1-Jul-11) Tweaked cobblestone to remove thin black line. Adjusted bed for MC 1.7.
(2-Jul-11) Added a rough old rusty piston that's a little bit steampunk in this post.
(5-Jul-11) In this post I added the door off my old beer fridge and an iron block to match the furnace/dispenser. Both in the alternates below.
(6-Jul-11) Added new wood in this post. Also added alternate arched windows with cobble and brick backgrounds and an alternate porthole with the new wood planks background.
(7-Jul-11) Added a Zenith jukebox in this post.
(13-Jul-11) Added clay, lever and oak tree leaves in this post.
(21-Jul-11) New, improved dirt and tweaked grass in this post.
(17-Aug-11) New ore blocks, tweaked cobblestone with less blue and tweaked grass in this post.
(9-Oct-11) Added some weeds in this post.
(10-Oct-11) Mossy cobblestone in this post.
(13-Oct-11) Added sponge, an oak sapling, a simpler window (see this post), and moved the arched window to alternates.
(10-Jan-12) Added rails (see this post). Tweaked the bookcase to match the old Zenith radio better.
(12-Jan-12) Added textures for RedPower Wiring (screenshots here and here) and RedPower Core Alloy Furnace (screenshot here).
(13-Jan-12) Added a texture for the Minecart (screenshot here).
(15-Jan-12) Added a battered old boat in this post.
(16-Jan-12) Changed the minecart for a more battered look. Also, changed the wrapping on the RedPower wiring to rope. See here for screenshots.
(17-Jan-12) Tweaked the minecart texture. A little less pink and a little more faded. Screenshot here.
(19-Jan-12) Added textures for Buildcraft Pipes, Fillers, Miners, Tank and Pump. Screenshots of the mining well, pump and tank here.
(19-Jan-12) Added a new version of the Buildcraft tank. (see it here).
(20-Jan-12) Added a texture for water. Added a Victorian floor tile texture to the light blue wool spot. Screenshots here. Moved the old fridge door from alternates to the iron door texture spot. Great for making a food dispenser (see here).
(20-Jan-12) I added iron bars a couple of days ago but never mentioned it. Screenshot here.
(26-Jan-12) Added a rusty monster spawner (screenshot here), RedPower Blutricity Furnace, Thermopile (screenshot here), Frames, Solar Panel and Tubes. And I made a banner!
(29-Jan-12) Added a Jarrahdale pumpkin (screenshot) and Mycelium (mushroom roots/soil) (screenshot).
(2-Feb-12) Added ice (screenshot) and giant mushrooms (screenshot).
(3-Feb-12) Added tree sapling textures (pic here).
(7-Feb-12) Added redstone torches (screenshot) and redstone repeater (screenshot).
(8-Feb-12) Added the complete RedPower Logic textures in bakelite and brass (screenshot). Also tweaked the redstone torch (screenshot).
(10-Feb-12) Added textures for RedPower World marble and basalt (screenshot).
(12-Feb-12) Added Redstone (wires) made from heavy rope impregnated with Redstone (screenshot). Added a new version of the normal Torch (screenshot) (still need a little work!). Added RedPower Battery Box (screenshot). Tweaked the normal Furnace, RedPower Alloy Furnace, Blulectric Furnace, and Solar Panels.
(14-Feb-12) New RedPower Thermopile that looks like it get submerged in water and lava. New top for the RedPower Solar Panel. New torch coz I never really liked the old one. Screenshots here.
(16-Feb-12) Added textures for the RedPower Project Table. New twisted RedPower Red Alloy Wire. Many tweaks to the RedPower Solar Panel. Added the grey metal minecart to the alternates directory. Screenshots here.
(23-Feb-12) Added textures for the Crafting Table II mod (screenshot). New top and sides for the RedPower Project Table and modified textures for the RedPower coloured bundled wiring (screenshot). Addedd a texture for the BuildCraft Mechanical Engine and improved trunk and chamber textures for the engines (screenshot).
(25-Feb-12) Updated for 12w08a. Added textures for Redstone Lamp (screenshot). Rustier iron block and furnace. Fixed Crafting Table II hinges and added inventory item texture. (screenshots)
(28-Feb-12) Added textures for Glowstone and Netherrack. New texture for Bedrock. (screenshots)
(4-Mar-12) Added texture for Soul Sand. New texture for Obsidian. Lots of BuildCraft 2/3 additions... Automatic Crafting Table, Template Drawing Machine (Architect Table), Builder, Blueprint Library, Path Marks, Laser, Assembly Table, Gates, new look textures for Fillers. Added tweaks to Crafting Table II textures. (all screenshots here)
(15-Mar-12) More BuildCraft changes. New versions of Quarry, Mining Well, Tank, Pump, Assembly Table, Laser, Pipes and Quarry Frame. More changes to Fillers, Architect Table. (screenshots)
(18-Mar-12) Updated to support Minecraft 1.2.3 and RedPower 2 Prerelease 4e.
(19-Mar-12) Some RedPower 2 additions and changes. Added Blulectric Alloy Furnace, Restrictor Tube. New look for the Blulectric Furnace. (screenshots)
(21-Mar-12) Added textures for RedPower lighting. (screenshot)
(22-Mar-12) Re-did the textures for the chest. (screenshot) The large chest is similar to the original. But, the small chest looks different. Also, I added handles on the side so they can be moved more easily. And hinges so the lids won't fall off
(24-Mar-12) Updated to support Minecraft 1.2.4
(2-Apr-12) Added textures for the MC 1.2.4 planks. New look for the MC Crafting Table. Added textures for RedPower 2 ores. (screenshots)
(3-Apr-12) Added textures for the MC sign and jungle tree bark. Changed one of the new planks to yellow shingles. (screenshots)
(6-Apr-12) Added a Cauldron, Dead Tree, Jungle Sapling, Fern and Wool textures. Changed the tools on one side of the MC Crafting Table. New inside tools for Crafting Table II. (screenshots)
(10-Apr-12) Added textures for RedPower 2 Block Breaker and Deployer. (screenshots)
(14-Apr-12) Added textures for RedPower 2 Regulator, Item Detector and Buffer. (screenshot)
(21-Apr-12) Added textures for Iron Golem "Gort", and Lava. New texture for Netherrack. Added texture for BuildCraft gold powered pipe. Tweaks to newer RedPower textures. (screenshots)
(27-Apr-12) Added complete textures for RedPower 2 pr5 Logic. Screenshots here and here.
(2-May-12) Feel the TERROR as Gort's eye opens!
(5-May-12) Added RedPower Pump, Pipes, Grate and Frames Box. (screenshots)
(7-May-12) Minor update with a few tweaks to the RedPower Pump texture. (screenshot)
(3-Jun-12) Added connected textures for glass, bricks and bookcases. (screenshots)
(7-Jun-12) Added connected textures for wood planks, wood stairs, fences, and sugar cane. (screenshots)
(10-Jun-12) Added connected textures for wooden slabs and double slabs. Added texture for wooden pressure plate. New texture for connected fences. (screenshots)
(20-Jun-12) New texture for RedPower Pump. New texture for Cobblestone (revisiting an early idea). (screenshots)
(23-Jun-12) Added a newer cobblestone texture! I need to do some more work on it, including the edges, but it looks more natural than the old one, I reckon. (screenshots)
(30-Jun-12) Added a new top for bookshelves and a new wooden pressure plate. Added connected textures to the 32x version. Added textures for Crafting Table II to the 32x version. Tweaked oak leaves (I know. It's exciting!). And a couple of small surprises. (screenshot)
For ALL Minecraft versions after 1.10 *
* Jumps to the Battered Old Stuff folder in Mediafire
For Minecraft version 1.10 and earlierFor Minecraft version 1.10 and 1.9
Mod textures for Minecraft 1.10
For Minecraft version 1.8.1
For Minecraft version 1.7.10
Extra Glass for Minecraft 1.7.10 (adds Connected Stained Glass)
Mod textures for Minecraft 1.7.10
For Minecraft version 1.6.4
For Minecraft version 1.5.2
For Minecraft version 1.4.7
Use these links (64x, 32x) if you have problems.
Donations and Patrons
Fan-Created Additions to Battered Old Stuff...
- JennyLeeP is making some excellent textures in the Battered Old Stuff style for mods I haven't done yet. Wireless Redstone Chicken Bones edition, Buildcraft Logistics Pipes, Additional Buildcraft Objects, Additional Pipes, and Sneaky Pipes. Check them out here.
Here's how to add the banner if you want to show your support for Battered Old Stuff...
Go to the Signature section of your Profile Settings.
Then, in the Edit Signature box, click the [BB] icon to toggle the editing markup mode.
Then paste the following into the box and click the Save Changes button...
<a href="http://www.minecraftforum.net/topic/358364-"><img src="http://i.imgur.com/O10wU.png" /></a><br>
Nov 17, 2010DrZhark posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!Posted in: Minecraft Mods
Compatible with Minecraft 1.12.1
This Mod adds more creatures to the game.
Mo'Creatures is now open source! You can access the source code at https://github.com/DrZhark/mocreaturesdev
You're welcome to add this mod to your modpack. No need to ask for permission
We have a new website!! Please check it here: http://mocreatures.org/home
Download the Mod:
Minecraft version 1.12.1
Minecraft version 1.10.2
Minecraft version 1.8.9
Minecraft version 1.8.1
Minecraft version 1.7.10nothing to report now
How to Install Mo'Creatures Mod:Minecraft 1.6.x+
1. Install Forge using the installer.
2. Launch the game using the Forge profile. Exit the game.
3. Copy the MoCreatures.zip, CustomSpawner.zip into the .minecraft/mods folder.
4. Play! (Make sure your profile is set to Forge)
Download the files linked above
Please make a backup of your minecraft.jar file and then:
1. install Forge (unzip the .zip file and add all of its contents to your minecraft.jar file)
2. install GUI Api (just copy the .jar file into the /coremods folder)
3. Delete the META-INF folder in the minecraft.jar file
4. locate your .minecraft/mods folder
5. copy the MoCreatures.zip and CustomSpawner.zip files inside your \.minecraft/mods folder
You can watch this video explaining how to install the mod v6.0.0. (thanks to TheGofa)
And this one that explains how to set up a server with Mo'Creatures 5.0.0
This video shows how to install MoCreatures 5.1.5 on Mac (thanks to michaelsmiles)
PixelPaperCraft has a section for Mo'Creatures!
Previous VideosThis video explains how to transfer your pets from Minecraft 1.5.2 to 1.6.2
this one is in Spanish and explains most of the features of Mo'Creatures:
This video shows the New Big Cats and Manticores
-fixed crashing bug when hitting werewolves with a tool
-another attempt to fix aquatic animals crashing bugs
-fixed hybrid bigCats and pet amulet bug
-animals can be tamed by riding them again
-fixed Jellyfish crashing bug
-fixed bug that made wyverns revert back to mother wyvern
-exorcised Aquatic animals crashing bugs
-Tamed Ligers can obtain wings by receiving an essence of light
-fixed tiny creatures appearing with the summon command
-fixed game crashing bug when Ents were planting flowers
-fixed game crashing bug with MoCPetNames
-fixed game crashing bug with PetAmulets
-fixed MoCreatures tab name
-fixed Mammoth Platform name
-bunnies can be tamed again
-small creatures can be picked up again
-fixed light blue kitty bed icon
-fixed amulets and fish nets
-BigCats move faster
-fixed bug with inventories of BigCats, Horses
-fixed bug with entities moving sideways
-fixed duplicating item bug when using item on off hand
-fixed animation bug with aquatic entities receiving damage
-Bears can now be tamed by giving meats to cubs
-Bears can now be ridden and given chests
-Split bears into separate entities
-Split ogres into separate entities
-medium fish were split into separate entities
-small fish were split into separate entities
-hybrid big cats are now separate entities
-Updated for Minecraft 1.10.2
[8.1.3] and [8.2.2]
tamed animals will no longer attack the player
tamed bears can be commanded to sit with the whip
fixed invisible kittybeds
[8.1.2] and [8.2.1]
-fixed bug where ghost big cats will revert to normal cats after reloading game
-fixed bug where amulets will disappear from tamed big cats
-fixed bug with wyvern lair spawnings (the default mocreatures and customspawner .cfg files need to be erased for the fix to take place)
-tigers and leopards now show chests
-added more big cat hybrids (thanks to Cybercat5555): Leoger (between leopard and tiger), Panthger (between Panther and tiger), liard (between male lion and leopard) and lither (between panther and male lion)
-Updated for MC 1.8.9
-BigCat overhaul, split the bigcats into their own categories: lions, tigers, panthers, leopards
-split stingRays and MantaRays
-BigCats can be tamed by giving pork or raw fish to a cub
-big cats can mate by giving them pork or raw fish and keeping them in an enclosed space
-white lions and white tigers are a rare spawn with a 1/20 chance
-ligers are obtained by breeding a male lion with a Tiger
-there is a hybrid between panther and regular leopards
-giving a dark essence to a panther gives it wings
-giving a light essence to a male lion, white male lion or liger will give it wings
-Manticores are a new mob, red manticores are found in the Nether, blue manticores in snowy biomes and dark and green manticores elsewhere
-Manticores can drop an egg, that can be hatched to obtain a pet manticore. Pet manticores can be ridden once they turn into adults
-There are ghost versions of the big cats that can be obtained randomly when a tamed big cat dies
-winged big cats, ghost big cats, hybrid big cats and manticore pets are sterile (they can't breed)
-fixed kitty beds icons and behavior
-synchronized flying horse wing flapping animations and sounds
-cleaned up the code
-fixed komodo animations
-fixed server code
[8.0.0] devA - Note this is not a release ready version, for testing purposes only
-werewolves will receive higher damage from items / weapons with 'silver' in the unlocalized name or name of the material. They won't receive extra damage from gold weapons
-werewolves won't complain as much when transforming from human to werewolf form
-improved werewolves moving speed when hunched
-improved dolphin riding code
-turtle swimmimg animation improved
-piranhas move as a herd and attack differently
-deers will jump when fleeing from entities
-horses can also get ready to breed by feeding them a golden carrot
-turtles / bunnies will not receive damage when riding a player
-updated ogre attack animations
-improved minigolem / golem throwing stone accuracy
-added three more crab textures
-foxes now spawn cubs that follow adults and flee from players
-improved maggot animation
-improved ant food picking behavior
-added female turkeys
-ents now plant all the flower varieties
-added bear attack animation
-decreased frequency of goat bleets
-wraiths do not collide with entities, added attack animation
-skeletons, silver skeletons and zombies can now ride scorpions and wild wolves as well as mob horses
-MoCreature inventories can be opened by interacting with the creature while sneaking (right click while pressing shift). The MoCreatures 'keys' are no longer obtained by adding a chest to a creature and the crafting recipe was removed.
-Improved elephant animations
-Synchronized wyvern wing flapping animations / sounds. The wing flap depending on the flight speed when ridden.
-Added transform animation to Wyverns
-Changed wyvern speed, health, attack damage so the 2nd tier wyverns are significantly better
-Sharkteeh can now be converted into bonemeal
-fixed weapon damage and enchanteability
-added Pet scorpion sitting behavior / animation
-added transform animation to scorpions
-Pet scorpion health boosted to 40 (from 18)
-added wyvern ghosts
-increased Horse health, Horse speed
-Tamed Zebras shuffle again
-The nightmare burning effect last less than before
- Female Ostriches eggs are no longer sterile. Players must now pick up the eggs in order to hatch them.
- Bunnies no longer breed in the wild. In order to breed a bunny, players need to feed it a carrot at full health.
- Fixed Wyverns not laying eggs
- Fixed Pet Amulet glitch with mcMMO
- Fixed Pet Amulet glitch with nametags
- Fixed Ray grow glitch
- Fixed BigGolem dupe glitch
- Fixed wyverns, small fish, and medium fish not dropping the correct egg type
- Fixed possible client crash with Ent's attacking tamed animals
- Added new server '/mocspawn' admin command which allows you to spawn any type of horse/wyvern instantly.
This command should help server admins replace pets that go missing.
Valid Horse types :
Tier 1 : 1-5
Tier 2 : 6-9
Tier 3 : 11-13
Tier 4 : 16-17
Special : 21-28, 30, 32, 36, 38-40, 48-61, 65-67
Valid Wyvern types :
Normal : 1-4, 6-12
Mother : 5
An example of spawning a Zorse would be
'/mocspawn horse 61'
An example of spawning a mother wyvern would be
'/mocspawn wyvern 5'
for previous change logs, refer to the README.txt file
Currently the Mod adds the following creatures:
Ents are peaceful creatures that will be immune to any kind of weapons but axes. They attract nearby small creatures and spawn small plants.
Moles are very shy and hide underground from bigger creatures.
Mini golems are mobs that spawn at night and throw rocks at the player.
Silver Skeletons are aggressive mobs that spawn at night and on dark places. They can sprint towards the player and outrun him/her. They drop bones or silver swords. The silver swords are quite effective against Werewolves
Raccoons attack back if provoked. They can be tamed by giving them any edible item.
-Small and Medium Fishpictures pending...
A nice variety of small and medium size fish that can be trapped with a fishnet and fished with the fishing pole
This is how a fishnet is crafted:
Spawn on beaches next to water. They can be tamed with fishnets
Wyverns are poisonous drakes, they can be found on the WyvernLair.
Wyvern eggs can be obtained by slaying wyverns (but only on the wyvern lair). A wyvern has a 10% chance of dropping an egg.
The egg can be hatched in the Overworld by placing it near a torch and once the Wyvern grows, it can be saddled and armored.
The wyvern lair can only be accessed by using a Wyvern Portal Staff. The staff has only four uses before it's destroyed. There is an alternative recipe that replaces the unicorn with a vial of light.
The staff can be activated on any dimension, and it will teleport the player to the center of the Wyvern Lair dimension.
To return back, the staff has to be activated on the quartz portal of the Wyvern Lair.
-Elephants and Mammoths
Elephants spawn on Deserts, Jungles, Plains and Forests.
Mammoths spawn on cold biomes.
Elephants drop Hide
A calf elephant can be tamed by giving it 10 Sugar lumps or 5 cakes
Tamed elephants are healed with baked potatoes, bread or haystacks
A harness can be put on tamed adult elephants to make them rideable and attach extra things:
If a player 'sneaks' near their elephant, it will sit for a short time, where it can be mounted
To dismount an elephant, the rider has to make it sit first and then it can be dismounted.
Indian Elephants can be given a special luxurious garment:
In addition to the garment, a nice throne can then be given to the Elephant.
Two chest sets can be put on each elephant, allowing it to carry inventory
A key is used to open the inventory.
Mammoths can also carry two extra regular chests.
Three different kinds of tusk reinforcements can be crafted: wood, iron and diamond.
They can be given to tamed adult elephants and mammoths, and taken off with a pickaxe.
While wearing them reinforcement and ridden by the player, they will break blocks.
(However that feature is disabled by default in multiplayer, to prevent griefing)
Mammoths are more effective at breaking blocks than elephants.
A platform can be put on the Songhua Mammoth, allowing them to carry a second player.
To have a passenger, first the rider makes the mammoth sit, then the second player 'sneaks' while close to the mammoth.
The second player can dismount the mammoth by pressing the sneak key.
Komodo dragons spawn on swamps and plains. They attack small animals or players.
Komodo dragons poison their prey.
They drop reptile hide and the bigger Komodo Dragons have a 25% chance of dropping eggs.
An egg can be hatched if placed near a torch and the resulting baby Komodo Dragon will be tamed.
Tamed Komodo dragon can be healed by giving it raw rat or raw turkey.
A saddle can be put on a Tamed adult Komodo dragon so it can be ridden.
Golems spawn at night, and initially consists of only three blocks: the Head, the Core and a valuable ore cube. When the Golem is near a player, it activates and forms its body.
Golems have a powerful melee attack, they also have a ranged attack, where the Golem throws one of the blocks of its arms.
When a Golem is attacked, there is a chance to destroy one of its blocks. The chance of destroying a block depends on the difficulty level. If the chest is open and the core of the golem is exposed, it will suffer damage.
As the Golem suffers damage, it becomes more dangerous. A hint of the danger level of the golem is the color of its power aura. Blue is seen in a Golem that is not attacking. Yellow on a Golem that has started attack, Orange on the Golem that has suffered considerable damage. Red is seen on a Golem about to explode.
The Golem will constantly try to acquire replacement blocks. Every time a block is acquired, the Golem is healed (the amount of the healing depends also on the difficulty level)
It may be wise to look for shelter when the Golem power aura is red, as there is not too much time before the golem explodes.
When a Golem dies, it drops all of the blocks that were part of its body (including the valuable ore cube).
They're slow and they hide in their shells, except when they don't have a shell. In that case they're just slow. Snails drop slime balls.
Including Ants, butterflies, moths, flies, bees, fireflies, dragonflies, maggotts and crickets. Just for ambiance's sake
Turkeys... they drop raw turkey when killed that can be cooked. Pretty straightforward stuff.
check this video by BlockDaddy
Horses are the first controllable mount in Minecraft. You will need to tame them before you can ride them. Once tamed, they won't despawn. There are 44! different kind of Horses available.
Only regular horses, donkeys and zebras spawn in the wild.
Horses need a saddle to be ridden. You can use either regular or horse saddles on them. Once you mount the horse, you'll need to break it by riding it repeatedly, you can make the process easier by feeding the horse hay, sugar lumps or apples.
Tamed horses can be bred with the following combinations:
The Gofa made this video explaining the breeding chart:
This is the formula for the Essence of Undead. The Heart of undead is a rare drop of the Undead horse mobs, found at night. The essence of undead is used to obtain undead horses and heal them.
When riding and undead horse, mobs will not attack you.
To obtain rarer horses, you need a Zebra and the rare essences:
Essence of Fire. The heart of fire is found only as a rare drop of Nightmares on the nether.
Essence of Darkness. The heart of darkness is a rare drop of bathorses.
Bathorses are aggressive mob horses found at night, mostly on underground caves.
The Essence of Light is made by combining the other three essences
The zebras can be found more frequently on plains biomes. You can increase the frequency of Zebras spawning by changing the 'Zebra Chance' option of the mod.
Wild Zebras will flee on sight unless you're riding a white spotted or cow horse (tier 4 horses) or if you're riding another Zebra or Zorse. Once you tame a Zebra, you can breed a Zorse.
Zorses are sterile and if given an essence of fire will transform it to a Nightmare. Giving it an essence of Darkness will transform the Zorse into a bat horse.
If you give an essence of light to a nightmare, you will obtain an Unicorn. Unicorns can buckle other creatures and fall very slowly, floating down.
If you give an essence of light to a Bat horse, while the bathorse is high in the sky at the cloud level, it will trasnform into a Pegasus.
Pegasus and Unicorns can breed a White Fairy horse, however both will dissapear in the process. You need to give them both Essence of lights to get them ready for the mating. Also essence of light is used to heal them.
If you give a light blue dye, a pink dye, lime dye, cactus green, orange dye, cyan dye, purple dye, ink sac, dandelion yellow, rose red, or a lapis lazuli to a white fairy horse, it will transform into a blue, pink, light green, green, orange, cyan, purple, black, yellow, red, or dark blue fairy horse. Fairy horses can carry a small inventory, if given a chest.
Amulets are used to capture horses. The horses will drop any saddle, armor or inventory before being captured in the amulet. Only certain horses can be trapped in amulets:
Amulet of the sky, to capture pegasus or black pegasus
Fairy amulet for the fairy horses
Ghost amulet, that can capture ghost horses
Bone amulet, used to capture skeleton horses
Horses can now wear armor, from softer to sturdier. They mitigate the damage the horses receive.
Iron Horse Armor
Gold Horse Armor
Diamond Horse Armor
And crystal armor for the rare horses
This is how you craft the Horse Saddle:
The only way to dismount a horse is by clicking the sneak key (shift)
Quick guide on how to breed horses:
Rules for breeding:
-The horses to breed should be kept close (no more than 4 blocks away)
-There should be no other horses around (8 blocks)
-You have to feed them both to start the process (suitable foods are mushroom soup or pumpkins or rare essences for the rarer horses)
-it takes time (about 1/2 Minecraft day)
Quick Guide on How to use the Horses' Inventory:
-Donkeys, mules, pegasus, black pegasus and fairy horses can carry bags
-The horse needs to be tamed, and you need to give it a chest (only once)
-A key will appear in your inventory. You can use that key to open any horse inventory. If the key is lost, you can craft a new one.
How to activate the Nightmare's special ability:
-it has to be tamed, you need to give it a redstone.
-after that, ride it... and be careful
You can craft a rope:
that can be used to tie horses and BigCats, so they will follow you.
Ostriches spawn in plains and desert biomes. You can find male, females and chicks. The males will fight back if attacked.
The females and chicks will run away and hide their heads in the ground if attacked.
Beware of the normally passive female ostriches, they'll fight you if you steal one of its eggs.
Wild ostriches can't be tamed, but if you happen to 'acquire' an ostrich egg and hatch it, the chick will be tamed and will follow you around.
You can give your tamed ostrich chick a name. The name can be changed by interacting with the ostrich while holding a medallion or book.
Once the chick becomes adult, it will swap its feathers to reflect its gender. You can command your tamed ostriches by using a whip.
If you give an adult tamed ostrich a saddle, you can ride it. while riding, if you crack your whip on the ground, the ostrich will sprint for a short period of time.
Male ostriches are fast and the rare albino ostriches even faster.
Ostriches can carry helmets that will reduce the damage received
A chest can be given to an ostrich and they can carry a small inventory
cloth colored cubes can be given to saddled ostriches to make them carry colored flags
Nether ostriches are obtained by giving any tamed ostrich an essence of fire
Nether ostriches will fly in a way inspired by the game 'Joust'. (It's requires skill!)
Unihorned ostriches are obtained by giving any tamed ostrich an essence of light.
They buckle animals in a similar way than with the unicorns. Unihorned ostriches can drop a unicorn
Black wyvern ostriches are obtained by giving a tamed ostrich an essence of darkness
they can fly if the jump button is used on a timely fashion. They propel themselves forward once flying. They're tricky but fun to control in the air.
Undead ostriches are obtained by giving any tamed ostrich an essence of undead.
-SnakesThere are eight different kinds of snakes including a couple of shy snakes that will run away from the player and venomous snakes like corals, cobras, rattle snakes. There are also aggressive pythons.
Different kind of snakes spawn based on the biomes. Rattlesnakes only spawn on deserts, pythons spawn on swamps and jungles
Snakes mind their own business, if you get too close they will alert and hiss, giving you time to run away. If you don't they will attack you.
A player carrying a bird or mice will attrack the nearby snakes. They hunt down small creatures
You can obtain snake eggs. A snake egg that is dropped near a torch will hatch and the baby snake will be tamed and can be picked up. tamed snakes won't attack the player.
Shy dark green snake:
shy dark spotted snake:
Mantarays are peaceful creatures, they won't bother you at all.
They can be tamed by mounting them. Then a fishnet can be used on them
Stingrays will try to hide at the bottom of the water, they can be found in waters of most biomes except the Ocean and snow biomes. If you get too close, you have the chance of being poisoned by the stingray. Just avoid stepping on them!
They can be tamed with fishnets
JellyFish will spawn on most waters. They are translucent and propel with pulsating movements. They are also luminescent at night. You can get poisoned if you get too close. JellyFish drop slimeballs. Just watch the water, you don't want to get poisoned!
Can be tamed with fishnets
Goats are really easy to tame, just drop any edible(food) item nearby. Once tamed, you can name them. you can also change the name by right clicking on the goat while holding a medallion
Tamed and wild goats will follow you if you are carrying any edible items in your hand.
You can use a rope on tamed goat to make them follow you
You can milk female goats. Female goats don't have a goatie and have shorter horns
Don't try to milk a male goat. It won't like it
Male goats will fight back if provoked. They will also fight between themselves. They won't fight to death and will calm down after a short while.
Goats are quite omnivorous. They will eat ANY item or floating blocks that are nearby. Even diamonds. If you die next to a goat it will have a feast with your dropped items. You have been warned
Crocodiles will roam around near beaches in the swamp biomes, sometimes they will remain static.
Don't be fooled by a 'sleeping' crocodile, they are ready to attack and their speed can surprise you. They are very aggressive and fast in the water.
Crocodiles snatch prey with their jaws, they will try to carry their prey to the water, were they'll perform a death roll.
If a crocodile has caught you, you can try to get free by attacking it, but not all the hits will land. It's not that easy to scape crocodile's jaws.
Crocodiles drop hides that can be used to craft 'Croc' armor
These shy lil' guys will hide from any other creature bigger than them.
Turtles are resistant to most attacks unless they are upside down.
If you right click on a turtle, you will flip it. It takes some time for the poor little guy to flop
You can tame turtles by dropping watermelon slices or sugar cane near them.
Once tamed, they will grow slowly, follow you around and also you can carry them on your head!
Scorpions are nasty creatures that attack at night or if provoked. When scorpions attack, there is a chance of being poisoned.
There are four different kinds of scorpions, the common variety will poison you, black scorpions spawn on caves. blue scorpions found on snow that will slow you down and the red scorpions found on the Nether and will set you on fire.
Mother scorpions that are found with baby scorpions on their back drop babies which can be picked up and tamed.
Scorpions drop either sting or chitin. The sting is a short lived weapon with special properties, causing poison, slow, confusion or fire on the targets
the stings can be used to forge swords that will last longer and hit stronger (just add a diamond sword to three scorpion stings of the same kind.
With the scorpion chitins, armor can be forged. A full set of armor confers a special ability. The cave Scorpion armor set allows night vision.
The nether armor set gives fire resistance. The frost armor set enables water breathing. The regular scorpion armor gives mild regeneration.
Wild kitties will run from player. You can throw ('Q') cooked fish near them and once they eat it, they won't run away from the player. You can then give them a medallion to tame them. Once the medallion is given you can name them. The name and health bar can be toggled on/off individually by right clicking while holding a pickaxe or globally by using the in-game mod menu.
L = leather
G = Gold ingot
Once the cat is tamed, it will look for a Kitty bed with food or milk.
P = wood plank
I = iron ingot
W = Wool (you can use dyed wool as well, it will give you beds of different colors)
P P P
P W P
You can place beds and litter boxes by right clicking, and pick them up by right clicking while holding a pickaxe.
You can transport a kitty bed or litter box in your head by right clicking on it without holding a pickaxe. You can transport kitties that are on lying on the bed or litter box that way. the kitties will want either milk or pet food poured into the kitty bed. While the cat is eating or drinking, you can see the milk/food level shrinking.
any combination of Raw Pork + Raw fish
Once the kitty has eaten, it will look for an unused litter box.
P = wood plank
S = sand
P P P
P S P
P P P
The litter box will become 'used'. This item is a powerful magnet for monsters. However ogres won't stomp and Creepers won't explode. Zombies will chase and push it whereas skeletons will throw arrows at it. It is quite a sight After a while, an used litter box will return to its empty state. You can also use sand on an used litter box to clean it.
A cat that has eaten and used a litter box, will roam freely, it can become hungry again and look for food in a kitty bed again, or it will fall sleep at night, or try to climb a tree.
IF you use a whip nearby cats, they will sit and won't move. You can also right click on a cat while wearing a whip to individually toggle sitting on/off
L = Leather
I = Iron Ingot
C = BigCat Claws
C L C
If the cat has decided to climb a tree, you can watch it climbing. A cat that climbs a tree, will get trapped on top and will need help to come down.
You can pick up a cat in three different ways: if it is a kitten, it will ride on top of your head. An adult cat will go on the player's shoulders. If you pick up a cat while holding a rope, you will carry it by its legs. Cats don't like to be carried that way and will be annoyed once you drop them.
S = Silk
Cats can also get annoyed if they don't find a litter box or a bed with food or milk, or if you attack them once they're tamed.
Once the cat is annoyed, it will chase the player and occasionally hurt him/her. After a while the cat temper will improve.
A cat will follow you if you have a wool ball on your hand
If you give the cat the wool ball, it will play with it for a while chasing it and pushing it, until the cat gets bored.
You can breed cats by giving them cake. Once cake is given, the cat will look for another cat that is also in the mood (given cake). After a while one of them will become pregnant and will need to find a kitty bed.
After a short while in the kitty bed, the cat will give birth to 1-3 kittens. Kittens will be very playful and will chase any items (not only wool balls), will play with the player and will chase its mom.
If a kitten is attacked, its mom will defend them.
Cats will display emoticons to give you clues of what they're thinking. You can turn emoticons off using the in-game mod menu.
They will run away from everything. You can pick up a mouse by its tail. Mice drop seeds.
They will attack the player at night or in dark areas, if you attack one rat, all the nearby rats will attack you. They are not too strong and their health is low. They drop coal.
Watch this video from BlockDaddy O'Neal showcasing the rats
Deer will run away from anything bigger than a chicken. They're peaceful creatures. You can find female, males and fawn.
They drop pork meat
BigCats replace the lions that were part of the initial release of this mod.
Besides male and female lions, there are Tigers, Cheetahs, Panthers, Snow Leopards and White Tigers.
Female lions and Tigers will always attack the player if within range. Male lions, panthers and cheetahs will some times attack the player. BigCats will attack only when hungry. They will also eat raw pork or raw fish when hungry. Once they eat or kill a prey, they'll stop being hungry for a while.
BigCats of different breeds will fight amongst them. Bring on the catfight! Tamed BigCats won't fight amongst them.
Wild Cubs will seldom spawn. If you throw raw pork or raw fish near a small cub, and then you give it a medallion, you will tame it and it won't despawn or attack you. Once it grows to adult size, it will fight mobs on its own. Cubs will attack any other animal smaller than themselves. Bigger (almost adult) cubs won't be tamed.
Tamed BigCats will follow you and fight any mob that targets you.
BigCats will drop BigCat Claws when killed. You can use the BigCatClaws to craft a whip.
Horses and BigCats will stay put when a whip is used near them (whitin 12 blocks). Also If you right click on a tamed Horse or BigCat while holding a whip, you can toggle them between moving and staying.
If you use a rope on a tamed BigCat, it will follow you and fight your enemies
You can watch this video by Foxy1990, showing how to tame BigCats
They have 10 different colors/patterns. Piranhas are red and will attack anything that falls in the water. You can deactivate piranhas with the in game menu
Fishbowls can be used to capture, transport and release fish. You can craft a fishbowl with four pieces of glass. an empty fishbowl can be filled with water
A fishbowl with water can be used to capture fish. The fishbowl can be placed in the world and carried around in your head. If you want to bring a fishbowl back to your inventory, just
right click on it while holding any pike.
Fish can also be tamed with fishnets
There are six different kind of dolphins (from common to rare): blue, green, purple, dark, pink and albino. The last two kinds are seen only rarely in the wild.
You can tame dolphins by feeding them raw fish. the rarer the dolphin, the more raw fish it requires to be tamed. A blue dolphin requires 2 raw fish and an albino dolphin requires 12 raw fish. You can also tame dolphins by riding/breaking them. Rarer dolphins are noticeable faster than common ones.
Tamed adult dolphins can breed by feeding them cooked fish and keeping them apart from other creatures in a similar fashion than the horse breeding. Young dolphin can not breed or be tamed/ridden.
Two dolphins of the same color will always have offspring of such color. Dolphins have a 'genetic value' from 1-6. (blue = 1 and albino = 6) if you mix and match dolphins you have 1/3 chance of obtaining a purple or dark dolphin if the genetic value addition of the parents is 3 or 4, and you have a 1/10 chance of obtaining a pink or albino dolphin if the genetic value addition equals 5 or 6. i.e. A pink dolphin(5) can be obtained in 1/10 of cases by combining a blue(1) plus a dark(4) dolphin or a green (2) plus a purple (3) dolphin.
This video shows how to breed dolphins: (courtesy of Foxy1990)
The sharks will attack anything that falls in the water, except squids or other sharks. Sharks have different sizes, if you kill a big shark in easy difficulty or higher, you have a 10% chance of getting a shark egg. Right clicking on the shark eggs throws them. If the egg falls in water it will incubate and a tamed shark will hatch. Tamed sharks won't despawn and once they're big enough, will attack any other creature except sharks or the player.
The shark model was inspired by charle88's thread. He also shared his textures.
The first metamorphic and multi-stance mob for Minecraft! Don't be fooled by his appearance and sweet talk, they are ominous! He drops wood sticks or wood tools. At night it will transform into a vicious werewolf!
There are four kinds of werewolves, of special interest is the fiery werewolf who can set targets ablaze.
In daylight the werewolf will transform back into human form in no time. The best way to kill this beast is by using gold items (Think of it as the Minecraft silver). You have been warned, don't face one if you don't have a gold sword. It drops gold apples, stone or steel tools.
Werewolves sometimes will run on all fours, which makes them faster
There are four kind of bears in MoCreatures:
Black bears and Grizzly bears will attack back if provoked. Polar Bears, that spawn in cold biomes will hunt down the player on sight. Panda bears are peaceful creatures that are attracted to sugar cane.
You can tame a Panda bear by giving it reeds. Once tamed, a lazo can be used to make them follow you.
Spawns during the night time, only outdoors. It will attack you at night, and won't attack unless provoked during the day. Hunts small prey, and of course sheep!
spawns only in Hard difficulty. Will set you on fire for a short time. Drops redstone. You can see them from a distance because of flashing flames.
The first mobs to destroy blocks! It destroys blocks sparing ore blocks and obsidian. The green ogre drops obsidian ore
The fire Ogre is rarer than the regular ogre. This mob destroys blocks and ignites the floor on impact. It is fire resistant. It drops 'fire' so you can craft your chainmail.
The Cave Ogre only spawns underground. It has the biggest area of damage. It drops diamonds.
Nothing original, I used material already available, credits go to dorino1 quack sounds plus painterly pack's duck texture.
They attack smaller prey and if you get close to them, they can also attack you. Be warned
Birds add atmosphere to the game. There are six different kinds, and they have different sounds: Dove, Crow, BlueGrossBeak, Cardinal, Canary and Parrot. You can tame them by feeding them seeds. Once tamed, they won't be afraid of you and won't despawn.
If you pick up a bird, you can glide safely from heights
They will attack only smaller creatures. Most of the work was done by Roundaround. I worked on the 3D model
Frequently Asked Questions
I apologize in advance, but any post in the forum or any private message with a question already answered here will be ignored. I just don't have the time to answer the same questions over and over again. Please don't PM me with requests or questions. Use the forum instead. I'm overwhelmed with PMs and I'm not reading them anymore.F.A.Q.
Q.: Can I include your mod in my modpack?
A.: Yes you can. No need to ask permission. Just go ahead!
Q.: How do I get off my mount?
A.: Press the 'F' key
Q.: I installed the mod but don't see any of the new creatures.
A.: perhaps the gamerule doMobSpawning is set to false. To fix it,open the world to LAN to allow cheats, then press 't', then type: /gamerule doMobSpawning true
Q.: I only want to have xxx mob and not the others, can I?
A.: Use the in-game menu to adjust the spawn rates for each individual mob. You can deactivate any mob by setting its frequency to 0
Q.: I can't tame/ride a horse
A.: Make sure you're using the right saddle and follow the previous instructions on how to tame horses
Q.: I get a black screen when installing the mod
A.: Did you forget to delete the META-INF folder?
Q.: Does this work for SMP?
Q.: The lions and bears are bipeds!!
A.: You either did not install the Mod Loader or you installed another mod that conflicted with mine (i.e. a non Mod Loader mod)
Q.: Can you do xxxx mob for me?
A.: You're welcome to post your ideas/suggestions, I have a list of mobs to do...
Q.: Does this work for Mac computers?
A.: It does, the installation procedure is different.
Q.: What program do you use to make the mobs?
A.: I'm using Techne for models, paint.net for the textures, MCP plus Eclipse for the code
Previous versions-MoCreatures v6.2.1 (for Minecraft 1.7.2)-Mo'Creatures v6.1.0 mirror (for Minecraft 1.6.4)
-Mo'Creatures Mod v5.2.5.zip (Mirror) (MC 1.5.2)
-Mo'Creatures Mod v5.2.3.zip (Mirror) (MC 1.5.2)
-Mo'Creatures Mod v5.2.2.zip (Mirror) (MC 1.5.2)
-Mo'Creatures Mod v5.1.5.zip (Mirror) (MC 1.5.1)
-Mo'Creatures Mod v5.0.8.zip (MC 1.5.1)
-Mo'Creatures Mod v4.7.0 (MC 1.4.7) requires CustomSpawner 1.11.2
-Mo'Creatures Mod v4.6.0a (MC 1.4.7)
-Mo'Creatures Mod v4.5.1.zip (Mirror) (MC 1.4.7)
-Mo'Creatures Mod v4.5.0.zip (Mirror) (MC 1.4.7)
-Mo'Creatures Mod v4.4.0.zip (Mirror) (MC 1.4.6)
-Mo'Creatures Mod v4.3.1.zip (Mirror) (MC 1.4.5)
-Mo'Creatures Mod v4.3.0.zip (Mirror)
-Mo'Creatures Mod v4.2.3.zip (Mirror)
-Mo'Creatures Mod v4.2.2.zip (Mirror)
-Mo'Creatures Mod v4.2.1.zip (Mirror) (MC 1.4.5)
-Mo'Creatures Mod v4.2.0.zip (Mirror) (MC 1.4.5)
-Mo'Creatures Mod v4.1.3.zip (Mirror) (MC 1.4.2)
-Mo'Creatures Mod v4.1.2.zip (Mirror) (MC 1.4.2)
-Mo'Creatures Mod v4.1.1.zip (Mirror) (MC 1.4.2)
-Mo'Creatures Mod v4.1.0.zip (Mirror) (MC 1.4.2)
-Mo'Creatures Mod v4.0.4.zip (Mirror) (MC 1.3.2)
-Mo'Creatures Mod v4.0.3.zip (Mirror) (MC 1.3.2)
-Mo'Creatures Mod v4.0.2.zip (MC 1.3.2)
-Mo'Creatures Mod v4.0.1.zip (MC 1.3.2)
-Mo'Creatures Mod v3.7.1.zip (MC 1.2.5)
BannersIf you want to add a Mo'Creatures banner to your signature, you have different options:
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/iYxei.png' /></a>
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/Uwhm8.png' /></a>
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/vygdJ.png' /></a>
Thanks to Jibberlicious
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/DH52R.png' /></a>
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/MDDfn.jpg' /></a>And if you survived the bunny infestation...
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/iIB8C.jpg' /></a>
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/UNlXu.jpg' /></a>
<a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/Cpu63.jpg' /></a>
CreditsCoding: DrZhark, Bloodshot
Modelling: Kent C Jensen (a.k.a. BlockDaddy O'Neal) and DrZhark
Textures, Icons: BlockDaddy and DrZhark
special thanks to:
-ScottKillen: Extrabiomes XL compatibility coding
-AtomicStryker: SMP port for Minecraft 1.2.5
-Cojomax: adding custom sounds
-Freakstricth: Forge sprites
-Vaprtek: initial Horse Model.
-Dorino1: quack sounds plus painterly pack's duck texture.
-Macaque: first boar texture.
-Rondaround: fox idea, AI, sounds and texture
-_303 and Risugami: help with ModLoader and AudioMod
-Corosus: optimization changes in the code
-charle88: shark's model inspiration
-cdrumer11: pink and white dolphin skins
-FireHazurd: first werewolf model and texture
Dec 6, 2010simo_415 posted a message on Single Player Commands [V4.9] - Official Download [SPC] [+NoClip]Posted in: Minecraft ModsSingle Player Commands (SPC)Version 4.9 for Minecraft 1.6.2
If you're looking for a server, or need to contact me, currently the best place is through this PvP survival server: pvp.darkmines.net.
Download Automated Installation [COMING SOON]
for a video tutorial on how to use the installer
Download Manual Installation [Preferred] - [Alternate]
NEW INSTALL INSTRUCTIONS - CLICK HERE
Item and Block codes
For Minecraft 1.6.2 - Download Here
Big thanks to q3hardcore for many of the new features
/killall and /butcher now work
Compatability with Mod Loader, PlayerAPI and Forge
The current SPC installer is broken, a new one is being worked on which will be out in a few weeks (hopefully)
New installation instructions, below.
Many other things
How to install (Minecraft 1.6.2)
1. Close Minecraft launcher (if open)
2. Navigate to where minecraft is installed (eg: on Windows %appdata%/.minecraft)
3. Go to versions and copy the 1.6.2 directory and name it something else (eg: 1.6.2.mods). Alternatively, if you have done this for another mod already backup the Minecraft JAR.
4. Open the jar file (using an archive utility, such as 7zip) in the mod directory you created (eg: 1.6.2.jar) and copy all of the files into it except for WorldEdit.jar
5. Delete the files in the META-INF directory except for MANIFEST.MF
6. Close the jar file
7. Copy WorldEdit.jar into .minecraft/bin
8. Rename the jar file to the same name as the directory (eg: 1.6.2.mods.jar)
9. Rename the json file to the same name as the directory (eg: 1.6.2.mods.json)
10. Open the json file in a text editor and the line that contains the id (eg: "id": "1.6.2") change it to the same name as the directory (eg: "id": "1.6.2.mods")
11. Save and close the json file.
12. Start up the Minecraft launcher
13. Create a new profile
14. Select the version that you just created (eg: 1.6.2.mods)
15. Select the rest of your settings.
16. Launch the game.
Note: Using a 3rd party launcher such as Magic Launcher may save you a lot of time in managing mods.
Code is open source at: https://github.com/simo415/spc
For more information on commands use /help in game or visit http://youtube.com/user/spcmod
Periodically I will put up a picture and video which I think are good representations as to what Single Player Commands is capable of. If you would like to get your picture or video featured here please send me a link (via PM or post) and if I like them they will get featured.
Note: Videos should focus on SPC and can be any length (preferably at least 30 seconds)
Stuck on a command, confused or just looking for something new? Check out http://www.youtube.com/user/spcmod for a simple demo of most of the commands this mod provides.
To bring up the command "console" type 'T' then type in the command. Below is a brief run through of the command list:
ADMIN: Due to the number of youtube links here, this content has been removed.
For a list of WorldEdit commands please visit the WorldEdit wiki page: http://wiki.sk89q.co...dEdit/Reference
//limit - Set a maximum number of blocks to change at most for all operations. This only affects yourself. Use this to prevent catastrophic accidents. This command will not override the limit in the configuration if it is set.
//brush clipboard - Switch to the clipboard tool.
//brush cylinder [-h] [height] - Switch to the cylinder brush tool.
//brush smooth [iterations] - Smooth the region.
//brush sphere [-h] - Switch to the sphere brush tool.
//mask - Clear the mask
//mask - Set a mask
//mat - Change the material used by your current brush.
//size - Change the size of the current brushes
//chunkinfo - Get the filename of the chunk that you are in.
//delchunks - Generate a shell script to delete chunks.
//listchunks - Print a list of used chunks.
//clearclipboard - Clear your clipboard.
//copy - Copies the currently selected region. Be aware that it stores your position relative to the selection when copying.
//cut - Cuts the currently selected region.
//flip [dir] - Flip the clipboard.
//load - Load .schematic into clipboard.
//paste [-ao] - Pastes the clipboard.
//rotate - Rotate the clipboard.
//save - Save clipboard to .schematic.
//search - Search for an item by its name.
//worldedit reload - Reloads WorldEdit's configuration.
//worldedit tz - Set your timezone. This is temporary.
//worldedit version - Gets WorldEdit's version.
//cyl [height] - Create a vertical cylinder.
//forestgen [type] [density] - Make a forest.
//hcyl [height] - Create a vertical hollow cylinder.
//hsphere [raised?] - Create a hollow sphere.
//pumpkins - Make a pumpkin forest
//sphere [raised?] - Create a sphere.
//ascend - Go up one level.
//ceil [clearance] - Get to the ceiling.
//descend – Go down one level.
//jumpto - Jump to the block that you are looking at.
//thru - Go through the wall that you are looking at.
//unstuck - Go up to the first free spot.
//up [distance] - Go up some distance.
//clearhistory - Clear your history.
//redo [number of steps] - Redo your last (undo) action. This command replays back history and does not repeat the command.
//undo [number of steps (default – last)] - Undo your last action.
//move [count] [direction] [leave-id] - Move the selection's contents. A block can be specified to fill in the left over area.
//overlay - Place a block on top of blocks inside the region.
//outline - Build walls, floor, and ceiling.
//regen - Regenerate the selection region.
//replace - Replace all non-air blocks blocks inside the region.
//replace - Replace all blocks of the specified block(s) with another block inside the region.
//set - Set all blocks inside the selection region to a specified block.
//smooth [iterations] - Smooth the selection's heightmap.
//stack [count] [direction] - Stacks the selection.
//walls - Build the walls of the region (not including ceiling and floor).
Feb 27, 2011AtomicStryker posted a message on [1.13.2] Dynamic Lights - portable and moving lightsourcesPosted in: Minecraft Mods
Announcing: The AWESOME update
- rewritten from scratch to be a FML Coremod for Minecraft 1.4.2, requires Forge
- boosted efficiency A LOT, I'm positive it cannot be done any better now :3
- Dynamic Lights is now modular! See readme!
- configuration files for Dynamic Light modules can now be found at /config/
- global toggle Button can now be configured via Controls Menu
For those of you that don't know what FML Coremod means...
DRAG AND DROP INSTALL, YE GODS
I'll just put the readme here. Marvel at it's glory.
google code link
And you know the best part about this update?
Its already available. Just re-download off the 1.4.2 Forge link :3
This modification makes 'shining' items (default: Torch, Glowstone, Glowdust, Lit Pumpkin, Redstone, Lava Bucket, powered Minecart) illuminate everything around them if
1) the player has them equipped (in hand/armor)
2) they are dropped on the ground
3) another player has them equipped in Multiplayer
On top of that, burning Entities shine light, and Creepers about to explode light up!
You may add any Item ID you wish as shiny item, via the settings file. Also supports armor items!
Toggle button ingame:
The key is "L". You can turn all dynamic Lights on/off with it. The button can be rebound using the ingame options.
There is no limit to the number of lights you can create, note however they are fairly FPS-costly. You can disable modules to obtain better FPS!
I recommend using Optifine for replacing Notch's funky render code with slightly less funky rendering code.
The mod works in Multiplayer, yet is clientside, it cannot lag servers. Note however 'dropped' light sources will not necessarily prevent Mobs from Spawning, and neither will your handheld light.
Note: DO NOT INSTALL THE COREMOD ON SERVERS! It will crash on load.
See readme in your downloaded file.
Config Syntax help:How the config syntax works:
[DynamicLights_thePlayer, DynamicLights_dropItems and DynamicLights_otherPlayers configs]
* Possible setups:
* X := simple ID X, wildcards metadata
* X-Y := simple ID X and metadata Y
* X-Y-Z := simple ID X, metadata range Y to Z
There is a default value used as "setting", you can specify one by appending "=x" to the ID part
Valid Entry examples:
Torch minecraft id is "torch", will use the default light value (15)
Torch minecraft id is "wool"
Wool, magenta subtype (meta 2), will use a light value of 12
Wool BlockID, accepts metadata range [2..5]
Item ID range [314..317] covering golden armor, wildcarded meta/damage which means any value goes
Also unnecessarily specifying the default light value of 15, you could leave =15 out aswell
There no longer is numeric Block or Item id's. Use the string identifiers, google "Minecraft Data" to get a listing.
Values that cannot be mapped to anything will be logged and ignored
1.13.2 version at curse:
Downloads moved to:
On Merged classes/mods and sourcecode:
FML Coremod! Will not need merges <3 <3 <3
To other modders: See sourcecode. Adding your own Dynamic Lights is easy.
My other mods:
Apr 23, 2012Alvtron posted a message on R3D CRAFT - Play Minecraft in High Definition (04.04.17)Posted in: Resource Packs
This project is currently set on hold. I am for the time being a full time student, studying for my masters degree in applied computer science, which completes in 2020. When I am not studying, I am most likely working. Thanks to everyone for the support and understanding!
R3D CRAFT, pronounced Red Craft, is a high-res texture pack that can be applied to the game Minecraft. Based on the default texture that comes along with this game, R3D CRAFT enhances the missing realism; with use of high quality textures, smoother colortransitions, realistic shapes, shadows, lighting, missing details + so much more.
This texture is made for those who seek more quality in-game, but also want to keep the default design and feeling. Therefore, this texture tries to stay close to the default appearance by matching the correct colors and indication of shape.
Default Miencraft → R3D CRAFT → R3D CRAFT Shader Support + Sonic Ether's Unbelievable Shaders
R3D CRAFT + R3D CRAFT Shader Support + Sonic Ether's Unbelievable Shaders
R3D CRAFT + R3D CRAFT Shader Support + Sonic Ether's Unbelievable Shaders
Alternative download links (adfoc.us):
R3D CRAFT Shader Support:
- R3D CRAFT Shader Support 512x
- R3D CRAFT Shader Support 256x
- R3D CRAFT Shader Support 128x
- R3D CRAFT Shader Support 64x
- R3D CRAFT Shader Support 32x
R3D CRAFT: Default Realism
Alternative download links (Curse):
R3D CRAFT on Curse:
- R3D CRAFT 32x32 on Curse!
- R3D CRAFT 64x64 on Curse!
- R3D CRAFT 128x128 on Curse!
- R3D CRAFT 256x256 on Curse!
- R3D CRAFT 512x512 on Curse!
R3D CRAFT Shader Support on Curse:
- R3D CRAFT Shader Support 32x32 on Curse!
- R3D CRAFT Shader Support 64x64 on Curse!
- R3D CRAFT Shader Support 128x128 on Curse!
- R3D CRAFT Shader Support 256x256 on Curse!
- R3D CRAFT Shader Support 512x512 on Curse!
R3D CRAFT: Default Realism on Curse:
Tired of annoying ads? Try Curse Client.
Curse Client is an add-on manager that allows you to browse, install, and update your Minecraft texture packs, mods or world-saves. Stay in sync with R3D CRAFTs newest updates with Curse Client.
Addons created by the community:
Want to create addons?
There's nothing stopping people from expanding upon this texture pack. Feel free to do
so. You are not breaking any rules, any copyright guidelines or upsetting anyone.
Since the Minecraft client now allows you to add more than one texture pack to the resource pack panel, you can simply create an addon. Make people download both your addon and this resource pack. After your users have downloaded your resource pack addon, direct them here so they can download this base resource pack which your resource pack adds upon.
If you feel like that above is silly and you want to include R3D CRAFT textures with yours in one single package and publish that, we would have a problem. The moderators on this site and other sites do not look happily on duplicates and your thread will most likely be put down. Also, keep in mind that it's not right (and if you ask me, disrespectful) to upload someone else work without their consent.
R3D CRAFT - Version 0.3.1 (04/04/17):
- Fixed some issues with Daylight Detector
- Added item: Flower Dandelion
- Added item: Flower Houstonia
- Added item: Flower Poppy
- Added item: Oxeye Daisy
- Changed item: Dirt
- Changed item: Grass
Go to r3dcraft.net for more.
Go to r3dcraft.net for more FAQ.
To all of you who have followed this project for a while; Gamers, Content-creators, YouTubers, Modders and so on. I would like to thank you guys especially. Your patience is both questionable and admirable. Maybe you guys don't know, but you are essentially the pillar that holds this project up. Without you, R3D CRAFT would not have been where it is today. Thank you. Thank you for your support.
Here is ways you can support this project:
- Download R3D CRAFT and play Minecraft
- Write comments, feedback and/or suggestions to me on this forum.
- Share your experiences with R3D CRAFT on social media
- Share R3D CRAFT to your friends and followers
- Follow me on Facebook, YouTube and Twitter
- Be creative! Make whatever you want with the use of R3D CRAFT. Videos, artwork, games and so on (read guidelines below)
R3D CRAFT banners:
© 2012-2019 Thomas Angeland
Jan 13, 2012sonicether posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]Posted in: Minecraft Mods
Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
Please read this entire post before attempting an install or posting about a bug.
Development news is posted on my Facebook/Twitter page: http://www.facebook.com/SonicEther
If you would like to access beta and experimental versions of SEUS Renewed and support the development of SEUS, check out my Patreon page: https://www.patreon.com/sonicether
SEUS Renewed screenshots!
SEUS Renewed is an on-going project! Feel free to report any issues you encounter.
Setup (PLEASE READ)
OptiFine has taken over shader support for Minecraft. Go download and install OptiFine first! ALWAYS USE THE LATEST VERSION
You need to install this mod to use my shaderpack!
Once you've got OptiFine installed, to use a shaderpack, follow these instructions.
1. Navigate to your .minecraft folder (google is your friend if you don't know how to do this).2. Create a new folder called shaderpacks (without capital letters) if it isn't already there.3. Go download my shaderpack "Sonic Ether's Unbelievable Shaders" from below and place the shaderpack in this directory.4. Valid shaderpacks include .fsh and .vsh files that the Shaders Mod reads to tell your GPU what to do during runtime. These files must be in a folder named shaders within any shaderpack. Shaderpacks may only be uncompressed folders or .zip files.
The following is an example of the file layout possibilities for the shaderpack Sonic Ether's Unbelievable Shaders v10.1 Ultra.minecraft/shaderpacks/SEUS Renewed 1.0.0/shaders/[.fsh and .vsh shader files here]or.minecraft/shaderpacks/SEUS Renewed 1.0.0.zip/shaders/[.fsh and .vsh shader files here]
If this layout is not respected, your installed shaderpacks will not work. This is the first thing youshould check if your game looks like vanilla Minecraft.
5. In Minecraft, go to Options > Video Settings > Shaders. Here you will see a list of your currently installed shaderpacks. Select a shaderpack by clicking on it.
6. In Options > Video Settings > Shaders, make sure that "Old Lighting" is set to Default!
7. Click Shader Options in the bottom right corner of the Shaders selection screen (for v11.0 and Renewed) to setup SEUS-specific options. Here you can choose from Low, Medium, High, Ultra, and Extreme profiles, as well as tweak any individual option to suit your needs!
Sonic Ether's Unbelievable Shaders
SEUS Renewed is a re-imagining of SEUS and is an ongoing project. Check the links at the very top of this post to follow its development!
Make sure to always use the latest version of OptiFine!
-Improved GI and SSAO
-Super smooth Temporal Anti-Aliasing
-Completely reworked system for day/night cycle based on atmospheric scattering
-Accurate sunlight color via atmospheric scattering
-Accurate ambient sky lighting from atmospheric scattering via Spherical Harmonics
-New atmospheric scattering on distand land for a natural sense-of-scale
-New underwater rendering
-Normal/bump mapping from torch/artificial light
-Screen-space shadow tracing for better contact shadows
-Vastly improved performance with long render distance settings
-Physically-based specular highlights from sunlight
-Improved 2D clouds
-Improved rendering of stained glass
-New rain/wet effects
-End and Nether shaders
-Improved POM and POM self-shadowing
-Many more, too many to list here!
-Tweak Shader Options to adjust SEUS v11.0 based on your hardware!-Variable Penumbra Soft Shadows-Proper rendering of transparent objects-Proper light absorption through stained glass-Stained glass colored shadows-New volumetric clouds-New water rendering-Water caustics-Crepuscular rays (volumetric light rays)-Improved GI-Vastly improved shadow and GI render distance-Automatic exposure adjustment based on average brightness-New tonemapping operator-More natural/realistic lighting values-Atmospheric scattering-New BRDF for diffuse and specular lighting-Spider/Enderman eyes no longer look glitched-Lots of other improvements!
SEUS v10.2 Preview 1
SEUS v10.2 Preview 1 Ultra (work in-progress)-Single bounce diffuse global illumination from sunlight!-SSAO-Fixed day/night cycle-Various other bug fixes
SEUS v10.1 Lite Coming Soon...
Some issues have been fixed from Preview 1. Some new features have been added.-Puddles form when it rains and create reflections. This effect is meant to be seen when using a resource pack with normal maps. Go download ChromaHills which has normal maps.
-New procedural clouds rendered directly in the sky and in reflections (transcending screen-space)-Cloud shadows. When clouds are covering the sun, direct sunlight dims.-Torchlight color is much more mellow and less orange.-Better specular highlights from sunlight when a texture pack with specular maps is used.-"Smooth lighting" reverted back to old rendering mode.-Tonemapping adjustments-Overall less harsh outdoor lighting
This preview version still has some issues but is overall faster and improved over v10.0. A full release of v10.1 will be released soon. It has not been tested for use with OptiFine.
LEGACY VERSIONS:SEUS v10 RC7 Ultra
SEUS v10 RC7 Ultra (1.6.2 compatible)
SEUS v10 RC6 Ultra
SEUS v10 RC5 Ultra
SEUS v10 RC4 Ultra
SEUS v10 RC3 Ultra
SEUS v08 Lite
SEUS v08 Standard
SEUS v08 Ultra
Once the mod is properly installed, there are a few things you can do to ensure maximum performance.
-Run the game in a smaller resolution in full-screen
-Lower your render distance
-When OptiFine is installed, try toggling "Options > Video Settings > Performance > Smooth FPS:". "ON" gives more responsive input and more steady fps, but likely lower maximum FPS.
Reporting an Issue
If this mod is giving you unusual results, please make sure that you installed everything correctly first.
If you are using this mod on a Mac, I'm sorry to say that I am powerless to provide Mac support. I apologize.
I can't help you if you don't provide these details:
-Describe your issue thoroughly. Provide a screenshot or video if you can.
-Describe your system specs. If you forget this step, I cannot help in any way.
-Include the output log along with your issue report.
-Describe the shaderpack, OptiFine mod version, and Minecraft version that you are running when encountering this issue.
May 15, 2012Ithronyar posted a message on [512x] Logical Aesthetics (v0.6.0) - Updated Feb. 4, 2014Posted in: Resource PacksNews-June 24, 2018-For the rare individual that ever sees this post again: I'm officially discontinuing this texture pack. I haven't updated it for years, and it would take far too long to even get to version 1.0 (several years), let alone consider it finished (several more years). I worked on the 512x version for a total of about 334 hours, and probably over 400 hours for the rest of the pack. I doubt I completed more than 20% of the pack during that time.The fact is, high-res textures above a certain resolution don't work very well with Minecraft. 128x is about what I'd consider an optimal high resolution, and 256x is almost pushing it too far. 512x is just inefficient and looks weird in a blocky world.Polychromata is this pack's spiritual successor. It's higher quality, more complete, and has the same design guidelines as this one.I've cleaned up this post's formatting and reduced the clutter, but otherwise I'm done with it. I would post a download for all of the pack's source files, but they're enormous, ancient, badly made, and basically not worth packaging and uploading. I've also started dismantling this pack's source directory so I can repurpose the files for other projects; by the time you're reading this, Logical Aesthetics' source directory won't exist anymore, and I wouldn't be able to upload the original source files if I wanted to.
[512x] Logical Aesthetics (v0.6.0):
These are scrapped versions of the pack that I never got around to remaking.
[16x] Logical Aesthetics (v0.31):
[32x] Logical Aesthetics (v0.0.0):
This texture pack began in late 2011, originally as a personal endeavor to improve some default textures that I was less than satisfied with. After realizing the potential of such a project for the community, I began to make a complete texture pack in Minecraft's native resolution.
After about five months and three complete revisions, it reached its first releasable state as a 16x pack. After about a year of the pack's development, Minecraft finally began supporting HD textures. At that point I decided to completely remake the texture pack from scratch, since I originally wanted to make the textures in a 32x resolution anyway. I restricted it to 16x because that's all vanilla Minecraft supported, and I didn't want to require others to use mods or other third-party software; I wanted to ensure maximum ease of use and accessibility of this texture pack.
I made a lot of progress with the 32x version. Then, one day I impulsively decided to do a 512x stone brick texture, just for fun. This marked a fateful turning point in this texture pack's future, because not only did I find my abilities to work in that resolution promising, but I also enjoyed working in such a high resolution. After a lot of consideration, I decided to remake all the textures again -- this time starting from 512x and then reworking the textures into lower resolutions. It's safe to say that there will be no more total remakes of this pack.
2018 update: And that's how I ended up wasting hundreds of hours of my life. I gained a lot of skill in making textures and 2D graphics in general, but it was at a heavy cost. As I learned the hard way, there is such a thing as too much detail. That remains true for any project, not just this one.
+ Added new texture
~ Edited/improved texture
# Remade texture from scratch
- Removed texture
v0.6.0 (February 3, 2014)
+ [blocks] planks_acacia.png
+ [blocks] brewing_stand_base.png
+ [blocks] brewing_stand.png
+ [blocks] stone_granite.png
+ [blocks] stone_granite_smooth.png
~ [blocks] planks_oak.png
~ [blocks] log_oak_top.png
~ [items] iron_sword.png
~ [blocks] log_acacia.png
~ [blocks] cobblestone.png
+ [blocks] cobblestone_mossy.png
+ [blocks] cactus_bottom.png
+ [blocks] cactus_side.png
~ [blocks] stone_diorite_smooth.png
+ [blocks] stone_andesite.png
+ [blocks] stone_andesite_smooth.png
v0.5.0 (January 15, 2014)
# [blocks] netherrack.png
+ [blocks] bed_feet_end.png
+ [blocks] bed_feet_side.png
+ [blocks] bed_feet_top.png
+ [blocks] bed_head_end.png
+ [blocks] bed_head_side.png
+ [blocks] bed_head_top.png
+ [blocks] bed_head_top.png
+ [entity] sign.png
+ [blocks] stone_diorite.png
+ [blocks] stone_diorite_smooth.png
+ [items] stone_pickaxe.png
~ [blocks] clay.png
# [blocks] obsidian.png
v0.4.0 (January 4, 2014)
# [environment] clouds.png
+ [blocks] log_acacia.png
+ [blocks] log_acacia_top.png
+ [items] stone_sword.png
~ [gui] widgets.png
~ [items] carrot.png
~ [blocks] stonebrick_mossy.png
+ [blocks] coal_ore.png
# [blocks] torch_on.png
v0.3.0 (December 17, 2013)
# [blocks] bedrock.png
+ [items] gold_sword.png
+ [environment] rain.png
- [title] mojang.png
+ [items] carrot.png
+ [environment] sun.png
+ [items] carrot_golden.png
+ [blocks] sandstone_top.png
+ [blocks] sandstone_bottom.png
+ [blocks] sandstone_normal.png
+ [blocks] sandstone_smooth.png
+ [blocks] sandstone_carved.png
v0.2.0 (November 2, 2013)
+ [gui] widgets.png
+ [blocks] log_birch.png
+ [blocks] log_birch_top.png
~ [gui] book.png
~ [colormap] grass.png
~ [blocks] end_stone.png
+ [blocks] coal_block.png
v0.1.0 (October 26, 2013)
+ [blocks] stonebrick.png
+ [blocks] planks_oak.png
+ [items] ender_pearl.png
+ [environment] moon_phases.png
+ [items] melon.png
+ [items] melon_speckled.png
+ [blocks] brick.png
+ [items] gold_nugget.png
+ [items] ender_eye.png
+ [blocks] rail_normal.png
+ [blocks] water_still.png
+ [items] stick.png
+ [blocks] water_flow.png
+ [blocks] cobblestone.png
+ [blocks] torch_on.png
+ [blocks] netherrack.png
+ [blocks] stone.png
+ [blocks] redstone_ore.png
+ [entity] beacon_beam.png
+ [blocks] rail_golden.png
+ [blocks] grass_top.png
+ [blocks] dirt.png
+ [blocks] obsidian.png
+ [blocks] end_stone.png
+ [blocks] clay.png
+ [blocks] dragon_egg.png
+ [items] apple.png
+ [blocks] diamond_block.png
+ [items] apple_golden.png
+ [environment] clouds.png
+ [gui] book.png
+ [misc] enchanted_item_glint.png
+ [entity] arrow.png
+ [blocks] grass_side.png
+ [blocks] grass_side_overlay.png
+ [blocks] planks_spruce.png
+ [blocks] planks_birch.png
+ [environment] end_sky.png
+ [blocks] anvil_base.png
+ [blocks] anvil_top_damaged_0.png
+ [blocks] anvil_top_damaged_1.png
+ [blocks] anvil_top_damaged_2.png
+ [blocks] beacon.png
+ [blocks] bedrock.png
+ [colormap] grass.png
+ [items] beef_raw.png
+ [blocks] quartz_block_side.png
+ [blocks] quartz_block_bottom.png
+ [title] mojang.png
+ [blocks] gravel.png
+ [items] iron_sword.png
+ [blocks] bookshelf.png
+ [blocks] stonebrick_mossy.png
+ [blocks] gold_ore.png
+ [blocks] sand.png
+ [map] map_background.png
+ [blocks] red_sand.png
+ [blocks] log_oak.png
+ [blocks] log_oak_top.png
If the textures don't work and they've been installed in the correct place (\.minecraft\resourcepacks), it's probably because they're using more memory than Minecraft can currently handle. Here are some ways to add or free up available memory (you may have to find tutorials to perform some of these suggestions). Each of these has worked for me in the past on separate occasions.
-Use the Optifine mod.
-Allocate more RAM to Minecraft. More memory means that Minecraft can load more data, such as really high-res textures.
-Use 64-bit Java.
-Delete extra texture/resource packs you don't want. The last time I checked, they take up memory even when they're not in use, since Minecraft keeps them loaded.
-Back up important files in the Minecraft directory (saves, profiles, etc.) and do a clean install of Minecraft to free up excess clutter. I recommend copy-pasting your entire Minecraft directory somewhere safe before doing the clean install, then re-adding whatever files you miss later. It can be easy to overlook or disregard an important file, then lose it in the installation wipe.
Do whatever you want with this pack. Take it apart, reuse it for another pack, continue it, analyze it, port it to another game, etc. I'm done with it.
Dec 24, 2010Posted in: Resource Packs
128x128 Texture Pack
Minecraft Version 1.3.2
Basico last updated: August 8th, 2012
Video by hollymaN
Vote for Basico if you feel so inclined! Or, read a good review of Basico.
You can use the customizer to use lower resolution textures, basically to convert it to 64x resolution, or lower.
I tried to do something extremely clean and simple, like many have already done with the 16x texture packs. A mixture of simple, semi-realistic textures and some imaginative ones as well. It's really something I'm working on for personal use, but felt like sharing. It's mainly for 128x, even though it is simple, as I feel it gives me more flexibility to add details here and there. Any positive criticism is always appreciated, and if you don't like it, don't post. Thanks!
The More Paintings! MOD. It doubles the amount of paintings you can use, and makes switching between them MUCH easier. Basico's art file is optimized for the Xtreme edition of the mod.
The Water Shader MOD. It basically makes the water in Minecraft look, well, like water. Brilliant work.
GLSL Shader MODs. Yeah, totally new game.
Make sure to use
Tutorial on how to install and use HD texture packs...using Basico!
If you wish to use any of my textures for personal compilations, please feel free. But, I do not give permission for them to be posted publicly. Thank you.
Grugsy : custom lava & water animations
Copperdomebodha : Arc progress bar.
You can support Basico by inserting the previous code into your signature.
Main Menu & GUI
Trees & Ferns
A peaceful den
Books, jukebox, and art
Water & cabin exterior
Art file (optimized for More Paintings! MOD)
My youareminecraft avatar (and shameless, shameless plug)
Mmm night shaders
More night goodness
Feb 1, 2011Posted in: Resource Packs|-Xaiwaker Texture Pack-|
If you like it, comment! I'll try to +1 and reply to you
Xaiwaker [zai-way-ker] has that perfect mixture of color, unique rich textures and adventure to bring out the true hero in you! The pack is full of inspiration from Zelda and Animal Crossing. A lot of credit also goes to my good friend Chalarie who has decided to help me in texturing this pack. Together we will work hard to deliver the best possible texture pack we can!
As of 9/1/2011 Remixes of Xaiwaker will not be allowed.
As of 9/18/2012 Xaiwaker is now open source! Feel free to remix/edit it all you want as long as you post all updates to it here in this thread!
16x Version is officially discontinued! Sorry for the inconvenience.
to have the banner in your signature paste this into your sig!
-For now we are not supporting any mods-
Some credit goes to Cushfiles for helping with the redstone stuff and the paintings, Cuthor for the BTW mod support, NorthenerSouth for helping me figure out lava and credit to Snowyomen for doing those amazing ores, Danuri for letting me use his wood frame design on the ingot blocks, his pack found here, and last but not least, credit to mh_mini for helping with my pistons!
Also big thanks to Minecraftdl.com for all the great publicity they give the pack
Castle seen in pics and video HERE!
Xaiwaker by Xaivern and Chalarie is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.
Aug 27, 2011Posted in: Minecraft Mods
Also check out my Dispenser V2 mod!
At 3:09PM EST on March 30, 2012, this post has a stack of likes!Quote from Ian5133
Big news everyone.
After the 1.3 update, this mod will be discontinued. Don't be upset though- I have good reasons for doing this and I won't be abandoning the decoration-yearning community. So, here's what's going to happen:
I'll be updating to 1.3 as easily as possible, and then stopping development on the Decoratives Mod. I will then be creating a new system for my mods that share a common base. I'll try to stick to small mods that can work together but don't need each other to work. I will be making decoration mods that add chairs, tables, carpets, etc. One of the main reasons for this is how poorly and inefficiently coded this mod is. I started it back when I was new to Java and programming in general.
So don't worry, you won't lose all the great things of the mod. It will just be changing form.
In a recent update:
Have you ever wanted more variety in your blocks? Do you want a fancier castle? Well now you know about the Decoratives Mod! This mod adds decorative blocks to the game to add fancyness. These include tables, carpets, stained glass, glowstone torches, some nice patterned blocks, smooth sandstone, and concrete.
Content (new blocks, new recipes):Tables
New in the 1.3.0 update, I bring you a long awaited feature: TABLES! These are sensitive to the tables and blocks around them and will fit themselves to look good in any environment! They've also got 12 different types!
More Table Pics:
Do you want to sit down and rest for once? Are your stubby, square legs getting sore? Are your tables lonely? Well now there's chairs! You can make them with or without armrests, out of stone and all three colors of planks.
More awesome chair pictures:
Ever wanted to build with colored glass? Maybe some kind of church? Well now you can! Just smelt yourself up some pure glass then combine it with almost any type of dye and you've got yourself some stained glass!
BEST WITH FANCY GRAPHICS ON
Have you ever wanted a nice looking living room carpet to go in between your stair-built couch and your gigantic fireplace? Do you want a different floor on your second floor than the stone ceiling of the first? Well, now all your dreams are coming true, because you can now make carpet out of any color of wool, just by placing two of that color of wool next to eachother in the crafting table!
Are you tired of sleeping your first few nights in Minecraft freezing your #[email protected] off? Would you like a small campfire when exploring? Would you like to do strange sheep sacrifices to Notch in burning sheep in a fire pit? Well now you can. Just craft this with a half slab of your choice (exept wood, of course) and a piece of coal, and you've got yourself a fire pit made from that respective material.
What?? Colored planks??? Do you mean the colors of the rainbow??? NO DUMMY! I mean colors matching the logs! Now there's birch planks, pine/"redwood" planks, and regular old normal planks!
If you want some colored planks, you need to make a bark stripper. Then you follow the instructional image above.
Ladies and gentlemen, is your cobblestone too boring? Do you hate that plain, ugly look of normal cobblestone? Well here it is, Fancy Cobblestone!
Fancy Clean Stone
Do you think the clean stone look is too plain? Want to be in top style as a wealthy minecraftian? Build your house out of high class Fancy Stone!
Bored of regular old planks? Want some higher class wood? Want tiles for your kitchen? Craft some fancy wood!
Do you think that your sandstone is to chunky and rocky? Want some smooth, nice looking sandstone? Just chuck some sandstone in a furnace and get some smooth sandstone!
If you're like me, you think gravel is completely useless. Well not anymore! Now you can smelt gravel into concrete, which you can use to build better-looking roads, skyscrapers, city buildings, and to take one step closer to the modern era- in Minecraft!
Have you ever been putting windows in your house, and you think to yourself: "I wish I had a clearer view through my windows"? Well, think no more! Now you can just put some glass in a furnace and get Pure Glass, completely clear without blocking your vision!
Do you want more light from you torches? Do you have too much glowstone? Well with glowstone torches, all your problems will go away! Giving off a light level of 15, Glowstone Torches effectively produce more light than normal torches! In fact, they give off the same light as sunlight! Now, being glowstone, they're not on fire, but they're hot enough that they still give off smoke. Just craft it like a normal torch, but with glowstone dust instead of coal. Or, if you're one who likes to overuse torches, put your glowstone dust in the furnace and recieve heated glowstone dust! With heated glowstone dust, you can craft four times the torches with the same amount of glowstone!
Tired of placing your double slabs painfully slowly? Do you just want to build out of double slabs because it looks nice? Well with improved double slabs, your pains and annoyances end here! Just craft a slab on top of another and BAM! You've got yourself a new double slab! (This mod also gives double slabs a name instead of "unnamed 43")
VideosVideo made by SCMowns2
Video made by HeKTiXxNation
Video made by drackiseries
Video made by PixelArchitekt. It's in German, but it does a great job showing off every aspect of the mod!
Video made by TheBlockSmiths
Texture Pack Support:
Quote from Ian5133
I have just updated the mod to 1.3. Some things are a bit glitchy, but you can get everything to work. Keep in mind though that this update has gone through very little testing. If you find any major bugs please report them to me. Other than that, I won't be working on this mod again.
Notice! This mod requires Minecraft Forge in order to work.
When you get to the adf.ly page, click the yellow "Skip Ad" button in the top right.
Latest version(Minecraft 1.3.2)
Decoratives 1.5.0- Minecraft 1.3.2
Decoratives 1.4.2- Minecraft 1.2.5
Decoratives 1.4.1- Minecraft 1.2.3
Decoratives 1.4.0- Minecraft 1.1
Decoratives 1.3.1- Minecraft 1.1
Decoratives 1.3.0- Minecraft 1.1
Decoratives 1.2.4- Minecraft 1.1
Decoratives 1.2.3- Minecraft 1.1
Decoratives 1.2.2- Minecraft 1.1
Decoratives 1.2.1- Minecraft 1.1
Decoratives 1.2.0- Minecraft 1.0.0
Decoratives 1.1.1- Minecraft Beta 1.8.1
Decoratives 1.1.0- Minecraft Beta 1.7.3
Decoratives 1.0.0- Minecraft Beta 1.7.3
Installation Instructions can be found in the README!.TXT in the downloaded zip file. Or read it here.
I will not respond to questions that are answered in the readme.
Please report any bugs you find to me.
If your minecraft crashes, post your crash report on this thread along with a list of other mods you have. Make sure you have installed modloader and deleted META-INF. If you don't do this, I will not help you.
-Updated for Minecraft 1.3.2
-Fixed bug with carpets not wrapping onto stone half slabs
-Chairs are extremely glitchy. Just a warning to you.
-Updated for Minecraft 1.2.5
-Fixed bug where carpets weren't placeable on stairs, slabs, glass, pure glass, stained glass, glowstone
-Carpets treat updside-down stairs and slabs as normal blocks (mostly)
-Fixed not being able to place chairs on tables, glass, pure glass, stained glass, and glowstone
-Fixed not being able to place tables on glass, pure glass, stained glass, and glowstone
-Bark strippers now give appropriate plank types
-Bark strippers will only activate upon right click if a block of wood is above them
-Bark strippers now drop 4 planks instead of 5
-Bark strippers now drop 0-2 sticks
-A secret. Post if you think you know the secret.
-Updated for Minecraft 1.2.3
-Minor, most likely unnoticable changes to carpet placeability
-Fire pits can now light netherrack above them on fire
-You can no longer place redstone on bark strippers and fire pits
-Fixed a floating shadow bug with bark strippers and fire pits
-Bark stripper no longer causes crash upon being powered
-Added bark stripper
-Colored planks re-introduced
-Carpets no longer drop items in creative mode (ever).
-4 new types of fire pit added (corresponding to slabs).
-All items now available in creative mode inventory.
-Fire pits now have better fire particle effects.
-Fire pits can set blocks above them on fire on the top face.
-You can no longer walk onto a fire pit like it's a stair.
-Small bug fix in carpet rendering.
-Carpets now drop as items when destroyed again.
-Carpets have new rendering system
-Carpets now wrap around stairs and half slabs, and full blocks
-Updated for Minecraft 1.1
-Fire Pits added.
-Ported to minecraft forge with new config system.
-Code reconstruction with metadata and properties.
-Choose content to use in the mod.
-Fixed glowstone torch placement glitch.
-All 16 dye colors available for stained glass.
-Gold stained glass removed.
-Updated for Minecraft 1.0.0
-Updated for Minecraft beta 1.8.1
-Mod Released with:
This document is Copyright © 2011-2012 Ian5133 and is the intellectual property of the author. It may be not be reproduced under any circumstances except for personal, private use as long as it remains in its unaltered, unedited form. It may not be placed on any web site or otherwise distributed publicly without advance written permission. It may not be used in any "mod packs" without advance written permission. The content of this mod may not be copied and/or put into another mod. Use of this mod on any other website or as a part of any public display is strictly prohibited, and a violation of copyright. If you mirror this mod page or anything I've made on any other site, I may express my angst at you in the form of a lawsuit.
Thanks to Kaenim for this awesome banner!
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