• 2

    posted a message on Minutor - OSX/Linux/Windows 2.0.1

    It is released officially!


    And the reason for the long lasting release process is that both (mrkite and myself) are not playing Minecraft anymore (or only once every 3 month). And as someone already mentioned, full-time job and family absorb most of the time. So there will only be progress during vacation periods.


    Have fun

    EtlamGit

    Posted in: Minecraft Tools
  • 2

    posted a message on Tutorial: How to move a Swamp Hut (also called Witch Hut)
    As I found no working solution in the forum, I decided to write a small tutorial how to copy/move a fully functional Swamp or Witch Hut so that it looks like naturally spawned. This is tested and works for Minecraft 1.7.x. For older versions Swamp Huts are based on the Seed and can not be moved.
    Why should we do that?
    • You would like to have a Swamp Hut near your base / in your favorite swamp
    • You would like to move it away from your base, but not destroy it
    Some facts around Swamp Huts:
    • Inside their bounding box only Witches can spawn
    • The bounding box has a size of 7 x 5 x 9 (since 1.8.1 it is now 7 x 6 x 9)
    • They are always aligned to the north-west corner of a Chunk
      • In case of orientation of the entrance to east or south the bounding box starts under the roof
      • In case of orientation to north or west the block next to the veranda is start of the bounding box

    Steps to move that Hut:
    1. Find a working Swamp Hut somewhere else. Go to the north-west corner of that hut and use the F3 debug screen to get the coordinates. Write down the Chunk coordinates (not world coordinates, Chunk coordinates are world coordinates divided by 16).
    2. Select a nice place for your new Swamp Hut. Figure out the Chunk boundaries and mark/remember the north-west corner of your favorite Chunk. Also write down that new Chunk coordinates.
    3. Use Oak Logs, Spruce Wood and other materials to reconstruct the Swamp Hut like it was in the reference from (1). Make sure to align it in the north-west corner of the Chunk.
    4. Quit Minecraft
    5. Navigate to your worlds save folder and make a backup of data\Temple.dat (or better from your complete world).
    6. Start the tool NBTExplorer
    7. Use File->Open and navigate to your world save folder. Open data\Temple.dat. You could also open your complete world, but it is saver to have only one file open during editing.
    8. Find and select the entry matching the reference Swamp Hut. It will have a name according the Chunk coordinates you wrote down in (1) and a sub key Children->id:TeSH. There is also a key id:Temple which is always the same for Temples and Swamp Huts.
    9. Use Edit->Copy, select Features and use Edit->Paste to completely copy the data for the reference Swamp Hut.
    10. The new entry will be names something with (Copy). Edit that name using your coordinates from (2) and remove the " (Copy)"
    11. Adapt the keys ChunkX:xx and ChunkZ:zz according to the name and your coordinates from (2)
    12. Now double-click Children->BB and adapt the bounding box to your new location.
      • The format is 6 numbers, X Y Z for lower north-west corner and X Y Z for higher south-east corner.
      • The Y coordinates should be similar to the reference, at least if your build on the same hight level.
      • You can also calculate the X and Z coordinates easily if you use the Chunk coordinates from (1) and (2) and multiply the difference by 16.
      • Copy the same values also to the BB key below the entry one higher
    13. Click File->Save and close NBTExplorer. You are done!
    Skip step 9 and 10 if you only want to move, not to copy the Hut.

    As you easily figure out from this tutorial you could also use any other position or even modify the size and shape of the Swamp Hut completely. You could also use any material for step (3) to construct the Swamp Hut from your dreams. But even if it will be fully functional it will not look like naturally spawned anymore.
    Posted in: Discussion
  • 1

    posted a message on Thebombzen's Mods
    My comments to the EnchantView Plans:
    Should EnchantView still exist?

    Yes, I don't like the random part in enchanting and would like to have a full sneak preview.
    If EnchantView becomes server-side only, what would you like to see added?

    It would be great if EnchantView does not need any kind of mod loader or framework. It is the only mod I use on the server and installing Forge is massive overkill in that case. So just patching a vanilla server like in the old days would be my favorite way.
    What suggestions do you have for the information EnchantView should provide, other than what it's provided for several years now?

    Just like now is perfect: the full list of enchantments I will get.
    Posted in: Minecraft Mods
  • 1

    posted a message on Thebombzen's Mods
    AutoSwitch v5.0.2 works fine with Minecraft 1.7.10 and Forge 1.7.10-10.13.0.1180

    But EnchantView v4.0.3 crashes in the moment you open the enchantment table.

    Error Log:
    Description: Rendering screen

    java.lang.NoSuchMethodError: net.minecraft.client.gui.ScaledResolution.<init>(Lnet/minecraft/client/settings/GameSettings;II)V
    at thebombzen.mods.enchantview.client.EVGuiEnchantment.func_146976_a(EVGuiEnchantment.java:80)
    at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:78)
    at thebombzen.mods.enchantview.client.EVGuiEnchantment.func_73863_a(EVGuiEnchantment.java:215)
    at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1061)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:989)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at thebombzen.mods.enchantview.client.EVGuiEnchantment.func_146976_a(EVGuiEnchantment.java:80)
    at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:78)
    at thebombzen.mods.enchantview.client.EVGuiEnchantment.func_73863_a(EVGuiEnchantment.java:215)

    -- Screen render details --
    Details:
    Screen name: thebombzen.mods.enchantview.client.EVGuiEnchantment
    Mouse location: Scaled: (213, 119). Absolute: (427, 240)
    Screen size: Scaled: (427, 240). Absolute: (854, 480). Scale factor of 2



    Posted in: Minecraft Mods
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